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[SPL] Round 2 Play Offs - Final! - Page 25

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 23 24 25 26 27 53 Next
Girondelle
Profile Joined December 2010
France969 Posts
April 01 2014 10:06 GMT
#481
On April 01 2014 19:04 sibs wrote:
Show nested quote +
On April 01 2014 19:03 Girondelle wrote:
11/11, the only all-in that even when scouted, still wins.


blink stalkers

immortal all ins?

or was that sarcasm?


No, that was my inner zerg speaking :D but now that think of it, terrans must feel the same vs blink all ins.
imre
Profile Blog Joined November 2011
France9263 Posts
April 01 2014 10:06 GMT
#482
On April 01 2014 19:03 bo1b wrote:
its 2014 he should know by now that hatch first is better first 14 pool


the resurgence of no gas pool first into hatch makes 11/11 so much better these days.
Zest fanboy.
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2014-04-01 10:08:36
April 01 2014 10:07 GMT
#483
Also DRG waited until his drone scouted to do anything, which might seem good, but he had a 400 mineral bank then. So his pool was 200 minerals late, a hatch would be 100 late, that's a lot on that level.

Edit: Especially since the scout costs minerlas too, I think a blind 15 hatch, 14 pool is better, or just go 15 pool from the start like Snute.
Maru and Serral are probably top 5.
Waxangel
Profile Blog Joined September 2002
United States33503 Posts
April 01 2014 10:07 GMT
#484
the shark scares me each time :[
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Big J
Profile Joined March 2011
Austria16289 Posts
April 01 2014 10:07 GMT
#485
On April 01 2014 19:05 Musicus wrote:
If you know it's coming, can't you just buld 1 or 2 spines in the main take gas and build drones and queens? You don't have to expand right?


you have to expand. If you don't expand, Terran just can just choose to not expand either and outproduces you 2:1. Or they expand and then you have to allin, starting with busting down 5bunkers in your natural to bust down 5bunkers in his natural to bust down 5bunkers up his ramp.
JabuSeika
Profile Joined February 2014
United States607 Posts
April 01 2014 10:07 GMT
#486
Sniper and then Keen...

Maru all kill incoming.
TheDwf
Profile Joined November 2011
France19747 Posts
April 01 2014 10:07 GMT
#487
On April 01 2014 19:06 bo1b wrote:
Nestea showed us 3 years ago that hatch first is better vs 11/11 then 14 pool. wtf was that from drg

DRG concedes maps so his 100% winrate in macro vs bio goes unnoticed. (:
sibs
Profile Joined July 2012
635 Posts
April 01 2014 10:07 GMT
#488
On April 01 2014 19:06 bo1b wrote:
Nestea showed us 3 years ago that hatch first is better vs 11/11 then 14 pool. wtf was that from drg



The problem was that pool was sooooo late, it was a 15 pool with 400+ minerals on the bank and he used a drone scout.
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
April 01 2014 10:08 GMT
#489
On April 01 2014 19:06 sAsImre wrote:
Show nested quote +
On April 01 2014 19:03 bo1b wrote:
its 2014 he should know by now that hatch first is better first 14 pool


the resurgence of no gas pool first into hatch makes 11/11 so much better these days.


Unless you 10 pool. Then its auto win for Zerg.
Moderator
imre
Profile Blog Joined November 2011
France9263 Posts
April 01 2014 10:08 GMT
#490
On April 01 2014 19:03 Girondelle wrote:
11/11, the only all-in that even when scouted, still wins.


dat bias. Roach/bane/ling has bo wins in ZvT, a good chunk of P all in (soul train :D) vZ/T don't care that much if you scouts it.
Zest fanboy.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
April 01 2014 10:08 GMT
#491
On April 01 2014 19:06 Girondelle wrote:
Show nested quote +
On April 01 2014 19:04 sibs wrote:
On April 01 2014 19:03 Girondelle wrote:
11/11, the only all-in that even when scouted, still wins.


blink stalkers

immortal all ins?

or was that sarcasm?


No, that was my inner zerg speaking :D but now that think of it, terrans must feel the same vs blink all ins.


I feel the same against Speedling all-ins when I miss my FF (or have a hex more space in my wall than I think...).
KT best KT ~ 2014
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
April 01 2014 10:08 GMT
#492
On April 01 2014 19:06 sAsImre wrote:
Show nested quote +
On April 01 2014 19:03 bo1b wrote:
its 2014 he should know by now that hatch first is better first 14 pool


the resurgence of no gas pool first into hatch makes 11/11 so much better these days.

Such an awful build that basically only ever breaks even if the terran doesn't wall off, or goes for 14 cc on the low ground and can pick off the scv
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
April 01 2014 10:08 GMT
#493
On April 01 2014 19:07 Musicus wrote:
Also DRG waited until his drone scouted to do anything, which might seem good, but he had a 400 mineral bank then. So his pool was 200 minerals late, a hatch would be 100 late, that's a lot on that level.


Yeah it was quite slow wasn't it? Surely once he got to ramp and saw supply but nothing else he could have done it instantly.
imre
Profile Blog Joined November 2011
France9263 Posts
April 01 2014 10:08 GMT
#494
On April 01 2014 19:08 stuchiu wrote:
Show nested quote +
On April 01 2014 19:06 sAsImre wrote:
On April 01 2014 19:03 bo1b wrote:
its 2014 he should know by now that hatch first is better first 14 pool


the resurgence of no gas pool first into hatch makes 11/11 so much better these days.


Unless you 10 pool. Then its auto win for Zerg.


no but it's an hilarious game ^^
Zest fanboy.
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
April 01 2014 10:08 GMT
#495
God damn that Pizza looks nice :o
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
April 01 2014 10:08 GMT
#496
On April 01 2014 19:07 TheDwf wrote:
Show nested quote +
On April 01 2014 19:06 bo1b wrote:
Nestea showed us 3 years ago that hatch first is better vs 11/11 then 14 pool. wtf was that from drg

DRG concedes maps so his 100% winrate in macro vs bio goes unnoticed. (:


Sacrificial pawns for the greater cause.
Moderator
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
April 01 2014 10:08 GMT
#497
Dream or Sniper imo and then Super last.
WriterRecently Necro'd (?)
TheDwf
Profile Joined November 2011
France19747 Posts
April 01 2014 10:08 GMT
#498
On April 01 2014 19:08 bo1b wrote:
Show nested quote +
On April 01 2014 19:06 sAsImre wrote:
On April 01 2014 19:03 bo1b wrote:
its 2014 he should know by now that hatch first is better first 14 pool


the resurgence of no gas pool first into hatch makes 11/11 so much better these days.

Such an awful build that basically only ever breaks even if the terran doesn't wall off, or goes for 14 cc on the low ground and can pick off the scv

The CC has time to be completed on all maps.
EthanS
Profile Joined February 2011
United States206 Posts
April 01 2014 10:09 GMT
#499
On April 01 2014 19:07 Musicus wrote:
Also DRG waited until his drone scouted to do anything, which might seem good, but he had a 400 mineral bank then. So his pool was 200 minerals late, a hatch would be 100 late, that's a lot on that level.


Good point - he clearly intended to scout and react. So its odd that he didn't refine his build more so that he wouldn't delay so much on the Hatch - i.e., that he'd get the scout in a little faster.
Undead1993
Profile Joined January 2012
Germany17651 Posts
April 01 2014 10:09 GMT
#500
tomatotoss fighting!
SEKO SEKO SEKO SEKO SEKO
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