[DreamHack] Bucharest Day 2 Bracket Stages 2014 - Page 94
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Zerg.Zilla
Hungary5029 Posts
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Heartland
Sweden24580 Posts
On April 27 2014 21:56 pure.Wasted wrote: I don't think it's still 'proxy' if it's actually farther away from your opponent...... we use it for proxy DT shrines and stuff, though | ||
Lorning
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Belgica34432 Posts
On April 27 2014 21:54 Lorning wrote: Poll: Recommend Leenock vs Life Game 2? ★- Do not see this game no matter what (0) ★★- Not recommended unless you have nothing better to do (2) ★★★- Good game (1) ★★★★- Highly recommended game (11) ★★★★★- One of the best games this season (1) 15 total votes Your vote: Recommend Leenock vs Life Game 2? (Vote): ★- Do not see this game no matter what | ||
pure.Wasted
Canada4701 Posts
I'VE BEEN SAYING THIS IS GOOD IDEA I MADE A THREAD ABOUT THIS MU-SPECIFIC MAPS PLS | ||
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stuchiu
Fiddler's Green42661 Posts
On April 27 2014 21:55 SatedSC2 wrote: Stardust just defended really well. Always having Force Fields when he needed them and making good decisions when it came to splitting up units to defend against drops ![]() That all-in has potential is all I'm saying. An All-in only has potential when it can reach a 60-70% winrate unscouted. Like Roach bane vs T, 11-11, 8-8-8, Blink All-ins, DTs, proxy oracles, or the old 1-1-1. | ||
TheDwf
France19747 Posts
On April 27 2014 21:55 SatedSC2 wrote: Stardust just defended really well. Always having Force Fields when he needed them and making good decisions when it came to splitting up units to defend against drops ![]() That all-in has potential is all I'm saying. No, it's bad. StarDust defended without even knowing what jjakji was doing. Going 1-1-1 like Bbyong did is much more powerful and will probably work most of the time if Protoss plays completely blind like StarDust did. | ||
h0munkulus
Austria1481 Posts
instead of 1 map pool, have 1 map pool for every match-up. This would allow for many really cool things to happen. You could balance match-ups via maps without screwing other stuff... Wonder why no one tried this yet... | ||
TheFlexN
Israel472 Posts
On April 27 2014 21:56 Heartland wrote: we use it for proxy DT shrines and stuff, though Yea, the academy was proxied, it is under the "proxy tech" like when you hide DTs or robobay (platinum league experience ![]() | ||
Swisslink
2953 Posts
On April 27 2014 21:56 pure.Wasted wrote: TLO ADVOCATING WHAT I'VE BEEN SUGGESTING FOR MONTHS WTF OMG I'VE BEEN SAYING THIS IS GOOD IDEA I MADE A THREAD ABOUT THIS MU-SPECIFIC MAPS PLS Well... This would basically result in Matchup-Vetos :o I'd always veto the maps of the matchup I dislike :-P (At least regarding Ladder matches - for tournaments it might work :-? ) | ||
Xinzoe
Korea (South)2373 Posts
On April 27 2014 21:57 TheDwf wrote: No, it's bad. StarDust defended without even knowing what jjakji was doing. Going 1-1-1 like Bbyong did is much more powerful and will probably work most of the time if Protoss plays completely blind like StarDust did. The gold base terrans i see on ladder do the seige tank + raven contain and then cloak banshees forces observers and cannons. that variation is much harder to beat imo SEE SOS VS BBYONG | ||
Aeromi
France14460 Posts
On April 27 2014 21:57 h0munkulus wrote: wow TLO's idea is kind of genious. instead of 1 map pool, have 1 map pool for every match-up. This would allow for many really cool things to happen. You could balance match-ups via maps without screwing other stuff... Wonder why no one tried this yet... Because Blizzard. | ||
Kihshra
178 Posts
On April 27 2014 21:57 stuchiu wrote: An All-in only has potential when it can reach a 60-70% winrate unscouted. Like Roach bane vs T, 11-11, 8-8-8, Blink All-ins, DTs, proxy oracles, or the old 1-1-1. So considering BByong games, this all-in has potential, right ? | ||
pure.Wasted
Canada4701 Posts
On April 27 2014 21:58 Swisslink wrote: Well... This would basically result in Matchup-Vetos :o I'd always veto the maps of the matchup I dislike :-P Let's say there are 3 maps per MU, you get one veto per MU. Seems reasonable. | ||
Xoronius
Germany6362 Posts
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FeyFey
Germany10114 Posts
On April 27 2014 21:56 pure.Wasted wrote: I don't think it's still 'proxy' if it's actually farther away from your opponent...... proxy just means not in your base. | ||
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stuchiu
Fiddler's Green42661 Posts
On April 27 2014 21:58 Kihshra wrote: So considering BByong games, this all-in has potential, right ? Bbyon's is 1-1-1. Jjakji's was a 3 rax. Bbyong's all-in is good. Jjakji's was not. | ||
ETisME
12414 Posts
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Heartland
Sweden24580 Posts
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TheDwf
France19747 Posts
On April 27 2014 21:58 Kihshra wrote: So considering BByong games, this all-in has potential, right ? Thing is, Protoss are allowed to probe scout. I'm not convinced you can survive against what PartinG did vs MarineKing (1-base void all-in, with one Oracle if needed for detection). | ||
TheFlexN
Israel472 Posts
On April 27 2014 21:57 h0munkulus wrote: wow TLO's idea is kind of genious. instead of 1 map pool, have 1 map pool for every match-up. This would allow for many really cool things to happen. You could balance match-ups via maps without screwing other stuff... Wonder why no one tried this yet... It will make it so there are too many maps, also people will expect it to also be added to ladder, then you will need a 7 map pool for every matchup and you will not have all the same maps in every map pool, then it will be like now, so you will need for every tournament ~15 maps and we dont really see these things. | ||
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