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[DreamHack] Bucharest Day 2 Bracket Stages 2014 - Page 96

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 94 95 96 97 98 350 Next
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
April 27 2014 13:06 GMT
#1901
On April 27 2014 22:05 TheDwf wrote:
Show nested quote +
On April 27 2014 22:04 sharkie wrote:
On April 27 2014 22:02 TheDwf wrote:
On April 27 2014 21:59 Xoronius wrote:
So at the end we have 2 Protoss in the ro8 (less than a third), with First, HerO and Patience not making the ro16. Does anyone want to apologize for balance whine?

Patience not making it to the RO16 is hardly a surprise as far as I'm concerned.


or first

Didn't see him play recently so I can't tell, but I'm still surprised he lost Zanster and Bunny.


Wax has come to the conclusion that First is Terrible and worse than Patience.
Moderator
polpot
Profile Joined April 2012
3002 Posts
April 27 2014 13:06 GMT
#1902
Leenock is falling apart, very well done by Life
ETisME
Profile Blog Joined April 2011
12911 Posts
April 27 2014 13:06 GMT
#1903
life is playing a perfect clean game
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
April 27 2014 13:07 GMT
#1904
Leenock needs to get swarmhosts and start making spores
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
TheDwf
Profile Joined November 2011
France19747 Posts
April 27 2014 13:07 GMT
#1905
On April 27 2014 22:05 Big J wrote:
Show nested quote +
On April 27 2014 22:00 TheFlexN wrote:
On April 27 2014 21:57 h0munkulus wrote:
wow TLO's idea is kind of genious.

instead of 1 map pool, have 1 map pool for every match-up. This would allow for many really cool things to happen. You could balance match-ups via maps without screwing other stuff... Wonder why no one tried this yet...

It will make it so there are too many maps, also people will expect it to also be added to ladder, then you will need a 7 map pool for every matchup and you will not have all the same maps in every map pool, then it will be like now, so you will need for every tournament ~15 maps and we dont really see these things.

They should just make 1map per non-mirror matchup, so there is 3maps around. And the mirrormatchup has to be played on the map that your race doesn't play in the nonmirror.

I suggest Metalopolis forced close spawns in TvZ; Xel'Naga Caverns in TvP; and Yeonsu in ZvP. No bias here.
Morphage
Profile Joined September 2011
France492 Posts
April 27 2014 13:07 GMT
#1906
We could have had a Leenock vs jjakji rematch ^^
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
April 27 2014 13:07 GMT
#1907
gg!
TheFlexN
Profile Joined March 2012
Israel472 Posts
April 27 2014 13:07 GMT
#1908
On April 27 2014 21:31 TheFlexN wrote:
Show nested quote +
On April 27 2014 21:30 GumBa wrote:
On April 27 2014 21:30 Shellshock wrote:
On April 27 2014 21:29 GumBa wrote:
On April 27 2014 21:28 KristofferAG wrote:
So is Life or Leenock the better ZvZ player these days?

Accordining to Zealously. Life

Life is the better overall player atm imo. Probably favored in ZvZ as well

Oh Life is definetly better

The mass ling plays of life will probably win him vs leenock, he also transitioning better from it.

Called it.
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
sparklyresidue
Profile Joined August 2011
United States5524 Posts
April 27 2014 13:07 GMT
#1909
Wow, domination by Life.
Like Tinkerbelle, I leave behind a sparkly residue.
Xoronius
Profile Joined July 2011
Germany6362 Posts
April 27 2014 13:07 GMT
#1910
On April 27 2014 22:03 stuchiu wrote:
Show nested quote +
On April 27 2014 21:59 Xoronius wrote:
So at the end we have 2 Protoss in the ro8 (less than a third), with First, HerO and Patience not making the ro16. Does anyone want to apologize for balance whine?


Are you talking about how that mule balance whine? Cause I got no apology from people constantly bringing up the exact same argument without realizing Innovation was up 30 supply in army.

In a LR of this size whine of the size of the MULE balance whine can be neglected.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
April 27 2014 13:07 GMT
#1911
On April 27 2014 22:00 TheFlexN wrote:
Show nested quote +
On April 27 2014 21:57 h0munkulus wrote:
wow TLO's idea is kind of genious.

instead of 1 map pool, have 1 map pool for every match-up. This would allow for many really cool things to happen. You could balance match-ups via maps without screwing other stuff... Wonder why no one tried this yet...

It will make it so there are too many maps, also people will expect it to also be added to ladder, then you will need a 7 map pool for every matchup and you will not have all the same maps in every map pool, then it will be like now, so you will need for every tournament ~15 maps and we dont really see these things.


Well pros already cycle through like 10-12 maps per year, right? Accounting for proleague, wcs, and anything else I don't know about.

3 maps per MU and 4 'standard' maps means 13 maps to learn for every pro, it's not that much more than they regularly learn. Just rotate slower. There won't be much need to rotate as quickly if the maps are inherently more balanced.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
April 27 2014 13:07 GMT
#1912
On April 27 2014 22:07 Morphage wrote:
We could have had a Leenock vs jjakji rematch ^^


that makes me sad to think about. But on the upside... Life!
Weavel
Profile Joined January 2010
Finland9224 Posts
April 27 2014 13:08 GMT
#1913
Life <3 <3 <3
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
PepsiMaxxxx
Profile Joined October 2012
Sweden5452 Posts
April 27 2014 13:08 GMT
#1914
Life playing ZvZ = faith in mankind restored!
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
April 27 2014 13:08 GMT
#1915
Poll: Recommend Leenock vs Life Game 3?

★- Do not see this game no matter what (0)
 
0%

★★- Not recommended unless you have nothing better to do (1)
 
13%

★★★- Good game (6)
 
75%

★★★★- Highly recommended game (1)
 
13%

★★★★★- One of the best games this season (0)
 
0%

8 total votes

Your vote: Recommend Leenock vs Life Game 3?

(Vote): ★- Do not see this game no matter what
(Vote): ★★- Not recommended unless you have nothing better to do
(Vote): ★★★- Good game
(Vote): ★★★★- Highly recommended game
(Vote): ★★★★★- One of the best games this season

Community News
TL+ Member
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
April 27 2014 13:08 GMT
#1916
On April 27 2014 22:07 TheDwf wrote:
Show nested quote +
On April 27 2014 22:05 Big J wrote:
On April 27 2014 22:00 TheFlexN wrote:
On April 27 2014 21:57 h0munkulus wrote:
wow TLO's idea is kind of genious.

instead of 1 map pool, have 1 map pool for every match-up. This would allow for many really cool things to happen. You could balance match-ups via maps without screwing other stuff... Wonder why no one tried this yet...

It will make it so there are too many maps, also people will expect it to also be added to ladder, then you will need a 7 map pool for every matchup and you will not have all the same maps in every map pool, then it will be like now, so you will need for every tournament ~15 maps and we dont really see these things.

They should just make 1map per non-mirror matchup, so there is 3maps around. And the mirrormatchup has to be played on the map that your race doesn't play in the nonmirror.

I suggest Metalopolis forced close spawns in TvZ; Xel'Naga Caverns in TvP; and Yeonsu in ZvP. No bias here.


The Nestea, Puma, Parting Trinity.
Moderator
TheFlexN
Profile Joined March 2012
Israel472 Posts
April 27 2014 13:08 GMT
#1917
On April 27 2014 22:05 Big J wrote:
Show nested quote +
On April 27 2014 22:00 TheFlexN wrote:
On April 27 2014 21:57 h0munkulus wrote:
wow TLO's idea is kind of genious.

instead of 1 map pool, have 1 map pool for every match-up. This would allow for many really cool things to happen. You could balance match-ups via maps without screwing other stuff... Wonder why no one tried this yet...

It will make it so there are too many maps, also people will expect it to also be added to ladder, then you will need a 7 map pool for every matchup and you will not have all the same maps in every map pool, then it will be like now, so you will need for every tournament ~15 maps and we dont really see these things.

They should just make 1map per non-mirror matchup, so there is 3maps around. And the mirrormatchup has to be played on the map that your race doesn't play in the nonmirror.

But you cant make the maps 100% balanced for the matchup, you then cant make a map with possibility to favor a race or it will be an inbalanced map pool, and if it is possible to make the perfect map for that matchup it might have features favoring the 3rd race, those players might complain that they cant choose that map. So it will be really hard to get it to work.
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
Muffloe
Profile Joined December 2012
Sweden6061 Posts
April 27 2014 13:08 GMT
#1918
Life's biggest obstacle overcome
Big J
Profile Joined March 2011
Austria16289 Posts
April 27 2014 13:08 GMT
#1919
On April 27 2014 22:07 TheDwf wrote:
Show nested quote +
On April 27 2014 22:05 Big J wrote:
On April 27 2014 22:00 TheFlexN wrote:
On April 27 2014 21:57 h0munkulus wrote:
wow TLO's idea is kind of genious.

instead of 1 map pool, have 1 map pool for every match-up. This would allow for many really cool things to happen. You could balance match-ups via maps without screwing other stuff... Wonder why no one tried this yet...

It will make it so there are too many maps, also people will expect it to also be added to ladder, then you will need a 7 map pool for every matchup and you will not have all the same maps in every map pool, then it will be like now, so you will need for every tournament ~15 maps and we dont really see these things.

They should just make 1map per non-mirror matchup, so there is 3maps around. And the mirrormatchup has to be played on the map that your race doesn't play in the nonmirror.

I suggest Metalopolis forced close spawns in TvZ; Xel'Naga Caverns in TvP; and Yeonsu in ZvP. No bias here.


Played on WoL original beta patch 0. With 48damage fungals and 1supply 2 armor roaches.
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
April 27 2014 13:08 GMT
#1920
On April 27 2014 22:08 Muffloe wrote:
Life's biggest obstacle overcome

so far maybe. Stardust is a bigger obstacle than Leenock
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
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