[WCS] Global Finals 2014 Day 2 - Page 480
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OtherWorld
France17333 Posts
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vRadiatioNv
United States139 Posts
On November 08 2014 15:02 KrazyTrumpet wrote: Shit, I completely missed the explanation for 12 workers. What was the rationalization behind it? Reducing the downtime at the beginning of games. | ||
Circumstance
United States11403 Posts
On November 08 2014 15:01 KingofdaHipHop wrote: He casts Proleague, so it wouldn't be unreasonable if he's been living in Korea recently. But yeah he might be flying from home. And isn't he NZ? Nah, he's Aussie. Only major Kiwi that I know of in SC2 is Petraeus. | ||
KingofdaHipHop
United States25602 Posts
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SetGuitarsToKill
Canada28396 Posts
On November 08 2014 15:02 KingofdaHipHop wrote: Cut out the dead time at the beginning of the game and get into the action. I get what they're going for, but that is gonna knock out so much cheese from the game. I wonder if that wasn't a secondary intention though | ||
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lichter
1001 YEARS KESPAJAIL22272 Posts
On November 08 2014 14:55 stuchiu wrote: open beta in January? Guess im done playing HotS. 12pool? | ||
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stuchiu
Fiddler's Green42661 Posts
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brickrd
United States4894 Posts
On November 08 2014 15:02 Tobblish wrote: Ok these are sounding like PR questions. dkims responses sound like he was literally reading complaints about design off of a TL thread, especially the stuff about colossus | ||
FueledUpAndReadyToGo
Netherlands30548 Posts
On November 08 2014 15:02 KrazyTrumpet wrote: Shit, I completely missed the explanation for 12 workers. What was the rationalization behind it? Building only workers at the start is boring as shit | ||
Tobblish
Sweden6404 Posts
it does say Sweden next to my name | ||
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NovemberstOrm
Canada16217 Posts
On November 08 2014 15:03 OtherWorld wrote: Just woke up and seeing that MMA, Life (Zealously such a based god) and TaeJa won, nice^^ a bit sad for herO though. I feel any of the four players here can take it all now. Did they do the showmatches yet? They're played with LotV right? showmatches are happening right now | ||
ZigguratOfUr
Iraq16955 Posts
On November 08 2014 15:02 KrazyTrumpet wrote: Shit, I completely missed the explanation for 12 workers. What was the rationalization behind it? Reducing the lull in action in the early game. Its also paired with other economic changes to force more expansions to prevent turtly play style. | ||
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stuchiu
Fiddler's Green42661 Posts
I will go down with my ship. 10 pool. rip 2 drones I have to kill. | ||
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The_Templar
your Country52797 Posts
On November 08 2014 15:03 FueledUpAndReadyToGo wrote: Building only workers at the start is boring as shit That's why I cheese every game | ||
Cricketer12
United States13974 Posts
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KingofdaHipHop
United States25602 Posts
On November 08 2014 15:03 stuchiu wrote: I guess they want exhausted Day9. They need someone who provides entertaining quality when everybody is tired. | ||
KrazyTrumpet
United States2520 Posts
On November 08 2014 15:02 KingofdaHipHop wrote: Cut out the dead time at the beginning of the game and get into the action. K, pretty much what I assumed, then | ||
Dreamer.T
United States3584 Posts
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vRadiatioNv
United States139 Posts
I was actually thinking of stuchiu when I saw this change lol. | ||
mikumegurine
Canada3145 Posts
did they all go to see hearthstone? | ||
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