Good luck with that
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Forum Index > StarCraft 2 Tournaments |
CakeSauc3
United States1437 Posts
Good luck with that ![]() | ||
juvenal
2448 Posts
On July 29 2014 00:49 BisuDagger wrote: Show nested quote + On July 29 2014 00:12 Pandemona wrote: I could quite easily see a 3-0 start for Jin Air ;o Will we really not see Maru tomorrow ;o No. P sOs vs T FlaSh - Out Boxer T Cure vs Z hitmaN - Frost Z TRUE vs P Stats - Overgrowth Z Rogue vs T TY - Merry Go Round P Avenge vs P Zest - King Sejong Station T Maru vs Z Action- Habitation Station the elder knows | ||
Arceus
Vietnam8332 Posts
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TW
Poland255 Posts
All of his recent games follow a simple rule, make mass mineral only units: queens, zerglings and then switch to mutas. No doubt that Stats was prepared. | ||
BlackCompany
Germany8388 Posts
Y JinAir, why you so easy | ||
KanoCoke
Japan863 Posts
On July 29 2014 19:31 Exarl25 wrote: When the Protoss fully walls off with Forcefields like that why do Zergs push up against them and allow so many free hits rather than just move out of range until they expire? See it all the time and really don't understand it. Sometimes their thoughts conflict between trying to keep the hatchery alive or trying to keep the troops alive. Of course trying to do both would mean doing both sub-par, effectively ending up with Zerg losing on both fronts but in the heat of the moment it's hard to decide on a course of action and stick to it. | ||
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Pandemona
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Charlie Sheens House51449 Posts
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deacon.frost
Czech Republic12128 Posts
Mkey, explained above this post.. | ||
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The_Templar
your Country52797 Posts
On July 29 2014 19:32 KrazyTrumpet wrote: Show nested quote + On July 29 2014 19:31 The_Templar wrote: What if TRUE got 15-20 mutalisks and let go of his third? Mutas vs +2 blink stalkers....? Not really the best idea, imo. I don't think just 120 zerglings is really great against sentries though ![]() | ||
Shinta)
United States1716 Posts
I'm pretty sad now... | ||
Undead1993
Germany17651 Posts
On July 29 2014 19:33 deacon.frost wrote: Also, can someone explain me why zergs don't go away FF - in this game he was running with his zerglings around an army surrounded by forcefield wall... dafuq? Free kills >< there's nothing to explain just very terrible games by jin air today. no idea what happened | ||
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BisuDagger
Bisutopia19152 Posts
On July 29 2014 19:32 juvenal wrote: Show nested quote + On July 29 2014 00:49 BisuDagger wrote: On July 29 2014 00:12 Pandemona wrote: I could quite easily see a 3-0 start for Jin Air ;o Will we really not see Maru tomorrow ;o No. P sOs vs T FlaSh - Out Boxer T Cure vs Z hitmaN - Frost Z TRUE vs P Stats - Overgrowth Z Rogue vs T TY - Merry Go Round P Avenge vs P Zest - King Sejong Station T Maru vs Z Action- Habitation Station the elder knows Kekekeke :D | ||
Rollora
2450 Posts
lets hope not, hype would be much greater if the 2 telecom companies fight each other | ||
Schelim
Austria11528 Posts
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boxerfred
Germany8360 Posts
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4Servy
Netherlands1542 Posts
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Ramiz1989
12124 Posts
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Big J
Austria16289 Posts
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meshfusion
Russian Federation232 Posts
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Exarl25
1887 Posts
On July 29 2014 19:33 KanoCoke wrote: Show nested quote + On July 29 2014 19:31 Exarl25 wrote: When the Protoss fully walls off with Forcefields like that why do Zergs push up against them and allow so many free hits rather than just move out of range until they expire? See it all the time and really don't understand it. Sometimes their thoughts conflict between trying to keep the hatchery alive or trying to keep the troops alive. Of course trying to do both would mean doing both sub-par, effectively ending up with Zerg losing on both fronts but in the heat of the moment it's hard to decide on a course of action and stick to it. But there was still a good bit of space until the Stalkers would get in range of the Hatchery, and the Stalkers were trapped too. Sure they could blink forward but Blinking beyond your Forcefields into that many Zerglings doesn't seem like a good idea. True essentially threw half of his army away completely for free, not really any different in outcome from being caught on move command or something. | ||
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