• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:04
CEST 12:04
KST 19:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!22Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)90
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Reynor: GSL Loss Wasn't About Preparation Format Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BW General Discussion How Famous was FlaSh before his Debut? Animated Gateway BGH Auto Balance -> http://bghmmr.eu/ HORROR STARCRAFT MOVIE
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend!
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! General RTS Discussion Thread Path of Exile Nintendo Switch Thread Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance Vanilla Mini Mafia
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4620 users

[Code S] Ro32 Group C Season 3 2014 - Page 50

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 48 49 50 51 Next
Rollora
Profile Joined February 2012
2450 Posts
August 08 2014 13:57 GMT
#981
On August 08 2014 22:49 SatedSC2 wrote:
Show nested quote +
On August 08 2014 22:38 Rollora wrote:
On August 08 2014 21:57 TheDwf wrote:
On August 08 2014 21:56 Undead1993 wrote:
4 out of 4 terrans advanced?

Thanks god there is a race called protoss!

It's OK, most of your best players still have to play.

its also OK that the patch-protoss get sorted out (Games today really showed that Maru outplayed both toss, Reality... well got lucky and his opponents sometimes had weird engagements) now and the real skilled ones plus stay, while the real skilled Terrans wait for the Code S spot forever now. We want to see the best players fighting it out, not the best races.
At least I want that

I'd actually prefer if everyone was either Protoss or Zerg. That would also make my ladder play more enjoyable, if I could turn off Terran.

In seriousness, it's hard to take people saying that Terran is now OP seriously when the games today (except Maru) were very close. Maru is a level above most players so basing much on his play is kinda difficult, unless he's up against one of the very top Protoss players and that didn't really happen today.

Well turning off 1 race or mirror matchup was always one thing I wished like vetoing maps.
Starcraft is a Game about 3 races and I want to play all 3 races, it is a matter of variety, but I just have some days, where I don't wanna play certain races.
Of course this is also almost impossible due to determing MMR but I would sometimes just NOT play a Terran or a Protoss or a Zerg. Also to prepare special builds.

Thrillz
Profile Joined May 2012
4313 Posts
August 08 2014 13:57 GMT
#982
On August 08 2014 22:29 Salient wrote:
Terrans are winning everything after the patch -- even a foreign Terran won Gfinity. That just goes to show that you can't really balance a game with 3 distinct races. Balance will always favor one race or another. Blizzard can change the winning race with a patch just to shake things up.


Maybe when Terrans actually start to win everything then we can call for balance changes?

On August 08 2014 22:31 TokyoGirl wrote:

not really. according to terrans, protoss needed a nerf but when terrans win, protoss just has to adapt


If Terran has a string of success like protoss did for that long then yeah nerf them.
Rollora
Profile Joined February 2012
2450 Posts
August 08 2014 13:59 GMT
#983
On August 08 2014 22:47 Faust852 wrote:
Taking Bunny as an exemple of imbalance when he won 3/4 of his games without a single WMs is quite hilarious tbh.

ah yeah good point.
Also everyone who takes him as an example for how much the patch changed, they should go and watch the finals, he had unit control that not even Maru or Marineking showed recently. Yes sometimes he derped some units into death but to win this finals he absolutely had out of the world control overall. The sniping of the banelings or dropping on them while being on top of microing 3 other battles at the same time...
Lunareste
Profile Joined July 2011
United States3596 Posts
August 08 2014 14:02 GMT
#984
TERRRRRRRRRAAAAAAAAAANNNNNNNNNNNNNNNNNN
KT FlaSh FOREVER
Vasoline73
Profile Blog Joined February 2008
United States8074 Posts
August 08 2014 14:04 GMT
#985
Deyummmm terran representing.
Rollora
Profile Joined February 2012
2450 Posts
Last Edited: 2014-08-08 14:37:45
August 08 2014 14:07 GMT
#986
On August 08 2014 22:56 SatedSC2 wrote:
Show nested quote +
it is still annoying to see like 3 units kept at home being enough to defend a 2-3 medivac drop.

Unless those three units were Dark Templar, I'm pretty sure this has never happened. A three Medivac drop will wreck a Nexus before Photon Overcharge has any significant effect if there are only three Gateway units around to defend. Be serious. Photon Overcharge can deflect a single Medivac drop from doing damage, but nothing more than that. Not with only three units around and certainly not on its own.

"pretty sure it never happened"
Stop being ridiculous, thats happening every day these days:
I am watching too much SC2 lately(Destiny, Dragon, WCS, Code S), so I cannot name any specific games, but this happens almost in any BO3.

What it takes? 1 HT, 2 Chargelots and an observer, the moment the 2-3 Medivacs boost in just warpin zealots, feedback Medivacs and press the overcharge button.

Ofc it doesnt work with 3 stalkers and no warpins behind that. But the warpin mechanics, as well as overcharge, as well as chargelots are extremely strong vs marauders (and cheap) make it extremely easy to defend drops.
I also wished warpin would be removed, so as a protoss I would have to split armies more and also attack at several places at once, not having this army ball.
Since I play toss myself, this is really taking a lot of fun out of it and playing the game I still feel it is the least fun race to play, cause of the lack of control (of units, army, map) that is required to control the game itself.
But that is just my opinion and will ofc change in highere levels.
Problem also is that imbalances in the game design get bigger the more you go down the leagues/ladder (like: constant harassing, dropping and taking the perfect engagements may be balanced at a 400 apm korean player, but below that the difference between how many APM you HAVE to have and how forgiving a race is gets bigger and bigger)

Edit: happened right now at dragon inv, Finals San vs Alive: Alive has 2 Medivacs full of units, sees 1 colossus - has to pull back, gets more units, wants to drop again, moves in - sees colossus now with 2 zealots 1 sentry . moves back
Lunareste
Profile Joined July 2011
United States3596 Posts
August 08 2014 14:22 GMT
#987
On August 08 2014 23:07 Rollora wrote:
Show nested quote +
On August 08 2014 22:56 SatedSC2 wrote:
it is still annoying to see like 3 units kept at home being enough to defend a 2-3 medivac drop.

Unless those three units were Dark Templar, I'm pretty sure this has never happened. A three Medivac drop will wreck a Nexus before Photon Overcharge has any significant effect if there are only three Gateway units around to defend. Be serious. Photon Overcharge can deflect a single Medivac drop from doing damage, but nothing more than that. Not with only three units around and certainly not on its own.

"pretty sure it never happened"
Stop being ridiculous, thats happening every day these days:
I am watching too much SC2 lately(Destiny, Dragon, WCS, Code S), so I cannot name any specific games, but this happens almost in any BO3.

What it takes? 1 HT, 2 Chargelots and an observer, the moment the 2-3 Medivacs boost in just warpin zealots, feedback Medivacs and press the overcharge button.

Ofc it doesnt work with 3 stalkers and no warpins behind that. But the warpin mechanics, as well as overcharge, as well as chargelots are extremely strong vs marauders (and cheap) make it extremely easy to defend drops.
I also wished warpin would be removed, so as a protoss I would have to split armies more and also attack at several places at once, not having this army ball.
Since I play toss myself, this is really taking a lot of fun out of it and playing the game I still feel it is the least fun race to play, cause of the lack of control (of units, army, map) that is required to control the game itself.
But that is just my opinion and will ofc change in highere levels.
Problem also is that imbalances in the game design get bigger the more you go down the leagues/ladder (like: constant harassing, dropping and taking the perfect engagements may be balanced at a 400 apm korean player, but below that the difference between how many APM you HAVE to have and how forgiving a race is gets bigger and bigger)



you should try Starbow.
KT FlaSh FOREVER
sm1995
Profile Joined July 2014
Korea (South)69 Posts
August 08 2014 14:27 GMT
#988
??? Terran too much? I dont think so because gomtv set much better protoss in rearward and also zerg too. Rain zest parting stats dear stork. Group abc's protoss name value was really weak except sos. So no worry. Plz think and write your opinion.
h
Rollora
Profile Joined February 2012
2450 Posts
August 08 2014 14:27 GMT
#989
On August 08 2014 23:22 Lunareste wrote:
Show nested quote +
On August 08 2014 23:07 Rollora wrote:
On August 08 2014 22:56 SatedSC2 wrote:
it is still annoying to see like 3 units kept at home being enough to defend a 2-3 medivac drop.

Unless those three units were Dark Templar, I'm pretty sure this has never happened. A three Medivac drop will wreck a Nexus before Photon Overcharge has any significant effect if there are only three Gateway units around to defend. Be serious. Photon Overcharge can deflect a single Medivac drop from doing damage, but nothing more than that. Not with only three units around and certainly not on its own.

"pretty sure it never happened"
Stop being ridiculous, thats happening every day these days:
I am watching too much SC2 lately(Destiny, Dragon, WCS, Code S), so I cannot name any specific games, but this happens almost in any BO3.

What it takes? 1 HT, 2 Chargelots and an observer, the moment the 2-3 Medivacs boost in just warpin zealots, feedback Medivacs and press the overcharge button.

Ofc it doesnt work with 3 stalkers and no warpins behind that. But the warpin mechanics, as well as overcharge, as well as chargelots are extremely strong vs marauders (and cheap) make it extremely easy to defend drops.
I also wished warpin would be removed, so as a protoss I would have to split armies more and also attack at several places at once, not having this army ball.
Since I play toss myself, this is really taking a lot of fun out of it and playing the game I still feel it is the least fun race to play, cause of the lack of control (of units, army, map) that is required to control the game itself.
But that is just my opinion and will ofc change in highere levels.
Problem also is that imbalances in the game design get bigger the more you go down the leagues/ladder (like: constant harassing, dropping and taking the perfect engagements may be balanced at a 400 apm korean player, but below that the difference between how many APM you HAVE to have and how forgiving a race is gets bigger and bigger)



you should try Starbow.

I do. Not good at it yet, but I like what I see. Reminds me a lot more of BW, takes more skill and more control over the whole game to win, not only win 1 engagement and then roll over the opponent.
But thx for the tip, we should all try starbow, so it becomes a big thing
sm1995
Profile Joined July 2014
Korea (South)69 Posts
August 08 2014 14:29 GMT
#990
On August 08 2014 23:07 Rollora wrote:
Show nested quote +
On August 08 2014 22:56 SatedSC2 wrote:
it is still annoying to see like 3 units kept at home being enough to defend a 2-3 medivac drop.

Unless those three units were Dark Templar, I'm pretty sure this has never happened. A three Medivac drop will wreck a Nexus before Photon Overcharge has any significant effect if there are only three Gateway units around to defend. Be serious. Photon Overcharge can deflect a single Medivac drop from doing damage, but nothing more than that. Not with only three units around and certainly not on its own.

"pretty sure it never happened"
Stop being ridiculous, thats happening every day these days:
I am watching too much SC2 lately(Destiny, Dragon, WCS, Code S), so I cannot name any specific games, but this happens almost in any BO3.

What it takes? 1 HT, 2 Chargelots and an observer, the moment the 2-3 Medivacs boost in just warpin zealots, feedback Medivacs and press the overcharge button.

Ofc it doesnt work with 3 stalkers and no warpins behind that. But the warpin mechanics, as well as overcharge, as well as chargelots are extremely strong vs marauders (and cheap) make it extremely easy to defend drops.
I also wished warpin would be removed, so as a protoss I would have to split armies more and also attack at several places at once, not having this army ball.
Since I play toss myself, this is really taking a lot of fun out of it and playing the game I still feel it is the least fun race to play, cause of the lack of control (of units, army, map) that is required to control the game itself.
But that is just my opinion and will ofc change in highere levels.
Problem also is that imbalances in the game design get bigger the more you go down the leagues/ladder (like: constant harassing, dropping and taking the perfect engagements may be balanced at a 400 apm korean player, but below that the difference between how many APM you HAVE to have and how forgiving a race is gets bigger and bigger)
This is really perfect opinion . But removing warpgate is too hard. At least warpgate should be nerfed

h
Rollora
Profile Joined February 2012
2450 Posts
Last Edited: 2014-08-08 14:57:23
August 08 2014 14:54 GMT
#991
On August 08 2014 23:07 Rollora wrote:
Show nested quote +
On August 08 2014 22:56 SatedSC2 wrote:
it is still annoying to see like 3 units kept at home being enough to defend a 2-3 medivac drop.

Unless those three units were Dark Templar, I'm pretty sure this has never happened. A three Medivac drop will wreck a Nexus before Photon Overcharge has any significant effect if there are only three Gateway units around to defend. Be serious. Photon Overcharge can deflect a single Medivac drop from doing damage, but nothing more than that. Not with only three units around and certainly not on its own.

"pretty sure it never happened"
Stop being ridiculous, thats happening every day these days:
I am watching too much SC2 lately(Destiny, Dragon, WCS, Code S), so I cannot name any specific games, but this happens almost in any BO3.

What it takes? 1 HT, 2 Chargelots and an observer, the moment the 2-3 Medivacs boost in just warpin zealots, feedback Medivacs and press the overcharge button.

Ofc it doesnt work with 3 stalkers and no warpins behind that. But the warpin mechanics, as well as overcharge, as well as chargelots are extremely strong vs marauders (and cheap) make it extremely easy to defend drops.
I also wished warpin would be removed, so as a protoss I would have to split armies more and also attack at several places at once, not having this army ball.
Since I play toss myself, this is really taking a lot of fun out of it and playing the game I still feel it is the least fun race to play, cause of the lack of control (of units, army, map) that is required to control the game itself.
But that is just my opinion and will ofc change in highere levels.
Problem also is that imbalances in the game design get bigger the more you go down the leagues/ladder (like: constant harassing, dropping and taking the perfect engagements may be balanced at a 400 apm korean player, but below that the difference between how many APM you HAVE to have and how forgiving a race is gets bigger and bigger)

Edit: happened right now at dragon inv, Finals San vs Alive: Alive has 2 Medivacs full of units, sees 1 colossus - has to pull back, gets more units, wants to drop again, moves in - sees colossus now with 2 zealots 1 sentry . moves back

Happened again just now, San had 1 Zealot and 1 HT, Alive was dropping 3 Madivacs full of units, lost everything to some chargelots that got warped in and the overcharge. So pls stop saying the 3 unit vs 3 medivacs defense isn't something that ever happenes.
Just saying, it happens really in EVERY game, overcharge and the combination of warpin mechanics is too strong
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-08-08 15:05:39
August 08 2014 15:00 GMT
#992
--- Nuked ---
johnbongham
Profile Joined April 2014
451 Posts
August 08 2014 15:05 GMT
#993
On August 09 2014 00:00 SatedSC2 wrote:
Show nested quote +
On August 08 2014 23:54 Rollora wrote:
On August 08 2014 23:07 Rollora wrote:
On August 08 2014 22:56 SatedSC2 wrote:
it is still annoying to see like 3 units kept at home being enough to defend a 2-3 medivac drop.

Unless those three units were Dark Templar, I'm pretty sure this has never happened. A three Medivac drop will wreck a Nexus before Photon Overcharge has any significant effect if there are only three Gateway units around to defend. Be serious. Photon Overcharge can deflect a single Medivac drop from doing damage, but nothing more than that. Not with only three units around and certainly not on its own.

"pretty sure it never happened"
Stop being ridiculous, thats happening every day these days:
I am watching too much SC2 lately(Destiny, Dragon, WCS, Code S), so I cannot name any specific games, but this happens almost in any BO3.

What it takes? 1 HT, 2 Chargelots and an observer, the moment the 2-3 Medivacs boost in just warpin zealots, feedback Medivacs and press the overcharge button.

Ofc it doesnt work with 3 stalkers and no warpins behind that. But the warpin mechanics, as well as overcharge, as well as chargelots are extremely strong vs marauders (and cheap) make it extremely easy to defend drops.
I also wished warpin would be removed, so as a protoss I would have to split armies more and also attack at several places at once, not having this army ball.
Since I play toss myself, this is really taking a lot of fun out of it and playing the game I still feel it is the least fun race to play, cause of the lack of control (of units, army, map) that is required to control the game itself.
But that is just my opinion and will ofc change in highere levels.
Problem also is that imbalances in the game design get bigger the more you go down the leagues/ladder (like: constant harassing, dropping and taking the perfect engagements may be balanced at a 400 apm korean player, but below that the difference between how many APM you HAVE to have and how forgiving a race is gets bigger and bigger)

Edit: happened right now at dragon inv, Finals San vs Alive: Alive has 2 Medivacs full of units, sees 1 colossus - has to pull back, gets more units, wants to drop again, moves in - sees colossus now with 2 zealots 1 sentry . moves back

Happened again just now, San had 1 Zealot and 1 HT, Alive was dropping 3 Madivacs full of units, lost everything to some chargelots that got warped in and the overcharge. So pls stop saying the 3 unit vs 3 medivacs defense isn't something that ever happenes.
Just saying, it happens really in EVERY game, overcharge and the combination of warpin mechanics is too strong

If Chargelots were warped in then it's no longer three units is it..? =P



The difference is the protoss can use those warpins offensively if no drop actually comes. If a terran moves his entire army out across the map and a warp prism rolls into the main there is basically 0 chance the terran can fight off a warp prism with only freshly spawned bio who often just die the instant they spawn. You have to turn at least part of your army around and run all the way home to defend. Protoss can safely move out and rely on warpins to defend if they even need to, and then if that doesn't work they can always recall. The funny thing is that when HOTS came out zerg and protoss players tried their absolute hardest to get speed medis nerfed, and now its hard to imagine how a terran player could ever win a single game if it weren't for the boost as its become almost irrelevant.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-08-08 15:19:10
August 08 2014 15:16 GMT
#994
--- Nuked ---
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
August 08 2014 16:00 GMT
#995
4/4 Terran, clearly imba!
sm1995
Profile Joined July 2014
Korea (South)69 Posts
Last Edited: 2014-08-08 16:04:59
August 08 2014 16:03 GMT
#996
Kr progamer always defened drop too easily thats the point.terran's strength is the fast movement. Thats it. But defence is too easy for kr pro. Thats the problem. Two high templar and some zealot prepared. And observer found drop then warp som zealot more. Thats it
h
sm1995
Profile Joined July 2014
Korea (South)69 Posts
August 08 2014 16:06 GMT
#997
On August 09 2014 01:00 CruelZeratul wrote:
4/4 Terran, clearly imba!

in the end? Rain zest parting dear stats?
h
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
August 08 2014 16:07 GMT
#998
Surprised it was Reality and not Trap but yay for the Terrans. I really wanted Maru and would've been okay with any of the other three tbh
WriterRecently Necro'd (?)
Brutaxilos
Profile Blog Joined July 2010
United States2633 Posts
August 08 2014 16:43 GMT
#999
Woot Terran!~
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
orvinreyes
Profile Joined June 2007
577 Posts
August 08 2014 18:54 GMT
#1000
hahahaah this is just too funny.
http://youtu.be/LfmrHTdXgK4
Prev 1 48 49 50 51 Next
Please log in or register to reply.
Live Events Refresh
Escore
10:00
Season 3 Week 4
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Shuttle 3069
Hyuk 667
Horang2 655
Mini 438
firebathero 416
Bisu 287
Light 199
Larva 198
Dewaltoss 157
Leta 135
[ Show more ]
Hm[arnc] 121
Soma 102
Mind 96
Hyun 91
Soulkey 72
EffOrt 68
soO 43
Sharp 38
Bale 35
ggaemo 35
ZerO 32
Free 31
NaDa 27
hero 24
Rush 22
Barracks 21
Sacsri 14
Nal_rA 14
Shine 8
Sexy 8
ajuk12(nOOB) 7
Yoon 5
JYJ 3
[sc1f]eonzerg 1
Jaedong 1
Rain 1
Counter-Strike
shoxiejesuss610
Other Games
gofns10905
FrodaN1464
ceh9839
XaKoH 148
crisheroes118
CosmosSc2 49
Trikslyr13
ZerO(Twitch)7
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH361
• LUISG 30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco192
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV343
Upcoming Events
CrankTV Team League
57m
WardiTV Summer Champion…
1h 57m
Big Brain Bouts
5h 57m
Soulspirit vs goblin
TriGGeR vs Bunny
OSC
11h 57m
Korean StarCraft League
16h 57m
Afreeca Starleague
17h 57m
RSL Revival
22h 57m
Serral vs SHIN
herO vs Solar
Online Event
1d 4h
Replay Cast
1d 13h
RSL Revival
1d 22h
Clem vs ByuN
Rogue vs Lambo
[ Show More ]
OSC
2 days
WardiTV Weekly
3 days
Sparkling Tuna Cup
3 days
INu's Battles
4 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
4 days
The PondCast
4 days
Kung Fu Cup
5 days
Patches Events
5 days
Replay Cast
5 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-07-22
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W4
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.