• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:20
CEST 23:20
KST 06:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202538Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder9EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced55BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams11
StarCraft 2
General
Serral wins EWC 2025 The GOAT ranking of GOAT rankings Interview with Chris "ChanmanV" Chan Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ"
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams How do the new Battle.net ranks translate? BW General Discussion Nobody gona talk about this year crazy qualifiers? Google Play ASL (Season 20) Announced
Tourneys
[Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2 [ASL20] Online Qualifiers Day 1 Small VOD Thread 2.0
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Total Annihilation Server - TAForever Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread 9/11 Anniversary Possible Al Qaeda Attack on 9/11 Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 700 users

[Code S] Ro32 Group C Season 3 2014 - Page 50

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 48 49 50 51 Next
Rollora
Profile Joined February 2012
2450 Posts
August 08 2014 13:57 GMT
#981
On August 08 2014 22:49 SatedSC2 wrote:
Show nested quote +
On August 08 2014 22:38 Rollora wrote:
On August 08 2014 21:57 TheDwf wrote:
On August 08 2014 21:56 Undead1993 wrote:
4 out of 4 terrans advanced?

Thanks god there is a race called protoss!

It's OK, most of your best players still have to play.

its also OK that the patch-protoss get sorted out (Games today really showed that Maru outplayed both toss, Reality... well got lucky and his opponents sometimes had weird engagements) now and the real skilled ones plus stay, while the real skilled Terrans wait for the Code S spot forever now. We want to see the best players fighting it out, not the best races.
At least I want that

I'd actually prefer if everyone was either Protoss or Zerg. That would also make my ladder play more enjoyable, if I could turn off Terran.

In seriousness, it's hard to take people saying that Terran is now OP seriously when the games today (except Maru) were very close. Maru is a level above most players so basing much on his play is kinda difficult, unless he's up against one of the very top Protoss players and that didn't really happen today.

Well turning off 1 race or mirror matchup was always one thing I wished like vetoing maps.
Starcraft is a Game about 3 races and I want to play all 3 races, it is a matter of variety, but I just have some days, where I don't wanna play certain races.
Of course this is also almost impossible due to determing MMR but I would sometimes just NOT play a Terran or a Protoss or a Zerg. Also to prepare special builds.

Thrillz
Profile Joined May 2012
4313 Posts
August 08 2014 13:57 GMT
#982
On August 08 2014 22:29 Salient wrote:
Terrans are winning everything after the patch -- even a foreign Terran won Gfinity. That just goes to show that you can't really balance a game with 3 distinct races. Balance will always favor one race or another. Blizzard can change the winning race with a patch just to shake things up.


Maybe when Terrans actually start to win everything then we can call for balance changes?

On August 08 2014 22:31 TokyoGirl wrote:

not really. according to terrans, protoss needed a nerf but when terrans win, protoss just has to adapt


If Terran has a string of success like protoss did for that long then yeah nerf them.
Rollora
Profile Joined February 2012
2450 Posts
August 08 2014 13:59 GMT
#983
On August 08 2014 22:47 Faust852 wrote:
Taking Bunny as an exemple of imbalance when he won 3/4 of his games without a single WMs is quite hilarious tbh.

ah yeah good point.
Also everyone who takes him as an example for how much the patch changed, they should go and watch the finals, he had unit control that not even Maru or Marineking showed recently. Yes sometimes he derped some units into death but to win this finals he absolutely had out of the world control overall. The sniping of the banelings or dropping on them while being on top of microing 3 other battles at the same time...
Lunareste
Profile Joined July 2011
United States3596 Posts
August 08 2014 14:02 GMT
#984
TERRRRRRRRRAAAAAAAAAANNNNNNNNNNNNNNNNNN
KT FlaSh FOREVER
Vasoline73
Profile Blog Joined February 2008
United States7801 Posts
August 08 2014 14:04 GMT
#985
Deyummmm terran representing.
Rollora
Profile Joined February 2012
2450 Posts
Last Edited: 2014-08-08 14:37:45
August 08 2014 14:07 GMT
#986
On August 08 2014 22:56 SatedSC2 wrote:
Show nested quote +
it is still annoying to see like 3 units kept at home being enough to defend a 2-3 medivac drop.

Unless those three units were Dark Templar, I'm pretty sure this has never happened. A three Medivac drop will wreck a Nexus before Photon Overcharge has any significant effect if there are only three Gateway units around to defend. Be serious. Photon Overcharge can deflect a single Medivac drop from doing damage, but nothing more than that. Not with only three units around and certainly not on its own.

"pretty sure it never happened"
Stop being ridiculous, thats happening every day these days:
I am watching too much SC2 lately(Destiny, Dragon, WCS, Code S), so I cannot name any specific games, but this happens almost in any BO3.

What it takes? 1 HT, 2 Chargelots and an observer, the moment the 2-3 Medivacs boost in just warpin zealots, feedback Medivacs and press the overcharge button.

Ofc it doesnt work with 3 stalkers and no warpins behind that. But the warpin mechanics, as well as overcharge, as well as chargelots are extremely strong vs marauders (and cheap) make it extremely easy to defend drops.
I also wished warpin would be removed, so as a protoss I would have to split armies more and also attack at several places at once, not having this army ball.
Since I play toss myself, this is really taking a lot of fun out of it and playing the game I still feel it is the least fun race to play, cause of the lack of control (of units, army, map) that is required to control the game itself.
But that is just my opinion and will ofc change in highere levels.
Problem also is that imbalances in the game design get bigger the more you go down the leagues/ladder (like: constant harassing, dropping and taking the perfect engagements may be balanced at a 400 apm korean player, but below that the difference between how many APM you HAVE to have and how forgiving a race is gets bigger and bigger)

Edit: happened right now at dragon inv, Finals San vs Alive: Alive has 2 Medivacs full of units, sees 1 colossus - has to pull back, gets more units, wants to drop again, moves in - sees colossus now with 2 zealots 1 sentry . moves back
Lunareste
Profile Joined July 2011
United States3596 Posts
August 08 2014 14:22 GMT
#987
On August 08 2014 23:07 Rollora wrote:
Show nested quote +
On August 08 2014 22:56 SatedSC2 wrote:
it is still annoying to see like 3 units kept at home being enough to defend a 2-3 medivac drop.

Unless those three units were Dark Templar, I'm pretty sure this has never happened. A three Medivac drop will wreck a Nexus before Photon Overcharge has any significant effect if there are only three Gateway units around to defend. Be serious. Photon Overcharge can deflect a single Medivac drop from doing damage, but nothing more than that. Not with only three units around and certainly not on its own.

"pretty sure it never happened"
Stop being ridiculous, thats happening every day these days:
I am watching too much SC2 lately(Destiny, Dragon, WCS, Code S), so I cannot name any specific games, but this happens almost in any BO3.

What it takes? 1 HT, 2 Chargelots and an observer, the moment the 2-3 Medivacs boost in just warpin zealots, feedback Medivacs and press the overcharge button.

Ofc it doesnt work with 3 stalkers and no warpins behind that. But the warpin mechanics, as well as overcharge, as well as chargelots are extremely strong vs marauders (and cheap) make it extremely easy to defend drops.
I also wished warpin would be removed, so as a protoss I would have to split armies more and also attack at several places at once, not having this army ball.
Since I play toss myself, this is really taking a lot of fun out of it and playing the game I still feel it is the least fun race to play, cause of the lack of control (of units, army, map) that is required to control the game itself.
But that is just my opinion and will ofc change in highere levels.
Problem also is that imbalances in the game design get bigger the more you go down the leagues/ladder (like: constant harassing, dropping and taking the perfect engagements may be balanced at a 400 apm korean player, but below that the difference between how many APM you HAVE to have and how forgiving a race is gets bigger and bigger)



you should try Starbow.
KT FlaSh FOREVER
sm1995
Profile Joined July 2014
Korea (South)69 Posts
August 08 2014 14:27 GMT
#988
??? Terran too much? I dont think so because gomtv set much better protoss in rearward and also zerg too. Rain zest parting stats dear stork. Group abc's protoss name value was really weak except sos. So no worry. Plz think and write your opinion.
h
Rollora
Profile Joined February 2012
2450 Posts
August 08 2014 14:27 GMT
#989
On August 08 2014 23:22 Lunareste wrote:
Show nested quote +
On August 08 2014 23:07 Rollora wrote:
On August 08 2014 22:56 SatedSC2 wrote:
it is still annoying to see like 3 units kept at home being enough to defend a 2-3 medivac drop.

Unless those three units were Dark Templar, I'm pretty sure this has never happened. A three Medivac drop will wreck a Nexus before Photon Overcharge has any significant effect if there are only three Gateway units around to defend. Be serious. Photon Overcharge can deflect a single Medivac drop from doing damage, but nothing more than that. Not with only three units around and certainly not on its own.

"pretty sure it never happened"
Stop being ridiculous, thats happening every day these days:
I am watching too much SC2 lately(Destiny, Dragon, WCS, Code S), so I cannot name any specific games, but this happens almost in any BO3.

What it takes? 1 HT, 2 Chargelots and an observer, the moment the 2-3 Medivacs boost in just warpin zealots, feedback Medivacs and press the overcharge button.

Ofc it doesnt work with 3 stalkers and no warpins behind that. But the warpin mechanics, as well as overcharge, as well as chargelots are extremely strong vs marauders (and cheap) make it extremely easy to defend drops.
I also wished warpin would be removed, so as a protoss I would have to split armies more and also attack at several places at once, not having this army ball.
Since I play toss myself, this is really taking a lot of fun out of it and playing the game I still feel it is the least fun race to play, cause of the lack of control (of units, army, map) that is required to control the game itself.
But that is just my opinion and will ofc change in highere levels.
Problem also is that imbalances in the game design get bigger the more you go down the leagues/ladder (like: constant harassing, dropping and taking the perfect engagements may be balanced at a 400 apm korean player, but below that the difference between how many APM you HAVE to have and how forgiving a race is gets bigger and bigger)



you should try Starbow.

I do. Not good at it yet, but I like what I see. Reminds me a lot more of BW, takes more skill and more control over the whole game to win, not only win 1 engagement and then roll over the opponent.
But thx for the tip, we should all try starbow, so it becomes a big thing
sm1995
Profile Joined July 2014
Korea (South)69 Posts
August 08 2014 14:29 GMT
#990
On August 08 2014 23:07 Rollora wrote:
Show nested quote +
On August 08 2014 22:56 SatedSC2 wrote:
it is still annoying to see like 3 units kept at home being enough to defend a 2-3 medivac drop.

Unless those three units were Dark Templar, I'm pretty sure this has never happened. A three Medivac drop will wreck a Nexus before Photon Overcharge has any significant effect if there are only three Gateway units around to defend. Be serious. Photon Overcharge can deflect a single Medivac drop from doing damage, but nothing more than that. Not with only three units around and certainly not on its own.

"pretty sure it never happened"
Stop being ridiculous, thats happening every day these days:
I am watching too much SC2 lately(Destiny, Dragon, WCS, Code S), so I cannot name any specific games, but this happens almost in any BO3.

What it takes? 1 HT, 2 Chargelots and an observer, the moment the 2-3 Medivacs boost in just warpin zealots, feedback Medivacs and press the overcharge button.

Ofc it doesnt work with 3 stalkers and no warpins behind that. But the warpin mechanics, as well as overcharge, as well as chargelots are extremely strong vs marauders (and cheap) make it extremely easy to defend drops.
I also wished warpin would be removed, so as a protoss I would have to split armies more and also attack at several places at once, not having this army ball.
Since I play toss myself, this is really taking a lot of fun out of it and playing the game I still feel it is the least fun race to play, cause of the lack of control (of units, army, map) that is required to control the game itself.
But that is just my opinion and will ofc change in highere levels.
Problem also is that imbalances in the game design get bigger the more you go down the leagues/ladder (like: constant harassing, dropping and taking the perfect engagements may be balanced at a 400 apm korean player, but below that the difference between how many APM you HAVE to have and how forgiving a race is gets bigger and bigger)
This is really perfect opinion . But removing warpgate is too hard. At least warpgate should be nerfed

h
Rollora
Profile Joined February 2012
2450 Posts
Last Edited: 2014-08-08 14:57:23
August 08 2014 14:54 GMT
#991
On August 08 2014 23:07 Rollora wrote:
Show nested quote +
On August 08 2014 22:56 SatedSC2 wrote:
it is still annoying to see like 3 units kept at home being enough to defend a 2-3 medivac drop.

Unless those three units were Dark Templar, I'm pretty sure this has never happened. A three Medivac drop will wreck a Nexus before Photon Overcharge has any significant effect if there are only three Gateway units around to defend. Be serious. Photon Overcharge can deflect a single Medivac drop from doing damage, but nothing more than that. Not with only three units around and certainly not on its own.

"pretty sure it never happened"
Stop being ridiculous, thats happening every day these days:
I am watching too much SC2 lately(Destiny, Dragon, WCS, Code S), so I cannot name any specific games, but this happens almost in any BO3.

What it takes? 1 HT, 2 Chargelots and an observer, the moment the 2-3 Medivacs boost in just warpin zealots, feedback Medivacs and press the overcharge button.

Ofc it doesnt work with 3 stalkers and no warpins behind that. But the warpin mechanics, as well as overcharge, as well as chargelots are extremely strong vs marauders (and cheap) make it extremely easy to defend drops.
I also wished warpin would be removed, so as a protoss I would have to split armies more and also attack at several places at once, not having this army ball.
Since I play toss myself, this is really taking a lot of fun out of it and playing the game I still feel it is the least fun race to play, cause of the lack of control (of units, army, map) that is required to control the game itself.
But that is just my opinion and will ofc change in highere levels.
Problem also is that imbalances in the game design get bigger the more you go down the leagues/ladder (like: constant harassing, dropping and taking the perfect engagements may be balanced at a 400 apm korean player, but below that the difference between how many APM you HAVE to have and how forgiving a race is gets bigger and bigger)

Edit: happened right now at dragon inv, Finals San vs Alive: Alive has 2 Medivacs full of units, sees 1 colossus - has to pull back, gets more units, wants to drop again, moves in - sees colossus now with 2 zealots 1 sentry . moves back

Happened again just now, San had 1 Zealot and 1 HT, Alive was dropping 3 Madivacs full of units, lost everything to some chargelots that got warped in and the overcharge. So pls stop saying the 3 unit vs 3 medivacs defense isn't something that ever happenes.
Just saying, it happens really in EVERY game, overcharge and the combination of warpin mechanics is too strong
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-08-08 15:05:39
August 08 2014 15:00 GMT
#992
--- Nuked ---
johnbongham
Profile Joined April 2014
451 Posts
August 08 2014 15:05 GMT
#993
On August 09 2014 00:00 SatedSC2 wrote:
Show nested quote +
On August 08 2014 23:54 Rollora wrote:
On August 08 2014 23:07 Rollora wrote:
On August 08 2014 22:56 SatedSC2 wrote:
it is still annoying to see like 3 units kept at home being enough to defend a 2-3 medivac drop.

Unless those three units were Dark Templar, I'm pretty sure this has never happened. A three Medivac drop will wreck a Nexus before Photon Overcharge has any significant effect if there are only three Gateway units around to defend. Be serious. Photon Overcharge can deflect a single Medivac drop from doing damage, but nothing more than that. Not with only three units around and certainly not on its own.

"pretty sure it never happened"
Stop being ridiculous, thats happening every day these days:
I am watching too much SC2 lately(Destiny, Dragon, WCS, Code S), so I cannot name any specific games, but this happens almost in any BO3.

What it takes? 1 HT, 2 Chargelots and an observer, the moment the 2-3 Medivacs boost in just warpin zealots, feedback Medivacs and press the overcharge button.

Ofc it doesnt work with 3 stalkers and no warpins behind that. But the warpin mechanics, as well as overcharge, as well as chargelots are extremely strong vs marauders (and cheap) make it extremely easy to defend drops.
I also wished warpin would be removed, so as a protoss I would have to split armies more and also attack at several places at once, not having this army ball.
Since I play toss myself, this is really taking a lot of fun out of it and playing the game I still feel it is the least fun race to play, cause of the lack of control (of units, army, map) that is required to control the game itself.
But that is just my opinion and will ofc change in highere levels.
Problem also is that imbalances in the game design get bigger the more you go down the leagues/ladder (like: constant harassing, dropping and taking the perfect engagements may be balanced at a 400 apm korean player, but below that the difference between how many APM you HAVE to have and how forgiving a race is gets bigger and bigger)

Edit: happened right now at dragon inv, Finals San vs Alive: Alive has 2 Medivacs full of units, sees 1 colossus - has to pull back, gets more units, wants to drop again, moves in - sees colossus now with 2 zealots 1 sentry . moves back

Happened again just now, San had 1 Zealot and 1 HT, Alive was dropping 3 Madivacs full of units, lost everything to some chargelots that got warped in and the overcharge. So pls stop saying the 3 unit vs 3 medivacs defense isn't something that ever happenes.
Just saying, it happens really in EVERY game, overcharge and the combination of warpin mechanics is too strong

If Chargelots were warped in then it's no longer three units is it..? =P



The difference is the protoss can use those warpins offensively if no drop actually comes. If a terran moves his entire army out across the map and a warp prism rolls into the main there is basically 0 chance the terran can fight off a warp prism with only freshly spawned bio who often just die the instant they spawn. You have to turn at least part of your army around and run all the way home to defend. Protoss can safely move out and rely on warpins to defend if they even need to, and then if that doesn't work they can always recall. The funny thing is that when HOTS came out zerg and protoss players tried their absolute hardest to get speed medis nerfed, and now its hard to imagine how a terran player could ever win a single game if it weren't for the boost as its become almost irrelevant.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-08-08 15:19:10
August 08 2014 15:16 GMT
#994
--- Nuked ---
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
August 08 2014 16:00 GMT
#995
4/4 Terran, clearly imba!
sm1995
Profile Joined July 2014
Korea (South)69 Posts
Last Edited: 2014-08-08 16:04:59
August 08 2014 16:03 GMT
#996
Kr progamer always defened drop too easily thats the point.terran's strength is the fast movement. Thats it. But defence is too easy for kr pro. Thats the problem. Two high templar and some zealot prepared. And observer found drop then warp som zealot more. Thats it
h
sm1995
Profile Joined July 2014
Korea (South)69 Posts
August 08 2014 16:06 GMT
#997
On August 09 2014 01:00 CruelZeratul wrote:
4/4 Terran, clearly imba!

in the end? Rain zest parting dear stats?
h
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
August 08 2014 16:07 GMT
#998
Surprised it was Reality and not Trap but yay for the Terrans. I really wanted Maru and would've been okay with any of the other three tbh
WriterRecently Necro'd (?)
Brutaxilos
Profile Blog Joined July 2010
United States2629 Posts
August 08 2014 16:43 GMT
#999
Woot Terran!~
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
orvinreyes
Profile Joined June 2007
577 Posts
August 08 2014 18:54 GMT
#1000
hahahaah this is just too funny.
http://youtu.be/LfmrHTdXgK4
Prev 1 48 49 50 51 Next
Please log in or register to reply.
Live Events Refresh
Next event in 13h 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 326
CosmosSc2 102
Codebar 1
StarCraft: Brood War
Larva 269
firebathero 132
ggaemo 104
Stork 102
Aegong 30
Dota 2
capcasts202
League of Legends
JimRising 363
Reynor94
Counter-Strike
Stewie2K992
byalli607
flusha529
Heroes of the Storm
Khaldor411
Liquid`Hasu343
Other Games
tarik_tv17520
summit1g7358
gofns6007
Grubby3317
B2W.Neo1099
fl0m987
420jenkins372
JuggernautJason32
Sick28
ToD23
Organizations
Other Games
gamesdonequick1848
StarCraft 2
angryscii 30
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH231
• davetesta84
• StrangeGG 80
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix25
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21913
League of Legends
• Doublelift4448
Other Games
• imaqtpie1419
Upcoming Events
Wardi Open
13h 41m
OSC
1d 2h
Stormgate Nexus
2 days
uThermal 2v2 Circuit
2 days
The PondCast
3 days
Replay Cast
4 days
LiuLi Cup
4 days
uThermal 2v2 Circuit
4 days
RSL Revival
5 days
RSL Revival
5 days
[ Show More ]
uThermal 2v2 Circuit
5 days
Sparkling Tuna Cup
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #1
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Non-Korean Championship
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #2
HCC Europe
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.