• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:58
CET 23:58
KST 07:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation8Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Tenacious Turtle Tussle RSL S3 Round of 16 Master Swan Open (Global Bronze-Master 2) Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1685 users

[KeSPA Cup] 2014 - Day 1 - Page 94

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 92 93 94 95 96 105 Next
Ok guys, we're receiving a large amount of reports concerning balance whining, so we're going to be harsher and start banning.
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
September 11 2014 20:20 GMT
#1861
On September 12 2014 00:00 Rollora wrote:
Show nested quote +
On September 11 2014 23:47 vult wrote:
Flash barely prevents the Protoss sweep :D

I'm surprised that ByuL and Rogue lost so hard. That's too bad.

well even after the patch protoss is still good.
Because TvP has gotten more interesting now, because it seems more balanced in lategame, I recently regained some interest in SC2 again.


I've always considered San and Classic to be better than ByuL and Rogue, not very surprising. I won't compare San and ByuL's winrates because San plays more internationally, but comparing Classic and Rogue's winrates, the discrepancy is very clear.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
September 11 2014 20:21 GMT
#1862
--- Nuked ---
Gwavajuice
Profile Joined June 2014
France1810 Posts
Last Edited: 2014-09-11 20:31:17
September 11 2014 20:28 GMT
#1863
On September 12 2014 04:17 imrusty269 wrote:
Flash terran hope


Today's Flash was little hope really, Stardust must really be sad cause he was not outplayed in any way. Pulling probes in game 1, colossi bugging in game 5, bad HT pathing in game 3, really small details made him loose the series.

On the other hand, Flash overcommited a lot, was not particularily innovative in his builds, and is execution was not the best. He's miles away from being the sc2 bonjwa his fans claim he is, hope he can recover and get his shit together quickly or he's going to be very disappointed if he meets soO

As a terran, Maru and Taeja give me much more hope than flash
Dear INno and all the former STX boys.
Starecat
Profile Joined August 2014
940 Posts
September 11 2014 21:09 GMT
#1864
I saw the coughing, if he got a cold this will really sucks because colds gives a lot of indisposition.
:3
Tipany
Profile Joined November 2010
United States368 Posts
September 11 2014 21:16 GMT
#1865
On September 12 2014 05:28 Gwavajuice wrote:
Show nested quote +
On September 12 2014 04:17 imrusty269 wrote:
Flash terran hope


Today's Flash was little hope really, Stardust must really be sad cause he was not outplayed in any way. Pulling probes in game 1, colossi bugging in game 5, bad HT pathing in game 3, really small details made him loose the series.

On the other hand, Flash overcommited a lot, was not particularily innovative in his builds, and is execution was not the best. He's miles away from being the sc2 bonjwa his fans claim he is, hope he can recover and get his shit together quickly or he's going to be very disappointed if he meets soO

As a terran, Maru and Taeja give me much more hope than flash

Who's claiming that he's a SC2 bonjwa... I don't see anyone saying that except in jest
wat.
Silvana
Profile Blog Joined September 2013
3713 Posts
September 11 2014 21:18 GMT
#1866
On September 12 2014 06:16 Tipany wrote:
Show nested quote +
On September 12 2014 05:28 Gwavajuice wrote:
On September 12 2014 04:17 imrusty269 wrote:
Flash terran hope


Today's Flash was little hope really, Stardust must really be sad cause he was not outplayed in any way. Pulling probes in game 1, colossi bugging in game 5, bad HT pathing in game 3, really small details made him loose the series.

On the other hand, Flash overcommited a lot, was not particularily innovative in his builds, and is execution was not the best. He's miles away from being the sc2 bonjwa his fans claim he is, hope he can recover and get his shit together quickly or he's going to be very disappointed if he meets soO

As a terran, Maru and Taeja give me much more hope than flash

Who's claiming that he's a SC2 bonjwa... I don't see anyone saying that except in jest


I don't think anyone is calling him sc2 bonjwa
Die4Ever
Profile Joined August 2010
United States17685 Posts
September 11 2014 22:19 GMT
#1867
hyped for day 2! some important matches especially for soO, herO, and Rain
"Expert" mods4ever.com
Mozdk
Profile Joined October 2010
Denmark6989 Posts
September 11 2014 22:32 GMT
#1868
Stardust lost because of a stupid known mapbug, that has not been fixed yet. So messed up it's allowed to be in the game still.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
September 11 2014 22:48 GMT
#1869
On September 12 2014 07:32 Mozdk wrote:
Stardust lost because of a stupid known mapbug, that has not been fixed yet. So messed up it's allowed to be in the game still.

Maybe it isn't a bug, but intentional? Perhaps the mapmaker put it there so Protoss would be more careful with their colossi.

From what I saw though, it seems the minerals being so close to the edge of that cliff prevented the colossi from walking down that cliff.

Whether the mapmaker did this intentionally or not, I rather like it.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
September 11 2014 22:55 GMT
#1870
On September 12 2014 07:48 Jett.Jack.Alvir wrote:
Show nested quote +
On September 12 2014 07:32 Mozdk wrote:
Stardust lost because of a stupid known mapbug, that has not been fixed yet. So messed up it's allowed to be in the game still.

Maybe it isn't a bug, but intentional? Perhaps the mapmaker put it there so Protoss would be more careful with their colossi.

From what I saw though, it seems the minerals being so close to the edge of that cliff prevented the colossi from walking down that cliff.

Whether the mapmaker did this intentionally or not, I rather like it.


You're kidding right?
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Loccstana
Profile Blog Joined November 2012
United States833 Posts
September 11 2014 22:56 GMT
#1871
On September 12 2014 07:55 Mozdk wrote:
Show nested quote +
On September 12 2014 07:48 Jett.Jack.Alvir wrote:
On September 12 2014 07:32 Mozdk wrote:
Stardust lost because of a stupid known mapbug, that has not been fixed yet. So messed up it's allowed to be in the game still.

Maybe it isn't a bug, but intentional? Perhaps the mapmaker put it there so Protoss would be more careful with their colossi.

From what I saw though, it seems the minerals being so close to the edge of that cliff prevented the colossi from walking down that cliff.

Whether the mapmaker did this intentionally or not, I rather like it.


You're kidding right?


Ignore the trolls
[url]http://i.imgur.com/lw2yN.jpg[/url]
WombaT
Profile Blog Joined May 2010
Northern Ireland26028 Posts
September 11 2014 22:59 GMT
#1872
Just getting round to some VoDs, ouch man some of San's PvZ builds are just brutal.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
September 11 2014 23:00 GMT
#1873
On September 12 2014 07:55 Mozdk wrote:
Show nested quote +
On September 12 2014 07:48 Jett.Jack.Alvir wrote:
On September 12 2014 07:32 Mozdk wrote:
Stardust lost because of a stupid known mapbug, that has not been fixed yet. So messed up it's allowed to be in the game still.

Maybe it isn't a bug, but intentional? Perhaps the mapmaker put it there so Protoss would be more careful with their colossi.

From what I saw though, it seems the minerals being so close to the edge of that cliff prevented the colossi from walking down that cliff.

Whether the mapmaker did this intentionally or not, I rather like it.


You're kidding right?

No I am not kidding and not trolling.

I like it, it offers small challenges that players have to keep in mind. Besides, the map has been out long enough that the pros should already know about these bugs.

As well, unless you get/find a quote from the mapmaker that it is a bug, then you don't know for sure.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
September 11 2014 23:00 GMT
#1874
On September 12 2014 08:00 Jett.Jack.Alvir wrote:
Show nested quote +
On September 12 2014 07:55 Mozdk wrote:
On September 12 2014 07:48 Jett.Jack.Alvir wrote:
On September 12 2014 07:32 Mozdk wrote:
Stardust lost because of a stupid known mapbug, that has not been fixed yet. So messed up it's allowed to be in the game still.

Maybe it isn't a bug, but intentional? Perhaps the mapmaker put it there so Protoss would be more careful with their colossi.

From what I saw though, it seems the minerals being so close to the edge of that cliff prevented the colossi from walking down that cliff.

Whether the mapmaker did this intentionally or not, I rather like it.


You're kidding right?

No I am not kidding and not trolling.

I like it, it offers small challenges that players have to keep in mind. Besides, the map has been out long enough that the pros should already know about these bugs.

As well, unless you get/find a quote from the mapmaker that it is a bug, then you don't know for sure.


Of course it's a bug. Get it together dude.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
September 11 2014 23:01 GMT
#1875
On September 12 2014 08:00 Mozdk wrote:
Show nested quote +
On September 12 2014 08:00 Jett.Jack.Alvir wrote:
On September 12 2014 07:55 Mozdk wrote:
On September 12 2014 07:48 Jett.Jack.Alvir wrote:
On September 12 2014 07:32 Mozdk wrote:
Stardust lost because of a stupid known mapbug, that has not been fixed yet. So messed up it's allowed to be in the game still.

Maybe it isn't a bug, but intentional? Perhaps the mapmaker put it there so Protoss would be more careful with their colossi.

From what I saw though, it seems the minerals being so close to the edge of that cliff prevented the colossi from walking down that cliff.

Whether the mapmaker did this intentionally or not, I rather like it.


You're kidding right?

No I am not kidding and not trolling.

I like it, it offers small challenges that players have to keep in mind. Besides, the map has been out long enough that the pros should already know about these bugs.

As well, unless you get/find a quote from the mapmaker that it is a bug, then you don't know for sure.


Of course it's a bug. Get it together dude.

Really? Prove it.

If you can't, its an assumption or hypothesis at best.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
September 11 2014 23:09 GMT
#1876
On September 12 2014 08:01 Jett.Jack.Alvir wrote:
Show nested quote +
On September 12 2014 08:00 Mozdk wrote:
On September 12 2014 08:00 Jett.Jack.Alvir wrote:
On September 12 2014 07:55 Mozdk wrote:
On September 12 2014 07:48 Jett.Jack.Alvir wrote:
On September 12 2014 07:32 Mozdk wrote:
Stardust lost because of a stupid known mapbug, that has not been fixed yet. So messed up it's allowed to be in the game still.

Maybe it isn't a bug, but intentional? Perhaps the mapmaker put it there so Protoss would be more careful with their colossi.

From what I saw though, it seems the minerals being so close to the edge of that cliff prevented the colossi from walking down that cliff.

Whether the mapmaker did this intentionally or not, I rather like it.


You're kidding right?

No I am not kidding and not trolling.

I like it, it offers small challenges that players have to keep in mind. Besides, the map has been out long enough that the pros should already know about these bugs.

As well, unless you get/find a quote from the mapmaker that it is a bug, then you don't know for sure.


Of course it's a bug. Get it together dude.

Really? Prove it.

If you can't, its an assumption or hypothesis at best.


I know it's a bug, because it's been on other maps, and been called a bug before. Anyway, I PM'ed the mapmaker and linked to the VOD and to this thread. So now you just have to wait and see, since you haven't been paying attention to the scene.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
NexUmbra
Profile Blog Joined June 2009
Scotland3776 Posts
September 11 2014 23:18 GMT
#1877
I got a bit bored throughout the other series but the last one was really fun to watch.
Life has won two GSLs and a Blizzard Cup. NOT three GSLs.
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
Last Edited: 2014-09-11 23:31:25
September 11 2014 23:30 GMT
#1878
On September 12 2014 08:09 Mozdk wrote:
Show nested quote +
On September 12 2014 08:01 Jett.Jack.Alvir wrote:
On September 12 2014 08:00 Mozdk wrote:
On September 12 2014 08:00 Jett.Jack.Alvir wrote:
On September 12 2014 07:55 Mozdk wrote:
On September 12 2014 07:48 Jett.Jack.Alvir wrote:
On September 12 2014 07:32 Mozdk wrote:
Stardust lost because of a stupid known mapbug, that has not been fixed yet. So messed up it's allowed to be in the game still.

Maybe it isn't a bug, but intentional? Perhaps the mapmaker put it there so Protoss would be more careful with their colossi.

From what I saw though, it seems the minerals being so close to the edge of that cliff prevented the colossi from walking down that cliff.

Whether the mapmaker did this intentionally or not, I rather like it.


You're kidding right?

No I am not kidding and not trolling.

I like it, it offers small challenges that players have to keep in mind. Besides, the map has been out long enough that the pros should already know about these bugs.

As well, unless you get/find a quote from the mapmaker that it is a bug, then you don't know for sure.


Of course it's a bug. Get it together dude.

Really? Prove it.

If you can't, its an assumption or hypothesis at best.


I know it's a bug, because it's been on other maps, and been called a bug before. Anyway, I PM'ed the mapmaker and linked to the VOD and to this thread. So now you just have to wait and see, since you haven't been paying attention to the scene.

Which other maps has this bug? I have seen something similar, but there was no minerals next to the cliff. And if the mapmaker knew that colossi pathing could be "bugged" like that, perhaps they liked it and put it into their map. If the mapmaker put it in intentionally, then its no longer a bug.

I am not sure what you mean by "paying attention to the scene", but thank you for the PM to the mapmaker.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
Last Edited: 2014-09-11 23:34:39
September 11 2014 23:33 GMT
#1879
On September 12 2014 08:30 Jett.Jack.Alvir wrote:
Show nested quote +
On September 12 2014 08:09 Mozdk wrote:
On September 12 2014 08:01 Jett.Jack.Alvir wrote:
On September 12 2014 08:00 Mozdk wrote:
On September 12 2014 08:00 Jett.Jack.Alvir wrote:
On September 12 2014 07:55 Mozdk wrote:
On September 12 2014 07:48 Jett.Jack.Alvir wrote:
On September 12 2014 07:32 Mozdk wrote:
Stardust lost because of a stupid known mapbug, that has not been fixed yet. So messed up it's allowed to be in the game still.

Maybe it isn't a bug, but intentional? Perhaps the mapmaker put it there so Protoss would be more careful with their colossi.

From what I saw though, it seems the minerals being so close to the edge of that cliff prevented the colossi from walking down that cliff.

Whether the mapmaker did this intentionally or not, I rather like it.


You're kidding right?

No I am not kidding and not trolling.

I like it, it offers small challenges that players have to keep in mind. Besides, the map has been out long enough that the pros should already know about these bugs.

As well, unless you get/find a quote from the mapmaker that it is a bug, then you don't know for sure.


Of course it's a bug. Get it together dude.

Really? Prove it.

If you can't, its an assumption or hypothesis at best.


I know it's a bug, because it's been on other maps, and been called a bug before. Anyway, I PM'ed the mapmaker and linked to the VOD and to this thread. So now you just have to wait and see, since you haven't been paying attention to the scene.

Which other maps has this bug? I have seen something similar, but there was no minerals next to the cliff. And if the mapmaker knew that colossi pathing could be "bugged" like that, perhaps they liked it and put it into their map. If the mapmaker put it in intentionally, then its no longer a bug.

I am not sure what you mean by "paying attention to the scene", but thank you for the PM to the mapmaker.


Xel' naga had it. Somewhere around the cliff between gold and 3rd. Deadwing has it (although it doesn't happen too too often on that map)

And I seem to remember something about Shakuras too. But not 100% sure here.


Edit: I mean: Maybe you weren't around in the xel naga days...
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Die4Ever
Profile Joined August 2010
United States17685 Posts
September 11 2014 23:34 GMT
#1880
On September 12 2014 08:30 Jett.Jack.Alvir wrote:
Show nested quote +
On September 12 2014 08:09 Mozdk wrote:
On September 12 2014 08:01 Jett.Jack.Alvir wrote:
On September 12 2014 08:00 Mozdk wrote:
On September 12 2014 08:00 Jett.Jack.Alvir wrote:
On September 12 2014 07:55 Mozdk wrote:
On September 12 2014 07:48 Jett.Jack.Alvir wrote:
On September 12 2014 07:32 Mozdk wrote:
Stardust lost because of a stupid known mapbug, that has not been fixed yet. So messed up it's allowed to be in the game still.

Maybe it isn't a bug, but intentional? Perhaps the mapmaker put it there so Protoss would be more careful with their colossi.

From what I saw though, it seems the minerals being so close to the edge of that cliff prevented the colossi from walking down that cliff.

Whether the mapmaker did this intentionally or not, I rather like it.


You're kidding right?

No I am not kidding and not trolling.

I like it, it offers small challenges that players have to keep in mind. Besides, the map has been out long enough that the pros should already know about these bugs.

As well, unless you get/find a quote from the mapmaker that it is a bug, then you don't know for sure.


Of course it's a bug. Get it together dude.

Really? Prove it.

If you can't, its an assumption or hypothesis at best.


I know it's a bug, because it's been on other maps, and been called a bug before. Anyway, I PM'ed the mapmaker and linked to the VOD and to this thread. So now you just have to wait and see, since you haven't been paying attention to the scene.

Which other maps has this bug? I have seen something similar, but there was no minerals next to the cliff. And if the mapmaker knew that colossi pathing could be "bugged" like that, perhaps they liked it and put it into their map. If the mapmaker put it in intentionally, then its no longer a bug.

I am not sure what you mean by "paying attention to the scene", but thank you for the PM to the mapmaker.

it's certainly possible it's intended behavior, but that just seems really unlikely, it probably is a bug
"Expert" mods4ever.com
Prev 1 92 93 94 95 96 105 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 398
PiGStarcraft312
Livibee 101
ProTech81
SpeCial 75
JuggernautJason75
ZombieGrub43
ForJumy 19
StarCraft: Brood War
Shuttle 553
UpATreeSC 103
Rock 33
Sexy 31
NaDa 13
Dota 2
syndereN273
Counter-Strike
Foxcn260
Super Smash Bros
Mew2King79
Other Games
Grubby4659
shahzam327
Liquid`Hasu197
Maynarde96
C9.Mang089
Nathanias24
febbydoto8
fpsfer 2
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 69
• RyuSc2 39
• Adnapsc2 2
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21023
• WagamamaTV390
League of Legends
• imaqtpie3156
• TFBlade874
Other Games
• Shiphtur251
Upcoming Events
Tenacious Turtle Tussle
3m
CranKy Ducklings7
The PondCast
11h 3m
RSL Revival
11h 3m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
13h 3m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
13h 3m
PiGosaur Monday
1d 2h
RSL Revival
1d 11h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 13h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
[ Show More ]
Kung Fu Cup
2 days
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.