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[WCS AM] Ro16 Group D Premier Season 2 2014 - Page 38

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 36 37 38 39 40 100 Next
Fission
Profile Blog Joined August 2010
Canada1184 Posts
July 03 2014 01:16 GMT
#741
On July 03 2014 10:15 PhoenixVoid wrote:
Show nested quote +
On July 03 2014 10:14 Destructicon wrote:
As a side note, I wonder what it would be like if Ghosts could snipe mechanical units and did like 35-40 damage per shot.

Would be nice as a little Siege Tank line breaker and encourage Bio players to go for a little more variety than Marine + Marauder.


Would be cool if instead of doing damage, the anti-mech snipe just temporarily disabled the unit. Could call it like "Lock Attack", or "Lockdown", or something.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
July 03 2014 01:16 GMT
#742
Archon. So fucking good and so fucking bad... all at the same time.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
July 03 2014 01:16 GMT
#743
Life the CC, might as well save it.
Heinsenzerg
Profile Joined September 2011
Argentina2279 Posts
July 03 2014 01:16 GMT
#744
what a mess of a game
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
July 03 2014 01:17 GMT
#745
On July 03 2014 10:13 The_Templar wrote:
Show nested quote +
On July 03 2014 10:09 The_Templar wrote:
On July 03 2014 10:06 The_Templar wrote:
On July 03 2014 10:02 The_Templar wrote:
On July 03 2014 09:58 The_Templar wrote:
On July 03 2014 09:54 The_Templar wrote:
[image loading]

[image loading]
[image loading] [image loading] [image loading]
(P)Arthur                  (T)MajOr

Score
0-1


Map: King Sejong Station

Arthur spawns in the top left
MajOr spawns in the bottom right

2:00
Gas for Major, followed by a barracks.
Gateway/1 gas for Arthur.

3:00
Major getting a factory.
Probes moving around the map, seemingly randomly. This is too deep for any normal mortal.
Arthur expands.

4:00
One of Arthur's probes moves to the area between the third and main of Major before going into the main, seeing a starport beginning.
Second assimilator for Arthur.
No CC for Major yet.

5:00
Major moving out with a widow mine and 3 marines.
Medivac on the way.
Major moves his three marines into the natural and they're chased off by 2 stalkers.

6:00
CC for Major.
Widow mine gets into the main of Arthur but only gets one probe.
A widow mine is in Arthur's natural.
The widow mine in the main is killed.

7:00 (P)Arthur 43 vs (T)MajOr 46
Photon overcharge is forced by a marine drop.
Major is down 7 workers but is very ahead in his tech.
Combat shields and stim for Major.
Arthur getting blink.

8:00 (P)Arthur 50 vs (T)MajOr 56
Arthur getting a colossus.
Major getting an engineering bay.
Extended thermal lance on the way for Arthur.
Drops in the main and natural forces a photon overcharge and kills a ton of probes.

10:00 (P)Arthur 68 vs (T)MajOr 80
Major getting a third base.
Arthur building more colossi.

11:00 (P)Arthur 82 vs (T)MajOr 90
Arthur getting 4 more gateways.
Large drop in the main of Arthur as Arthur moves out without his MSC.

12:00 (P)Arthur 90 vs (T)MajOr 99
Arthur turned around with his army and managed to pick off two full medivacs, although he lost a lot.
Third base for Arthur.

13:00 (P)Arthur 95 vs (T)MajOr 98
Both players on 46 workers.
+1 armor for Major.
Arthur building 2 forges.

14:00 (P)Arthur 101 vs (T)MajOr 115
Arthur researching charge.
Not much tech for either players yet.
Major going for the rocks behind Arthur's natural expansion.

15:00 (P)Arthur 118 vs (T)MajOr 144
Armory on the way.
+1/1 is finishing for Arthur, +1 attack is finished for major and +1 armor is finishing.

16:00 (P)Arthur 146 vs (T)MajOr 155
Major suicides a bunch of units to kill the third base of Arthur.
Arthur chases medivacs and kills them.
+2/2 for Major.
Major building a ghost academy.

17:00 (P)Arthur 148 vs (T)MajOr 159
+2/2 on the way for Arthur.
Arthur building a templar archives.
Third base being rebuilt for Arthur.
A random deep placement of a probe sees a large drop/attack coming.

18:00 (P)Arthur 162 vs (T)MajOr 186
Arthur long-distance mining from his third base.
Major taking a fourth base.
Storm being researched.
Major drops the main base.

19:00 (P)Arthur 177 vs (T)MajOr 200
Major pushes the front and kills the colossi except for one immediately.
Vikings finish off the colossi but Arthur manages to clean up the army.
Major going for the drop on the main again.

20:00 (P)Arthur 148 vs (T)MajOr 178
+3/3 for both players.
Landed vikings kills tons of probes and 2 stalkers at the third of Arthur.
Meanwhile, Major picks off the robotics facility.

21:00 (P)Arthur 170 vs (T)MajOr 184
3 marauder drop kills 2 HTs and forces a photon overcharge.
Major taking a fifth base, while Arthur is on 3 bases.

23:00 (P)Arthur 192 vs (T)MajOr 187
3 medivacs randomly patrolling the center of the map.
Ghost cloak and +2 vehicle weapons for Major.
Arthur attacking just as 3/3 finishes for him.
EMP on all of the HTs as the battle begins.
Arthur backs up after killing some of the bio.
Major chases and kills a colossus as another one arrives.

24:00 (P)Arthur 152 vs (T)MajOr 147
Snipe on a HT as Arthur waits below Major's fifth base.
The 5th base is saturated.
Arthur is going for the fifth again and loses a bunch of HTs to ghost snipes.

25:00 (P)Arthur 163 vs (T)MajOr 167
Arthur taking a fourth base.
Major going for a drop on the fourth.
Arthur attacking the fifth base but backs up to deal with the drop.

27:00 (P)Arthur 175 vs (T)MajOr 175
Major drops the main as Arthur pushes the fifth base.
Storm lands on all of the bio as the 5th planetary falls.
Arthur regroups.
A cloaked ghost and vikings kill colossi.
Major unpowers a ton of buildings in Arthur's main base.

28:00 (P)Arthur 111 vs (T)MajOr 131
Arthur goes into Major's main.
Major drops the third.
A storm kills ALL of the units in Major's main base.
The drop is deflected by a cannon.

29:00 (P)Arthur 65 vs (T)MajOr 109
Major regrouping on 4 bases.
Arthur trying to pick off a chunk of army from his opponent and major follows suit.

30:00 (P)Arthur 78 vs (T)MajOr 128
Arthur gets into the natural but is running out of storms due to small chunks of bio running down the ramp.
All the HTs morph into archons.
Arthur retreats.
ModeratorI am still alive, somehow
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
July 03 2014 01:17 GMT
#746
On July 03 2014 10:17 The_Templar wrote:
Show nested quote +
On July 03 2014 10:13 The_Templar wrote:
On July 03 2014 10:09 The_Templar wrote:
On July 03 2014 10:06 The_Templar wrote:
On July 03 2014 10:02 The_Templar wrote:
On July 03 2014 09:58 The_Templar wrote:
On July 03 2014 09:54 The_Templar wrote:
[image loading]

[image loading]
[image loading] [image loading] [image loading]
(P)Arthur                  (T)MajOr

Score
0-1


Map: King Sejong Station

Arthur spawns in the top left
MajOr spawns in the bottom right

2:00
Gas for Major, followed by a barracks.
Gateway/1 gas for Arthur.

3:00
Major getting a factory.
Probes moving around the map, seemingly randomly. This is too deep for any normal mortal.
Arthur expands.

4:00
One of Arthur's probes moves to the area between the third and main of Major before going into the main, seeing a starport beginning.
Second assimilator for Arthur.
No CC for Major yet.

5:00
Major moving out with a widow mine and 3 marines.
Medivac on the way.
Major moves his three marines into the natural and they're chased off by 2 stalkers.

6:00
CC for Major.
Widow mine gets into the main of Arthur but only gets one probe.
A widow mine is in Arthur's natural.
The widow mine in the main is killed.

7:00 (P)Arthur 43 vs (T)MajOr 46
Photon overcharge is forced by a marine drop.
Major is down 7 workers but is very ahead in his tech.
Combat shields and stim for Major.
Arthur getting blink.

8:00 (P)Arthur 50 vs (T)MajOr 56
Arthur getting a colossus.
Major getting an engineering bay.
Extended thermal lance on the way for Arthur.
Drops in the main and natural forces a photon overcharge and kills a ton of probes.

10:00 (P)Arthur 68 vs (T)MajOr 80
Major getting a third base.
Arthur building more colossi.

11:00 (P)Arthur 82 vs (T)MajOr 90
Arthur getting 4 more gateways.
Large drop in the main of Arthur as Arthur moves out without his MSC.

12:00 (P)Arthur 90 vs (T)MajOr 99
Arthur turned around with his army and managed to pick off two full medivacs, although he lost a lot.
Third base for Arthur.

13:00 (P)Arthur 95 vs (T)MajOr 98
Both players on 46 workers.
+1 armor for Major.
Arthur building 2 forges.

14:00 (P)Arthur 101 vs (T)MajOr 115
Arthur researching charge.
Not much tech for either players yet.
Major going for the rocks behind Arthur's natural expansion.

15:00 (P)Arthur 118 vs (T)MajOr 144
Armory on the way.
+1/1 is finishing for Arthur, +1 attack is finished for major and +1 armor is finishing.

16:00 (P)Arthur 146 vs (T)MajOr 155
Major suicides a bunch of units to kill the third base of Arthur.
Arthur chases medivacs and kills them.
+2/2 for Major.
Major building a ghost academy.

17:00 (P)Arthur 148 vs (T)MajOr 159
+2/2 on the way for Arthur.
Arthur building a templar archives.
Third base being rebuilt for Arthur.
A random deep placement of a probe sees a large drop/attack coming.

18:00 (P)Arthur 162 vs (T)MajOr 186
Arthur long-distance mining from his third base.
Major taking a fourth base.
Storm being researched.
Major drops the main base.

19:00 (P)Arthur 177 vs (T)MajOr 200
Major pushes the front and kills the colossi except for one immediately.
Vikings finish off the colossi but Arthur manages to clean up the army.
Major going for the drop on the main again.

20:00 (P)Arthur 148 vs (T)MajOr 178
+3/3 for both players.
Landed vikings kills tons of probes and 2 stalkers at the third of Arthur.
Meanwhile, Major picks off the robotics facility.

21:00 (P)Arthur 170 vs (T)MajOr 184
3 marauder drop kills 2 HTs and forces a photon overcharge.
Major taking a fifth base, while Arthur is on 3 bases.

23:00 (P)Arthur 192 vs (T)MajOr 187
3 medivacs randomly patrolling the center of the map.
Ghost cloak and +2 vehicle weapons for Major.
Arthur attacking just as 3/3 finishes for him.
EMP on all of the HTs as the battle begins.
Arthur backs up after killing some of the bio.
Major chases and kills a colossus as another one arrives.

24:00 (P)Arthur 152 vs (T)MajOr 147
Snipe on a HT as Arthur waits below Major's fifth base.
The 5th base is saturated.
Arthur is going for the fifth again and loses a bunch of HTs to ghost snipes.

25:00 (P)Arthur 163 vs (T)MajOr 167
Arthur taking a fourth base.
Major going for a drop on the fourth.
Arthur attacking the fifth base but backs up to deal with the drop.

27:00 (P)Arthur 175 vs (T)MajOr 175
Major drops the main as Arthur pushes the fifth base.
Storm lands on all of the bio as the 5th planetary falls.
Arthur regroups.
A cloaked ghost and vikings kill colossi.
Major unpowers a ton of buildings in Arthur's main base.

28:00 (P)Arthur 111 vs (T)MajOr 131
Arthur goes into Major's main.
Major drops the third.
A storm kills ALL of the units in Major's main base.
The drop is deflected by a cannon.

29:00 (P)Arthur 65 vs (T)MajOr 109
Major regrouping on 4 bases.
Arthur trying to pick off a chunk of army from his opponent and major follows suit.

30:00 (P)Arthur 78 vs (T)MajOr 128
Arthur gets into the natural but is running out of storms due to small chunks of bio running down the ramp.
All the HTs morph into archons.
Arthur retreats.

32:00 (P)Arthur 64 vs (T)MajOr 114
Arthur goes for the natural but loses his army.
Arthur GG's!
Major wins 2-0!
ModeratorI am still alive, somehow
TL+ Member
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
July 03 2014 01:17 GMT
#747
Poll: Major vs Arthur G2?

Good Game (5)
 
63%

Meh Game (2)
 
25%

Awesome Game (1)
 
13%

Bad Game (0)
 
0%

8 total votes

Your vote: Major vs Arthur G2?

(Vote): Awesome Game
(Vote): Good Game
(Vote): Meh Game
(Vote): Bad Game


Poll: Major vs Arthur G3?

Good Game (5)
 
63%

Bad Game (2)
 
25%

Meh Game (1)
 
13%

Awesome Game (0)
 
0%

8 total votes

Your vote: Major vs Arthur G3?

(Vote): Awesome Game
(Vote): Good Game
(Vote): Meh Game
(Vote): Bad Game

Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
July 03 2014 01:17 GMT
#748
Wow Major. GO MAJOR~
Mozdk
Profile Joined October 2010
Denmark6989 Posts
July 03 2014 01:18 GMT
#749
And now I am a zerg player.

GOGO VIOLET!
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
July 03 2014 01:18 GMT
#750
KITTTTTTTTTTTTTTTTTTTTYYYYy
Ctone23
Profile Blog Joined December 2012
United States1841 Posts
July 03 2014 01:18 GMT
#751
good game Juan
TL+ Member
jakethesnake
Profile Blog Joined May 2011
Canada4948 Posts
July 03 2014 01:18 GMT
#752
Bye bye Arthur. See you back in code AM.
Community Newsjjakji || jjakji || jjakji || jjakji || jjakji || jjakji || jjakji nshoseo.jpg
PhoenixVoid
Profile Blog Joined December 2011
Canada32755 Posts
July 03 2014 01:18 GMT
#753
On July 03 2014 10:16 Fission wrote:
Show nested quote +
On July 03 2014 10:15 PhoenixVoid wrote:
On July 03 2014 10:14 Destructicon wrote:
As a side note, I wonder what it would be like if Ghosts could snipe mechanical units and did like 35-40 damage per shot.

Would be nice as a little Siege Tank line breaker and encourage Bio players to go for a little more variety than Marine + Marauder.


Would be cool if instead of doing damage, the anti-mech snipe just temporarily disabled the unit. Could call it like "Lock Attack", or "Lockdown", or something.

If Ghosts get this so called "Lockdown" then we have to give EMP to Ravens, and rename them something else, how about "Science Vessel"?
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
HeavenResign
Profile Joined April 2011
United States702 Posts
July 03 2014 01:18 GMT
#754
Very happy with how all the games have gone today
DMXD
Profile Joined February 2008
United States4064 Posts
July 03 2014 01:18 GMT
#755
woot major
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
July 03 2014 01:18 GMT
#756
VIVA MEXICOOOOOOOOOOOOO!
The world is better when every background has a chance.
Dimagus
Profile Joined December 2010
United States1004 Posts
July 03 2014 01:18 GMT
#757
I feel Major would have won that so much easier if he could finish off red health Colossi more reliably.
Jazzman88
Profile Joined January 2012
Canada2228 Posts
July 03 2014 01:18 GMT
#758
On July 03 2014 10:18 PhoenixVoid wrote:
Show nested quote +
On July 03 2014 10:16 Fission wrote:
On July 03 2014 10:15 PhoenixVoid wrote:
On July 03 2014 10:14 Destructicon wrote:
As a side note, I wonder what it would be like if Ghosts could snipe mechanical units and did like 35-40 damage per shot.

Would be nice as a little Siege Tank line breaker and encourage Bio players to go for a little more variety than Marine + Marauder.


Would be cool if instead of doing damage, the anti-mech snipe just temporarily disabled the unit. Could call it like "Lock Attack", or "Lockdown", or something.

If Ghosts get this so called "Lockdown" then we have to give EMP to Ravens, and rename them something else, how about "Science Vessel"?


That's crazy. Who would design a unit like that?
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
Last Edited: 2014-07-03 01:19:11
July 03 2014 01:19 GMT
#759
On July 03 2014 10:18 PhoenixVoid wrote:
Show nested quote +
On July 03 2014 10:16 Fission wrote:
On July 03 2014 10:15 PhoenixVoid wrote:
On July 03 2014 10:14 Destructicon wrote:
As a side note, I wonder what it would be like if Ghosts could snipe mechanical units and did like 35-40 damage per shot.

Would be nice as a little Siege Tank line breaker and encourage Bio players to go for a little more variety than Marine + Marauder.


Would be cool if instead of doing damage, the anti-mech snipe just temporarily disabled the unit. Could call it like "Lock Attack", or "Lockdown", or something.

If Ghosts get this so called "Lockdown" then we have to give EMP to Ravens, and rename them something else, how about "Science Vessel"?


And Mengsk comes back to life. Cuz lore.
Jer99
Profile Blog Joined April 2011
Canada8160 Posts
July 03 2014 01:19 GMT
#760
GG
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Prev 1 36 37 38 39 40 100 Next
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