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Ok guys, we're receiving a large amount of reports concerning balance whining, so we're going to be harsher and start banning. |
United States7116 Posts
On September 12 2014 00:00 Rollora wrote:Show nested quote +On September 11 2014 23:47 vult wrote: Flash barely prevents the Protoss sweep :D
I'm surprised that ByuL and Rogue lost so hard. That's too bad. well even after the patch protoss is still good. Because TvP has gotten more interesting now, because it seems more balanced in lategame, I recently regained some interest in SC2 again.
I've always considered San and Classic to be better than ByuL and Rogue, not very surprising. I won't compare San and ByuL's winrates because San plays more internationally, but comparing Classic and Rogue's winrates, the discrepancy is very clear.
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On September 12 2014 04:17 imrusty269 wrote: Flash terran hope
Today's Flash was little hope really, Stardust must really be sad cause he was not outplayed in any way. Pulling probes in game 1, colossi bugging in game 5, bad HT pathing in game 3, really small details made him loose the series.
On the other hand, Flash overcommited a lot, was not particularily innovative in his builds, and is execution was not the best. He's miles away from being the sc2 bonjwa his fans claim he is, hope he can recover and get his shit together quickly or he's going to be very disappointed if he meets soO 
As a terran, Maru and Taeja give me much more hope than flash 
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I saw the coughing, if he got a cold this will really sucks because colds gives a lot of indisposition.
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On September 12 2014 05:28 Gwavajuice wrote:Today's Flash was little hope really, Stardust must really be sad cause he was not outplayed in any way. Pulling probes in game 1, colossi bugging in game 5, bad HT pathing in game 3, really small details made him loose the series. On the other hand, Flash overcommited a lot, was not particularily innovative in his builds, and is execution was not the best. He's miles away from being the sc2 bonjwa his fans claim he is, hope he can recover and get his shit together quickly or he's going to be very disappointed if he meets soO  As a terran, Maru and Taeja give me much more hope than flash  Who's claiming that he's a SC2 bonjwa... I don't see anyone saying that except in jest
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On September 12 2014 06:16 Tipany wrote:Show nested quote +On September 12 2014 05:28 Gwavajuice wrote:On September 12 2014 04:17 imrusty269 wrote: Flash terran hope Today's Flash was little hope really, Stardust must really be sad cause he was not outplayed in any way. Pulling probes in game 1, colossi bugging in game 5, bad HT pathing in game 3, really small details made him loose the series. On the other hand, Flash overcommited a lot, was not particularily innovative in his builds, and is execution was not the best. He's miles away from being the sc2 bonjwa his fans claim he is, hope he can recover and get his shit together quickly or he's going to be very disappointed if he meets soO  As a terran, Maru and Taeja give me much more hope than flash  Who's claiming that he's a SC2 bonjwa... I don't see anyone saying that except in jest
I don't think anyone is calling him sc2 bonjwa
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hyped for day 2! some important matches especially for soO, herO, and Rain
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Stardust lost because of a stupid known mapbug, that has not been fixed yet. So messed up it's allowed to be in the game still.
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On September 12 2014 07:32 Mozdk wrote: Stardust lost because of a stupid known mapbug, that has not been fixed yet. So messed up it's allowed to be in the game still. Maybe it isn't a bug, but intentional? Perhaps the mapmaker put it there so Protoss would be more careful with their colossi.
From what I saw though, it seems the minerals being so close to the edge of that cliff prevented the colossi from walking down that cliff.
Whether the mapmaker did this intentionally or not, I rather like it.
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On September 12 2014 07:48 Jett.Jack.Alvir wrote:Show nested quote +On September 12 2014 07:32 Mozdk wrote: Stardust lost because of a stupid known mapbug, that has not been fixed yet. So messed up it's allowed to be in the game still. Maybe it isn't a bug, but intentional? Perhaps the mapmaker put it there so Protoss would be more careful with their colossi. From what I saw though, it seems the minerals being so close to the edge of that cliff prevented the colossi from walking down that cliff. Whether the mapmaker did this intentionally or not, I rather like it.
You're kidding right?
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On September 12 2014 07:55 Mozdk wrote:Show nested quote +On September 12 2014 07:48 Jett.Jack.Alvir wrote:On September 12 2014 07:32 Mozdk wrote: Stardust lost because of a stupid known mapbug, that has not been fixed yet. So messed up it's allowed to be in the game still. Maybe it isn't a bug, but intentional? Perhaps the mapmaker put it there so Protoss would be more careful with their colossi. From what I saw though, it seems the minerals being so close to the edge of that cliff prevented the colossi from walking down that cliff. Whether the mapmaker did this intentionally or not, I rather like it. You're kidding right?
Ignore the trolls
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Northern Ireland23955 Posts
Just getting round to some VoDs, ouch man some of San's PvZ builds are just brutal.
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On September 12 2014 07:55 Mozdk wrote:Show nested quote +On September 12 2014 07:48 Jett.Jack.Alvir wrote:On September 12 2014 07:32 Mozdk wrote: Stardust lost because of a stupid known mapbug, that has not been fixed yet. So messed up it's allowed to be in the game still. Maybe it isn't a bug, but intentional? Perhaps the mapmaker put it there so Protoss would be more careful with their colossi. From what I saw though, it seems the minerals being so close to the edge of that cliff prevented the colossi from walking down that cliff. Whether the mapmaker did this intentionally or not, I rather like it. You're kidding right? No I am not kidding and not trolling.
I like it, it offers small challenges that players have to keep in mind. Besides, the map has been out long enough that the pros should already know about these bugs.
As well, unless you get/find a quote from the mapmaker that it is a bug, then you don't know for sure.
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On September 12 2014 08:00 Jett.Jack.Alvir wrote:Show nested quote +On September 12 2014 07:55 Mozdk wrote:On September 12 2014 07:48 Jett.Jack.Alvir wrote:On September 12 2014 07:32 Mozdk wrote: Stardust lost because of a stupid known mapbug, that has not been fixed yet. So messed up it's allowed to be in the game still. Maybe it isn't a bug, but intentional? Perhaps the mapmaker put it there so Protoss would be more careful with their colossi. From what I saw though, it seems the minerals being so close to the edge of that cliff prevented the colossi from walking down that cliff. Whether the mapmaker did this intentionally or not, I rather like it. You're kidding right? No I am not kidding and not trolling. I like it, it offers small challenges that players have to keep in mind. Besides, the map has been out long enough that the pros should already know about these bugs. As well, unless you get/find a quote from the mapmaker that it is a bug, then you don't know for sure.
Of course it's a bug. Get it together dude.
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On September 12 2014 08:00 Mozdk wrote:Show nested quote +On September 12 2014 08:00 Jett.Jack.Alvir wrote:On September 12 2014 07:55 Mozdk wrote:On September 12 2014 07:48 Jett.Jack.Alvir wrote:On September 12 2014 07:32 Mozdk wrote: Stardust lost because of a stupid known mapbug, that has not been fixed yet. So messed up it's allowed to be in the game still. Maybe it isn't a bug, but intentional? Perhaps the mapmaker put it there so Protoss would be more careful with their colossi. From what I saw though, it seems the minerals being so close to the edge of that cliff prevented the colossi from walking down that cliff. Whether the mapmaker did this intentionally or not, I rather like it. You're kidding right? No I am not kidding and not trolling. I like it, it offers small challenges that players have to keep in mind. Besides, the map has been out long enough that the pros should already know about these bugs. As well, unless you get/find a quote from the mapmaker that it is a bug, then you don't know for sure. Of course it's a bug. Get it together dude. Really? Prove it.
If you can't, its an assumption or hypothesis at best.
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On September 12 2014 08:01 Jett.Jack.Alvir wrote:Show nested quote +On September 12 2014 08:00 Mozdk wrote:On September 12 2014 08:00 Jett.Jack.Alvir wrote:On September 12 2014 07:55 Mozdk wrote:On September 12 2014 07:48 Jett.Jack.Alvir wrote:On September 12 2014 07:32 Mozdk wrote: Stardust lost because of a stupid known mapbug, that has not been fixed yet. So messed up it's allowed to be in the game still. Maybe it isn't a bug, but intentional? Perhaps the mapmaker put it there so Protoss would be more careful with their colossi. From what I saw though, it seems the minerals being so close to the edge of that cliff prevented the colossi from walking down that cliff. Whether the mapmaker did this intentionally or not, I rather like it. You're kidding right? No I am not kidding and not trolling. I like it, it offers small challenges that players have to keep in mind. Besides, the map has been out long enough that the pros should already know about these bugs. As well, unless you get/find a quote from the mapmaker that it is a bug, then you don't know for sure. Of course it's a bug. Get it together dude. Really? Prove it. If you can't, its an assumption or hypothesis at best.
I know it's a bug, because it's been on other maps, and been called a bug before. Anyway, I PM'ed the mapmaker and linked to the VOD and to this thread. So now you just have to wait and see, since you haven't been paying attention to the scene.
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I got a bit bored throughout the other series but the last one was really fun to watch.
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On September 12 2014 08:09 Mozdk wrote:Show nested quote +On September 12 2014 08:01 Jett.Jack.Alvir wrote:On September 12 2014 08:00 Mozdk wrote:On September 12 2014 08:00 Jett.Jack.Alvir wrote:On September 12 2014 07:55 Mozdk wrote:On September 12 2014 07:48 Jett.Jack.Alvir wrote:On September 12 2014 07:32 Mozdk wrote: Stardust lost because of a stupid known mapbug, that has not been fixed yet. So messed up it's allowed to be in the game still. Maybe it isn't a bug, but intentional? Perhaps the mapmaker put it there so Protoss would be more careful with their colossi. From what I saw though, it seems the minerals being so close to the edge of that cliff prevented the colossi from walking down that cliff. Whether the mapmaker did this intentionally or not, I rather like it. You're kidding right? No I am not kidding and not trolling. I like it, it offers small challenges that players have to keep in mind. Besides, the map has been out long enough that the pros should already know about these bugs. As well, unless you get/find a quote from the mapmaker that it is a bug, then you don't know for sure. Of course it's a bug. Get it together dude. Really? Prove it. If you can't, its an assumption or hypothesis at best. I know it's a bug, because it's been on other maps, and been called a bug before. Anyway, I PM'ed the mapmaker and linked to the VOD and to this thread. So now you just have to wait and see, since you haven't been paying attention to the scene. Which other maps has this bug? I have seen something similar, but there was no minerals next to the cliff. And if the mapmaker knew that colossi pathing could be "bugged" like that, perhaps they liked it and put it into their map. If the mapmaker put it in intentionally, then its no longer a bug.
I am not sure what you mean by "paying attention to the scene", but thank you for the PM to the mapmaker.
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On September 12 2014 08:30 Jett.Jack.Alvir wrote:Show nested quote +On September 12 2014 08:09 Mozdk wrote:On September 12 2014 08:01 Jett.Jack.Alvir wrote:On September 12 2014 08:00 Mozdk wrote:On September 12 2014 08:00 Jett.Jack.Alvir wrote:On September 12 2014 07:55 Mozdk wrote:On September 12 2014 07:48 Jett.Jack.Alvir wrote:On September 12 2014 07:32 Mozdk wrote: Stardust lost because of a stupid known mapbug, that has not been fixed yet. So messed up it's allowed to be in the game still. Maybe it isn't a bug, but intentional? Perhaps the mapmaker put it there so Protoss would be more careful with their colossi. From what I saw though, it seems the minerals being so close to the edge of that cliff prevented the colossi from walking down that cliff. Whether the mapmaker did this intentionally or not, I rather like it. You're kidding right? No I am not kidding and not trolling. I like it, it offers small challenges that players have to keep in mind. Besides, the map has been out long enough that the pros should already know about these bugs. As well, unless you get/find a quote from the mapmaker that it is a bug, then you don't know for sure. Of course it's a bug. Get it together dude. Really? Prove it. If you can't, its an assumption or hypothesis at best. I know it's a bug, because it's been on other maps, and been called a bug before. Anyway, I PM'ed the mapmaker and linked to the VOD and to this thread. So now you just have to wait and see, since you haven't been paying attention to the scene. Which other maps has this bug? I have seen something similar, but there was no minerals next to the cliff. And if the mapmaker knew that colossi pathing could be "bugged" like that, perhaps they liked it and put it into their map. If the mapmaker put it in intentionally, then its no longer a bug. I am not sure what you mean by "paying attention to the scene", but thank you for the PM to the mapmaker.
Xel' naga had it. Somewhere around the cliff between gold and 3rd. Deadwing has it (although it doesn't happen too too often on that map)
And I seem to remember something about Shakuras too. But not 100% sure here.
Edit: I mean: Maybe you weren't around in the xel naga days...
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On September 12 2014 08:30 Jett.Jack.Alvir wrote:Show nested quote +On September 12 2014 08:09 Mozdk wrote:On September 12 2014 08:01 Jett.Jack.Alvir wrote:On September 12 2014 08:00 Mozdk wrote:On September 12 2014 08:00 Jett.Jack.Alvir wrote:On September 12 2014 07:55 Mozdk wrote:On September 12 2014 07:48 Jett.Jack.Alvir wrote:On September 12 2014 07:32 Mozdk wrote: Stardust lost because of a stupid known mapbug, that has not been fixed yet. So messed up it's allowed to be in the game still. Maybe it isn't a bug, but intentional? Perhaps the mapmaker put it there so Protoss would be more careful with their colossi. From what I saw though, it seems the minerals being so close to the edge of that cliff prevented the colossi from walking down that cliff. Whether the mapmaker did this intentionally or not, I rather like it. You're kidding right? No I am not kidding and not trolling. I like it, it offers small challenges that players have to keep in mind. Besides, the map has been out long enough that the pros should already know about these bugs. As well, unless you get/find a quote from the mapmaker that it is a bug, then you don't know for sure. Of course it's a bug. Get it together dude. Really? Prove it. If you can't, its an assumption or hypothesis at best. I know it's a bug, because it's been on other maps, and been called a bug before. Anyway, I PM'ed the mapmaker and linked to the VOD and to this thread. So now you just have to wait and see, since you haven't been paying attention to the scene. Which other maps has this bug? I have seen something similar, but there was no minerals next to the cliff. And if the mapmaker knew that colossi pathing could be "bugged" like that, perhaps they liked it and put it into their map. If the mapmaker put it in intentionally, then its no longer a bug. I am not sure what you mean by "paying attention to the scene", but thank you for the PM to the mapmaker. it's certainly possible it's intended behavior, but that just seems really unlikely, it probably is a bug
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