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[Code S] Ro16 Group D Season 2 2014 - Page 26

Forum Index > StarCraft 2 Tournaments
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Prev 1 24 25 26 27 28 66 Next
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
June 06 2014 10:47 GMT
#501
On June 06 2014 19:44 aZealot wrote:
Show nested quote +
On June 06 2014 19:39 Vindicare605 wrote:
On June 06 2014 19:38 aZealot wrote:
On June 06 2014 19:34 Ramiz1989 wrote:
On June 06 2014 19:33 zimms wrote:
On June 06 2014 19:18 aZealot wrote:
On June 06 2014 19:17 Crot4le wrote:
Come on INnoVation please win the group. I want a TvT GSL final.


Please, no. The boredom.


Yeah, enough of this TvT! I mean we just recently had a Code S TvT about 250 days ago.

He is talking about mirror matches in general. I agree with him, every non-mirror MU is better than mirror.


True, but I don't particularly like TvT either. It might be my most disliked mirror MU.


TvT is the only reason I play Terran over the other two races.

I absolutely loathe playing ZvZ and PvP. I can watch them every now and then, but playing them is a fucking headache.


Hahaha! TvT is the main reason I sometimes have second thoughts about switching to Terran this season.


I played Random for the entirety of WoL.

When HotS launched and ZvZ became an even bigger shit show (pre-Spore Crawler change) I decided to give it up for good. There is nothing more frustrating than getting 9 fucking ZvZs in a row while playing fucking Random.

I swear to god that happened to me before, I thought I was going to break my desk in half.
aka: KTVindicare the Geeky Bartender
sharkie
Profile Blog Joined April 2012
Austria18636 Posts
June 06 2014 10:48 GMT
#502
On June 06 2014 19:44 GumBa wrote:
Show nested quote +
On June 06 2014 19:43 sharkie wrote:
On June 06 2014 19:43 GumBa wrote:
On June 06 2014 19:41 sharkie wrote:
Yeah like everyone said don't go lategame vs protoss
Even a ridicilous 5% win chance all in is better than to play vs storm and colossus x.x

So we can agree no Terran is good lategame TvP


I can agree with you there.

Ok then if you admit Inno is top 3-4 TvP


Maru and Bbyong are clear top2
MMA, Flash and Innovation share 3,4,5 in between
Maybe Polt as well
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
June 06 2014 10:48 GMT
#503
On June 06 2014 19:47 GumBa wrote:
Pls dont break my heart twice in one day INno I think my passion will die

He just went on a 14 game win streak in ATC. He has to lose a bit, else terran gets nerfed
Community News
TL+ Member
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
June 06 2014 10:48 GMT
#504
On June 06 2014 19:47 Wintex wrote:
Show nested quote +
On June 06 2014 19:43 Heartland wrote:
I think we need to pay more attention to how late-game P army management is a lot about retreating and storm flanking. It's hard to fight the Terran army just in a straight up fight. It has to be zoned out, flanked and fought on favorable ground.

Exactly. A lot of terrans just accept the terms of the protoss. In a battle you should seek the favorable grounds yourself.

I wish players would build more turrets to counteract the possible drops, while also having like 2-3 marines patrolling for pylons.
A lot of the problems in TvP stem from the difficulty in obtaining vision at times where it's necessary. Making it the focus point more at the battle instead of thinking of possible shit is a way to make the engagements easier too.

Too bad that's reallllllyyy difficult.

Wish mech worked
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
PepsiMaxxxx
Profile Joined October 2012
Sweden5452 Posts
Last Edited: 2014-06-06 10:48:56
June 06 2014 10:48 GMT
#505
Tasteless just compared Mvp with Shine. :D
Wintex
Profile Blog Joined July 2011
Norway16841 Posts
June 06 2014 10:48 GMT
#506
On June 06 2014 19:48 GumBa wrote:
Show nested quote +
On June 06 2014 19:47 Wintex wrote:
On June 06 2014 19:43 Heartland wrote:
I think we need to pay more attention to how late-game P army management is a lot about retreating and storm flanking. It's hard to fight the Terran army just in a straight up fight. It has to be zoned out, flanked and fought on favorable ground.

Exactly. A lot of terrans just accept the terms of the protoss. In a battle you should seek the favorable grounds yourself.

I wish players would build more turrets to counteract the possible drops, while also having like 2-3 marines patrolling for pylons.
A lot of the problems in TvP stem from the difficulty in obtaining vision at times where it's necessary. Making it the focus point more at the battle instead of thinking of possible shit is a way to make the engagements easier too.

Too bad that's reallllllyyy difficult.

Wish mech worked

me too
The Bomber boy
herMan
Profile Joined November 2010
Japan2057 Posts
Last Edited: 2014-06-06 10:48:58
June 06 2014 10:48 GMT
#507
On June 06 2014 19:43 Heartland wrote:
I think we need to pay more attention to how late-game P army management is a lot about retreating and storm flanking. It's hard to fight the Terran army just in a straight up fight. It has to be zoned out, flanked and fought on favorable ground.


You can force the issue by shredding mineral lines to dust and waiting for the terran come to you while you set the terms of the engagement. Protoss can just sit on his bank because the there is no terran late game army composition that will crush the protoss.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
June 06 2014 10:48 GMT
#508
On June 06 2014 19:45 The_Templar wrote:
[image loading]

(Z)Soulkey vs (P)Zest
0-0


Map: Overgrowth


Soulkey spawns in the top right
Zest spawns in the bottom left

2:00
Hatchery first vs Nexus first.
Third hatchery before spawning pool for Soulkey.
Zest getting a gateway followed by two assimilators.

3:00
Cybernetics core.
Faking a cannon rush for Zest.
Spawning pool finishes.

4:00
Soulkey getting some queens.
Soulkey getting zergling speed.
Stargate for Zest.
Roach warren for Zest.

5:00
Mothership core finishes.
Zest building two more gateways.
ModeratorI am still alive, somehow
TL+ Member
Die4Ever
Profile Joined August 2010
United States17735 Posts
June 06 2014 10:49 GMT
#509
uh oh Artosis is hating on Shine
"Expert" mods4ever.com
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
June 06 2014 10:49 GMT
#510
I wouldn't be too surprised if bogus doesn't make it still I'd love to have him on Ro8 board.
The heart's eternal vow
Aeromi
Profile Blog Joined August 2012
France14461 Posts
June 06 2014 10:49 GMT
#511
On June 06 2014 19:48 Wintex wrote:
Show nested quote +
On June 06 2014 19:48 GumBa wrote:
On June 06 2014 19:47 Wintex wrote:
On June 06 2014 19:43 Heartland wrote:
I think we need to pay more attention to how late-game P army management is a lot about retreating and storm flanking. It's hard to fight the Terran army just in a straight up fight. It has to be zoned out, flanked and fought on favorable ground.

Exactly. A lot of terrans just accept the terms of the protoss. In a battle you should seek the favorable grounds yourself.

I wish players would build more turrets to counteract the possible drops, while also having like 2-3 marines patrolling for pylons.
A lot of the problems in TvP stem from the difficulty in obtaining vision at times where it's necessary. Making it the focus point more at the battle instead of thinking of possible shit is a way to make the engagements easier too.

Too bad that's reallllllyyy difficult.

Wish mech worked

me too

ForGG plays mech.
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
Kitaen
Profile Joined June 2011
Austria466 Posts
Last Edited: 2014-06-06 10:50:19
June 06 2014 10:49 GMT
#512
On June 06 2014 19:48 sharkie wrote:
Show nested quote +
On June 06 2014 19:44 GumBa wrote:
On June 06 2014 19:43 sharkie wrote:
On June 06 2014 19:43 GumBa wrote:
On June 06 2014 19:41 sharkie wrote:
Yeah like everyone said don't go lategame vs protoss
Even a ridicilous 5% win chance all in is better than to play vs storm and colossus x.x

So we can agree no Terran is good lategame TvP


I can agree with you there.

Ok then if you admit Inno is top 3-4 TvP


Maru and Bbyong are clear top2
MMA, Flash and Innovation share 3,4,5 in between
Maybe Polt as well


polt has way better tvp than MMA and innovation
maru > flash = polt i'd say
bbyong might be the best tvp'er atm
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
June 06 2014 10:49 GMT
#513
On June 06 2014 19:48 sharkie wrote:
Show nested quote +
On June 06 2014 19:44 GumBa wrote:
On June 06 2014 19:43 sharkie wrote:
On June 06 2014 19:43 GumBa wrote:
On June 06 2014 19:41 sharkie wrote:
Yeah like everyone said don't go lategame vs protoss
Even a ridicilous 5% win chance all in is better than to play vs storm and colossus x.x

So we can agree no Terran is good lategame TvP


I can agree with you there.

Ok then if you admit Inno is top 3-4 TvP


Maru and Bbyong are clear top2
MMA, Flash and Innovation share 3,4,5 in between
Maybe Polt as well

lol INnos TvP is miles better than MMAs

top 5 is
Maru
Polt
INno
Bbyong
Flash (Maybe)
After Maru the positions fluctuate but in no way MMA and I say that as an MMA fan
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
June 06 2014 10:50 GMT
#514
On June 06 2014 19:48 GumBa wrote:
Show nested quote +
On June 06 2014 19:47 Wintex wrote:
On June 06 2014 19:43 Heartland wrote:
I think we need to pay more attention to how late-game P army management is a lot about retreating and storm flanking. It's hard to fight the Terran army just in a straight up fight. It has to be zoned out, flanked and fought on favorable ground.

Exactly. A lot of terrans just accept the terms of the protoss. In a battle you should seek the favorable grounds yourself.

I wish players would build more turrets to counteract the possible drops, while also having like 2-3 marines patrolling for pylons.
A lot of the problems in TvP stem from the difficulty in obtaining vision at times where it's necessary. Making it the focus point more at the battle instead of thinking of possible shit is a way to make the engagements easier too.

Too bad that's reallllllyyy difficult.

Wish mech worked


It does at all levels on the ladder below high GM from what I've seen on streams.

It's fucking hard as hell to play though, which is why most Terrans don't bother with it. Why bother playing an overall inferior style when it isn't even easier to play?
aka: KTVindicare the Geeky Bartender
VeNoM HaZ Skill
Profile Blog Joined November 2010
United States1528 Posts
June 06 2014 10:50 GMT
#515
On June 06 2014 19:48 GumBa wrote:
Show nested quote +
On June 06 2014 19:47 Wintex wrote:
On June 06 2014 19:43 Heartland wrote:
I think we need to pay more attention to how late-game P army management is a lot about retreating and storm flanking. It's hard to fight the Terran army just in a straight up fight. It has to be zoned out, flanked and fought on favorable ground.

Exactly. A lot of terrans just accept the terms of the protoss. In a battle you should seek the favorable grounds yourself.

I wish players would build more turrets to counteract the possible drops, while also having like 2-3 marines patrolling for pylons.
A lot of the problems in TvP stem from the difficulty in obtaining vision at times where it's necessary. Making it the focus point more at the battle instead of thinking of possible shit is a way to make the engagements easier too.

Too bad that's reallllllyyy difficult.

Wish mech worked

DBro has tried his hardest to make sure that it will never happen.
#1 MMA fan! I like you too Taeja. Still patiently waiting for the Crown Prince to become the King.
JessicaSc2
Profile Joined February 2014
Poland123 Posts
June 06 2014 10:50 GMT
#516
Suddenly we have a ton of "top protoss champions". Sen, Zest, Her0, Dear, Stardust, duckdeok - all champions and where they were a year ago? Nowhere.

"Coincidentally" all the powerful and famous terran players have fallen into a slump. Only Maru stands tall.

Was watching the game one where inno dropped 3 marauders that killed templar archives and robo, Zest did nothing to stop them when he had 10 zealots and 2 templars nearby. Sigh...

Nothing changed. You have to eithier win tvp early game by a gimmick or when toss fails with his cheese or in the mid game when terran has a small window of opportunity. Beyond that... you've got to be Maru to snatch up a win.
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
June 06 2014 10:50 GMT
#517
On June 06 2014 19:49 Aeromi wrote:
Show nested quote +
On June 06 2014 19:48 Wintex wrote:
On June 06 2014 19:48 GumBa wrote:
On June 06 2014 19:47 Wintex wrote:
On June 06 2014 19:43 Heartland wrote:
I think we need to pay more attention to how late-game P army management is a lot about retreating and storm flanking. It's hard to fight the Terran army just in a straight up fight. It has to be zoned out, flanked and fought on favorable ground.

Exactly. A lot of terrans just accept the terms of the protoss. In a battle you should seek the favorable grounds yourself.

I wish players would build more turrets to counteract the possible drops, while also having like 2-3 marines patrolling for pylons.
A lot of the problems in TvP stem from the difficulty in obtaining vision at times where it's necessary. Making it the focus point more at the battle instead of thinking of possible shit is a way to make the engagements easier too.

Too bad that's reallllllyyy difficult.

Wish mech worked

me too

ForGG plays mech.

Against decent opponents though
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
gTank
Profile Joined January 2011
Austria2610 Posts
June 06 2014 10:50 GMT
#518
On June 06 2014 19:48 herMan wrote:
Show nested quote +
On June 06 2014 19:43 Heartland wrote:
I think we need to pay more attention to how late-game P army management is a lot about retreating and storm flanking. It's hard to fight the Terran army just in a straight up fight. It has to be zoned out, flanked and fought on favorable ground.


You can force the issue by shredding mineral lines to dust and waiting for the terran come to you while you set the terms of the engagement. Protoss can just sit on his bank because the there is no terran late game army composition that will crush the protoss.


Remove the Energy on Battlecruisers and make it a skill like overcharge on void rays maybe?
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
June 06 2014 10:51 GMT
#519
On June 06 2014 19:49 Die4Ever wrote:
uh oh Artosis is hating on Shine


Yes let the evil flow!
Moderator
Wintex
Profile Blog Joined July 2011
Norway16841 Posts
Last Edited: 2014-06-06 10:52:00
June 06 2014 10:51 GMT
#520
What about for example introducing a thor change, which makes the spells it has cooldown based, and giving them an upgrade at like Tier 4/5 which requires the fusion core, but makes them deal extra shield damage. It's a bigger unit, it doesn't fly and it has a harder time dying.
On June 06 2014 19:50 gTank wrote:
Show nested quote +
On June 06 2014 19:48 herMan wrote:
On June 06 2014 19:43 Heartland wrote:
I think we need to pay more attention to how late-game P army management is a lot about retreating and storm flanking. It's hard to fight the Terran army just in a straight up fight. It has to be zoned out, flanked and fought on favorable ground.


You can force the issue by shredding mineral lines to dust and waiting for the terran come to you while you set the terms of the engagement. Protoss can just sit on his bank because the there is no terran late game army composition that will crush the protoss.


Remove the Energy on Battlecruisers and make it a skill like overcharge on void rays maybe?

Problem is tempests. rather thor be buffed.
The Bomber boy
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