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Destructicon
Profile Blog Joined September 2011
4713 Posts
June 15 2014 23:06 GMT
#3561
On June 16 2014 08:05 ssxsilver wrote:
Show nested quote +
On June 16 2014 08:04 kaykoose wrote:
ForGG always loses in the most fucked up ways it seems

That's why I love watching his games. Never fails to disappoint!


Damn, I guess Bomber's law never really died, it just found a new host...
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2014-06-15 23:07:52
June 15 2014 23:07 GMT
#3562
San is still underrated. He will crush all nerds who foolishly think they can take this from him.
You don't choose to play zerg. The zerg choose you.
imre
Profile Blog Joined November 2011
France9263 Posts
Last Edited: 2014-06-15 23:08:54
June 15 2014 23:07 GMT
#3563
On June 16 2014 08:05 Destructicon wrote:
Show nested quote +
On June 16 2014 08:01 sAsImre wrote:
On June 16 2014 07:58 Destructicon wrote:
On June 16 2014 07:55 sAsImre wrote:
On June 16 2014 07:55 Destructicon wrote:
Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125. If ForGG only had 2/2 his marauders could have lived slightly longer, thus doing slightly more DPS etc.

Yes upgrades matter, especially such a huge upgrade difference.


fun facts. It's never pure imo vs marau so your math is useless.


Zealots are also a lot tankier, especially vs marines because each armor upgrade difference reduces marine damage by 1/6, with 2 upgrade difference they where 1/3 less effective. Believe me, my math is far from useless, it further proves that upgrades are really, really fucking good.


armor upgrade is not that good, especially against huge numbers where it's worthless. your hypothetical situation is just dumb and worthless (1. There are other units that deal dmg, 2marau stim and lose 10hp, 3 medivacs heal). Armor upgrades are way better vs colo (you're supposed to kite zeal) since they've a relatively low *2 attack.

And ofc upgrades are great, ppl know that for almost 4years now but your argument is irrevelant. You claim like you made a discovery that was made in early wol, pretty amusing.


Wtf about what I said was hypothetical, we just saw ForGG get destroyed last game because of a 4 upgrade difference despite being up massively in supply. There is nothing hypothetical about your army dying too fast because toss units have so much damage for the upgrade differences or the fact that your army does too little damage to theirs to clear it in time, again due to the upgrade differences.


you told us that : Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125.

which is bullshit when you actually play the game. and being 3/0 would have been way better than 2/2 by the way, the problem wasn't that his stuff died too fast but that first units took ages to die.
Zest fanboy.
ssxsilver
Profile Joined June 2007
United States4409 Posts
June 15 2014 23:08 GMT
#3564
On June 16 2014 08:06 SetGuitarsToKill wrote:
So were there any good matches in the group stage 3 that I should check out?

Hero vs Yoda game 2 was sloppy but great. Oz vs San game 1 had an interesting ending. ForGG vs First game 1 had MECH.
Destructicon
Profile Blog Joined September 2011
4713 Posts
June 15 2014 23:09 GMT
#3565
On June 16 2014 08:07 sAsImre wrote:
Show nested quote +
On June 16 2014 08:05 Destructicon wrote:
On June 16 2014 08:01 sAsImre wrote:
On June 16 2014 07:58 Destructicon wrote:
On June 16 2014 07:55 sAsImre wrote:
On June 16 2014 07:55 Destructicon wrote:
Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125. If ForGG only had 2/2 his marauders could have lived slightly longer, thus doing slightly more DPS etc.

Yes upgrades matter, especially such a huge upgrade difference.


fun facts. It's never pure imo vs marau so your math is useless.


Zealots are also a lot tankier, especially vs marines because each armor upgrade difference reduces marine damage by 1/6, with 2 upgrade difference they where 1/3 less effective. Believe me, my math is far from useless, it further proves that upgrades are really, really fucking good.


armor upgrade is not that good, especially against huge numbers where it's worthless. your hypothetical situation is just dumb and worthless (1. There are other units that deal dmg, 2marau stim and lose 10hp, 3 medivacs heal). Armor upgrades are way better vs colo (you're supposed to kite zeal) since they've a relatively low *2 attack.

And ofc upgrades are great, ppl know that for almost 4years now but your argument is irrevelant. You claim like you made a discovery that was made in early wol, pretty amusing.


Wtf about what I said was hypothetical, we just saw ForGG get destroyed last game because of a 4 upgrade difference despite being up massively in supply. There is nothing hypothetical about your army dying too fast because toss units have so much damage for the upgrade differences or the fact that your army does too little damage to theirs to clear it in time, again due to the upgrade differences.


you told us that : Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125.

which is bullshit when you actually play the game.


Tell that to ForGG, he was on the receiving end of it. You don't have enough medivacs to heal up all the marauders in time for them to not be 2 shot by immortals when you have that big of an upgrade difference + there is also storm.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
imre
Profile Blog Joined November 2011
France9263 Posts
Last Edited: 2014-06-15 23:11:18
June 15 2014 23:10 GMT
#3566
On June 16 2014 08:09 Destructicon wrote:
Show nested quote +
On June 16 2014 08:07 sAsImre wrote:
On June 16 2014 08:05 Destructicon wrote:
On June 16 2014 08:01 sAsImre wrote:
On June 16 2014 07:58 Destructicon wrote:
On June 16 2014 07:55 sAsImre wrote:
On June 16 2014 07:55 Destructicon wrote:
Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125. If ForGG only had 2/2 his marauders could have lived slightly longer, thus doing slightly more DPS etc.

Yes upgrades matter, especially such a huge upgrade difference.


fun facts. It's never pure imo vs marau so your math is useless.


Zealots are also a lot tankier, especially vs marines because each armor upgrade difference reduces marine damage by 1/6, with 2 upgrade difference they where 1/3 less effective. Believe me, my math is far from useless, it further proves that upgrades are really, really fucking good.


armor upgrade is not that good, especially against huge numbers where it's worthless. your hypothetical situation is just dumb and worthless (1. There are other units that deal dmg, 2marau stim and lose 10hp, 3 medivacs heal). Armor upgrades are way better vs colo (you're supposed to kite zeal) since they've a relatively low *2 attack.

And ofc upgrades are great, ppl know that for almost 4years now but your argument is irrevelant. You claim like you made a discovery that was made in early wol, pretty amusing.


Wtf about what I said was hypothetical, we just saw ForGG get destroyed last game because of a 4 upgrade difference despite being up massively in supply. There is nothing hypothetical about your army dying too fast because toss units have so much damage for the upgrade differences or the fact that your army does too little damage to theirs to clear it in time, again due to the upgrade differences.


you told us that : Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125.

which is bullshit when you actually play the game.


Tell that to ForGG, he was on the receiving end of it. You don't have enough medivacs to heal up all the marauders in time for them to not be 2 shot by immortals when you have that big of an upgrade difference + there is also storm.


they stim so they get 2shot with 0 or 3armor jeez (and they take dmg from: zealots, storm and archons, guess what they still get 2shotted the moment the P gets +2 in most cases during a real game). You don't even understand that armor upgrades are worthless vs stuff like imo, tempest on massive and so on...
Zest fanboy.
Destructicon
Profile Blog Joined September 2011
4713 Posts
June 15 2014 23:12 GMT
#3567
On June 16 2014 08:10 sAsImre wrote:
Show nested quote +
On June 16 2014 08:09 Destructicon wrote:
On June 16 2014 08:07 sAsImre wrote:
On June 16 2014 08:05 Destructicon wrote:
On June 16 2014 08:01 sAsImre wrote:
On June 16 2014 07:58 Destructicon wrote:
On June 16 2014 07:55 sAsImre wrote:
On June 16 2014 07:55 Destructicon wrote:
Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125. If ForGG only had 2/2 his marauders could have lived slightly longer, thus doing slightly more DPS etc.

Yes upgrades matter, especially such a huge upgrade difference.


fun facts. It's never pure imo vs marau so your math is useless.


Zealots are also a lot tankier, especially vs marines because each armor upgrade difference reduces marine damage by 1/6, with 2 upgrade difference they where 1/3 less effective. Believe me, my math is far from useless, it further proves that upgrades are really, really fucking good.


armor upgrade is not that good, especially against huge numbers where it's worthless. your hypothetical situation is just dumb and worthless (1. There are other units that deal dmg, 2marau stim and lose 10hp, 3 medivacs heal). Armor upgrades are way better vs colo (you're supposed to kite zeal) since they've a relatively low *2 attack.

And ofc upgrades are great, ppl know that for almost 4years now but your argument is irrevelant. You claim like you made a discovery that was made in early wol, pretty amusing.


Wtf about what I said was hypothetical, we just saw ForGG get destroyed last game because of a 4 upgrade difference despite being up massively in supply. There is nothing hypothetical about your army dying too fast because toss units have so much damage for the upgrade differences or the fact that your army does too little damage to theirs to clear it in time, again due to the upgrade differences.


you told us that : Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125.

which is bullshit when you actually play the game.


Tell that to ForGG, he was on the receiving end of it. You don't have enough medivacs to heal up all the marauders in time for them to not be 2 shot by immortals when you have that big of an upgrade difference + there is also storm.


they stim so they get 2shot with 0 or 3armor jeez (and they take dmg from: zealots, storm and archons, guess what they still get 2shotted the moment the P gets +2 in most cases during a real game). You don't even understand that armor upgrades are worthless vs stuff like imo, tempest on massive and so on...


Oh, forgot stim -20 HP, shouldn't be doing math at 2 AM...
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
imre
Profile Blog Joined November 2011
France9263 Posts
Last Edited: 2014-06-15 23:15:33
June 15 2014 23:14 GMT
#3568
On June 16 2014 08:12 Destructicon wrote:
Show nested quote +
On June 16 2014 08:10 sAsImre wrote:
On June 16 2014 08:09 Destructicon wrote:
On June 16 2014 08:07 sAsImre wrote:
On June 16 2014 08:05 Destructicon wrote:
On June 16 2014 08:01 sAsImre wrote:
On June 16 2014 07:58 Destructicon wrote:
On June 16 2014 07:55 sAsImre wrote:
On June 16 2014 07:55 Destructicon wrote:
Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125. If ForGG only had 2/2 his marauders could have lived slightly longer, thus doing slightly more DPS etc.

Yes upgrades matter, especially such a huge upgrade difference.


fun facts. It's never pure imo vs marau so your math is useless.


Zealots are also a lot tankier, especially vs marines because each armor upgrade difference reduces marine damage by 1/6, with 2 upgrade difference they where 1/3 less effective. Believe me, my math is far from useless, it further proves that upgrades are really, really fucking good.


armor upgrade is not that good, especially against huge numbers where it's worthless. your hypothetical situation is just dumb and worthless (1. There are other units that deal dmg, 2marau stim and lose 10hp, 3 medivacs heal). Armor upgrades are way better vs colo (you're supposed to kite zeal) since they've a relatively low *2 attack.

And ofc upgrades are great, ppl know that for almost 4years now but your argument is irrevelant. You claim like you made a discovery that was made in early wol, pretty amusing.


Wtf about what I said was hypothetical, we just saw ForGG get destroyed last game because of a 4 upgrade difference despite being up massively in supply. There is nothing hypothetical about your army dying too fast because toss units have so much damage for the upgrade differences or the fact that your army does too little damage to theirs to clear it in time, again due to the upgrade differences.


you told us that : Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125.

which is bullshit when you actually play the game.


Tell that to ForGG, he was on the receiving end of it. You don't have enough medivacs to heal up all the marauders in time for them to not be 2 shot by immortals when you have that big of an upgrade difference + there is also storm.


they stim so they get 2shot with 0 or 3armor jeez (and they take dmg from: zealots, storm and archons, guess what they still get 2shotted the moment the P gets +2 in most cases during a real game). You don't even understand that armor upgrades are worthless vs stuff like imo, tempest on massive and so on...


Oh, forgot stim -20 HP, shouldn't be doing math at 2 AM...


-10 in case it's not a troll. Let's take your dumb hypothetic scenario : 64(+3 attack - 1armor) * 2 > 125 - 10. With 3 armor it's still 61*2 > 115
Zest fanboy.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
June 15 2014 23:15 GMT
#3569
If you want to do math that is worth something do this:
- marines did respectively 6 and 11 damage (with +1) (notice that marauders never had the chance to use the vs.armored bonus except vs. immortals without shields)
- all protoss units had 1+3 = 4 armor.
That means damage was actually reduced to 2 for marines and 7 for marauders (on the energy), that's a lot.
And I don't even remember if there was guardian shield, otherwise it was ~0 damage for marines and 5 for marauders.
royalroadweed
Profile Joined April 2013
United States8301 Posts
June 15 2014 23:15 GMT
#3570
On June 16 2014 08:04 kaykoose wrote:
ForGG always loses in the most fucked up ways it seems

Ain't that the truth. I still remember when his widow mines backfired on full medivacs and killed like 50 supply vs stephano.
"Nerfing Toss can just make them stronger"
Penguinator
Profile Joined December 2010
United States837 Posts
June 15 2014 23:18 GMT
#3571
6 Protoss in Ro8 T_T
Towelie.635
imre
Profile Blog Joined November 2011
France9263 Posts
Last Edited: 2014-06-15 23:18:58
June 15 2014 23:18 GMT
#3572
On June 16 2014 08:15 KingAlphard wrote:
If you want to do math that is worth something do this:
- marines did respectively 6 and 11 damage (with +1) (notice that marauders never had the chance to use the vs.armored bonus except vs. immortals without shields)
- all protoss units had 1+3 = 4 armor.
That means damage was actually reduced to 2 for marines and 7 for marauders (on the energy), that's a lot.
And I don't even remember if there was guardian shield, otherwise it was ~0 damage for marines and 5 for marauders.


no guardian shield at the end and forgg didn't have that many marines (4 upgrades behind it's wasted supply basically) so it's basically 3dmg for the marines (6+1 with the attack upgrade, you fucked that up) which is terrible. Not mentionning what storms and archons do to marines.
Zest fanboy.
Destructicon
Profile Blog Joined September 2011
4713 Posts
Last Edited: 2014-06-15 23:20:49
June 15 2014 23:19 GMT
#3573
On June 16 2014 08:14 sAsImre wrote:
Show nested quote +
On June 16 2014 08:12 Destructicon wrote:
On June 16 2014 08:10 sAsImre wrote:
On June 16 2014 08:09 Destructicon wrote:
On June 16 2014 08:07 sAsImre wrote:
On June 16 2014 08:05 Destructicon wrote:
On June 16 2014 08:01 sAsImre wrote:
On June 16 2014 07:58 Destructicon wrote:
On June 16 2014 07:55 sAsImre wrote:
On June 16 2014 07:55 Destructicon wrote:
Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125. If ForGG only had 2/2 his marauders could have lived slightly longer, thus doing slightly more DPS etc.

Yes upgrades matter, especially such a huge upgrade difference.


fun facts. It's never pure imo vs marau so your math is useless.


Zealots are also a lot tankier, especially vs marines because each armor upgrade difference reduces marine damage by 1/6, with 2 upgrade difference they where 1/3 less effective. Believe me, my math is far from useless, it further proves that upgrades are really, really fucking good.


armor upgrade is not that good, especially against huge numbers where it's worthless. your hypothetical situation is just dumb and worthless (1. There are other units that deal dmg, 2marau stim and lose 10hp, 3 medivacs heal). Armor upgrades are way better vs colo (you're supposed to kite zeal) since they've a relatively low *2 attack.

And ofc upgrades are great, ppl know that for almost 4years now but your argument is irrevelant. You claim like you made a discovery that was made in early wol, pretty amusing.


Wtf about what I said was hypothetical, we just saw ForGG get destroyed last game because of a 4 upgrade difference despite being up massively in supply. There is nothing hypothetical about your army dying too fast because toss units have so much damage for the upgrade differences or the fact that your army does too little damage to theirs to clear it in time, again due to the upgrade differences.


you told us that : Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125.

which is bullshit when you actually play the game.


Tell that to ForGG, he was on the receiving end of it. You don't have enough medivacs to heal up all the marauders in time for them to not be 2 shot by immortals when you have that big of an upgrade difference + there is also storm.


they stim so they get 2shot with 0 or 3armor jeez (and they take dmg from: zealots, storm and archons, guess what they still get 2shotted the moment the P gets +2 in most cases during a real game). You don't even understand that armor upgrades are worthless vs stuff like imo, tempest on massive and so on...


Oh, forgot stim -20 HP, shouldn't be doing math at 2 AM...


-10 in case it's not a troll. Let's take your dumb hypothetic scenario : 65(+3 attack) * 2 > 125 - 10. With 3 armor it's still 62*2 > 115


Its not a troll, it costs marines 10 HP to stim, it costs marauders 20 HP.
Also marauders have 1 base armor. So 65 - 4 x 2 < 125. My math wasn't bad, but I did forget to take into account stim.
Edit: Now sorry for being stubborn and good night.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Deleted User 183001
Profile Joined May 2011
2939 Posts
June 15 2014 23:20 GMT
#3574
On June 16 2014 04:14 graNite wrote:
guys do you think smix should glue her eyes for the double eyelid?

+ Show Spoiler +


User was temp banned for this post.

LOL!!! wow!
DarkCloudSC2
Profile Joined June 2014
United States1 Post
June 15 2014 23:26 GMT
#3575
LOVE THE games
Muffloe
Profile Joined December 2012
Sweden6061 Posts
June 15 2014 23:46 GMT
#3576
On June 16 2014 08:20 JudicatorHammurabi wrote:
Show nested quote +
On June 16 2014 04:14 graNite wrote:
guys do you think smix should glue her eyes for the double eyelid?

+ Show Spoiler +
https://www.youtube.com/watch?v=4SMPB3X5Osc


User was temp banned for this post.

LOL!!! wow!

What, he was temp banned for that? rofl
TR
Profile Joined February 2011
2320 Posts
June 15 2014 23:54 GMT
#3577
ForGG
BisuDagger
Profile Blog Joined October 2009
Bisutopia19276 Posts
June 15 2014 23:57 GMT
#3578
On June 16 2014 05:12 Heartland wrote:
Show nested quote +
On June 16 2014 05:11 Ej_ wrote:
On June 16 2014 05:10 Heartland wrote:
So first Lorning is revealed as a fake prime fan and then Gumba's passion is out? What's next?!

stuchiu confirmed for a safe macro player


BisuDagger doubting Bisu

Woah. That escalated quickly. Let's not be ridiculous.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
urasyupi2
Profile Joined August 2011
United States810 Posts
Last Edited: 2014-06-16 00:02:02
June 16 2014 00:01 GMT
#3579
TaeJa is the last stand. Again. SUMMER OF TAEJA LETS GO
hemeh
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
June 16 2014 00:45 GMT
#3580
OMG I just watched mc vs hyun.........

and I'm dying in the post game..................
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