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[DH] Summer 2014 Day 2 - Page 178

Forum Index > StarCraft 2 Tournaments
Post a Reply
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Automatic Stream Guide
DuduSC
Profile Joined May 2014
Afghanistan193 Posts
June 15 2014 22:59 GMT
#3541
On June 16 2014 07:53 stuchiu wrote:
This isn't ZvP, you can't just roll over a Protoss with crappy upgrades because of superior army comp.


Both zerg and terran get rolled in straight up fights against protoss. We can't roach/hydra/viper our way to win the game. All it takes is 1 phoenix scout and a few templars and the protoss can easily hold. Once he has enough army he can just roll over us.

That's why everyone goes swarm hosts or muta basetrade nowdays.. and even then it's really really hard. 6 terrans 1 protoss 1 zerg in the ro8, almost all zergs lost to protoss in the group stage.
royalroadweed
Profile Joined April 2013
United States8301 Posts
June 15 2014 23:00 GMT
#3542
Taeja T_T. Screw wrist problems. The bane of all Terrans.
"Nerfing Toss can just make them stronger"
ssxsilver
Profile Joined June 2007
United States4409 Posts
June 15 2014 23:00 GMT
#3543
Taeja should really switch to EU. No one can stop him there.
D-light
Profile Joined April 2012
Finland7364 Posts
Last Edited: 2014-06-15 23:01:36
June 15 2014 23:00 GMT
#3544
So when koreans retire they pretty much do retire probably, except MarineKing.
why even
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
June 15 2014 23:00 GMT
#3545
On June 16 2014 08:00 D-light wrote:
So when koreans retire they pretty much do retire probably, except MarineKing.


It was a MKP gg.
Moderator
DuduSC
Profile Joined May 2014
Afghanistan193 Posts
June 15 2014 23:01 GMT
#3546
At least we might have either Taeja or Jaedong in the finals because of the bracket.
Destructicon
Profile Blog Joined September 2011
4713 Posts
June 15 2014 23:01 GMT
#3547
I was about to say that I think ForGG could have done a bit better by getting WM against toss that game. They don't really care about upgrade differences, they are relatively cheep and fast to produce, they move as fast as bio and they allow you to cost efficiently clear/weaken the zealots so your bio can get to the core of the toss army and destroy it.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
imre
Profile Blog Joined November 2011
France9263 Posts
Last Edited: 2014-06-15 23:02:44
June 15 2014 23:01 GMT
#3548
On June 16 2014 07:58 Destructicon wrote:
Show nested quote +
On June 16 2014 07:55 sAsImre wrote:
On June 16 2014 07:55 Destructicon wrote:
Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125. If ForGG only had 2/2 his marauders could have lived slightly longer, thus doing slightly more DPS etc.

Yes upgrades matter, especially such a huge upgrade difference.


fun facts. It's never pure imo vs marau so your math is useless.


Zealots are also a lot tankier, especially vs marines because each armor upgrade difference reduces marine damage by 1/6, with 2 upgrade difference they where 1/3 less effective. Believe me, my math is far from useless, it further proves that upgrades are really, really fucking good.


armor upgrade is not that good, especially against huge numbers where it's worthless. your hypothetical situation is just dumb and worthless (1. There are other units that deal dmg, 2marau stim and lose 10hp, 3 medivacs heal). Armor upgrades are way better vs colo (you're supposed to kite zeal) since they've a relatively low *2 attack.

And ofc upgrades are great, ppl know that for almost 4years now but your argument is irrevelant. You claim like you made a discovery that was made in early wol, pretty amusing.
Zest fanboy.
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
June 15 2014 23:02 GMT
#3549
I want Nathanias in a Mario suit
Mark Munoz looks like Gretorp
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
June 15 2014 23:02 GMT
#3550
On June 16 2014 08:00 stuchiu wrote:
Show nested quote +
On June 16 2014 08:00 D-light wrote:
So when koreans retire they pretty much do retire probably, except MarineKing.


It was a MKP gg.

What does a Creator gg look like in terms of retirement?
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
royalroadweed
Profile Joined April 2013
United States8301 Posts
June 15 2014 23:02 GMT
#3551
On June 16 2014 08:00 D-light wrote:
So when koreans retire they pretty much do retire probably, except MarineKing.

And choya.
"Nerfing Toss can just make them stronger"
kaykoose
Profile Joined February 2014
United States2302 Posts
June 15 2014 23:02 GMT
#3552
On June 16 2014 08:01 Destructicon wrote:
I was about to say that I think ForGG could have done a bit better by getting WM against toss that game. They don't really care about upgrade differences, they are relatively cheep and fast to produce, they move as fast as bio and they allow you to cost efficiently clear/weaken the zealots so your bio can get to the core of the toss army and destroy it.


I can agree with that. Or ghosts to emp
Muffloe
Profile Joined December 2012
Sweden6061 Posts
June 15 2014 23:03 GMT
#3553
See ya tomorrow then, where either First or MC wins the tourney!
kaykoose
Profile Joined February 2014
United States2302 Posts
June 15 2014 23:04 GMT
#3554
ForGG always loses in the most fucked up ways it seems
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
June 15 2014 23:05 GMT
#3555
On June 16 2014 08:02 royalroadweed wrote:
Show nested quote +
On June 16 2014 08:00 D-light wrote:
So when koreans retire they pretty much do retire probably, except MarineKing.

And choya.


Choya is a cowboy though.
Moderator
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
Last Edited: 2014-06-15 23:06:10
June 15 2014 23:05 GMT
#3556
On June 16 2014 08:02 KingofdaHipHop wrote:
Show nested quote +
On June 16 2014 08:00 stuchiu wrote:
On June 16 2014 08:00 D-light wrote:
So when koreans retire they pretty much do retire probably, except MarineKing.


It was a MKP gg.

What does a Creator gg look like in terms of retirement?


Hahahah, Guess Creator burns down the house with the computer before he retires.
Moderator
Destructicon
Profile Blog Joined September 2011
4713 Posts
Last Edited: 2014-06-15 23:07:22
June 15 2014 23:05 GMT
#3557
On June 16 2014 08:01 sAsImre wrote:
Show nested quote +
On June 16 2014 07:58 Destructicon wrote:
On June 16 2014 07:55 sAsImre wrote:
On June 16 2014 07:55 Destructicon wrote:
Ok fun fact guys. +3 attack immortals do 65 damage to armored, Marauders have 125 HP and +1 armor. Thus simple math proves that marauders with just +1 armor would be 2 shot by immortals because they'd take 65-2x 2 which is more then their 125. If ForGG only had 2/2 his marauders could have lived slightly longer, thus doing slightly more DPS etc.

Yes upgrades matter, especially such a huge upgrade difference.


fun facts. It's never pure imo vs marau so your math is useless.


Zealots are also a lot tankier, especially vs marines because each armor upgrade difference reduces marine damage by 1/6, with 2 upgrade difference they where 1/3 less effective. Believe me, my math is far from useless, it further proves that upgrades are really, really fucking good.


armor upgrade is not that good, especially against huge numbers where it's worthless. your hypothetical situation is just dumb and worthless (1. There are other units that deal dmg, 2marau stim and lose 10hp, 3 medivacs heal). Armor upgrades are way better vs colo (you're supposed to kite zeal) since they've a relatively low *2 attack.

And ofc upgrades are great, ppl know that for almost 4years now but your argument is irrevelant. You claim like you made a discovery that was made in early wol, pretty amusing.


Wtf about what I said was hypothetical, we just saw ForGG get destroyed last game because of a 4 upgrade difference despite being up massively in supply. There is nothing hypothetical about your army dying too fast because toss units have so much damage from the upgrade differences or the fact that your army does too little damage to theirs to clear it in time, again due to the upgrade differences.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
ssxsilver
Profile Joined June 2007
United States4409 Posts
June 15 2014 23:05 GMT
#3558
On June 16 2014 08:04 kaykoose wrote:
ForGG always loses in the most fucked up ways it seems

That's why I love watching his games. Never fails to disappoint!
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
June 15 2014 23:05 GMT
#3559
On June 16 2014 08:05 stuchiu wrote:
Show nested quote +
On June 16 2014 08:02 KingofdaHipHop wrote:
On June 16 2014 08:00 stuchiu wrote:
On June 16 2014 08:00 D-light wrote:
So when koreans retire they pretty much do retire probably, except MarineKing.


It was a MKP gg.

What does a Creator gg look like in terms of retirement?


Does Creator gg weird?

Community News
TL+ Member
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
June 15 2014 23:06 GMT
#3560
So were there any good matches in the group stage 3 that I should check out?
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
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