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Fiddler's Green42661 Posts
On July 03 2014 10:10 Mozdk wrote:Show nested quote +On July 03 2014 10:08 Jazzman88 wrote:On July 03 2014 10:07 Mozdk wrote:On July 03 2014 10:04 Jazzman88 wrote:On July 03 2014 10:03 jakethesnake wrote: Normally you would never drop a two base protoss, but with arthur, all things are possible. I play that way all the time; keep two Medivacs nearby and as soon as the all-in begins to move, backdoor the main and start unpowering structures. This belongs in the big book of Terran bullshit The big book of Terran bullshit has 2 Chapters: 1. Medivacs, and 2. Hellbats. There's a footnote about Mines. Mines is the biggest points. Chapters could be mules, T button, reapers as scouts, mech, EMP!!!!!!, and a lot of other shit.
mech sucks. reapers as bullshit? Nahhhhh EMP is meh. Taking down shields and energy? meh
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United States97276 Posts
On July 03 2014 10:11 IntoTheheart wrote:Show nested quote +On July 03 2014 10:10 Shellshock wrote:On July 03 2014 10:09 PhoenixVoid wrote:On July 03 2014 10:09 Shellshock wrote: those colossi so good I don't think Arthur can comprehend lasers beyond those of Stalkers. He should have just played to his strengths And 7 gated both games? why not? if you are good at all in games and your opponent prefers macro games why play to his strengths? It's kind of like how Alicia beat Bomber last season
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On July 03 2014 10:08 Jazzman88 wrote:Show nested quote +On July 03 2014 10:07 Mozdk wrote:On July 03 2014 10:04 Jazzman88 wrote:On July 03 2014 10:03 jakethesnake wrote: Normally you would never drop a two base protoss, but with arthur, all things are possible. I play that way all the time; keep two Medivacs nearby and as soon as the all-in begins to move, backdoor the main and start unpowering structures. This belongs in the big book of Terran bullshit The big book of Terran bullshit has 2 Chapters: 1. Medivacs, and 2. Hellbats. There's a footnote about Mines.
That one time I decided to play terran for fun, I won 3 times against diamond EU tosses going for the 3rax SCV pull (around 18 scv and around 8 marines with reinforcement of marines thanks to the second mule)
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On July 03 2014 10:09 jakethesnake wrote:Show nested quote +On July 03 2014 10:08 IntoTheheart wrote:On July 03 2014 10:08 ThomasjServo wrote: GG arthur, Majoooooooooor. Was it a 2:0 like I predicted? Not yet, but it is about to be.
Idk Kev.
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On July 03 2014 10:12 stuchiu wrote:Show nested quote +On July 03 2014 10:10 Mozdk wrote:On July 03 2014 10:08 Jazzman88 wrote:On July 03 2014 10:07 Mozdk wrote:On July 03 2014 10:04 Jazzman88 wrote:On July 03 2014 10:03 jakethesnake wrote: Normally you would never drop a two base protoss, but with arthur, all things are possible. I play that way all the time; keep two Medivacs nearby and as soon as the all-in begins to move, backdoor the main and start unpowering structures. This belongs in the big book of Terran bullshit The big book of Terran bullshit has 2 Chapters: 1. Medivacs, and 2. Hellbats. There's a footnote about Mines. Mines is the biggest points. Chapters could be mules, T button, reapers as scouts, mech, EMP!!!!!!, and a lot of other shit. mech sucks. reapers as bullshit? Nahhhhh EMP is meh. Taking down shields and energy? meh
Imo EMP is better than fungal and storm. By far. (vs P)
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Fiddler's Green42661 Posts
On July 03 2014 10:12 Nebuchad wrote:Show nested quote +On July 03 2014 10:08 Jazzman88 wrote:On July 03 2014 10:07 Mozdk wrote:On July 03 2014 10:04 Jazzman88 wrote:On July 03 2014 10:03 jakethesnake wrote: Normally you would never drop a two base protoss, but with arthur, all things are possible. I play that way all the time; keep two Medivacs nearby and as soon as the all-in begins to move, backdoor the main and start unpowering structures. This belongs in the big book of Terran bullshit The big book of Terran bullshit has 2 Chapters: 1. Medivacs, and 2. Hellbats. There's a footnote about Mines. That one time I decided to play terran for fun, I won 3 times against diamond EU tosses going for the 3rax SCV pull (around 18 scv and around 8 marines with reinforcement of marines thanks to the second mule)
Ah yes, we call it the Bomber. Or for more classical historians the BitByBitPrime.WEEEEEEEEEEEEEEEEEE
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On July 03 2014 10:12 Nebuchad wrote:Show nested quote +On July 03 2014 10:08 Jazzman88 wrote:On July 03 2014 10:07 Mozdk wrote:On July 03 2014 10:04 Jazzman88 wrote:On July 03 2014 10:03 jakethesnake wrote: Normally you would never drop a two base protoss, but with arthur, all things are possible. I play that way all the time; keep two Medivacs nearby and as soon as the all-in begins to move, backdoor the main and start unpowering structures. This belongs in the big book of Terran bullshit The big book of Terran bullshit has 2 Chapters: 1. Medivacs, and 2. Hellbats. There's a footnote about Mines. That one time I decided to play terran for fun, I won 3 times against diamond EU tosses going for the 3rax SCV pull (around 18 scv and around 8 marines with reinforcement of marines thanks to the second mule)
I haven't played Terran 1-on-1 since HotS, but back in WoL I'd offrace as Terran and just proxy Marauders against Protoss.
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your Country52797 Posts
On July 03 2014 10:09 The_Templar wrote:Show nested quote +On July 03 2014 10:06 The_Templar wrote:On July 03 2014 10:02 The_Templar wrote:On July 03 2014 09:58 The_Templar wrote:On July 03 2014 09:54 The_Templar wrote:Map: King Sejong Station Arthur spawns in the top left MajOr spawns in the bottom right 2:00 Gas for Major, followed by a barracks. Gateway/1 gas for Arthur. 3:00 Major getting a factory. Probes moving around the map, seemingly randomly. This is too deep for any normal mortal. Arthur expands. 4:00 One of Arthur's probes moves to the area between the third and main of Major before going into the main, seeing a starport beginning. Second assimilator for Arthur. No CC for Major yet. 5:00 Major moving out with a widow mine and 3 marines. Medivac on the way. Major moves his three marines into the natural and they're chased off by 2 stalkers. 6:00 CC for Major. Widow mine gets into the main of Arthur but only gets one probe. A widow mine is in Arthur's natural. The widow mine in the main is killed. 7:00 Arthur 43 vs MajOr 46 Photon overcharge is forced by a marine drop. Major is down 7 workers but is very ahead in his tech. Combat shields and stim for Major. Arthur getting blink. 8:00 Arthur 50 vs MajOr 56 Arthur getting a colossus. Major getting an engineering bay. Extended thermal lance on the way for Arthur. Drops in the main and natural forces a photon overcharge and kills a ton of probes. 10:00 Arthur 68 vs MajOr 80 Major getting a third base. Arthur building more colossi. 11:00 Arthur 82 vs MajOr 90 Arthur getting 4 more gateways. Large drop in the main of Arthur as Arthur moves out without his MSC. 12:00 Arthur 90 vs MajOr 99 Arthur turned around with his army and managed to pick off two full medivacs, although he lost a lot. Third base for Arthur. 13:00 Arthur 95 vs MajOr 98 Both players on 46 workers. +1 armor for Major. Arthur building 2 forges. 14:00 Arthur 101 vs MajOr 115 Arthur researching charge. Not much tech for either players yet. Major going for the rocks behind Arthur's natural expansion. 15:00 Arthur 118 vs MajOr 144 Armory on the way. +1/1 is finishing for Arthur, +1 attack is finished for major and +1 armor is finishing. 16:00 Arthur 146 vs MajOr 155 Major suicides a bunch of units to kill the third base of Arthur. Arthur chases medivacs and kills them. +2/2 for Major. Major building a ghost academy. 17:00 Arthur 148 vs MajOr 159 +2/2 on the way for Arthur. Arthur building a templar archives. Third base being rebuilt for Arthur. A random deep placement of a probe sees a large drop/attack coming. 18:00 Arthur 162 vs MajOr 186 Arthur long-distance mining from his third base. Major taking a fourth base. Storm being researched. Major drops the main base. 19:00 Arthur 177 vs MajOr 200 Major pushes the front and kills the colossi except for one immediately. Vikings finish off the colossi but Arthur manages to clean up the army. Major going for the drop on the main again. 20:00 Arthur 148 vs MajOr 178 +3/3 for both players. Landed vikings kills tons of probes and 2 stalkers at the third of Arthur. Meanwhile, Major picks off the robotics facility. 21:00 Arthur 170 vs MajOr 184 3 marauder drop kills 2 HTs and forces a photon overcharge. Major taking a fifth base, while Arthur is on 3 bases.
23:00 Arthur 192 vs MajOr 187 3 medivacs randomly patrolling the center of the map. Ghost cloak and +2 vehicle weapons for Major. Arthur attacking just as 3/3 finishes for him. EMP on all of the HTs as the battle begins. Arthur backs up after killing some of the bio. Major chases and kills a colossus as another one arrives.
24:00 Arthur 152 vs MajOr 147 Snipe on a HT as Arthur waits below Major's fifth base. The 5th base is saturated. Arthur is going for the fifth again and loses a bunch of HTs to ghost snipes.
25:00 Arthur 163 vs MajOr 167 Arthur taking a fourth base. Major going for a drop on the fourth. Arthur attacking the fifth base but backs up to deal with the drop.
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On July 03 2014 10:13 Fanatic-Templar wrote:Show nested quote +On July 03 2014 10:12 Nebuchad wrote:On July 03 2014 10:08 Jazzman88 wrote:On July 03 2014 10:07 Mozdk wrote:On July 03 2014 10:04 Jazzman88 wrote:On July 03 2014 10:03 jakethesnake wrote: Normally you would never drop a two base protoss, but with arthur, all things are possible. I play that way all the time; keep two Medivacs nearby and as soon as the all-in begins to move, backdoor the main and start unpowering structures. This belongs in the big book of Terran bullshit The big book of Terran bullshit has 2 Chapters: 1. Medivacs, and 2. Hellbats. There's a footnote about Mines. That one time I decided to play terran for fun, I won 3 times against diamond EU tosses going for the 3rax SCV pull (around 18 scv and around 8 marines with reinforcement of marines thanks to the second mule) I haven't played Terran 1-on-1 since HotS, but back in WoL I'd offrace as Terran and just proxy Marauders against Protoss.
Goddammit I really miss doing proxy Marauders and having it work versus Protoss.
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4713 Posts
As a side note, I wonder what it would be like if Ghosts could snipe mechanical units and did like 35-40 damage per shot.
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On July 03 2014 10:13 vult wrote:Show nested quote +On July 03 2014 10:09 jakethesnake wrote:On July 03 2014 10:08 IntoTheheart wrote:On July 03 2014 10:08 ThomasjServo wrote: GG arthur, Majoooooooooor. Was it a 2:0 like I predicted? Not yet, but it is about to be. Idk Kev. Oh yea of little faith.
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Fiddler's Green42661 Posts
On July 03 2014 10:13 Mozdk wrote:Show nested quote +On July 03 2014 10:12 stuchiu wrote:On July 03 2014 10:10 Mozdk wrote:On July 03 2014 10:08 Jazzman88 wrote:On July 03 2014 10:07 Mozdk wrote:On July 03 2014 10:04 Jazzman88 wrote:On July 03 2014 10:03 jakethesnake wrote: Normally you would never drop a two base protoss, but with arthur, all things are possible. I play that way all the time; keep two Medivacs nearby and as soon as the all-in begins to move, backdoor the main and start unpowering structures. This belongs in the big book of Terran bullshit The big book of Terran bullshit has 2 Chapters: 1. Medivacs, and 2. Hellbats. There's a footnote about Mines. Mines is the biggest points. Chapters could be mules, T button, reapers as scouts, mech, EMP!!!!!!, and a lot of other shit. mech sucks. reapers as bullshit? Nahhhhh EMP is meh. Taking down shields and energy? meh Imo EMP is better than fungal and storm. By far. (vs P)
Its better, but that doesn't qualify for the book.
Getting in the book is a sacred rite. Only the worthy can pass.
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United States97276 Posts
That was not a hot pickup
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That storm. left your shit major.
EDIT: NVM
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Bahhhh I was looking for a throw.
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On July 03 2014 10:14 Destructicon wrote: As a side note, I wonder what it would be like if Ghosts could snipe mechanical units and did like 35-40 damage per shot. Would be nice as a little Siege Tank line breaker and encourage Bio players to go for a little more variety than Marine + Marauder.
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Arthur either seems to get great storms, or totally whiffs and ends up storming his own zealots.
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