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On April 27 2014 21:57 h0munkulus wrote: wow TLO's idea is kind of genious.
instead of 1 map pool, have 1 map pool for every match-up. This would allow for many really cool things to happen. You could balance match-ups via maps without screwing other stuff... Wonder why no one tried this yet...
That was a problem that already existed in Wc3, thats why there is a Veto system. Sucks for Bo7 Finals though if you only have a 7 map pool.
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On April 27 2014 22:08 Big J wrote:Show nested quote +On April 27 2014 22:07 TheDwf wrote:On April 27 2014 22:05 Big J wrote:On April 27 2014 22:00 TheFlexN wrote:On April 27 2014 21:57 h0munkulus wrote: wow TLO's idea is kind of genious.
instead of 1 map pool, have 1 map pool for every match-up. This would allow for many really cool things to happen. You could balance match-ups via maps without screwing other stuff... Wonder why no one tried this yet... It will make it so there are too many maps, also people will expect it to also be added to ladder, then you will need a 7 map pool for every matchup and you will not have all the same maps in every map pool, then it will be like now, so you will need for every tournament ~15 maps and we dont really see these things. They should just make 1map per non-mirror matchup, so there is 3maps around. And the mirrormatchup has to be played on the map that your race doesn't play in the nonmirror. I suggest Metalopolis forced close spawns in TvZ; Xel'Naga Caverns in TvP; and Yeonsu in ZvP. No bias here. Played on WoL original beta patch 0. With 48damage fungals and 1supply 2 armor roaches.  You think you would ever build an Infest pit? ;D
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On April 27 2014 22:06 SatedSC2 wrote:Show nested quote +On April 27 2014 22:05 Big J wrote:On April 27 2014 22:00 TheFlexN wrote:On April 27 2014 21:57 h0munkulus wrote: wow TLO's idea is kind of genious.
instead of 1 map pool, have 1 map pool for every match-up. This would allow for many really cool things to happen. You could balance match-ups via maps without screwing other stuff... Wonder why no one tried this yet... It will make it so there are too many maps, also people will expect it to also be added to ladder, then you will need a 7 map pool for every matchup and you will not have all the same maps in every map pool, then it will be like now, so you will need for every tournament ~15 maps and we dont really see these things. They should just make 1map per non-mirror matchup, so there is 3maps around. And the mirrormatchup has to be played on the map that your race doesn't play in the nonmirror. That would be incredibly dull. Current system is fine. The game is very balanced regardless of what the whiners say. The game is so balanced that terrans havent won a premier tournament in 7 months...
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On April 27 2014 22:09 FeyFey wrote:Show nested quote +On April 27 2014 21:57 h0munkulus wrote: wow TLO's idea is kind of genious.
instead of 1 map pool, have 1 map pool for every match-up. This would allow for many really cool things to happen. You could balance match-ups via maps without screwing other stuff... Wonder why no one tried this yet... That was a problem that already existed in Wc3, thats why there is a Veto system. Sucks for Bo7 Finals though if you only have a 7 map pool. I will agree that more maps are needed to ban some maps in Bo7
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Fiddler's Green42661 Posts
On April 27 2014 22:09 TheDwf wrote:Show nested quote +On April 27 2014 22:08 Big J wrote:On April 27 2014 22:07 TheDwf wrote:On April 27 2014 22:05 Big J wrote:On April 27 2014 22:00 TheFlexN wrote:On April 27 2014 21:57 h0munkulus wrote: wow TLO's idea is kind of genious.
instead of 1 map pool, have 1 map pool for every match-up. This would allow for many really cool things to happen. You could balance match-ups via maps without screwing other stuff... Wonder why no one tried this yet... It will make it so there are too many maps, also people will expect it to also be added to ladder, then you will need a 7 map pool for every matchup and you will not have all the same maps in every map pool, then it will be like now, so you will need for every tournament ~15 maps and we dont really see these things. They should just make 1map per non-mirror matchup, so there is 3maps around. And the mirrormatchup has to be played on the map that your race doesn't play in the nonmirror. I suggest Metalopolis forced close spawns in TvZ; Xel'Naga Caverns in TvP; and Yeonsu in ZvP. No bias here. Played on WoL original beta patch 0. With 48damage fungals and 1supply 2 armor roaches.  You think you would ever build an Infest pit? ;D
1 base infestor is still damned strong in WoL.
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Sooo we have to wait 1 hour 20 min for games or will they start earlier?
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On April 27 2014 22:10 Varroth wrote: Sooo we have to wait 1 hour 20 min for games or will they start earlier? Didnt they take a 1 hour break last dreamhack?
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Lorning
Belgica34432 Posts
On April 27 2014 22:08 Lorning wrote:Poll: Recommend Leenock vs Life Game 3?★- Do not see this game no matter what (0) 0% ★★- Not recommended unless you have nothing better to do (1) 13% ★★★- Good game (6) 75% ★★★★- Highly recommended game (1) 13% ★★★★★- One of the best games this season (0) 0% 8 total votes Your vote: Recommend Leenock vs Life Game 3? (Vote): ★- Do not see this game no matter what (Vote): ★★- Not recommended unless you have nothing better to do (Vote): ★★★- Good game (Vote): ★★★★- Highly recommended game (Vote): ★★★★★- One of the best games this season
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Dayum, Life looks....grey
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On April 27 2014 22:09 TheDwf wrote:Show nested quote +On April 27 2014 22:08 Big J wrote:On April 27 2014 22:07 TheDwf wrote:On April 27 2014 22:05 Big J wrote:On April 27 2014 22:00 TheFlexN wrote:On April 27 2014 21:57 h0munkulus wrote: wow TLO's idea is kind of genious.
instead of 1 map pool, have 1 map pool for every match-up. This would allow for many really cool things to happen. You could balance match-ups via maps without screwing other stuff... Wonder why no one tried this yet... It will make it so there are too many maps, also people will expect it to also be added to ladder, then you will need a 7 map pool for every matchup and you will not have all the same maps in every map pool, then it will be like now, so you will need for every tournament ~15 maps and we dont really see these things. They should just make 1map per non-mirror matchup, so there is 3maps around. And the mirrormatchup has to be played on the map that your race doesn't play in the nonmirror. I suggest Metalopolis forced close spawns in TvZ; Xel'Naga Caverns in TvP; and Yeonsu in ZvP. No bias here. Played on WoL original beta patch 0. With 48damage fungals and 1supply 2 armor roaches.  You think you would ever build an Infest pit? ;D Maybe if I'm forced to expand after 20mins of roachspam. It COULD happen.
Edit: Let's be real... 120HP Infestors with 9range no channeling NP, burrow for 50/50/50 and Fungals with 48damage. Yeah, I think I'd try to build those!
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On April 27 2014 22:10 Varroth wrote: Sooo we have to wait 1 hour 20 min for games or will they start earlier?
DH uses this time to set the main stage up.
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Tlos idea is amazing but youd have to have a smaller map pool per M/U, maybe even repeat the same map.
MapX, MapY, MapX for a Bo3 and so forth
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What the fuck is going on in the background..
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Any mapmaker here ever tried to make MU-specific map work ? Perhaps we could get a tournament open to unusual maps to try it.
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How tall is tod? 6'2? he looks 6'2
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On April 27 2014 22:14 Xinzoe wrote: TLO 4'11? The little one...
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