• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:39
CET 07:39
KST 15:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool38Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 518 Radiation Zone The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Soulkey's decision to leave C9 JaeDong's form before ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion
Tourneys
[Megathread] Daily Proleagues ASL Season 21 LIVESTREAM with English Commentary [BSL22] Open Qualifiers & Ladder Tours Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5435 users

[DH] Summer 2014 Day 2 - Page 179

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 177 178 179 180 Next
Automatic Stream Guide
Destructicon
Profile Blog Joined September 2011
4713 Posts
June 15 2014 23:06 GMT
#3561
On June 16 2014 08:05 ssxsilver wrote:
Show nested quote +
On June 16 2014 08:04 kaykoose wrote:
ForGG always loses in the most fucked up ways it seems

That's why I love watching his games. Never fails to disappoint!


Damn, I guess Bomber's law never really died, it just found a new host...
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2014-06-15 23:07:52
June 15 2014 23:07 GMT
#3562
San is still underrated. He will crush all nerds who foolishly think they can take this from him.
You don't choose to play zerg. The zerg choose you.
imre
Profile Blog Joined November 2011
France9263 Posts
Last Edited: 2014-06-15 23:08:54
June 15 2014 23:07 GMT
#3563
On June 16 2014 08:05 Destructicon wrote:
Show nested quote +
On June 16 2014 08:01 sAsImre wrote:
On June 16 2014 07:58 Destructicon wrote:
On June 16 2014 07:55 sAsImre wrote:
On June 16 2014 07:55 Destructicon wrote:
Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125. If ForGG only had 2/2 his marauders could have lived slightly longer, thus doing slightly more DPS etc.

Yes upgrades matter, especially such a huge upgrade difference.


fun facts. It's never pure imo vs marau so your math is useless.


Zealots are also a lot tankier, especially vs marines because each armor upgrade difference reduces marine damage by 1/6, with 2 upgrade difference they where 1/3 less effective. Believe me, my math is far from useless, it further proves that upgrades are really, really fucking good.


armor upgrade is not that good, especially against huge numbers where it's worthless. your hypothetical situation is just dumb and worthless (1. There are other units that deal dmg, 2marau stim and lose 10hp, 3 medivacs heal). Armor upgrades are way better vs colo (you're supposed to kite zeal) since they've a relatively low *2 attack.

And ofc upgrades are great, ppl know that for almost 4years now but your argument is irrevelant. You claim like you made a discovery that was made in early wol, pretty amusing.


Wtf about what I said was hypothetical, we just saw ForGG get destroyed last game because of a 4 upgrade difference despite being up massively in supply. There is nothing hypothetical about your army dying too fast because toss units have so much damage for the upgrade differences or the fact that your army does too little damage to theirs to clear it in time, again due to the upgrade differences.


you told us that : Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125.

which is bullshit when you actually play the game. and being 3/0 would have been way better than 2/2 by the way, the problem wasn't that his stuff died too fast but that first units took ages to die.
Zest fanboy.
ssxsilver
Profile Joined June 2007
United States4409 Posts
June 15 2014 23:08 GMT
#3564
On June 16 2014 08:06 SetGuitarsToKill wrote:
So were there any good matches in the group stage 3 that I should check out?

Hero vs Yoda game 2 was sloppy but great. Oz vs San game 1 had an interesting ending. ForGG vs First game 1 had MECH.
Destructicon
Profile Blog Joined September 2011
4713 Posts
June 15 2014 23:09 GMT
#3565
On June 16 2014 08:07 sAsImre wrote:
Show nested quote +
On June 16 2014 08:05 Destructicon wrote:
On June 16 2014 08:01 sAsImre wrote:
On June 16 2014 07:58 Destructicon wrote:
On June 16 2014 07:55 sAsImre wrote:
On June 16 2014 07:55 Destructicon wrote:
Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125. If ForGG only had 2/2 his marauders could have lived slightly longer, thus doing slightly more DPS etc.

Yes upgrades matter, especially such a huge upgrade difference.


fun facts. It's never pure imo vs marau so your math is useless.


Zealots are also a lot tankier, especially vs marines because each armor upgrade difference reduces marine damage by 1/6, with 2 upgrade difference they where 1/3 less effective. Believe me, my math is far from useless, it further proves that upgrades are really, really fucking good.


armor upgrade is not that good, especially against huge numbers where it's worthless. your hypothetical situation is just dumb and worthless (1. There are other units that deal dmg, 2marau stim and lose 10hp, 3 medivacs heal). Armor upgrades are way better vs colo (you're supposed to kite zeal) since they've a relatively low *2 attack.

And ofc upgrades are great, ppl know that for almost 4years now but your argument is irrevelant. You claim like you made a discovery that was made in early wol, pretty amusing.


Wtf about what I said was hypothetical, we just saw ForGG get destroyed last game because of a 4 upgrade difference despite being up massively in supply. There is nothing hypothetical about your army dying too fast because toss units have so much damage for the upgrade differences or the fact that your army does too little damage to theirs to clear it in time, again due to the upgrade differences.


you told us that : Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125.

which is bullshit when you actually play the game.


Tell that to ForGG, he was on the receiving end of it. You don't have enough medivacs to heal up all the marauders in time for them to not be 2 shot by immortals when you have that big of an upgrade difference + there is also storm.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
imre
Profile Blog Joined November 2011
France9263 Posts
Last Edited: 2014-06-15 23:11:18
June 15 2014 23:10 GMT
#3566
On June 16 2014 08:09 Destructicon wrote:
Show nested quote +
On June 16 2014 08:07 sAsImre wrote:
On June 16 2014 08:05 Destructicon wrote:
On June 16 2014 08:01 sAsImre wrote:
On June 16 2014 07:58 Destructicon wrote:
On June 16 2014 07:55 sAsImre wrote:
On June 16 2014 07:55 Destructicon wrote:
Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125. If ForGG only had 2/2 his marauders could have lived slightly longer, thus doing slightly more DPS etc.

Yes upgrades matter, especially such a huge upgrade difference.


fun facts. It's never pure imo vs marau so your math is useless.


Zealots are also a lot tankier, especially vs marines because each armor upgrade difference reduces marine damage by 1/6, with 2 upgrade difference they where 1/3 less effective. Believe me, my math is far from useless, it further proves that upgrades are really, really fucking good.


armor upgrade is not that good, especially against huge numbers where it's worthless. your hypothetical situation is just dumb and worthless (1. There are other units that deal dmg, 2marau stim and lose 10hp, 3 medivacs heal). Armor upgrades are way better vs colo (you're supposed to kite zeal) since they've a relatively low *2 attack.

And ofc upgrades are great, ppl know that for almost 4years now but your argument is irrevelant. You claim like you made a discovery that was made in early wol, pretty amusing.


Wtf about what I said was hypothetical, we just saw ForGG get destroyed last game because of a 4 upgrade difference despite being up massively in supply. There is nothing hypothetical about your army dying too fast because toss units have so much damage for the upgrade differences or the fact that your army does too little damage to theirs to clear it in time, again due to the upgrade differences.


you told us that : Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125.

which is bullshit when you actually play the game.


Tell that to ForGG, he was on the receiving end of it. You don't have enough medivacs to heal up all the marauders in time for them to not be 2 shot by immortals when you have that big of an upgrade difference + there is also storm.


they stim so they get 2shot with 0 or 3armor jeez (and they take dmg from: zealots, storm and archons, guess what they still get 2shotted the moment the P gets +2 in most cases during a real game). You don't even understand that armor upgrades are worthless vs stuff like imo, tempest on massive and so on...
Zest fanboy.
Destructicon
Profile Blog Joined September 2011
4713 Posts
June 15 2014 23:12 GMT
#3567
On June 16 2014 08:10 sAsImre wrote:
Show nested quote +
On June 16 2014 08:09 Destructicon wrote:
On June 16 2014 08:07 sAsImre wrote:
On June 16 2014 08:05 Destructicon wrote:
On June 16 2014 08:01 sAsImre wrote:
On June 16 2014 07:58 Destructicon wrote:
On June 16 2014 07:55 sAsImre wrote:
On June 16 2014 07:55 Destructicon wrote:
Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125. If ForGG only had 2/2 his marauders could have lived slightly longer, thus doing slightly more DPS etc.

Yes upgrades matter, especially such a huge upgrade difference.


fun facts. It's never pure imo vs marau so your math is useless.


Zealots are also a lot tankier, especially vs marines because each armor upgrade difference reduces marine damage by 1/6, with 2 upgrade difference they where 1/3 less effective. Believe me, my math is far from useless, it further proves that upgrades are really, really fucking good.


armor upgrade is not that good, especially against huge numbers where it's worthless. your hypothetical situation is just dumb and worthless (1. There are other units that deal dmg, 2marau stim and lose 10hp, 3 medivacs heal). Armor upgrades are way better vs colo (you're supposed to kite zeal) since they've a relatively low *2 attack.

And ofc upgrades are great, ppl know that for almost 4years now but your argument is irrevelant. You claim like you made a discovery that was made in early wol, pretty amusing.


Wtf about what I said was hypothetical, we just saw ForGG get destroyed last game because of a 4 upgrade difference despite being up massively in supply. There is nothing hypothetical about your army dying too fast because toss units have so much damage for the upgrade differences or the fact that your army does too little damage to theirs to clear it in time, again due to the upgrade differences.


you told us that : Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125.

which is bullshit when you actually play the game.


Tell that to ForGG, he was on the receiving end of it. You don't have enough medivacs to heal up all the marauders in time for them to not be 2 shot by immortals when you have that big of an upgrade difference + there is also storm.


they stim so they get 2shot with 0 or 3armor jeez (and they take dmg from: zealots, storm and archons, guess what they still get 2shotted the moment the P gets +2 in most cases during a real game). You don't even understand that armor upgrades are worthless vs stuff like imo, tempest on massive and so on...


Oh, forgot stim -20 HP, shouldn't be doing math at 2 AM...
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
imre
Profile Blog Joined November 2011
France9263 Posts
Last Edited: 2014-06-15 23:15:33
June 15 2014 23:14 GMT
#3568
On June 16 2014 08:12 Destructicon wrote:
Show nested quote +
On June 16 2014 08:10 sAsImre wrote:
On June 16 2014 08:09 Destructicon wrote:
On June 16 2014 08:07 sAsImre wrote:
On June 16 2014 08:05 Destructicon wrote:
On June 16 2014 08:01 sAsImre wrote:
On June 16 2014 07:58 Destructicon wrote:
On June 16 2014 07:55 sAsImre wrote:
On June 16 2014 07:55 Destructicon wrote:
Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125. If ForGG only had 2/2 his marauders could have lived slightly longer, thus doing slightly more DPS etc.

Yes upgrades matter, especially such a huge upgrade difference.


fun facts. It's never pure imo vs marau so your math is useless.


Zealots are also a lot tankier, especially vs marines because each armor upgrade difference reduces marine damage by 1/6, with 2 upgrade difference they where 1/3 less effective. Believe me, my math is far from useless, it further proves that upgrades are really, really fucking good.


armor upgrade is not that good, especially against huge numbers where it's worthless. your hypothetical situation is just dumb and worthless (1. There are other units that deal dmg, 2marau stim and lose 10hp, 3 medivacs heal). Armor upgrades are way better vs colo (you're supposed to kite zeal) since they've a relatively low *2 attack.

And ofc upgrades are great, ppl know that for almost 4years now but your argument is irrevelant. You claim like you made a discovery that was made in early wol, pretty amusing.


Wtf about what I said was hypothetical, we just saw ForGG get destroyed last game because of a 4 upgrade difference despite being up massively in supply. There is nothing hypothetical about your army dying too fast because toss units have so much damage for the upgrade differences or the fact that your army does too little damage to theirs to clear it in time, again due to the upgrade differences.


you told us that : Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125.

which is bullshit when you actually play the game.


Tell that to ForGG, he was on the receiving end of it. You don't have enough medivacs to heal up all the marauders in time for them to not be 2 shot by immortals when you have that big of an upgrade difference + there is also storm.


they stim so they get 2shot with 0 or 3armor jeez (and they take dmg from: zealots, storm and archons, guess what they still get 2shotted the moment the P gets +2 in most cases during a real game). You don't even understand that armor upgrades are worthless vs stuff like imo, tempest on massive and so on...


Oh, forgot stim -20 HP, shouldn't be doing math at 2 AM...


-10 in case it's not a troll. Let's take your dumb hypothetic scenario : 64(+3 attack - 1armor) * 2 > 125 - 10. With 3 armor it's still 61*2 > 115
Zest fanboy.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
June 15 2014 23:15 GMT
#3569
If you want to do math that is worth something do this:
- marines did respectively 6 and 11 damage (with +1) (notice that marauders never had the chance to use the vs.armored bonus except vs. immortals without shields)
- all protoss units had 1+3 = 4 armor.
That means damage was actually reduced to 2 for marines and 7 for marauders (on the energy), that's a lot.
And I don't even remember if there was guardian shield, otherwise it was ~0 damage for marines and 5 for marauders.
royalroadweed
Profile Joined April 2013
United States8301 Posts
June 15 2014 23:15 GMT
#3570
On June 16 2014 08:04 kaykoose wrote:
ForGG always loses in the most fucked up ways it seems

Ain't that the truth. I still remember when his widow mines backfired on full medivacs and killed like 50 supply vs stephano.
"Nerfing Toss can just make them stronger"
Penguinator
Profile Joined December 2010
United States837 Posts
June 15 2014 23:18 GMT
#3571
6 Protoss in Ro8 T_T
Towelie.635
imre
Profile Blog Joined November 2011
France9263 Posts
Last Edited: 2014-06-15 23:18:58
June 15 2014 23:18 GMT
#3572
On June 16 2014 08:15 KingAlphard wrote:
If you want to do math that is worth something do this:
- marines did respectively 6 and 11 damage (with +1) (notice that marauders never had the chance to use the vs.armored bonus except vs. immortals without shields)
- all protoss units had 1+3 = 4 armor.
That means damage was actually reduced to 2 for marines and 7 for marauders (on the energy), that's a lot.
And I don't even remember if there was guardian shield, otherwise it was ~0 damage for marines and 5 for marauders.


no guardian shield at the end and forgg didn't have that many marines (4 upgrades behind it's wasted supply basically) so it's basically 3dmg for the marines (6+1 with the attack upgrade, you fucked that up) which is terrible. Not mentionning what storms and archons do to marines.
Zest fanboy.
Destructicon
Profile Blog Joined September 2011
4713 Posts
Last Edited: 2014-06-15 23:20:49
June 15 2014 23:19 GMT
#3573
On June 16 2014 08:14 sAsImre wrote:
Show nested quote +
On June 16 2014 08:12 Destructicon wrote:
On June 16 2014 08:10 sAsImre wrote:
On June 16 2014 08:09 Destructicon wrote:
On June 16 2014 08:07 sAsImre wrote:
On June 16 2014 08:05 Destructicon wrote:
On June 16 2014 08:01 sAsImre wrote:
On June 16 2014 07:58 Destructicon wrote:
On June 16 2014 07:55 sAsImre wrote:
On June 16 2014 07:55 Destructicon wrote:
Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125. If ForGG only had 2/2 his marauders could have lived slightly longer, thus doing slightly more DPS etc.

Yes upgrades matter, especially such a huge upgrade difference.


fun facts. It's never pure imo vs marau so your math is useless.


Zealots are also a lot tankier, especially vs marines because each armor upgrade difference reduces marine damage by 1/6, with 2 upgrade difference they where 1/3 less effective. Believe me, my math is far from useless, it further proves that upgrades are really, really fucking good.


armor upgrade is not that good, especially against huge numbers where it's worthless. your hypothetical situation is just dumb and worthless (1. There are other units that deal dmg, 2marau stim and lose 10hp, 3 medivacs heal). Armor upgrades are way better vs colo (you're supposed to kite zeal) since they've a relatively low *2 attack.

And ofc upgrades are great, ppl know that for almost 4years now but your argument is irrevelant. You claim like you made a discovery that was made in early wol, pretty amusing.


Wtf about what I said was hypothetical, we just saw ForGG get destroyed last game because of a 4 upgrade difference despite being up massively in supply. There is nothing hypothetical about your army dying too fast because toss units have so much damage for the upgrade differences or the fact that your army does too little damage to theirs to clear it in time, again due to the upgrade differences.


you told us that : Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125.

which is bullshit when you actually play the game.


Tell that to ForGG, he was on the receiving end of it. You don't have enough medivacs to heal up all the marauders in time for them to not be 2 shot by immortals when you have that big of an upgrade difference + there is also storm.


they stim so they get 2shot with 0 or 3armor jeez (and they take dmg from: zealots, storm and archons, guess what they still get 2shotted the moment the P gets +2 in most cases during a real game). You don't even understand that armor upgrades are worthless vs stuff like imo, tempest on massive and so on...


Oh, forgot stim -20 HP, shouldn't be doing math at 2 AM...


-10 in case it's not a troll. Let's take your dumb hypothetic scenario : 65(+3 attack) * 2 > 125 - 10. With 3 armor it's still 62*2 > 115


Its not a troll, it costs marines 10 HP to stim, it costs marauders 20 HP.
Also marauders have 1 base armor. So 65 - 4 x 2 < 125. My math wasn't bad, but I did forget to take into account stim.
Edit: Now sorry for being stubborn and good night.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Deleted User 183001
Profile Joined May 2011
2939 Posts
June 15 2014 23:20 GMT
#3574
On June 16 2014 04:14 graNite wrote:
guys do you think smix should glue her eyes for the double eyelid?

+ Show Spoiler +


User was temp banned for this post.

LOL!!! wow!
DarkCloudSC2
Profile Joined June 2014
United States1 Post
June 15 2014 23:26 GMT
#3575
LOVE THE games
Muffloe
Profile Joined December 2012
Sweden6061 Posts
June 15 2014 23:46 GMT
#3576
On June 16 2014 08:20 JudicatorHammurabi wrote:
Show nested quote +
On June 16 2014 04:14 graNite wrote:
guys do you think smix should glue her eyes for the double eyelid?

+ Show Spoiler +
https://www.youtube.com/watch?v=4SMPB3X5Osc


User was temp banned for this post.

LOL!!! wow!

What, he was temp banned for that? rofl
TR
Profile Joined February 2011
2320 Posts
June 15 2014 23:54 GMT
#3577
ForGG
BisuDagger
Profile Blog Joined October 2009
Bisutopia19316 Posts
June 15 2014 23:57 GMT
#3578
On June 16 2014 05:12 Heartland wrote:
Show nested quote +
On June 16 2014 05:11 Ej_ wrote:
On June 16 2014 05:10 Heartland wrote:
So first Lorning is revealed as a fake prime fan and then Gumba's passion is out? What's next?!

stuchiu confirmed for a safe macro player


BisuDagger doubting Bisu

Woah. That escalated quickly. Let's not be ridiculous.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
urasyupi2
Profile Joined August 2011
United States810 Posts
Last Edited: 2014-06-16 00:02:02
June 16 2014 00:01 GMT
#3579
TaeJa is the last stand. Again. SUMMER OF TAEJA LETS GO
hemeh
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
June 16 2014 00:45 GMT
#3580
OMG I just watched mc vs hyun.........

and I'm dying in the post game..................
Prev 1 177 178 179 180 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
GuemChi 4809
ggaemo 59
ZergMaN 26
ToSsGirL 21
Bale 20
Icarus 14
NotJumperer 11
League of Legends
JimRising 645
Counter-Strike
Stewie2K224
Other Games
Mew2King50
Organizations
Other Games
gamesdonequick664
Dota 2
PGL Dota 2 - Main Stream100
Other Games
BasetradeTV84
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• practicex 80
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1453
• HappyZerGling64
Upcoming Events
Replay Cast
2h 21m
Afreeca Starleague
3h 21m
Sharp vs Scan
Rain vs Mong
Wardi Open
5h 21m
Monday Night Weeklies
10h 21m
Sparkling Tuna Cup
1d 3h
Afreeca Starleague
1d 3h
Soulkey vs Ample
JyJ vs sSak
Replay Cast
2 days
Afreeca Starleague
2 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
2 days
Replay Cast
2 days
[ Show More ]
KCM Race Survival
3 days
The PondCast
3 days
WardiTV Team League
3 days
Replay Cast
3 days
WardiTV Team League
4 days
RSL Revival
5 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
5 days
Platinum Heroes Events
5 days
BSL
5 days
RSL Revival
6 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-22
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.