|
On April 10 2014 18:17 Big J wrote: what???? There are air blockers there?
yeah, Cure clicked past the blockers in the air space he can't fly to, so his medivacs were stuck to the blockers, trying to get past them...
|
On April 10 2014 18:17 aZealot wrote: What happened there? Can't his air units move past that point?
It looks like the factory did Or was that just above the medivacs?
|
On April 10 2014 18:17 aZealot wrote: What happened there? Can't his air units move past that point? I think he was confusd about where the no-fly zones began.
|
Stardust specifically said that Cure uses Ghosts very well - let's see how right he is.
|
Cure micro is very sloppy today.
Drop 3 mules on 3 zealots? wtf?
|
On April 10 2014 18:20 EthanS wrote: Cure micro is very sloppy today.
everything he is doing looks sloppy today :/
|
Thanks, for a second there I thought his keyboard cable had disconnected or something.
|
On April 10 2014 18:18 EthanS wrote:Games on MGR have been pretty good so far. Its the new map most chosen by players so far.
I didn't mean that the map is bad, just that not knowing it bent Cure over and had its way with him.
So... air blocked... was ACTUALLY BLOCKING THE AIR with some giant doodad just out of the realm of possibility???
|
at least cure seems to be focusing well on his macro..
|
On April 10 2014 18:21 pure.Wasted wrote:Show nested quote +On April 10 2014 18:18 EthanS wrote:On April 10 2014 18:17 pure.Wasted wrote: New map gfg. Games on MGR have been pretty good so far. Its the new map most chosen by players so far. I didn't mean that the map is bad, just that not knowing it bent Cure over and had its way with him. So... air blocked... was ACTUALLY BLOCKING THE AIR with some giant doodad just out of the realm of possibility???
Giant doodads are fine on the top side of the map, but along the bottom it would block player vision of the playable area. Aesthetically, the map is supposed to look radially symmetrical, so...
|
On April 10 2014 18:21 pure.Wasted wrote:Show nested quote +On April 10 2014 18:18 EthanS wrote:On April 10 2014 18:17 pure.Wasted wrote: New map gfg. Games on MGR have been pretty good so far. Its the new map most chosen by players so far. I didn't mean that the map is bad, just that not knowing it bent Cure over and had its way with him. So... air blocked... was ACTUALLY BLOCKING THE AIR with some giant doodad just out of the realm of possibility???
or Cure could have prepared for the map and not clicked into the air space behind the blockers. I noticed it the first time I tested this map that units get stuck there if you click past the blockers.
|
Both players playing sloppy alright.
|
On April 10 2014 18:21 pure.Wasted wrote:Show nested quote +On April 10 2014 18:18 EthanS wrote:On April 10 2014 18:17 pure.Wasted wrote: New map gfg. Games on MGR have been pretty good so far. Its the new map most chosen by players so far. I didn't mean that the map is bad, just that not knowing it bent Cure over and had its way with him. So... air blocked... was ACTUALLY BLOCKING THE AIR with some giant doodad just out of the realm of possibility???
If Cure actually had any ability to multitask he would have been fine though. They just sat there.
And he just left his vikings unattended for several seconds.
|
|
Paralyze playing a good game here
|
The difference in control from Cure and for example Innovation is huge.
|
wait, did I just see that right? Illusions don't show on sensor towers?
|
On April 10 2014 18:23 Yello wrote:Show nested quote +On April 10 2014 18:21 pure.Wasted wrote:On April 10 2014 18:18 EthanS wrote:On April 10 2014 18:17 pure.Wasted wrote: New map gfg. Games on MGR have been pretty good so far. Its the new map most chosen by players so far. I didn't mean that the map is bad, just that not knowing it bent Cure over and had its way with him. So... air blocked... was ACTUALLY BLOCKING THE AIR with some giant doodad just out of the realm of possibility??? or Cure could have prepared for the map and not clicked into the air space behind the blockers. I noticed it the first time I tested this map that units get stuck there if you click past the blockers.
That's fair. I didn't mean to imply that Cure is just a hapless victim.
On April 10 2014 18:23 EthanS wrote:Show nested quote +On April 10 2014 18:21 pure.Wasted wrote:On April 10 2014 18:18 EthanS wrote:On April 10 2014 18:17 pure.Wasted wrote: New map gfg. Games on MGR have been pretty good so far. Its the new map most chosen by players so far. I didn't mean that the map is bad, just that not knowing it bent Cure over and had its way with him. So... air blocked... was ACTUALLY BLOCKING THE AIR with some giant doodad just out of the realm of possibility??? Giant doodads are fine on the top side of the map, but along the bottom it would block player vision of the playable area. Aesthetically, the map is supposed to look radially symmetrical, so...
Yeah but how many things has Blizz shot down explicitly because they're too counter-intuitive to newbies? Most of those have been easier to figure out than random areas of the map being no-flight zones just cuz. It won't be a big deal once the pros figure it out and simply don't send their units there so it's a non-issue, but still the thought process is pretty funny.
|
|
wtf Cure you don't have the multitasking to defend one single base from repeated DT attacks. Don't try to drop in multiple positions now that won't go well for you
|
|
|
|