[WCS] Global Finals 2014 Day 2 - Page 483
Forum Index > StarCraft 2 Tournaments |
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stuchiu
Fiddler's Green42661 Posts
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SWAT-Kat
United States311 Posts
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vRadiatioNv
United States139 Posts
On November 08 2014 15:06 brickrd wrote: i really really agree with it, in fact i suggested it exactly over a year ago (not bragging, just saying it's something i can really get behind) and i don't think cheese will disappear at all, i think it will just play out differently. i'll miss 9pool into macro, but w/e. a lot of stuff will still be viable i think, and new things could be figured out. 11/11 will be 12/12 now ![]() It makes sense but 12 workers is a little crazy. I mean, now they have to mess with the supply increase from everything and rebalance all that. | ||
Deathstar
9150 Posts
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Valiver
Caldeum1977 Posts
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ZigguratOfUr
Iraq16955 Posts
On November 08 2014 15:07 SetGuitarsToKill wrote: So, as cool as this is... am I the only one who enjoyed the early game where you could just thing about stuff a little bit? I liked the worker building period I enjoy playing it, taking time to compose myself. As a viewer not so much. | ||
ETisME
12396 Posts
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Weavel
Finland9221 Posts
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SetGuitarsToKill
Canada28396 Posts
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Dreamer.T
United States3584 Posts
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brickrd
United States4894 Posts
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purakushi
United States3300 Posts
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KtJ
United States3514 Posts
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NovemberstOrm
Canada16217 Posts
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rasnj
United States1959 Posts
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Silvana
3713 Posts
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FueledUpAndReadyToGo
Netherlands30548 Posts
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ETisME
12396 Posts
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Die4Ever
United States17676 Posts
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Deathstar
9150 Posts
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