[IEM] Grand Finals World Championships 2014 - Page 120
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YuiHirasawa
Japan220 Posts
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KrazyTrumpet
United States2520 Posts
On March 17 2014 03:03 YuiHirasawa wrote: These finals were underwhelming, Protoss is really hurting this game. Good job to sOs anyway you can't win 2 tournaments that important if you're not at least (a little) good. But playing that race definitely helps. Comments like this never cease to amaze me. | ||
seak99
Canada69 Posts
On March 17 2014 03:05 KrazyTrumpet wrote: Comments like this never cease to amaze me. truth hurts bro | ||
Master Blaster
Bahamas23 Posts
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KrazyTrumpet
United States2520 Posts
On March 17 2014 03:09 Master Blaster wrote: How many viewers did the final get??? I had a bet on whether it would reach 100k... It did reach 100k | ||
purakushi
United States3300 Posts
On March 17 2014 03:09 Master Blaster wrote: How many viewers did the final get??? I had a bet on whether it would reach 100k... Ditto. What were the max tournament online and offline numbers? Meanwhile... LoL has >350k online | ||
monkh
United Kingdom568 Posts
On March 17 2014 02:03 Faruko wrote: CSGO finals where bad too, NiP dint even play them... Dont come here saying that the finals are only bad onSC2, even on Dota 2 some finals are bad CSGO finals were far from bad. NiP didn't play bad VP played their best game of their lives and deserved to win on so many levels. This made NiP look bad but NiP were still playing on a good level and being on VP's home turf making it even more epic. | ||
TheBloodyDwarf
Finland7524 Posts
On March 17 2014 02:50 LibertyRises wrote: How many viewers did the sc2 finals get? Around 115k + chinese streams and spotv | ||
Canucklehead
Canada5074 Posts
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MattRz
Chile1679 Posts
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vesicular
United States1310 Posts
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TotalBiscuit
United Kingdom5437 Posts
On March 17 2014 03:11 purakushi wrote: Ditto. What were the max tournament online and offline numbers? Meanwhile... LoL has >350k online Time to drop some motherfuckin stats. 100k for SC2 is GREAT. Wanna know why? Because according to SC2ranks.com, there are 328,642 ladder players active during this season. So why is this great? Well, whenever someone drops some stupid statistic like "Oh look at this LoL final getting 350,000 in their best case scenario of white dudes vs Koreans", you can look at LoL's player statistics and see that actually the conversion of players to eSports viewers is far lower. According to Riot stats, which are most likely fudged but even if they're anywhere near... you have over 60 million monthly players yet these events are only converting that into 385,000 viewers concurrent? It's impossible to know how many uniques the SC2 and LoL streams got but if we compare concurrent, you are looking in the best possible case scenario at a ridiculous 32% player to viewer ratio for Starcraft 2 and fairly pitiful 1.91% ratio for League of Legends. I'm saying best case scenario because SC2ranks is only pulling ladder player stats whereas the League stats include everyone in every possible game mode. SC2 has more than 350,000 active players doing team games, unranked customs and Arcade, but even if you tripled SC2s playerbase, the ratio is still ridiculous. SC2s audience in general is more supportive of competitive play, more interested in eSports and as a result more likely to respond passionately (and negatively) in situations such as this. We should be celebrating that conversion ratio, not trying to chase a viewercount that passed us two years ago and is going to keep passing us whether we like it or not. We have a large, healthy playerbase who likes to watch eSports events and who is on average older with more disposable income. That's very marketable to sponsors. If organisations are savvy and careful, they can create sustainable businesses around this game. WCS continues to get strong numbers, SHOUTcraft Clan Wars, a $500 per match event, is pulling in more than 40,000 viewers across its live shows, reruns and vods and is running in the black while continuing to grow. IEM Cologne was an instudio event that peaked at over 100,000 if you include the foreign language streams, again a model of sustainability and common sense. People are extra salty after a terrible final and a questionable prize distribution model, but can we please just take a step back, look at the facts and stop comparing ourselves to a free2play dota-clone with mass casual appeal. Guess what, we're also less popular than Angry Birds, are you going to get salty about that too? If you actually love this game as much as you all claim, then focus on enjoying great games and supporting cool events. | ||
ice-tea
4 Posts
Gratz to SOS. | ||
KrazyTrumpet
United States2520 Posts
On March 17 2014 03:36 ice-tea wrote: It is so sad, the way tos is dominating the game is really hurting the game, i hope Blizz will do something, its already to long. Gratz to SOS. I'm pretty sure the game will be ok, we had longer periods of Terran and Zerg dominance and yet...here we still are. edit: also, amazing post TB, gives a real nice perspective | ||
FatCat_13
Russian Federation117 Posts
On March 17 2014 03:33 TotalBiscuit wrote: Time to drop some motherfuckin stats. 100k for SC2 is GREAT. Wanna know why? Because according to SC2ranks.com, there are 328,642 ladder players active during this season. So why is this great? Well, whenever someone drops some stupid statistic like "Oh look at this LoL final getting 350,000 in their best case scenario of white dudes vs Koreans", you can look at LoL's player statistics and see that actually the conversion of players to eSports viewers is far lower. According to Riot stats, which are most likely fudged but even if they're anywhere near... you have over 60 million monthly players yet these events are only converting that into 385,000 viewers concurrent? It's impossible to know how many uniques the SC2 and LoL streams got but if we compare concurrent, you are looking in the best possible case scenario at a ridiculous 32% player to viewer ratio for Starcraft 2 and fairly pitiful 1.91% ratio for League of Legends. I'm saying best case scenario because SC2ranks is only pulling ladder player stats whereas the League stats include everyone in every possible game mode. SC2 has more than 350,000 active players doing team games, unranked customs and Arcade, but even if you tripled SC2s playerbase, the ratio is still ridiculous. SC2s audience in general is more supportive of competitive play, more interested in eSports and as a result more likely to respond passionately (and negatively) in situations such as this. We should be celebrating that conversion ratio, not trying to chase a viewercount that passed us two years ago and is going to keep passing us whether we like it or not. We have a large, healthy playerbase who likes to watch eSports events and who is on average older with more disposable income. That's very marketable to sponsors. If organisations are savvy and careful, they can create sustainable businesses around this game. WCS continues to get strong numbers, SHOUTcraft Clan Wars, a $500 per match event, is pulling in more than 40,000 viewers across its live shows, reruns and vods and is running in the black while continuing to grow. IEM Cologne was an instudio event that peaked at over 100,000 if you include the foreign language streams, again a model of sustainability and common sense. People are extra salty after a terrible final and a questionable prize distribution model, but can we please just take a step back, look at the facts and stop comparing ourselves to a free2play dota-clone with mass casual appeal. Guess what, we're also less popular than Angry Birds, are you going to get salty about that too? If you actually love this game as much as you all claim, then focus on enjoying great games and supporting cool events. Your stats based on player base are irrelevant. I know a lot of dudes (including myself) who never launched SC2 yet still we watch big events from time to time. Cause it's SC1 that made the game fanbase. Old good times you know when we were students, no wife no kids... Nowadays we watch the game the same way some do for baseball, soccer etc. edit: regarding the comparison of the games - this is actually very important because of it's a fight for sponsorship. Quick example - soccer is not popular in USA, right? Not because it's a bad game (we know it's very popular in other countries) but because no sponsors invest into something not giving a return back in the short-term. Why would anybody do it if you can choose football, basketball and baseball? Whould you like SC2 be more like football or soccer in USA? | ||
ArTiFaKs
United States1229 Posts
On March 17 2014 03:33 TotalBiscuit wrote: Time to drop some motherfuckin stats. 100k for SC2 is GREAT. Wanna know why? Because according to SC2ranks.com, there are 328,642 ladder players active during this season. So why is this great? Well, whenever someone drops some stupid statistic like "Oh look at this LoL final getting 350,000 in their best case scenario of white dudes vs Koreans", you can look at LoL's player statistics and see that actually the conversion of players to eSports viewers is far lower. According to Riot stats, which are most likely fudged but even if they're anywhere near... you have over 60 million monthly players yet these events are only converting that into 385,000 viewers concurrent? It's impossible to know how many uniques the SC2 and LoL streams got but if we compare concurrent, you are looking in the best possible case scenario at a ridiculous 32% player to viewer ratio for Starcraft 2 and fairly pitiful 1.91% ratio for League of Legends. I'm saying best case scenario because SC2ranks is only pulling ladder player stats whereas the League stats include everyone in every possible game mode. SC2 has more than 350,000 active players doing team games, unranked customs and Arcade, but even if you tripled SC2s playerbase, the ratio is still ridiculous. SC2s audience in general is more supportive of competitive play, more interested in eSports and as a result more likely to respond passionately (and negatively) in situations such as this. We should be celebrating that conversion ratio, not trying to chase a viewercount that passed us two years ago and is going to keep passing us whether we like it or not. We have a large, healthy playerbase who likes to watch eSports events and who is on average older with more disposable income. That's very marketable to sponsors. If organisations are savvy and careful, they can create sustainable businesses around this game. WCS continues to get strong numbers, SHOUTcraft Clan Wars, a $500 per match event, is pulling in more than 40,000 viewers across its live shows, reruns and vods and is running in the black while continuing to grow. IEM Cologne was an instudio event that peaked at over 100,000 if you include the foreign language streams, again a model of sustainability and common sense. People are extra salty after a terrible final and a questionable prize distribution model, but can we please just take a step back, look at the facts and stop comparing ourselves to a free2play dota-clone with mass casual appeal. Guess what, we're also less popular than Angry Birds, are you going to get salty about that too? If you actually love this game as much as you all claim, then focus on enjoying great games and supporting cool events. Ever since Unfiltered I've been trying to drop this knowledge on people, I'm sooo glad you decided to drop this on us right now! Word TB, word. | ||
ice-tea
4 Posts
On March 17 2014 03:45 KrazyTrumpet wrote: I'm pretty sure the game will be ok, we had longer periods of Terran and Zerg dominance and yet...here we still are. edit: also, amazing post TB, gives a real nice perspective You are right, but no T or Z was dominance like P in the moment. And all tos are talking it down. | ||
KrazyTrumpet
United States2520 Posts
On March 17 2014 03:55 ice-tea wrote: You are right, but no T or Z was dominance like P in the moment. And all tos are talking it down. Did WoL just not happen for you? | ||
ArTiFaKs
United States1229 Posts
On March 17 2014 03:51 FatCat_13 wrote: Your stats based on player base are irrelevant. I know a lot of dudes (including myself) who never launched SC2 yet still we watch big events from time to time. Cause it's SC1 that made the game fanbase. Old good times you know when we were students, no wife no kids... Nowadays we watch the game the same way some do for baseball, soccer etc. How are the stats irrelevant? Yes some people like you might watch SC2 yet not install the game, but the vast majority of people watching SC2 are people who at least have tried playing on ladder. And when you have little fucking kids in here saying "ohh SC2 deadgame LoL has < 350k viewers" it's important to realize just how LITTLE amount of the people who "play" LoL actually give a fuck about their eSport compared to SC2. So these stats are NOT irrelevant they are actually highly relevant to the topic. | ||
mqto
54 Posts
I don't want to :´(. Playing and watching bio vs ling/bling/muta zvt is just the best thing that any game can offer. The straight up macro game where the winner is determined by who has better mechanics. Even when you lose you feel good knowing the reason was because the opponent just played better. It's just a shame Blizzard decided that winning with one race requires completely different skill set. One that doesn't produce interesting games to watch and playing against is very frustrating. | ||
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