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On July 20 2014 21:26 juvenal wrote:Show nested quote +On July 20 2014 21:21 Xinzoe wrote:On July 20 2014 21:14 Thrillz wrote:On July 20 2014 21:11 Xinzoe wrote:On July 20 2014 21:10 Thrillz wrote:On July 20 2014 21:09 Xinzoe wrote:On July 20 2014 21:08 Musicus wrote:On July 20 2014 21:05 ZAiNs wrote:On July 20 2014 21:03 Musicus wrote: Recall is so stupid, he can do this and risks nothing... Zero risk? If his army got fungalled it would have instantly been over... You can recall a fungaled army. recall is necessary since protoss units are slow Stalkers are slow? not as fast as zerglings? So not as fast as zerglings (one of the fastest in the game) means it's slow and recall is necessary? let me rephrase. The majority of protoss ground units are slow. If they get caught by a superior zerg army its dead regardless if u have good forcefields. The only exception is blink stalkers but that gets negated by fungal. But I do agree that recall needs some cost Edit: an example would be MC vs Sacsri game 5. First soul train gets rekt and there is no chance of escape without recall why is there a premise that if you came attacking you should have an option to just safely return home anyway?
Because Protoss design is such crap that if they can't safely return home, they'll just stay home and never leave for 20 minutes.
Remember WoL? Yeah.
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your Country52797 Posts
On July 20 2014 21:26 The_Templar wrote:![[image loading]](http://i.imgur.com/oFmh0R4.png) soO vs. herO12W 8L 23W 16L 5W 2L 6W 4L Score 3-3Map: Merry Go Round soO, who is orange, spawns in the bottom herO, who is yellow, spawns in the top right 2:00 Nexus first vs Hatchery first. herO pauses.
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phew he types the correct number of "p"
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On July 20 2014 21:26 Pino wrote:Show nested quote +On July 20 2014 21:24 Lorning wrote: sojung is actually the funniest on the broadcast today So, if wolf can't even be the funny guy anymore (voluntarily or not), what's his purpose on this show???
If today is any indication, annoy people and drop random avilo jokes
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Tech Guy (whispering): "build tank and abandon bunkers"
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your Country52797 Posts
On July 20 2014 21:29 juvenal wrote: Tech Guy (whispering): "build tank and abandon bunkers" -.- not funny
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I wonder why they can't fix her mic? They have to know about it through the chat.
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On July 20 2014 21:29 The_Templar wrote:Show nested quote +On July 20 2014 21:29 juvenal wrote: Tech Guy (whispering): "build tank and abandon bunkers" -.- not funny
Kind of funny.
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On July 20 2014 21:28 pure.Wasted wrote:Show nested quote +On July 20 2014 21:26 juvenal wrote:On July 20 2014 21:21 Xinzoe wrote:On July 20 2014 21:14 Thrillz wrote:On July 20 2014 21:11 Xinzoe wrote:On July 20 2014 21:10 Thrillz wrote:On July 20 2014 21:09 Xinzoe wrote:On July 20 2014 21:08 Musicus wrote:On July 20 2014 21:05 ZAiNs wrote:On July 20 2014 21:03 Musicus wrote: Recall is so stupid, he can do this and risks nothing... Zero risk? If his army got fungalled it would have instantly been over... You can recall a fungaled army. recall is necessary since protoss units are slow Stalkers are slow? not as fast as zerglings? So not as fast as zerglings (one of the fastest in the game) means it's slow and recall is necessary? let me rephrase. The majority of protoss ground units are slow. If they get caught by a superior zerg army its dead regardless if u have good forcefields. The only exception is blink stalkers but that gets negated by fungal. But I do agree that recall needs some cost Edit: an example would be MC vs Sacsri game 5. First soul train gets rekt and there is no chance of escape without recall why is there a premise that if you came attacking you should have an option to just safely return home anyway? Because Protoss design is such crap that if they can't safely return home, they'll just stay home and never leave for 20 minutes. Remember WoL? Yeah. I mean if you still have your whole army it shouldn't really be a problem, if you got destroyed - well they call it all in for a reason
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On July 20 2014 21:28 pure.Wasted wrote:Show nested quote +On July 20 2014 21:26 juvenal wrote:On July 20 2014 21:21 Xinzoe wrote:On July 20 2014 21:14 Thrillz wrote:On July 20 2014 21:11 Xinzoe wrote:On July 20 2014 21:10 Thrillz wrote:On July 20 2014 21:09 Xinzoe wrote:On July 20 2014 21:08 Musicus wrote:On July 20 2014 21:05 ZAiNs wrote:On July 20 2014 21:03 Musicus wrote: Recall is so stupid, he can do this and risks nothing... Zero risk? If his army got fungalled it would have instantly been over... You can recall a fungaled army. recall is necessary since protoss units are slow Stalkers are slow? not as fast as zerglings? So not as fast as zerglings (one of the fastest in the game) means it's slow and recall is necessary? let me rephrase. The majority of protoss ground units are slow. If they get caught by a superior zerg army its dead regardless if u have good forcefields. The only exception is blink stalkers but that gets negated by fungal. But I do agree that recall needs some cost Edit: an example would be MC vs Sacsri game 5. First soul train gets rekt and there is no chance of escape without recall why is there a premise that if you came attacking you should have an option to just safely return home anyway? Because Protoss design is such crap that if they can't safely return home, they'll just stay home and never leave for 20 minutes. Remember WoL? Yeah.
pretty much this. And if Protoss gets counter attacked as soon as they move out. It automatically forces a basetrade without recall which is just stupid..
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he's using THE BUILD
but hes doing it wrong
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your Country52797 Posts
On July 20 2014 21:28 The_Templar wrote:Show nested quote +On July 20 2014 21:26 The_Templar wrote:![[image loading]](http://i.imgur.com/oFmh0R4.png) soO vs. herO12W 8L 23W 16L 5W 2L 6W 4L Score 3-3Map: Merry Go Round soO, who is orange, spawns in the bottom herO, who is yellow, spawns in the top right 2:00 Nexus first vs Hatchery first. herO pauses. 2:00 Unpause. soO getting a third hatchery and a gas and spawning pool. herO gets a gateway and an assimilator.
3:00 Cybernetics core for herO. herO scouts the third and sends a probe to it.
4:00 Zergling speed for soO. herO hiding a probe. A different probe is being chased by zerglings. An overlord is going towards herO's other probe.
5:00 herO adding on 5 gateways. soO sees a probe hiding. That probe goes to build a pylon and doesn't see the overlord.
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Lorning
Belgica34432 Posts
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Holy shit this is so close
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On July 20 2014 21:32 Acer.Scarlett` wrote: he's using THE BUILD
but hes doing it wrong
Doesn't seem to matter all that much tbh...
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