On June 16 2014 08:05 ssxsilver wrote:
That's why I love watching his games. Never fails to disappoint!
That's why I love watching his games. Never fails to disappoint!
Damn, I guess Bomber's law never really died, it just found a new host...
Forum Index > StarCraft 2 Tournaments |
Destructicon
4713 Posts
June 15 2014 23:06 GMT
#3561
On June 16 2014 08:05 ssxsilver wrote: Show nested quote + On June 16 2014 08:04 kaykoose wrote: ForGG always loses in the most fucked up ways it seems That's why I love watching his games. Never fails to disappoint! Damn, I guess Bomber's law never really died, it just found a new host... | ||
[F_]aths
Germany3947 Posts
June 15 2014 23:07 GMT
#3562
| ||
imre
France9263 Posts
June 15 2014 23:07 GMT
#3563
On June 16 2014 08:05 Destructicon wrote: Show nested quote + On June 16 2014 08:01 sAsImre wrote: On June 16 2014 07:58 Destructicon wrote: On June 16 2014 07:55 sAsImre wrote: On June 16 2014 07:55 Destructicon wrote: Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125. If ForGG only had 2/2 his marauders could have lived slightly longer, thus doing slightly more DPS etc. Yes upgrades matter, especially such a huge upgrade difference. fun facts. It's never pure imo vs marau so your math is useless. Zealots are also a lot tankier, especially vs marines because each armor upgrade difference reduces marine damage by 1/6, with 2 upgrade difference they where 1/3 less effective. Believe me, my math is far from useless, it further proves that upgrades are really, really fucking good. armor upgrade is not that good, especially against huge numbers where it's worthless. your hypothetical situation is just dumb and worthless (1. There are other units that deal dmg, 2marau stim and lose 10hp, 3 medivacs heal). Armor upgrades are way better vs colo (you're supposed to kite zeal) since they've a relatively low *2 attack. And ofc upgrades are great, ppl know that for almost 4years now but your argument is irrevelant. You claim like you made a discovery that was made in early wol, pretty amusing. Wtf about what I said was hypothetical, we just saw ForGG get destroyed last game because of a 4 upgrade difference despite being up massively in supply. There is nothing hypothetical about your army dying too fast because toss units have so much damage for the upgrade differences or the fact that your army does too little damage to theirs to clear it in time, again due to the upgrade differences. you told us that : Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125. which is bullshit when you actually play the game. and being 3/0 would have been way better than 2/2 by the way, the problem wasn't that his stuff died too fast but that first units took ages to die. | ||
ssxsilver
United States4409 Posts
June 15 2014 23:08 GMT
#3564
On June 16 2014 08:06 SetGuitarsToKill wrote: So were there any good matches in the group stage 3 that I should check out? Hero vs Yoda game 2 was sloppy but great. Oz vs San game 1 had an interesting ending. ForGG vs First game 1 had MECH. | ||
Destructicon
4713 Posts
June 15 2014 23:09 GMT
#3565
On June 16 2014 08:07 sAsImre wrote: Show nested quote + On June 16 2014 08:05 Destructicon wrote: On June 16 2014 08:01 sAsImre wrote: On June 16 2014 07:58 Destructicon wrote: On June 16 2014 07:55 sAsImre wrote: On June 16 2014 07:55 Destructicon wrote: Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125. If ForGG only had 2/2 his marauders could have lived slightly longer, thus doing slightly more DPS etc. Yes upgrades matter, especially such a huge upgrade difference. fun facts. It's never pure imo vs marau so your math is useless. Zealots are also a lot tankier, especially vs marines because each armor upgrade difference reduces marine damage by 1/6, with 2 upgrade difference they where 1/3 less effective. Believe me, my math is far from useless, it further proves that upgrades are really, really fucking good. armor upgrade is not that good, especially against huge numbers where it's worthless. your hypothetical situation is just dumb and worthless (1. There are other units that deal dmg, 2marau stim and lose 10hp, 3 medivacs heal). Armor upgrades are way better vs colo (you're supposed to kite zeal) since they've a relatively low *2 attack. And ofc upgrades are great, ppl know that for almost 4years now but your argument is irrevelant. You claim like you made a discovery that was made in early wol, pretty amusing. Wtf about what I said was hypothetical, we just saw ForGG get destroyed last game because of a 4 upgrade difference despite being up massively in supply. There is nothing hypothetical about your army dying too fast because toss units have so much damage for the upgrade differences or the fact that your army does too little damage to theirs to clear it in time, again due to the upgrade differences. you told us that : Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125. which is bullshit when you actually play the game. Tell that to ForGG, he was on the receiving end of it. You don't have enough medivacs to heal up all the marauders in time for them to not be 2 shot by immortals when you have that big of an upgrade difference + there is also storm. | ||
imre
France9263 Posts
June 15 2014 23:10 GMT
#3566
On June 16 2014 08:09 Destructicon wrote: Show nested quote + On June 16 2014 08:07 sAsImre wrote: On June 16 2014 08:05 Destructicon wrote: On June 16 2014 08:01 sAsImre wrote: On June 16 2014 07:58 Destructicon wrote: On June 16 2014 07:55 sAsImre wrote: On June 16 2014 07:55 Destructicon wrote: Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125. If ForGG only had 2/2 his marauders could have lived slightly longer, thus doing slightly more DPS etc. Yes upgrades matter, especially such a huge upgrade difference. fun facts. It's never pure imo vs marau so your math is useless. Zealots are also a lot tankier, especially vs marines because each armor upgrade difference reduces marine damage by 1/6, with 2 upgrade difference they where 1/3 less effective. Believe me, my math is far from useless, it further proves that upgrades are really, really fucking good. armor upgrade is not that good, especially against huge numbers where it's worthless. your hypothetical situation is just dumb and worthless (1. There are other units that deal dmg, 2marau stim and lose 10hp, 3 medivacs heal). Armor upgrades are way better vs colo (you're supposed to kite zeal) since they've a relatively low *2 attack. And ofc upgrades are great, ppl know that for almost 4years now but your argument is irrevelant. You claim like you made a discovery that was made in early wol, pretty amusing. Wtf about what I said was hypothetical, we just saw ForGG get destroyed last game because of a 4 upgrade difference despite being up massively in supply. There is nothing hypothetical about your army dying too fast because toss units have so much damage for the upgrade differences or the fact that your army does too little damage to theirs to clear it in time, again due to the upgrade differences. you told us that : Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125. which is bullshit when you actually play the game. Tell that to ForGG, he was on the receiving end of it. You don't have enough medivacs to heal up all the marauders in time for them to not be 2 shot by immortals when you have that big of an upgrade difference + there is also storm. they stim so they get 2shot with 0 or 3armor jeez (and they take dmg from: zealots, storm and archons, guess what they still get 2shotted the moment the P gets +2 in most cases during a real game). You don't even understand that armor upgrades are worthless vs stuff like imo, tempest on massive and so on... | ||
Destructicon
4713 Posts
June 15 2014 23:12 GMT
#3567
On June 16 2014 08:10 sAsImre wrote: Show nested quote + On June 16 2014 08:09 Destructicon wrote: On June 16 2014 08:07 sAsImre wrote: On June 16 2014 08:05 Destructicon wrote: On June 16 2014 08:01 sAsImre wrote: On June 16 2014 07:58 Destructicon wrote: On June 16 2014 07:55 sAsImre wrote: On June 16 2014 07:55 Destructicon wrote: Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125. If ForGG only had 2/2 his marauders could have lived slightly longer, thus doing slightly more DPS etc. Yes upgrades matter, especially such a huge upgrade difference. fun facts. It's never pure imo vs marau so your math is useless. Zealots are also a lot tankier, especially vs marines because each armor upgrade difference reduces marine damage by 1/6, with 2 upgrade difference they where 1/3 less effective. Believe me, my math is far from useless, it further proves that upgrades are really, really fucking good. armor upgrade is not that good, especially against huge numbers where it's worthless. your hypothetical situation is just dumb and worthless (1. There are other units that deal dmg, 2marau stim and lose 10hp, 3 medivacs heal). Armor upgrades are way better vs colo (you're supposed to kite zeal) since they've a relatively low *2 attack. And ofc upgrades are great, ppl know that for almost 4years now but your argument is irrevelant. You claim like you made a discovery that was made in early wol, pretty amusing. Wtf about what I said was hypothetical, we just saw ForGG get destroyed last game because of a 4 upgrade difference despite being up massively in supply. There is nothing hypothetical about your army dying too fast because toss units have so much damage for the upgrade differences or the fact that your army does too little damage to theirs to clear it in time, again due to the upgrade differences. you told us that : Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125. which is bullshit when you actually play the game. Tell that to ForGG, he was on the receiving end of it. You don't have enough medivacs to heal up all the marauders in time for them to not be 2 shot by immortals when you have that big of an upgrade difference + there is also storm. they stim so they get 2shot with 0 or 3armor jeez (and they take dmg from: zealots, storm and archons, guess what they still get 2shotted the moment the P gets +2 in most cases during a real game). You don't even understand that armor upgrades are worthless vs stuff like imo, tempest on massive and so on... Oh, forgot stim -20 HP, shouldn't be doing math at 2 AM... | ||
imre
France9263 Posts
June 15 2014 23:14 GMT
#3568
On June 16 2014 08:12 Destructicon wrote: Show nested quote + On June 16 2014 08:10 sAsImre wrote: On June 16 2014 08:09 Destructicon wrote: On June 16 2014 08:07 sAsImre wrote: On June 16 2014 08:05 Destructicon wrote: On June 16 2014 08:01 sAsImre wrote: On June 16 2014 07:58 Destructicon wrote: On June 16 2014 07:55 sAsImre wrote: On June 16 2014 07:55 Destructicon wrote: Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125. If ForGG only had 2/2 his marauders could have lived slightly longer, thus doing slightly more DPS etc. Yes upgrades matter, especially such a huge upgrade difference. fun facts. It's never pure imo vs marau so your math is useless. Zealots are also a lot tankier, especially vs marines because each armor upgrade difference reduces marine damage by 1/6, with 2 upgrade difference they where 1/3 less effective. Believe me, my math is far from useless, it further proves that upgrades are really, really fucking good. armor upgrade is not that good, especially against huge numbers where it's worthless. your hypothetical situation is just dumb and worthless (1. There are other units that deal dmg, 2marau stim and lose 10hp, 3 medivacs heal). Armor upgrades are way better vs colo (you're supposed to kite zeal) since they've a relatively low *2 attack. And ofc upgrades are great, ppl know that for almost 4years now but your argument is irrevelant. You claim like you made a discovery that was made in early wol, pretty amusing. Wtf about what I said was hypothetical, we just saw ForGG get destroyed last game because of a 4 upgrade difference despite being up massively in supply. There is nothing hypothetical about your army dying too fast because toss units have so much damage for the upgrade differences or the fact that your army does too little damage to theirs to clear it in time, again due to the upgrade differences. you told us that : Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125. which is bullshit when you actually play the game. Tell that to ForGG, he was on the receiving end of it. You don't have enough medivacs to heal up all the marauders in time for them to not be 2 shot by immortals when you have that big of an upgrade difference + there is also storm. they stim so they get 2shot with 0 or 3armor jeez (and they take dmg from: zealots, storm and archons, guess what they still get 2shotted the moment the P gets +2 in most cases during a real game). You don't even understand that armor upgrades are worthless vs stuff like imo, tempest on massive and so on... Oh, forgot stim -20 HP, shouldn't be doing math at 2 AM... -10 in case it's not a troll. Let's take your dumb hypothetic scenario : 64(+3 attack - 1armor) * 2 > 125 - 10. With 3 armor it's still 61*2 > 115 | ||
KingAlphard
Italy1705 Posts
June 15 2014 23:15 GMT
#3569
- marines did respectively 6 and 11 damage (with +1) (notice that marauders never had the chance to use the vs.armored bonus except vs. immortals without shields) - all protoss units had 1+3 = 4 armor. That means damage was actually reduced to 2 for marines and 7 for marauders (on the energy), that's a lot. And I don't even remember if there was guardian shield, otherwise it was ~0 damage for marines and 5 for marauders. | ||
royalroadweed
United States8300 Posts
June 15 2014 23:15 GMT
#3570
On June 16 2014 08:04 kaykoose wrote: ForGG always loses in the most fucked up ways it seems Ain't that the truth. I still remember when his widow mines backfired on full medivacs and killed like 50 supply vs stephano. | ||
Penguinator
United States837 Posts
June 15 2014 23:18 GMT
#3571
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imre
France9263 Posts
June 15 2014 23:18 GMT
#3572
On June 16 2014 08:15 KingAlphard wrote: If you want to do math that is worth something do this: - marines did respectively 6 and 11 damage (with +1) (notice that marauders never had the chance to use the vs.armored bonus except vs. immortals without shields) - all protoss units had 1+3 = 4 armor. That means damage was actually reduced to 2 for marines and 7 for marauders (on the energy), that's a lot. And I don't even remember if there was guardian shield, otherwise it was ~0 damage for marines and 5 for marauders. no guardian shield at the end and forgg didn't have that many marines (4 upgrades behind it's wasted supply basically) so it's basically 3dmg for the marines (6+1 with the attack upgrade, you fucked that up) which is terrible. Not mentionning what storms and archons do to marines. | ||
Destructicon
4713 Posts
June 15 2014 23:19 GMT
#3573
On June 16 2014 08:14 sAsImre wrote: Show nested quote + On June 16 2014 08:12 Destructicon wrote: On June 16 2014 08:10 sAsImre wrote: On June 16 2014 08:09 Destructicon wrote: On June 16 2014 08:07 sAsImre wrote: On June 16 2014 08:05 Destructicon wrote: On June 16 2014 08:01 sAsImre wrote: On June 16 2014 07:58 Destructicon wrote: On June 16 2014 07:55 sAsImre wrote: On June 16 2014 07:55 Destructicon wrote: Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125. If ForGG only had 2/2 his marauders could have lived slightly longer, thus doing slightly more DPS etc. Yes upgrades matter, especially such a huge upgrade difference. fun facts. It's never pure imo vs marau so your math is useless. Zealots are also a lot tankier, especially vs marines because each armor upgrade difference reduces marine damage by 1/6, with 2 upgrade difference they where 1/3 less effective. Believe me, my math is far from useless, it further proves that upgrades are really, really fucking good. armor upgrade is not that good, especially against huge numbers where it's worthless. your hypothetical situation is just dumb and worthless (1. There are other units that deal dmg, 2marau stim and lose 10hp, 3 medivacs heal). Armor upgrades are way better vs colo (you're supposed to kite zeal) since they've a relatively low *2 attack. And ofc upgrades are great, ppl know that for almost 4years now but your argument is irrevelant. You claim like you made a discovery that was made in early wol, pretty amusing. Wtf about what I said was hypothetical, we just saw ForGG get destroyed last game because of a 4 upgrade difference despite being up massively in supply. There is nothing hypothetical about your army dying too fast because toss units have so much damage for the upgrade differences or the fact that your army does too little damage to theirs to clear it in time, again due to the upgrade differences. you told us that : Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125. which is bullshit when you actually play the game. Tell that to ForGG, he was on the receiving end of it. You don't have enough medivacs to heal up all the marauders in time for them to not be 2 shot by immortals when you have that big of an upgrade difference + there is also storm. they stim so they get 2shot with 0 or 3armor jeez (and they take dmg from: zealots, storm and archons, guess what they still get 2shotted the moment the P gets +2 in most cases during a real game). You don't even understand that armor upgrades are worthless vs stuff like imo, tempest on massive and so on... Oh, forgot stim -20 HP, shouldn't be doing math at 2 AM... -10 in case it's not a troll. Let's take your dumb hypothetic scenario : 65(+3 attack) * 2 > 125 - 10. With 3 armor it's still 62*2 > 115 Its not a troll, it costs marines 10 HP to stim, it costs marauders 20 HP. Also marauders have 1 base armor. So 65 - 4 x 2 < 125. My math wasn't bad, but I did forget to take into account stim. Edit: Now sorry for being stubborn and good night. | ||
Deleted User 183001
2939 Posts
June 15 2014 23:20 GMT
#3574
On June 16 2014 04:14 graNite wrote: guys do you think smix should glue her eyes for the double eyelid? + Show Spoiler + User was temp banned for this post. LOL!!! wow! | ||
DarkCloudSC2
United States1 Post
June 15 2014 23:26 GMT
#3575
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Muffloe
Sweden6061 Posts
June 15 2014 23:46 GMT
#3576
On June 16 2014 08:20 JudicatorHammurabi wrote: Show nested quote + On June 16 2014 04:14 graNite wrote: guys do you think smix should glue her eyes for the double eyelid? + Show Spoiler + https://www.youtube.com/watch?v=4SMPB3X5Osc User was temp banned for this post. LOL!!! wow! What, he was temp banned for that? rofl | ||
TR
2320 Posts
June 15 2014 23:54 GMT
#3577
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BisuDagger
Bisutopia19142 Posts
June 15 2014 23:57 GMT
#3578
On June 16 2014 05:12 Heartland wrote: Show nested quote + On June 16 2014 05:11 Ej_ wrote: On June 16 2014 05:10 Heartland wrote: So first Lorning is revealed as a fake prime fan and then Gumba's passion is out? What's next?! stuchiu confirmed for a safe macro player BisuDagger doubting Bisu Woah. That escalated quickly. Let's not be ridiculous. | ||
urasyupi2
United States810 Posts
June 16 2014 00:01 GMT
#3579
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ilikeredheads
Canada1995 Posts
June 16 2014 00:45 GMT
#3580
and I'm dying in the post game.................. | ||
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