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[Code S] Ro32 Group D Season 3 2014 - Page 14

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 12 13 14 15 16 46 Next All
royalroadweed
Profile Joined April 2013
United States8301 Posts
August 13 2014 10:17 GMT
#261
On August 13 2014 19:15 Nirel wrote:
Show nested quote +
On August 13 2014 19:15 royalroadweed wrote:
On August 13 2014 19:13 yoshi245 wrote:
That's some old school Thorzain stuff. I remember him using Bio+Thor against MC on Crossfire during TSL 3.

Didn't they nerf the thor after this?

yes they did

I would be extraordinarily disappointed if that happened again because of a single player.
"Nerfing Toss can just make them stronger"
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
August 13 2014 10:17 GMT
#262
On August 13 2014 19:15 TheDwf wrote:
Show nested quote +
On August 13 2014 19:13 Pino wrote:
On August 13 2014 19:08 TheDwf wrote:
On August 13 2014 19:07 Pino wrote:
Finally someone makes thor vs phoenix !!

And it wasn't even useful since Stats didn't commit to Phoenixes.


Yeah but you got the concept. See phoenixes, makes thor.

It's a possibility, not an obligation.

I prefered Flash response. Take 5 bases and makes 3 starports with reactors. Then YOLO-attack.
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
[PkF] Wire
Profile Joined March 2013
France24202 Posts
August 13 2014 10:17 GMT
#263
On August 13 2014 19:16 Glorfindel! wrote:
Show nested quote +
On August 13 2014 19:14 [PkF] Wire wrote:
As much as I loved the thors, you could clearly see their limits once a certain mass of chargelot archon was reached. Then again Bbyong's ghost control in those fights was not pristine.

Edit : I still think some thors are a really excellent answer to phoenix play in TvP. Thors burst heavy amounts of ground damage and virtually make your viking fleet untouchable by the phoenix.

Well thors are worthless when there is many chargelots, so yeah. I think it looked cooler than it was.


It probably looked stronger than it is, but it doesn't get a lot cooler than this ^^. Come on, Thors in TvP !!!
Destructicon
Profile Blog Joined September 2011
4713 Posts
August 13 2014 10:17 GMT
#264
On August 13 2014 19:16 Glorfindel! wrote:
Show nested quote +
On August 13 2014 19:14 [PkF] Wire wrote:
As much as I loved the thors, you could clearly see their limits once a certain mass of chargelot archon was reached. Then again Bbyong's ghost control in those fights was not pristine.

Edit : I still think some thors are a really excellent answer to phoenix play in TvP. Thors burst heavy amounts of ground damage and virtually make your viking fleet untouchable by the phoenix.

Well thors are worthless when there is many chargelots, so yeah. I think it looked cooler than it was.


I think thors might just be a hard counter to phoenix colossus in general, yes you can get chargelots but you won't be able to afford charge + colossus + colossus range + phoenix and unupgraded zealots are not at all impressive.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
BlackCompany
Profile Joined August 2012
Germany8388 Posts
August 13 2014 10:17 GMT
#265
On August 13 2014 19:15 Squat wrote:
Show nested quote +
On August 13 2014 19:12 BlackCompany wrote:
I've never understood all the Protoss that warp in 2 Zealots vs 2 full medivacs.. and then 10 seconds later 2 more zealots. Just save your warp ins, the zealots will die and the base aswell if you warp them in 2 by 2 Tt

That thor killed like 15 units one by one as Stats kept warping them in. Even got a HT. Might as well just warp in the main and get a larger force


Thats my point, its just useless to warp them in direcetly in front of the enemy. If its like 8 marines and you warp in 10 zealots, sure it works. But that was bad judgemend by Stats :/
TheDwf
Profile Joined November 2011
France19747 Posts
August 13 2014 10:18 GMT
#266
On August 13 2014 19:17 Destructicon wrote:
Show nested quote +
On August 13 2014 19:16 Glorfindel! wrote:
On August 13 2014 19:14 [PkF] Wire wrote:
As much as I loved the thors, you could clearly see their limits once a certain mass of chargelot archon was reached. Then again Bbyong's ghost control in those fights was not pristine.

Edit : I still think some thors are a really excellent answer to phoenix play in TvP. Thors burst heavy amounts of ground damage and virtually make your viking fleet untouchable by the phoenix.

Well thors are worthless when there is many chargelots, so yeah. I think it looked cooler than it was.


I think thors might just be a hard counter to phoenix colossus in general, yes you can get chargelots but you won't be able to afford charge + colossus + colossus range + phoenix and unupgraded zealots are not at all impressive.

Of course you can. There are different variants of Phoenix/Colossus play, not all of them commit to second Stargate + Fleet Beacon + Phoenixes upgrades.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
August 13 2014 10:18 GMT
#267
On August 13 2014 19:14 Shellshock wrote:
[Code S] Ro32 Group D S3 2014
[image loading] (P)Stats vs. [image loading] (T)Bbyong
Game 2 (0-1)
Map: King Sejong Station

0:00
Stats spawns in the top left
Bbyong spawns in the bottom right

1:40
rax first for Bbyong
gateway first for Stats
gas for Bbyong

2:00
gas for Stats
reaper for Bbyong
cybernetics core for Stats

3:00
zealot for Stats
Nexus for Stats
reactor for Bbyong
MSC for Stats
CC on the low ground for Bbyong
gas steal from Bbyong

4:00
stalker for Stats
2nd gas for Stats
2 more rax for Bbyong
reaper in the main of Stats starting to harass
2nd stalker for Stats

5:00
robo for Stats
tech lab for Bbyong
another stalker for Stats
Marauder production started for Bbyong
concussive shells for Bbyong
2nd gate for Stats
another gas for Bbyong
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
August 13 2014 10:19 GMT
#268
On August 13 2014 19:18 Shellshock wrote:
Show nested quote +
On August 13 2014 19:14 Shellshock wrote:
[Code S] Ro32 Group D S3 2014
[image loading] (P)Stats vs. [image loading] (T)Bbyong
Game 2 (0-1)
Map: King Sejong Station

0:00
Stats spawns in the top left
Bbyong spawns in the bottom right

1:40
rax first for Bbyong
gateway first for Stats
gas for Bbyong

2:00
gas for Stats
reaper for Bbyong
cybernetics core for Stats

3:00
zealot for Stats
Nexus for Stats
reactor for Bbyong
MSC for Stats
CC on the low ground for Bbyong
gas steal from Bbyong

4:00
stalker for Stats
2nd gas for Stats
2 more rax for Bbyong
reaper in the main of Stats starting to harass
2nd stalker for Stats

5:00
robo for Stats
tech lab for Bbyong
another stalker for Stats
Marauder production started for Bbyong
concussive shells for Bbyong
2nd gate for Stats
another gas for Bbyong


How come you have no star?
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
August 13 2014 10:19 GMT
#269
On August 13 2014 19:16 TheDwf wrote:
Show nested quote +
On August 13 2014 19:15 Larkin wrote:
Do Thors auto shoot colossi as if they're air units?

No.


Dkim pls
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
royalroadweed
Profile Joined April 2013
United States8301 Posts
August 13 2014 10:19 GMT
#270
On August 13 2014 19:17 BlackCompany wrote:
Show nested quote +
On August 13 2014 19:15 Squat wrote:
On August 13 2014 19:12 BlackCompany wrote:
I've never understood all the Protoss that warp in 2 Zealots vs 2 full medivacs.. and then 10 seconds later 2 more zealots. Just save your warp ins, the zealots will die and the base aswell if you warp them in 2 by 2 Tt

That thor killed like 15 units one by one as Stats kept warping them in. Even got a HT. Might as well just warp in the main and get a larger force


Thats my point, its just useless to warp them in direcetly in front of the enemy. If its like 8 marines and you warp in 10 zealots, sure it works. But that was bad judgemend by Stats :/

I doubt he'll do it again. I don't think its too many times he's faced a thor drop before.
"Nerfing Toss can just make them stronger"
Yello
Profile Blog Joined July 2010
Germany7411 Posts
August 13 2014 10:20 GMT
#271
On August 13 2014 19:19 Larkin wrote:
Show nested quote +
On August 13 2014 19:16 TheDwf wrote:
On August 13 2014 19:15 Larkin wrote:
Do Thors auto shoot colossi as if they're air units?

No.


Dkim pls


ground attack does more damage. It would be stupid if they shoot them as if they were air units
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
DMXD
Profile Joined February 2008
United States4064 Posts
August 13 2014 10:20 GMT
#272
wow stats
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
August 13 2014 10:21 GMT
#273
On August 13 2014 19:20 Yello wrote:
Show nested quote +
On August 13 2014 19:19 Larkin wrote:
On August 13 2014 19:16 TheDwf wrote:
On August 13 2014 19:15 Larkin wrote:
Do Thors auto shoot colossi as if they're air units?

No.


Dkim pls


ground attack does more damage. It would be stupid if they shoot them as if they were air units

Thors aint the most clever unit
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
Morbidius
Profile Joined November 2010
Brazil3449 Posts
August 13 2014 10:21 GMT
#274
lol@that was almost a bop
Has foreign StarCraft hit rock bottom?
[PkF] Wire
Profile Joined March 2013
France24202 Posts
August 13 2014 10:21 GMT
#275
I don't think this did that much damage, but those kind of situations remind me why I never liked 4 stalkers openings. 3 stalker + 1 sentry seems more fluid.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
August 13 2014 10:22 GMT
#276
On August 13 2014 19:18 Shellshock wrote:
Show nested quote +
On August 13 2014 19:14 Shellshock wrote:
[Code S] Ro32 Group D S3 2014
[image loading] (P)Stats vs. [image loading] (T)Bbyong
Game 2 (0-1)
Map: King Sejong Station

0:00
Stats spawns in the top left
Bbyong spawns in the bottom right

1:40
rax first for Bbyong
gateway first for Stats
gas for Bbyong

2:00
gas for Stats
reaper for Bbyong
cybernetics core for Stats

3:00
zealot for Stats
Nexus for Stats
reactor for Bbyong
MSC for Stats
CC on the low ground for Bbyong
gas steal from Bbyong

4:00
stalker for Stats
2nd gas for Stats
2 more rax for Bbyong
reaper in the main of Stats starting to harass
2nd stalker for Stats

5:00
robo for Stats
tech lab for Bbyong
another stalker for Stats
Marauder production started for Bbyong
concussive shells for Bbyong
2nd gate for Stats
another gas for Bbyong

6:00
observer for Stats
2 more gas for Stats
2nd observer for stats
stim research started for Bbyong
Robo bay for Stats
Bbyong sending units out on the map

7:00 53 vs 51
another observe for Stats
Factory for Bbyong
ebay for Bbyong
observer sees the units of Bbyong on Stats' half of the map
Bbyong moves into the natural
photon overcharge from Stats
Bbyong runs into the main

8:00 59 vs 58
Bbyong killing stalkers
Stats is able to hold off the pressure
+1 armor for Stats
Starport for Bbyong
Extended thermal lance research and colossus for Stats

9:00 64 vs 65
1 observer of Stats is killed
4 more gates for Stats
+1 attack for Bbyong
medivacs for Bbyong
3rd base started at location for Bbyong
widow mine for Bbyong
combat shields for Bbyong
2 more rax for Bbyong
3rd base for Stats

10:00 84 vs 80
Bbyong moving out with his first two medivacs
+1 attack for Stats
twilight council for Bbyong
2nd starport for Bbyong
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Penev
Profile Joined October 2012
28478 Posts
August 13 2014 10:23 GMT
#277
On August 13 2014 19:19 Glorfindel! wrote:
Show nested quote +
On August 13 2014 19:18 Shellshock wrote:
On August 13 2014 19:14 Shellshock wrote:
[Code S] Ro32 Group D S3 2014
[image loading] (P)Stats vs. [image loading] (T)Bbyong
Game 2 (0-1)
Map: King Sejong Station

0:00
Stats spawns in the top left
Bbyong spawns in the bottom right

1:40
rax first for Bbyong
gateway first for Stats
gas for Bbyong

2:00
gas for Stats
reaper for Bbyong
cybernetics core for Stats

3:00
zealot for Stats
Nexus for Stats
reactor for Bbyong
MSC for Stats
CC on the low ground for Bbyong
gas steal from Bbyong

4:00
stalker for Stats
2nd gas for Stats
2 more rax for Bbyong
reaper in the main of Stats starting to harass
2nd stalker for Stats

5:00
robo for Stats
tech lab for Bbyong
another stalker for Stats
Marauder production started for Bbyong
concussive shells for Bbyong
2nd gate for Stats
another gas for Bbyong


How come you have no star?

He It's just an AI
I Protoss winner, could it be?
[PkF] Wire
Profile Joined March 2013
France24202 Posts
August 13 2014 10:23 GMT
#278
Zest had the exact same unit positioning across his bases on this map against SalvatioN in Proleague.
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
August 13 2014 10:23 GMT
#279
On August 13 2014 19:21 [PkF] Wire wrote:
I don't think this did that much damage, but those kind of situations remind me why I never liked 4 stalkers openings. 3 stalker + 1 sentry seems more fluid.

I dont see why you would not make a sentry if you feel safe in your macro skills. It is so much better vs this kind of pressure and gives you Guardian Shield / Hallucination for later. Sure you delay your tech a little, but you are so much safer. If you feel comfortable in your macro game it feels like you always could add one?
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
Yello
Profile Blog Joined July 2010
Germany7411 Posts
August 13 2014 10:24 GMT
#280
On August 13 2014 19:23 Penev wrote:
Show nested quote +
On August 13 2014 19:19 Glorfindel! wrote:
On August 13 2014 19:18 Shellshock wrote:
On August 13 2014 19:14 Shellshock wrote:
[Code S] Ro32 Group D S3 2014
[image loading] (P)Stats vs. [image loading] (T)Bbyong
Game 2 (0-1)
Map: King Sejong Station

0:00
Stats spawns in the top left
Bbyong spawns in the bottom right

1:40
rax first for Bbyong
gateway first for Stats
gas for Bbyong

2:00
gas for Stats
reaper for Bbyong
cybernetics core for Stats

3:00
zealot for Stats
Nexus for Stats
reactor for Bbyong
MSC for Stats
CC on the low ground for Bbyong
gas steal from Bbyong

4:00
stalker for Stats
2nd gas for Stats
2 more rax for Bbyong
reaper in the main of Stats starting to harass
2nd stalker for Stats

5:00
robo for Stats
tech lab for Bbyong
another stalker for Stats
Marauder production started for Bbyong
concussive shells for Bbyong
2nd gate for Stats
another gas for Bbyong


How come you have no star?

He It's just an AI


opti got his star for programming the Shellbot-AI back then
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
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