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[Code S] Ro32 Group C Season 3 2014 - Page 18

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 16 17 18 19 20 51 Next
WGT-Baal
Profile Blog Joined June 2008
France3577 Posts
August 08 2014 10:26 GMT
#341
ah damn the korean stream has a huge delay...
Horang2 fan
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
August 08 2014 10:26 GMT
#342
Reality, needs more mech!!!
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
August 08 2014 10:26 GMT
#343
Poll: Recommend Reality vs Trap Game 1?

★- Do not see this game no matter what (0)
 
0%

★★- Not recommended unless you have nothing better to do (1)
 
20%

★★★- Good game (4)
 
80%

★★★★- Highly recommended game (0)
 
0%

★★★★★- One of the best games this season (0)
 
0%

5 total votes

Your vote: Recommend Reality vs Trap Game 1?

(Vote): ★- Do not see this game no matter what
(Vote): ★★- Not recommended unless you have nothing better to do
(Vote): ★★★- Good game
(Vote): ★★★★- Highly recommended game
(Vote): ★★★★★- One of the best games this season

Community News
TL+ Member
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
August 08 2014 10:26 GMT
#344
Those were some amazing timewarps.
Motlu
Profile Joined August 2014
Australia884 Posts
Last Edited: 2014-08-08 10:27:43
August 08 2014 10:26 GMT
#345
Heck yeah, I love how out on the map Trap is!

That warp prism really saved that game for him
-
Foreverkul
Profile Joined March 2014
United States1649 Posts
Last Edited: 2014-08-08 10:27:42
August 08 2014 10:26 GMT
#346
If only Terran had some mechanic to mount a defense once their army is killed like Zerg and Protoss







(Im being sarcastic in case you weren't sure)
TheDwf
Profile Joined November 2011
France19747 Posts
August 08 2014 10:27 GMT
#347
On August 08 2014 19:25 KingAlphard wrote:
Show nested quote +
On August 08 2014 19:21 Foreverkul wrote:
When are casters going to stop calling fast blink a "blink all in"? :/


You don't build 15 blink stalkers before anything, cut probes, upgrades and gases in your natural for a while with just a "fast blink".

Still the pressure or all-in nature of the attack completely depends on what happens afterwards. Here Reality built a Sensor Tower, Mines out of his Factory, 3 bunks, delayed his Starport and lost SCVs = not all-in at all.
Scarecrow
Profile Blog Joined July 2009
Korea (South)9175 Posts
August 08 2014 10:27 GMT
#348
On August 08 2014 19:24 Faust852 wrote:
Show nested quote +
On August 08 2014 19:21 Foreverkul wrote:
When are casters going to stop calling fast blink a "blink all in"? :/

6 gate blink is kinda allinish.

It really isn't...
Yhamm is the god of predictions
Olli
Profile Blog Joined February 2012
Austria24422 Posts
August 08 2014 10:27 GMT
#349
On August 08 2014 19:27 TheDwf wrote:
Show nested quote +
On August 08 2014 19:25 KingAlphard wrote:
On August 08 2014 19:21 Foreverkul wrote:
When are casters going to stop calling fast blink a "blink all in"? :/


You don't build 15 blink stalkers before anything, cut probes, upgrades and gases in your natural for a while with just a "fast blink".

Still the pressure or all-in nature of the attack completely depends on what happens afterwards. Here Reality built a Sensor Tower, Mines out of his Factory, 3 bunks, delayed his Starport and lost SCVs = not all-in at all.


What do you think of the sensor tower vs blink (semi) all in?
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
robson1
Profile Joined March 2013
3632 Posts
Last Edited: 2014-08-08 10:28:55
August 08 2014 10:28 GMT
#350
On August 08 2014 19:26 Foreverkul wrote:
If only Terran had some mechanic to mount a defense once their army is killed like Zerg and Protoss


because nexus cannon would have killed 30 stalkers.

edit:aaah sarcasm. does not work on the internet.

Trap easily outplayed reality in this game.
Genius is that funny scientist who no one takes seriously until he kills you with a flame throwing trumpet. - stuchiu 2013
cmdspinner1
Profile Joined February 2014
140 Posts
August 08 2014 10:28 GMT
#351
On August 08 2014 19:27 Scarecrow wrote:
Show nested quote +
On August 08 2014 19:24 Faust852 wrote:
On August 08 2014 19:21 Foreverkul wrote:
When are casters going to stop calling fast blink a "blink all in"? :/

6 gate blink is kinda allinish.

It really isn't...


It isn't because you have to be soo careful not to die.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
Last Edited: 2014-08-08 10:28:59
August 08 2014 10:28 GMT
#352
On August 08 2014 19:27 Scarecrow wrote:
Show nested quote +
On August 08 2014 19:24 Faust852 wrote:
On August 08 2014 19:21 Foreverkul wrote:
When are casters going to stop calling fast blink a "blink all in"? :/

6 gate blink is kinda allinish.

It really isn't...

It's still kinda allinish considering how it cut a lot of thing to get there. If reality reacted better he would have won. So please, 6 gates is allinish. I didn't say Allin. But Allinish.
Loccstana
Profile Blog Joined November 2012
United States833 Posts
August 08 2014 10:29 GMT
#353
On August 08 2014 19:27 TheDwf wrote:
Show nested quote +
On August 08 2014 19:25 KingAlphard wrote:
On August 08 2014 19:21 Foreverkul wrote:
When are casters going to stop calling fast blink a "blink all in"? :/


You don't build 15 blink stalkers before anything, cut probes, upgrades and gases in your natural for a while with just a "fast blink".

Still the pressure or all-in nature of the attack completely depends on what happens afterwards. Here Reality built a Sensor Tower, Mines out of his Factory, 3 bunks, delayed his Starport and lost SCVs = not all-in at all.


It is the an allin, Trap delayed his tech, econ to try to end the game right there. The big question is, after his allin failed, how come Trap isnt behind, but actually came out ahead?
[url]http://i.imgur.com/lw2yN.jpg[/url]
Incognoto
Profile Blog Joined May 2010
France10239 Posts
August 08 2014 10:29 GMT
#354
I hope that whoever wins this series is tired so that Maru has an easier time after this.
maru lover forever
MorroW
Profile Joined August 2008
Sweden3522 Posts
August 08 2014 10:30 GMT
#355
On August 08 2014 19:27 DarkLordOlli wrote:
Show nested quote +
On August 08 2014 19:27 TheDwf wrote:
On August 08 2014 19:25 KingAlphard wrote:
On August 08 2014 19:21 Foreverkul wrote:
When are casters going to stop calling fast blink a "blink all in"? :/


You don't build 15 blink stalkers before anything, cut probes, upgrades and gases in your natural for a while with just a "fast blink".

Still the pressure or all-in nature of the attack completely depends on what happens afterwards. Here Reality built a Sensor Tower, Mines out of his Factory, 3 bunks, delayed his Starport and lost SCVs = not all-in at all.


What do you think of the sensor tower vs blink (semi) all in?

i think the sensor tower was a requirement on that map because the distance between his frontal defense and backdoor defense is very far. sitting by the main ramp with his army is not close to either spot i feel where its usually enough for most maps
Progamerpls no copy pasterino
Undead1993
Profile Joined January 2012
Germany17651 Posts
Last Edited: 2014-08-08 10:30:42
August 08 2014 10:30 GMT
#356
On August 08 2014 19:29 Loccstana wrote:
Show nested quote +
On August 08 2014 19:27 TheDwf wrote:
On August 08 2014 19:25 KingAlphard wrote:
On August 08 2014 19:21 Foreverkul wrote:
When are casters going to stop calling fast blink a "blink all in"? :/


You don't build 15 blink stalkers before anything, cut probes, upgrades and gases in your natural for a while with just a "fast blink".

Still the pressure or all-in nature of the attack completely depends on what happens afterwards. Here Reality built a Sensor Tower, Mines out of his Factory, 3 bunks, delayed his Starport and lost SCVs = not all-in at all.


It is the an allin, Trap delayed his tech, econ to try to end the game right there. The big question is, after his allin failed, how come Trap isnt behind, but actually came out ahead?

maybe the answer to this question is:
it wasn't an all in
SEKO SEKO SEKO SEKO SEKO
Motlu
Profile Joined August 2014
Australia884 Posts
August 08 2014 10:30 GMT
#357
WTF Trap? Was that a mistake?
-
TheDwf
Profile Joined November 2011
France19747 Posts
August 08 2014 10:31 GMT
#358
On August 08 2014 19:27 DarkLordOlli wrote:
Show nested quote +
On August 08 2014 19:27 TheDwf wrote:
On August 08 2014 19:25 KingAlphard wrote:
On August 08 2014 19:21 Foreverkul wrote:
When are casters going to stop calling fast blink a "blink all in"? :/


You don't build 15 blink stalkers before anything, cut probes, upgrades and gases in your natural for a while with just a "fast blink".

Still the pressure or all-in nature of the attack completely depends on what happens afterwards. Here Reality built a Sensor Tower, Mines out of his Factory, 3 bunks, delayed his Starport and lost SCVs = not all-in at all.


What do you think of the sensor tower vs blink (semi) all in?

Personally I don't like it at all, but on Foxtrot it's fine/understandable because of the map layout. Troops just take to long to travel between the vulnerable area in the main and the front of the natural.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
Last Edited: 2014-08-08 10:31:53
August 08 2014 10:31 GMT
#359
On August 08 2014 19:29 Loccstana wrote:
Show nested quote +
On August 08 2014 19:27 TheDwf wrote:
On August 08 2014 19:25 KingAlphard wrote:
On August 08 2014 19:21 Foreverkul wrote:
When are casters going to stop calling fast blink a "blink all in"? :/


You don't build 15 blink stalkers before anything, cut probes, upgrades and gases in your natural for a while with just a "fast blink".

Still the pressure or all-in nature of the attack completely depends on what happens afterwards. Here Reality built a Sensor Tower, Mines out of his Factory, 3 bunks, delayed his Starport and lost SCVs = not all-in at all.


It is the an allin, Trap delayed his tech, econ to try to end the game right there. The big question is, after his allin failed, how come Trap isnt behind, but actually came out ahead?

Trap killled 10 scvs, didn't lost a single stalker. Didn't commit on stalker production. Put a fast 3rd behind.
Reality commited a lot and delayed his medivacs a lot because of this stupid sensor tower. But you can't really skip it so it's more a map flaws than reality's mistake.
MorroW
Profile Joined August 2008
Sweden3522 Posts
August 08 2014 10:31 GMT
#360
On August 08 2014 19:29 Loccstana wrote:
Show nested quote +
On August 08 2014 19:27 TheDwf wrote:
On August 08 2014 19:25 KingAlphard wrote:
On August 08 2014 19:21 Foreverkul wrote:
When are casters going to stop calling fast blink a "blink all in"? :/


You don't build 15 blink stalkers before anything, cut probes, upgrades and gases in your natural for a while with just a "fast blink".

Still the pressure or all-in nature of the attack completely depends on what happens afterwards. Here Reality built a Sensor Tower, Mines out of his Factory, 3 bunks, delayed his Starport and lost SCVs = not all-in at all.


It is the an allin, Trap delayed his tech, econ to try to end the game right there. The big question is, after his allin failed, how come Trap isnt behind, but actually came out ahead?

he comes out ahead because terran responds with much investment while trap is probing and building gasses. on top of it he killed about 11 scvs and only lost about 1 stalker.
games like that make me wonder why we dont see blink openings more often, its really hard to defend as terran and come out ahead it seems
Progamerpls no copy pasterino
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