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[DreamHack] Bucharest Day 2 Bracket Stages 2014 - Page 97

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 95 96 97 98 99 350 Next
FeyFey
Profile Joined September 2010
Germany10114 Posts
April 27 2014 13:09 GMT
#1921
On April 27 2014 21:57 h0munkulus wrote:
wow TLO's idea is kind of genious.

instead of 1 map pool, have 1 map pool for every match-up. This would allow for many really cool things to happen. You could balance match-ups via maps without screwing other stuff... Wonder why no one tried this yet...


That was a problem that already existed in Wc3, thats why there is a Veto system. Sucks for Bo7 Finals though if you only have a 7 map pool.
TheDwf
Profile Joined November 2011
France19747 Posts
April 27 2014 13:09 GMT
#1922
On April 27 2014 22:08 Big J wrote:
Show nested quote +
On April 27 2014 22:07 TheDwf wrote:
On April 27 2014 22:05 Big J wrote:
On April 27 2014 22:00 TheFlexN wrote:
On April 27 2014 21:57 h0munkulus wrote:
wow TLO's idea is kind of genious.

instead of 1 map pool, have 1 map pool for every match-up. This would allow for many really cool things to happen. You could balance match-ups via maps without screwing other stuff... Wonder why no one tried this yet...

It will make it so there are too many maps, also people will expect it to also be added to ladder, then you will need a 7 map pool for every matchup and you will not have all the same maps in every map pool, then it will be like now, so you will need for every tournament ~15 maps and we dont really see these things.

They should just make 1map per non-mirror matchup, so there is 3maps around. And the mirrormatchup has to be played on the map that your race doesn't play in the nonmirror.

I suggest Metalopolis forced close spawns in TvZ; Xel'Naga Caverns in TvP; and Yeonsu in ZvP. No bias here.


Played on WoL original beta patch 0. With 48damage fungals and 1supply 2 armor roaches.

You think you would ever build an Infest pit? ;D
Luolis
Profile Blog Joined May 2012
Finland7107 Posts
April 27 2014 13:10 GMT
#1923
On April 27 2014 22:06 SatedSC2 wrote:
Show nested quote +
On April 27 2014 22:05 Big J wrote:
On April 27 2014 22:00 TheFlexN wrote:
On April 27 2014 21:57 h0munkulus wrote:
wow TLO's idea is kind of genious.

instead of 1 map pool, have 1 map pool for every match-up. This would allow for many really cool things to happen. You could balance match-ups via maps without screwing other stuff... Wonder why no one tried this yet...

It will make it so there are too many maps, also people will expect it to also be added to ladder, then you will need a 7 map pool for every matchup and you will not have all the same maps in every map pool, then it will be like now, so you will need for every tournament ~15 maps and we dont really see these things.

They should just make 1map per non-mirror matchup, so there is 3maps around. And the mirrormatchup has to be played on the map that your race doesn't play in the nonmirror.

That would be incredibly dull. Current system is fine. The game is very balanced regardless of what the whiners say.

The game is so balanced that terrans havent won a premier tournament in 7 months...
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
TheFlexN
Profile Joined March 2012
Israel472 Posts
April 27 2014 13:10 GMT
#1924
On April 27 2014 22:09 FeyFey wrote:
Show nested quote +
On April 27 2014 21:57 h0munkulus wrote:
wow TLO's idea is kind of genious.

instead of 1 map pool, have 1 map pool for every match-up. This would allow for many really cool things to happen. You could balance match-ups via maps without screwing other stuff... Wonder why no one tried this yet...


That was a problem that already existed in Wc3, thats why there is a Veto system. Sucks for Bo7 Finals though if you only have a 7 map pool.

I will agree that more maps are needed to ban some maps in Bo7
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
April 27 2014 13:10 GMT
#1925
On April 27 2014 22:09 TheDwf wrote:
Show nested quote +
On April 27 2014 22:08 Big J wrote:
On April 27 2014 22:07 TheDwf wrote:
On April 27 2014 22:05 Big J wrote:
On April 27 2014 22:00 TheFlexN wrote:
On April 27 2014 21:57 h0munkulus wrote:
wow TLO's idea is kind of genious.

instead of 1 map pool, have 1 map pool for every match-up. This would allow for many really cool things to happen. You could balance match-ups via maps without screwing other stuff... Wonder why no one tried this yet...

It will make it so there are too many maps, also people will expect it to also be added to ladder, then you will need a 7 map pool for every matchup and you will not have all the same maps in every map pool, then it will be like now, so you will need for every tournament ~15 maps and we dont really see these things.

They should just make 1map per non-mirror matchup, so there is 3maps around. And the mirrormatchup has to be played on the map that your race doesn't play in the nonmirror.

I suggest Metalopolis forced close spawns in TvZ; Xel'Naga Caverns in TvP; and Yeonsu in ZvP. No bias here.


Played on WoL original beta patch 0. With 48damage fungals and 1supply 2 armor roaches.

You think you would ever build an Infest pit? ;D


1 base infestor is still damned strong in WoL.
Moderator
Varroth
Profile Joined April 2014
Sweden471 Posts
April 27 2014 13:10 GMT
#1926
Sooo we have to wait 1 hour 20 min for games or will they start earlier?
Top10 favorite players: 1. Jaedong 2. Naniwa 3. Maru 4. ThorZaIN 5. Taeja 6. HerO 7. MC 8. Hyun 9. Soulkey 10. herO
TheFlexN
Profile Joined March 2012
Israel472 Posts
April 27 2014 13:11 GMT
#1927
On April 27 2014 22:10 Varroth wrote:
Sooo we have to wait 1 hour 20 min for games or will they start earlier?

Didnt they take a 1 hour break last dreamhack?
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
April 27 2014 13:11 GMT
#1928
On April 27 2014 22:08 Lorning wrote:
Poll: Recommend Leenock vs Life Game 3?

★- Do not see this game no matter what (0)
 
0%

★★- Not recommended unless you have nothing better to do (1)
 
13%

★★★- Good game (6)
 
75%

★★★★- Highly recommended game (1)
 
13%

★★★★★- One of the best games this season (0)
 
0%

8 total votes

Your vote: Recommend Leenock vs Life Game 3?

(Vote): ★- Do not see this game no matter what
(Vote): ★★- Not recommended unless you have nothing better to do
(Vote): ★★★- Good game
(Vote): ★★★★- Highly recommended game
(Vote): ★★★★★- One of the best games this season


Community News
TL+ Member
FakePseudo
Profile Joined January 2012
Belgium716 Posts
April 27 2014 13:11 GMT
#1929
Dayum, Life looks....grey
I am the 0.0007% /forum/viewpost.php?post_id=17208334|| Big Black Women Vocals Is Like Porn to my Ears ||San Antonio Spurs|Boston Celtics||#1EZToss Hater;
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-04-27 13:15:07
April 27 2014 13:11 GMT
#1930
On April 27 2014 22:09 TheDwf wrote:
Show nested quote +
On April 27 2014 22:08 Big J wrote:
On April 27 2014 22:07 TheDwf wrote:
On April 27 2014 22:05 Big J wrote:
On April 27 2014 22:00 TheFlexN wrote:
On April 27 2014 21:57 h0munkulus wrote:
wow TLO's idea is kind of genious.

instead of 1 map pool, have 1 map pool for every match-up. This would allow for many really cool things to happen. You could balance match-ups via maps without screwing other stuff... Wonder why no one tried this yet...

It will make it so there are too many maps, also people will expect it to also be added to ladder, then you will need a 7 map pool for every matchup and you will not have all the same maps in every map pool, then it will be like now, so you will need for every tournament ~15 maps and we dont really see these things.

They should just make 1map per non-mirror matchup, so there is 3maps around. And the mirrormatchup has to be played on the map that your race doesn't play in the nonmirror.

I suggest Metalopolis forced close spawns in TvZ; Xel'Naga Caverns in TvP; and Yeonsu in ZvP. No bias here.


Played on WoL original beta patch 0. With 48damage fungals and 1supply 2 armor roaches.

You think you would ever build an Infest pit? ;D

Maybe if I'm forced to expand after 20mins of roachspam. It COULD happen.

Edit: Let's be real... 120HP Infestors with 9range no channeling NP, burrow for 50/50/50 and Fungals with 48damage. Yeah, I think I'd try to build those!
wrier
Profile Joined June 2011
Canada291 Posts
April 27 2014 13:12 GMT
#1931
On April 27 2014 22:10 Varroth wrote:
Sooo we have to wait 1 hour 20 min for games or will they start earlier?


DH uses this time to set the main stage up.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
April 27 2014 13:12 GMT
#1932
--- Nuked ---
Roswell
Profile Joined November 2013
United States250 Posts
April 27 2014 13:14 GMT
#1933
Tlos idea is amazing but youd have to have a smaller map pool per M/U, maybe even repeat the same map.

MapX, MapY, MapX for a Bo3 and so forth
"You are the bravest boy I have ever met"
TheFlexN
Profile Joined March 2012
Israel472 Posts
April 27 2014 13:14 GMT
#1934
ToD <3
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
Makro
Profile Joined March 2011
France16890 Posts
April 27 2014 13:14 GMT
#1935
Le ToD very tall
Matthew 5:10 "Blessed are those who are persecuted because of shitposting, for theirs is the kingdom of heaven".
TL+ Member
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
April 27 2014 13:14 GMT
#1936
TLO 4'11?
Jono7272
Profile Joined November 2010
United Kingdom6330 Posts
April 27 2014 13:15 GMT
#1937
What the fuck is going on in the background..
Innovation | Flash | Mvp | Byun | TY
SpawnMoarOverlords
Profile Joined April 2014
400 Posts
Last Edited: 2014-04-27 13:16:14
April 27 2014 13:15 GMT
#1938
Any mapmaker here ever tried to make MU-specific map work ? Perhaps we could get a tournament open to unusual maps to try it.
Varroth
Profile Joined April 2014
Sweden471 Posts
April 27 2014 13:15 GMT
#1939
How tall is tod? 6'2? he looks 6'2
Top10 favorite players: 1. Jaedong 2. Naniwa 3. Maru 4. ThorZaIN 5. Taeja 6. HerO 7. MC 8. Hyun 9. Soulkey 10. herO
Vandrad
Profile Joined November 2011
Germany951 Posts
April 27 2014 13:15 GMT
#1940
On April 27 2014 22:14 Xinzoe wrote:
TLO 4'11?

The little one...
And who are you, the proud lord said, that I must bow so low?
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