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[WCS AM] Ro16 Group D Premier Season 2 2014 - Page 37

Forum Index > StarCraft 2 Tournaments
Post a Reply
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stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
July 03 2014 01:12 GMT
#721
On July 03 2014 10:10 Mozdk wrote:
Show nested quote +
On July 03 2014 10:08 Jazzman88 wrote:
On July 03 2014 10:07 Mozdk wrote:
On July 03 2014 10:04 Jazzman88 wrote:
On July 03 2014 10:03 jakethesnake wrote:
Normally you would never drop a two base protoss, but with arthur, all things are possible.


I play that way all the time; keep two Medivacs nearby and as soon as the all-in begins to move, backdoor the main and start unpowering structures.


This belongs in the big book of Terran bullshit


The big book of Terran bullshit has 2 Chapters: 1. Medivacs, and 2. Hellbats. There's a footnote about Mines.


Mines is the biggest points. Chapters could be mules, T button, reapers as scouts, mech, EMP!!!!!!, and a lot of other shit.


mech sucks.
reapers as bullshit? Nahhhhh
EMP is meh. Taking down shields and energy? meh
Moderator
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 03 2014 01:12 GMT
#722
On July 03 2014 10:11 IntoTheheart wrote:
Show nested quote +
On July 03 2014 10:10 Shellshock wrote:
On July 03 2014 10:09 PhoenixVoid wrote:
On July 03 2014 10:09 Shellshock wrote:
those colossi so good

I don't think Arthur can comprehend lasers beyond those of Stalkers.

He should have just played to his strengths

And 7 gated both games?

why not? if you are good at all in games and your opponent prefers macro games why play to his strengths? It's kind of like how Alicia beat Bomber last season
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Nayolbi
Profile Joined November 2013
325 Posts
July 03 2014 01:12 GMT
#723
is that TY?
Nebuchad
Profile Blog Joined December 2012
Switzerland12450 Posts
July 03 2014 01:12 GMT
#724
On July 03 2014 10:08 Jazzman88 wrote:
Show nested quote +
On July 03 2014 10:07 Mozdk wrote:
On July 03 2014 10:04 Jazzman88 wrote:
On July 03 2014 10:03 jakethesnake wrote:
Normally you would never drop a two base protoss, but with arthur, all things are possible.


I play that way all the time; keep two Medivacs nearby and as soon as the all-in begins to move, backdoor the main and start unpowering structures.


This belongs in the big book of Terran bullshit


The big book of Terran bullshit has 2 Chapters: 1. Medivacs, and 2. Hellbats. There's a footnote about Mines.


That one time I decided to play terran for fun, I won 3 times against diamond EU tosses going for the 3rax SCV pull (around 18 scv and around 8 marines with reinforcement of marines thanks to the second mule)
No will to live, no wish to die
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
July 03 2014 01:12 GMT
#725
Doesn't even matter.
vult
Profile Blog Joined February 2012
United States9400 Posts
July 03 2014 01:13 GMT
#726
On July 03 2014 10:09 jakethesnake wrote:
Show nested quote +
On July 03 2014 10:08 IntoTheheart wrote:
On July 03 2014 10:08 ThomasjServo wrote:
GG arthur, Majoooooooooor.

Was it a 2:0 like I predicted?

Not yet, but it is about to be.


Idk Kev.
I used to play random, but for you I play very specifically.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
July 03 2014 01:13 GMT
#727
On July 03 2014 10:12 stuchiu wrote:
Show nested quote +
On July 03 2014 10:10 Mozdk wrote:
On July 03 2014 10:08 Jazzman88 wrote:
On July 03 2014 10:07 Mozdk wrote:
On July 03 2014 10:04 Jazzman88 wrote:
On July 03 2014 10:03 jakethesnake wrote:
Normally you would never drop a two base protoss, but with arthur, all things are possible.


I play that way all the time; keep two Medivacs nearby and as soon as the all-in begins to move, backdoor the main and start unpowering structures.


This belongs in the big book of Terran bullshit


The big book of Terran bullshit has 2 Chapters: 1. Medivacs, and 2. Hellbats. There's a footnote about Mines.


Mines is the biggest points. Chapters could be mules, T button, reapers as scouts, mech, EMP!!!!!!, and a lot of other shit.


mech sucks.
reapers as bullshit? Nahhhhh
EMP is meh. Taking down shields and energy? meh


Imo EMP is better than fungal and storm. By far. (vs P)
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
July 03 2014 01:13 GMT
#728
On July 03 2014 10:12 Nebuchad wrote:
Show nested quote +
On July 03 2014 10:08 Jazzman88 wrote:
On July 03 2014 10:07 Mozdk wrote:
On July 03 2014 10:04 Jazzman88 wrote:
On July 03 2014 10:03 jakethesnake wrote:
Normally you would never drop a two base protoss, but with arthur, all things are possible.


I play that way all the time; keep two Medivacs nearby and as soon as the all-in begins to move, backdoor the main and start unpowering structures.


This belongs in the big book of Terran bullshit


The big book of Terran bullshit has 2 Chapters: 1. Medivacs, and 2. Hellbats. There's a footnote about Mines.


That one time I decided to play terran for fun, I won 3 times against diamond EU tosses going for the 3rax SCV pull (around 18 scv and around 8 marines with reinforcement of marines thanks to the second mule)


Ah yes, we call it the Bomber. Or for more classical historians the BitByBitPrime.WEEEEEEEEEEEEEEEEEE
Moderator
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
July 03 2014 01:13 GMT
#729
On July 03 2014 10:12 Nebuchad wrote:
Show nested quote +
On July 03 2014 10:08 Jazzman88 wrote:
On July 03 2014 10:07 Mozdk wrote:
On July 03 2014 10:04 Jazzman88 wrote:
On July 03 2014 10:03 jakethesnake wrote:
Normally you would never drop a two base protoss, but with arthur, all things are possible.


I play that way all the time; keep two Medivacs nearby and as soon as the all-in begins to move, backdoor the main and start unpowering structures.


This belongs in the big book of Terran bullshit


The big book of Terran bullshit has 2 Chapters: 1. Medivacs, and 2. Hellbats. There's a footnote about Mines.


That one time I decided to play terran for fun, I won 3 times against diamond EU tosses going for the 3rax SCV pull (around 18 scv and around 8 marines with reinforcement of marines thanks to the second mule)


I haven't played Terran 1-on-1 since HotS, but back in WoL I'd offrace as Terran and just proxy Marauders against Protoss.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 03 2014 01:13 GMT
#730
On July 03 2014 10:09 The_Templar wrote:
Show nested quote +
On July 03 2014 10:06 The_Templar wrote:
On July 03 2014 10:02 The_Templar wrote:
On July 03 2014 09:58 The_Templar wrote:
On July 03 2014 09:54 The_Templar wrote:
[image loading]

[image loading]
[image loading] [image loading] [image loading]
(P)Arthur                  (T)MajOr

Score
0-1


Map: King Sejong Station

Arthur spawns in the top left
MajOr spawns in the bottom right

2:00
Gas for Major, followed by a barracks.
Gateway/1 gas for Arthur.

3:00
Major getting a factory.
Probes moving around the map, seemingly randomly. This is too deep for any normal mortal.
Arthur expands.

4:00
One of Arthur's probes moves to the area between the third and main of Major before going into the main, seeing a starport beginning.
Second assimilator for Arthur.
No CC for Major yet.

5:00
Major moving out with a widow mine and 3 marines.
Medivac on the way.
Major moves his three marines into the natural and they're chased off by 2 stalkers.

6:00
CC for Major.
Widow mine gets into the main of Arthur but only gets one probe.
A widow mine is in Arthur's natural.
The widow mine in the main is killed.

7:00 (P)Arthur 43 vs (T)MajOr 46
Photon overcharge is forced by a marine drop.
Major is down 7 workers but is very ahead in his tech.
Combat shields and stim for Major.
Arthur getting blink.

8:00 (P)Arthur 50 vs (T)MajOr 56
Arthur getting a colossus.
Major getting an engineering bay.
Extended thermal lance on the way for Arthur.
Drops in the main and natural forces a photon overcharge and kills a ton of probes.

10:00 (P)Arthur 68 vs (T)MajOr 80
Major getting a third base.
Arthur building more colossi.

11:00 (P)Arthur 82 vs (T)MajOr 90
Arthur getting 4 more gateways.
Large drop in the main of Arthur as Arthur moves out without his MSC.

12:00 (P)Arthur 90 vs (T)MajOr 99
Arthur turned around with his army and managed to pick off two full medivacs, although he lost a lot.
Third base for Arthur.

13:00 (P)Arthur 95 vs (T)MajOr 98
Both players on 46 workers.
+1 armor for Major.
Arthur building 2 forges.

14:00 (P)Arthur 101 vs (T)MajOr 115
Arthur researching charge.
Not much tech for either players yet.
Major going for the rocks behind Arthur's natural expansion.

15:00 (P)Arthur 118 vs (T)MajOr 144
Armory on the way.
+1/1 is finishing for Arthur, +1 attack is finished for major and +1 armor is finishing.

16:00 (P)Arthur 146 vs (T)MajOr 155
Major suicides a bunch of units to kill the third base of Arthur.
Arthur chases medivacs and kills them.
+2/2 for Major.
Major building a ghost academy.

17:00 (P)Arthur 148 vs (T)MajOr 159
+2/2 on the way for Arthur.
Arthur building a templar archives.
Third base being rebuilt for Arthur.
A random deep placement of a probe sees a large drop/attack coming.

18:00 (P)Arthur 162 vs (T)MajOr 186
Arthur long-distance mining from his third base.
Major taking a fourth base.
Storm being researched.
Major drops the main base.

19:00 (P)Arthur 177 vs (T)MajOr 200
Major pushes the front and kills the colossi except for one immediately.
Vikings finish off the colossi but Arthur manages to clean up the army.
Major going for the drop on the main again.

20:00 (P)Arthur 148 vs (T)MajOr 178
+3/3 for both players.
Landed vikings kills tons of probes and 2 stalkers at the third of Arthur.
Meanwhile, Major picks off the robotics facility.

21:00 (P)Arthur 170 vs (T)MajOr 184
3 marauder drop kills 2 HTs and forces a photon overcharge.
Major taking a fifth base, while Arthur is on 3 bases.

23:00 (P)Arthur 192 vs (T)MajOr 187
3 medivacs randomly patrolling the center of the map.
Ghost cloak and +2 vehicle weapons for Major.
Arthur attacking just as 3/3 finishes for him.
EMP on all of the HTs as the battle begins.
Arthur backs up after killing some of the bio.
Major chases and kills a colossus as another one arrives.

24:00 (P)Arthur 152 vs (T)MajOr 147
Snipe on a HT as Arthur waits below Major's fifth base.
The 5th base is saturated.
Arthur is going for the fifth again and loses a bunch of HTs to ghost snipes.

25:00 (P)Arthur 163 vs (T)MajOr 167
Arthur taking a fourth base.
Major going for a drop on the fourth.
Arthur attacking the fifth base but backs up to deal with the drop.
Moderatorshe/her
TL+ Member
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
July 03 2014 01:14 GMT
#731
24,000 unite on KSS>
Jazzman88
Profile Joined January 2012
Canada2228 Posts
July 03 2014 01:14 GMT
#732
On July 03 2014 10:13 Fanatic-Templar wrote:
Show nested quote +
On July 03 2014 10:12 Nebuchad wrote:
On July 03 2014 10:08 Jazzman88 wrote:
On July 03 2014 10:07 Mozdk wrote:
On July 03 2014 10:04 Jazzman88 wrote:
On July 03 2014 10:03 jakethesnake wrote:
Normally you would never drop a two base protoss, but with arthur, all things are possible.


I play that way all the time; keep two Medivacs nearby and as soon as the all-in begins to move, backdoor the main and start unpowering structures.


This belongs in the big book of Terran bullshit


The big book of Terran bullshit has 2 Chapters: 1. Medivacs, and 2. Hellbats. There's a footnote about Mines.


That one time I decided to play terran for fun, I won 3 times against diamond EU tosses going for the 3rax SCV pull (around 18 scv and around 8 marines with reinforcement of marines thanks to the second mule)


I haven't played Terran 1-on-1 since HotS, but back in WoL I'd offrace as Terran and just proxy Marauders against Protoss.


Goddammit I really miss doing proxy Marauders and having it work versus Protoss.
Destructicon
Profile Blog Joined September 2011
4713 Posts
July 03 2014 01:14 GMT
#733
As a side note, I wonder what it would be like if Ghosts could snipe mechanical units and did like 35-40 damage per shot.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
jakethesnake
Profile Blog Joined May 2011
Canada4948 Posts
July 03 2014 01:15 GMT
#734
On July 03 2014 10:13 vult wrote:
Show nested quote +
On July 03 2014 10:09 jakethesnake wrote:
On July 03 2014 10:08 IntoTheheart wrote:
On July 03 2014 10:08 ThomasjServo wrote:
GG arthur, Majoooooooooor.

Was it a 2:0 like I predicted?

Not yet, but it is about to be.


Idk Kev.

Oh yea of little faith.
Community Newsjjakji || jjakji || jjakji || jjakji || jjakji || jjakji || jjakji nshoseo.jpg
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
July 03 2014 01:15 GMT
#735
On July 03 2014 10:13 Mozdk wrote:
Show nested quote +
On July 03 2014 10:12 stuchiu wrote:
On July 03 2014 10:10 Mozdk wrote:
On July 03 2014 10:08 Jazzman88 wrote:
On July 03 2014 10:07 Mozdk wrote:
On July 03 2014 10:04 Jazzman88 wrote:
On July 03 2014 10:03 jakethesnake wrote:
Normally you would never drop a two base protoss, but with arthur, all things are possible.


I play that way all the time; keep two Medivacs nearby and as soon as the all-in begins to move, backdoor the main and start unpowering structures.


This belongs in the big book of Terran bullshit


The big book of Terran bullshit has 2 Chapters: 1. Medivacs, and 2. Hellbats. There's a footnote about Mines.


Mines is the biggest points. Chapters could be mules, T button, reapers as scouts, mech, EMP!!!!!!, and a lot of other shit.


mech sucks.
reapers as bullshit? Nahhhhh
EMP is meh. Taking down shields and energy? meh


Imo EMP is better than fungal and storm. By far. (vs P)


Its better, but that doesn't qualify for the book.

Getting in the book is a sacred rite. Only the worthy can pass.
Moderator
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 03 2014 01:15 GMT
#736
That was not a hot pickup
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
Last Edited: 2014-07-03 01:15:31
July 03 2014 01:15 GMT
#737
That storm. left your shit major.

EDIT: NVM
vult
Profile Blog Joined February 2012
United States9400 Posts
July 03 2014 01:15 GMT
#738
Bahhhh I was looking for a throw.
I used to play random, but for you I play very specifically.
PhoenixVoid
Profile Blog Joined December 2011
Canada32747 Posts
July 03 2014 01:15 GMT
#739
On July 03 2014 10:14 Destructicon wrote:
As a side note, I wonder what it would be like if Ghosts could snipe mechanical units and did like 35-40 damage per shot.

Would be nice as a little Siege Tank line breaker and encourage Bio players to go for a little more variety than Marine + Marauder.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
jakethesnake
Profile Blog Joined May 2011
Canada4948 Posts
July 03 2014 01:16 GMT
#740
Arthur either seems to get great storms, or totally whiffs and ends up storming his own zealots.
Community Newsjjakji || jjakji || jjakji || jjakji || jjakji || jjakji || jjakji nshoseo.jpg
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