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[KeSPA Cup] 2014 - Day 1 - Page 94

Forum Index > StarCraft 2 Tournaments
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Ok guys, we're receiving a large amount of reports concerning balance whining, so we're going to be harsher and start banning.
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
September 11 2014 20:20 GMT
#1861
On September 12 2014 00:00 Rollora wrote:
Show nested quote +
On September 11 2014 23:47 vult wrote:
Flash barely prevents the Protoss sweep :D

I'm surprised that ByuL and Rogue lost so hard. That's too bad.

well even after the patch protoss is still good.
Because TvP has gotten more interesting now, because it seems more balanced in lategame, I recently regained some interest in SC2 again.


I've always considered San and Classic to be better than ByuL and Rogue, not very surprising. I won't compare San and ByuL's winrates because San plays more internationally, but comparing Classic and Rogue's winrates, the discrepancy is very clear.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
September 11 2014 20:21 GMT
#1862
--- Nuked ---
Gwavajuice
Profile Joined June 2014
France1810 Posts
Last Edited: 2014-09-11 20:31:17
September 11 2014 20:28 GMT
#1863
On September 12 2014 04:17 imrusty269 wrote:
Flash terran hope


Today's Flash was little hope really, Stardust must really be sad cause he was not outplayed in any way. Pulling probes in game 1, colossi bugging in game 5, bad HT pathing in game 3, really small details made him loose the series.

On the other hand, Flash overcommited a lot, was not particularily innovative in his builds, and is execution was not the best. He's miles away from being the sc2 bonjwa his fans claim he is, hope he can recover and get his shit together quickly or he's going to be very disappointed if he meets soO

As a terran, Maru and Taeja give me much more hope than flash
Dear INno and all the former STX boys.
Starecat
Profile Joined August 2014
943 Posts
September 11 2014 21:09 GMT
#1864
I saw the coughing, if he got a cold this will really sucks because colds gives a lot of indisposition.
:3
Tipany
Profile Joined November 2010
United States368 Posts
September 11 2014 21:16 GMT
#1865
On September 12 2014 05:28 Gwavajuice wrote:
Show nested quote +
On September 12 2014 04:17 imrusty269 wrote:
Flash terran hope


Today's Flash was little hope really, Stardust must really be sad cause he was not outplayed in any way. Pulling probes in game 1, colossi bugging in game 5, bad HT pathing in game 3, really small details made him loose the series.

On the other hand, Flash overcommited a lot, was not particularily innovative in his builds, and is execution was not the best. He's miles away from being the sc2 bonjwa his fans claim he is, hope he can recover and get his shit together quickly or he's going to be very disappointed if he meets soO

As a terran, Maru and Taeja give me much more hope than flash

Who's claiming that he's a SC2 bonjwa... I don't see anyone saying that except in jest
wat.
Silvana
Profile Blog Joined September 2013
3713 Posts
September 11 2014 21:18 GMT
#1866
On September 12 2014 06:16 Tipany wrote:
Show nested quote +
On September 12 2014 05:28 Gwavajuice wrote:
On September 12 2014 04:17 imrusty269 wrote:
Flash terran hope


Today's Flash was little hope really, Stardust must really be sad cause he was not outplayed in any way. Pulling probes in game 1, colossi bugging in game 5, bad HT pathing in game 3, really small details made him loose the series.

On the other hand, Flash overcommited a lot, was not particularily innovative in his builds, and is execution was not the best. He's miles away from being the sc2 bonjwa his fans claim he is, hope he can recover and get his shit together quickly or he's going to be very disappointed if he meets soO

As a terran, Maru and Taeja give me much more hope than flash

Who's claiming that he's a SC2 bonjwa... I don't see anyone saying that except in jest


I don't think anyone is calling him sc2 bonjwa
Die4Ever
Profile Joined August 2010
United States17750 Posts
September 11 2014 22:19 GMT
#1867
hyped for day 2! some important matches especially for soO, herO, and Rain
"Expert" mods4ever.com
Mozdk
Profile Joined October 2010
Denmark6989 Posts
September 11 2014 22:32 GMT
#1868
Stardust lost because of a stupid known mapbug, that has not been fixed yet. So messed up it's allowed to be in the game still.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
September 11 2014 22:48 GMT
#1869
On September 12 2014 07:32 Mozdk wrote:
Stardust lost because of a stupid known mapbug, that has not been fixed yet. So messed up it's allowed to be in the game still.

Maybe it isn't a bug, but intentional? Perhaps the mapmaker put it there so Protoss would be more careful with their colossi.

From what I saw though, it seems the minerals being so close to the edge of that cliff prevented the colossi from walking down that cliff.

Whether the mapmaker did this intentionally or not, I rather like it.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
September 11 2014 22:55 GMT
#1870
On September 12 2014 07:48 Jett.Jack.Alvir wrote:
Show nested quote +
On September 12 2014 07:32 Mozdk wrote:
Stardust lost because of a stupid known mapbug, that has not been fixed yet. So messed up it's allowed to be in the game still.

Maybe it isn't a bug, but intentional? Perhaps the mapmaker put it there so Protoss would be more careful with their colossi.

From what I saw though, it seems the minerals being so close to the edge of that cliff prevented the colossi from walking down that cliff.

Whether the mapmaker did this intentionally or not, I rather like it.


You're kidding right?
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Loccstana
Profile Blog Joined November 2012
United States833 Posts
September 11 2014 22:56 GMT
#1871
On September 12 2014 07:55 Mozdk wrote:
Show nested quote +
On September 12 2014 07:48 Jett.Jack.Alvir wrote:
On September 12 2014 07:32 Mozdk wrote:
Stardust lost because of a stupid known mapbug, that has not been fixed yet. So messed up it's allowed to be in the game still.

Maybe it isn't a bug, but intentional? Perhaps the mapmaker put it there so Protoss would be more careful with their colossi.

From what I saw though, it seems the minerals being so close to the edge of that cliff prevented the colossi from walking down that cliff.

Whether the mapmaker did this intentionally or not, I rather like it.


You're kidding right?


Ignore the trolls
[url]http://i.imgur.com/lw2yN.jpg[/url]
WombaT
Profile Blog Joined May 2010
Northern Ireland27480 Posts
September 11 2014 22:59 GMT
#1872
Just getting round to some VoDs, ouch man some of San's PvZ builds are just brutal.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
September 11 2014 23:00 GMT
#1873
On September 12 2014 07:55 Mozdk wrote:
Show nested quote +
On September 12 2014 07:48 Jett.Jack.Alvir wrote:
On September 12 2014 07:32 Mozdk wrote:
Stardust lost because of a stupid known mapbug, that has not been fixed yet. So messed up it's allowed to be in the game still.

Maybe it isn't a bug, but intentional? Perhaps the mapmaker put it there so Protoss would be more careful with their colossi.

From what I saw though, it seems the minerals being so close to the edge of that cliff prevented the colossi from walking down that cliff.

Whether the mapmaker did this intentionally or not, I rather like it.


You're kidding right?

No I am not kidding and not trolling.

I like it, it offers small challenges that players have to keep in mind. Besides, the map has been out long enough that the pros should already know about these bugs.

As well, unless you get/find a quote from the mapmaker that it is a bug, then you don't know for sure.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
September 11 2014 23:00 GMT
#1874
On September 12 2014 08:00 Jett.Jack.Alvir wrote:
Show nested quote +
On September 12 2014 07:55 Mozdk wrote:
On September 12 2014 07:48 Jett.Jack.Alvir wrote:
On September 12 2014 07:32 Mozdk wrote:
Stardust lost because of a stupid known mapbug, that has not been fixed yet. So messed up it's allowed to be in the game still.

Maybe it isn't a bug, but intentional? Perhaps the mapmaker put it there so Protoss would be more careful with their colossi.

From what I saw though, it seems the minerals being so close to the edge of that cliff prevented the colossi from walking down that cliff.

Whether the mapmaker did this intentionally or not, I rather like it.


You're kidding right?

No I am not kidding and not trolling.

I like it, it offers small challenges that players have to keep in mind. Besides, the map has been out long enough that the pros should already know about these bugs.

As well, unless you get/find a quote from the mapmaker that it is a bug, then you don't know for sure.


Of course it's a bug. Get it together dude.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
September 11 2014 23:01 GMT
#1875
On September 12 2014 08:00 Mozdk wrote:
Show nested quote +
On September 12 2014 08:00 Jett.Jack.Alvir wrote:
On September 12 2014 07:55 Mozdk wrote:
On September 12 2014 07:48 Jett.Jack.Alvir wrote:
On September 12 2014 07:32 Mozdk wrote:
Stardust lost because of a stupid known mapbug, that has not been fixed yet. So messed up it's allowed to be in the game still.

Maybe it isn't a bug, but intentional? Perhaps the mapmaker put it there so Protoss would be more careful with their colossi.

From what I saw though, it seems the minerals being so close to the edge of that cliff prevented the colossi from walking down that cliff.

Whether the mapmaker did this intentionally or not, I rather like it.


You're kidding right?

No I am not kidding and not trolling.

I like it, it offers small challenges that players have to keep in mind. Besides, the map has been out long enough that the pros should already know about these bugs.

As well, unless you get/find a quote from the mapmaker that it is a bug, then you don't know for sure.


Of course it's a bug. Get it together dude.

Really? Prove it.

If you can't, its an assumption or hypothesis at best.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
September 11 2014 23:09 GMT
#1876
On September 12 2014 08:01 Jett.Jack.Alvir wrote:
Show nested quote +
On September 12 2014 08:00 Mozdk wrote:
On September 12 2014 08:00 Jett.Jack.Alvir wrote:
On September 12 2014 07:55 Mozdk wrote:
On September 12 2014 07:48 Jett.Jack.Alvir wrote:
On September 12 2014 07:32 Mozdk wrote:
Stardust lost because of a stupid known mapbug, that has not been fixed yet. So messed up it's allowed to be in the game still.

Maybe it isn't a bug, but intentional? Perhaps the mapmaker put it there so Protoss would be more careful with their colossi.

From what I saw though, it seems the minerals being so close to the edge of that cliff prevented the colossi from walking down that cliff.

Whether the mapmaker did this intentionally or not, I rather like it.


You're kidding right?

No I am not kidding and not trolling.

I like it, it offers small challenges that players have to keep in mind. Besides, the map has been out long enough that the pros should already know about these bugs.

As well, unless you get/find a quote from the mapmaker that it is a bug, then you don't know for sure.


Of course it's a bug. Get it together dude.

Really? Prove it.

If you can't, its an assumption or hypothesis at best.


I know it's a bug, because it's been on other maps, and been called a bug before. Anyway, I PM'ed the mapmaker and linked to the VOD and to this thread. So now you just have to wait and see, since you haven't been paying attention to the scene.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
NexUmbra
Profile Blog Joined June 2009
Scotland3776 Posts
September 11 2014 23:18 GMT
#1877
I got a bit bored throughout the other series but the last one was really fun to watch.
Life has won two GSLs and a Blizzard Cup. NOT three GSLs.
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
Last Edited: 2014-09-11 23:31:25
September 11 2014 23:30 GMT
#1878
On September 12 2014 08:09 Mozdk wrote:
Show nested quote +
On September 12 2014 08:01 Jett.Jack.Alvir wrote:
On September 12 2014 08:00 Mozdk wrote:
On September 12 2014 08:00 Jett.Jack.Alvir wrote:
On September 12 2014 07:55 Mozdk wrote:
On September 12 2014 07:48 Jett.Jack.Alvir wrote:
On September 12 2014 07:32 Mozdk wrote:
Stardust lost because of a stupid known mapbug, that has not been fixed yet. So messed up it's allowed to be in the game still.

Maybe it isn't a bug, but intentional? Perhaps the mapmaker put it there so Protoss would be more careful with their colossi.

From what I saw though, it seems the minerals being so close to the edge of that cliff prevented the colossi from walking down that cliff.

Whether the mapmaker did this intentionally or not, I rather like it.


You're kidding right?

No I am not kidding and not trolling.

I like it, it offers small challenges that players have to keep in mind. Besides, the map has been out long enough that the pros should already know about these bugs.

As well, unless you get/find a quote from the mapmaker that it is a bug, then you don't know for sure.


Of course it's a bug. Get it together dude.

Really? Prove it.

If you can't, its an assumption or hypothesis at best.


I know it's a bug, because it's been on other maps, and been called a bug before. Anyway, I PM'ed the mapmaker and linked to the VOD and to this thread. So now you just have to wait and see, since you haven't been paying attention to the scene.

Which other maps has this bug? I have seen something similar, but there was no minerals next to the cliff. And if the mapmaker knew that colossi pathing could be "bugged" like that, perhaps they liked it and put it into their map. If the mapmaker put it in intentionally, then its no longer a bug.

I am not sure what you mean by "paying attention to the scene", but thank you for the PM to the mapmaker.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
Last Edited: 2014-09-11 23:34:39
September 11 2014 23:33 GMT
#1879
On September 12 2014 08:30 Jett.Jack.Alvir wrote:
Show nested quote +
On September 12 2014 08:09 Mozdk wrote:
On September 12 2014 08:01 Jett.Jack.Alvir wrote:
On September 12 2014 08:00 Mozdk wrote:
On September 12 2014 08:00 Jett.Jack.Alvir wrote:
On September 12 2014 07:55 Mozdk wrote:
On September 12 2014 07:48 Jett.Jack.Alvir wrote:
On September 12 2014 07:32 Mozdk wrote:
Stardust lost because of a stupid known mapbug, that has not been fixed yet. So messed up it's allowed to be in the game still.

Maybe it isn't a bug, but intentional? Perhaps the mapmaker put it there so Protoss would be more careful with their colossi.

From what I saw though, it seems the minerals being so close to the edge of that cliff prevented the colossi from walking down that cliff.

Whether the mapmaker did this intentionally or not, I rather like it.


You're kidding right?

No I am not kidding and not trolling.

I like it, it offers small challenges that players have to keep in mind. Besides, the map has been out long enough that the pros should already know about these bugs.

As well, unless you get/find a quote from the mapmaker that it is a bug, then you don't know for sure.


Of course it's a bug. Get it together dude.

Really? Prove it.

If you can't, its an assumption or hypothesis at best.


I know it's a bug, because it's been on other maps, and been called a bug before. Anyway, I PM'ed the mapmaker and linked to the VOD and to this thread. So now you just have to wait and see, since you haven't been paying attention to the scene.

Which other maps has this bug? I have seen something similar, but there was no minerals next to the cliff. And if the mapmaker knew that colossi pathing could be "bugged" like that, perhaps they liked it and put it into their map. If the mapmaker put it in intentionally, then its no longer a bug.

I am not sure what you mean by "paying attention to the scene", but thank you for the PM to the mapmaker.


Xel' naga had it. Somewhere around the cliff between gold and 3rd. Deadwing has it (although it doesn't happen too too often on that map)

And I seem to remember something about Shakuras too. But not 100% sure here.


Edit: I mean: Maybe you weren't around in the xel naga days...
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Die4Ever
Profile Joined August 2010
United States17750 Posts
September 11 2014 23:34 GMT
#1880
On September 12 2014 08:30 Jett.Jack.Alvir wrote:
Show nested quote +
On September 12 2014 08:09 Mozdk wrote:
On September 12 2014 08:01 Jett.Jack.Alvir wrote:
On September 12 2014 08:00 Mozdk wrote:
On September 12 2014 08:00 Jett.Jack.Alvir wrote:
On September 12 2014 07:55 Mozdk wrote:
On September 12 2014 07:48 Jett.Jack.Alvir wrote:
On September 12 2014 07:32 Mozdk wrote:
Stardust lost because of a stupid known mapbug, that has not been fixed yet. So messed up it's allowed to be in the game still.

Maybe it isn't a bug, but intentional? Perhaps the mapmaker put it there so Protoss would be more careful with their colossi.

From what I saw though, it seems the minerals being so close to the edge of that cliff prevented the colossi from walking down that cliff.

Whether the mapmaker did this intentionally or not, I rather like it.


You're kidding right?

No I am not kidding and not trolling.

I like it, it offers small challenges that players have to keep in mind. Besides, the map has been out long enough that the pros should already know about these bugs.

As well, unless you get/find a quote from the mapmaker that it is a bug, then you don't know for sure.


Of course it's a bug. Get it together dude.

Really? Prove it.

If you can't, its an assumption or hypothesis at best.


I know it's a bug, because it's been on other maps, and been called a bug before. Anyway, I PM'ed the mapmaker and linked to the VOD and to this thread. So now you just have to wait and see, since you haven't been paying attention to the scene.

Which other maps has this bug? I have seen something similar, but there was no minerals next to the cliff. And if the mapmaker knew that colossi pathing could be "bugged" like that, perhaps they liked it and put it into their map. If the mapmaker put it in intentionally, then its no longer a bug.

I am not sure what you mean by "paying attention to the scene", but thank you for the PM to the mapmaker.

it's certainly possible it's intended behavior, but that just seems really unlikely, it probably is a bug
"Expert" mods4ever.com
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