On July 03 2014 07:56 jakethesnake wrote: Man, this game was so great until those fungals...
Thats why I hate hard counter spells like FF, fungals, blink. They dont make it exciting, they mostly do onesided games.
Force Fields are fine, the problem is that Sentries are Gateway units. If they were produced at the Robo, you had fewer of them and their use would be more interesting.
On July 03 2014 08:09 Hider wrote: Major faking the 8:30 Hehllbat build by going reactor marines and denying scouting. Violet will probably go Roaches blidnly as a respose.
Luckily for Violet, big roach attacks are quite strong on this map.
On July 03 2014 07:49 Ciriaco wrote: Did Rotterdam say that mule cannot mine over another mule? I am pretty sure that unlimited mules can mine from mineral patch at the same time.
They can't.
When I practiced macro I eventually built 50 orbitals for fun and mined entire base in about a minute. So if my memory isn't playing trick on me they can mine over each other.
On July 03 2014 08:09 Hider wrote: Major faking the 8:30 Hehllbat build by going reactor marines and denying scouting. Violet will probably go Roaches blidnly as a respose.
violet saw no 2nd gas, he knew it was 99% not hellbats
On July 03 2014 07:49 Ciriaco wrote: Did Rotterdam say that mule cannot mine over another mule? I am pretty sure that unlimited mules can mine from mineral patch at the same time.
They can't.
When I practiced macro I eventually built 50 orbitals for fun and mined entire base in about a minute. So if my memory isn't playing trick on me they can mine over each other.
On July 03 2014 08:09 Hider wrote: Major faking the 8:30 Hehllbat build by going reactor marines and denying scouting. Violet will probably go Roaches blidnly as a respose.
Luckily for Violet, big roach attacks are quite strong on this map.
viOLet spawns in the top left MajOr spawns in the top right
2:00 Hatchery first followed by a spawning pool for Violet. Major going reaper first.
3:00 CC and a reactor after the reaper. 6 zerglings and two queens for Violet.
4:00 No gas for Violet, which major scouts. Major building a factory. Two marines on the way.
5:00 Two hellions on the way. Major getting a third CC. Violet getting 2 extractors.
6:00 Major sends two marines on an epic quest to kill an overlord. The zerglings and the hellions, the mercenaries for the two sides, wage war. Unfortunately, due to superior technology, the hellions win. Roach warren on the way.
7:00 viOLet 59 vs MajOr 52 Banshee on the way for Major. Lair for Violet. Violet getting +1/1 for ranged units. Stim on the way. 2 engineering bays for Major.
8:00 viOLet 66 vs MajOr 61 Major scouts no third. Violet takes the gold base. The banshee gets into the main and kills a few drops. Major scouts the gold. Roaches attack hellions and Major sees them.
9:00 viOLet 81 vs MajOr 69 Major made a viking, which kills an overlord. +1/1 for Major. Another overlord dies and Violet is supply blocked. Two more barracks for Major.
10:00 viOLet 95 vs MajOr 82 Major building a siege tank. Roaches go after the third base which isn't there. Lots of hellions go into the main base and kill just 3 workers due to amazing splitting. +2/2 for Violet.
On July 03 2014 07:49 Ciriaco wrote: Did Rotterdam say that mule cannot mine over another mule? I am pretty sure that unlimited mules can mine from mineral patch at the same time.
They can't.
When I practiced macro I eventually built 50 orbitals for fun and mined entire base in about a minute. So if my memory isn't playing trick on me they can mine over each other.
Then im stupid,sorry. Always had the impression my mules were running arround and not mining when the mineral patch was occupied by another mule. Then again i never dropped a billion mules at once. learned something new today