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[WCS AM] Ro32 Group D Premier Season 1 2014 - Page 57

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 55 56 57 58 59 108 Next
Stop whining. This lr is terrible.
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
February 27 2014 01:45 GMT
#1121
On February 27 2014 10:27 Pontius Pirate wrote:
Arthur is the reason people hate Protoss.


Brought back mass voids against zergs, blunk Bama and put Jaedong under the gun. Classic Arthur.
Mark Munoz looks like Gretorp
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
February 27 2014 01:45 GMT
#1122
On February 27 2014 10:43 Darkhorse wrote:
Show nested quote +
On February 27 2014 10:40 KelsierSC wrote:
On February 27 2014 10:40 i.of.the.storm wrote:
On February 27 2014 10:36 FueledUpAndReadyToGo wrote:
On February 27 2014 10:34 KelsierSC wrote:
Best thing to do is keep building an infinite bunker wall, you can salvage them so they only cost 25 minerals when you put them down, protoss gets distracted killing your free bunkers and then you can overwhelm them.

That would require changing bunker build time. Do we really want to go down that road?


But seriously, if we drop bunker build time by 5 seconds, we could defend 13% more blink all ins!


I like how you crunched the numbers on this

So it's like this you see? If you take 40 mutas/8 spore crawlers + blink build research time + the time that Taldarim was in the map pool - The number of protosses currently qualified for Code S ro16 all / by something something Khadarian Amulet and that = Terran is dead

It's just science.


I think you could have worked in some fractional bunker changes and reduction of neural parasite into there. Your method is flawed.

I DEMAND TO SEE YOUR DATA, SIR!
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Squat
Profile Joined September 2013
Sweden7978 Posts
February 27 2014 01:45 GMT
#1123
This is like the perfect followup to the awful games we've seen so far. Seriously, I thought of all groups, this one was the only one I found interesting, the only one where I figured the games would be decent. And then this.
"Digital. They have digital. What is digital?" - Donald J Trump
i.of.the.storm
Profile Joined April 2009
United States795 Posts
February 27 2014 01:45 GMT
#1124
On February 27 2014 10:42 sAsImre wrote:
Show nested quote +
On February 27 2014 10:41 felisconcolori wrote:
On February 27 2014 10:39 sAsImre wrote:
On February 27 2014 10:38 mikumegurine wrote:
On February 27 2014 10:36 Caihead wrote:
On February 27 2014 10:34 Doublemint wrote:
People are so salty these days. If Bomber scouts this out properly he beats 9 out of 10 times. I mean the allin was sooo damn late and was able to work because Bomber had NO map presence at all.


9 out of 10 times?

Where did bomber's minerals go? Marine Marauder Medivac. What would he have built if he scouted it? Marine Marauder Medivac. As far as I can see he didn't skip a single cycle.

Are you proposing 3 more bunkers? Forcefields made that pointless. 2 more barracks? Wouldn't have kicked in yet, would have meant even less marine marauder.


so are you saying Arthurs strategy on that map is invincible? never can lose? since theres nothing you can do against it?


gamble that's bad against a wm drop. He tossed coins 3times, got it right 2.


I'm thinking it'd be better to be super aggressive - hit the gold, when he overcharges the gold, walk over to the main. Pray he doesn't have sentries. If you see sentries, pull back and get some kind of splash damage.

I can't think of any way to easily stop it, or even moderately stop it. Maybe ask Polt.


I think the TvP in PL are way more indicative about what's going than Polt awesome play (he played mostly macro games), T goes for wacky builds to throw off the P and limit the all in potential by forcing some defense (detection ie)



Yeah, I still feel like there's a decent element of luck to Polt's success at IEM. The wacky shit Maru and co keep doing in Proleague seems oddly more reliable than hoping the Protoss is braindead.
Maru - The Terran hope is alive!
mikumegurine
Profile Joined May 2013
Canada3145 Posts
February 27 2014 01:46 GMT
#1125
warp in units "after" the canons go down...
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
February 27 2014 01:47 GMT
#1126
On February 27 2014 10:45 felisconcolori wrote:
Show nested quote +
On February 27 2014 10:43 Darkhorse wrote:
On February 27 2014 10:40 KelsierSC wrote:
On February 27 2014 10:40 i.of.the.storm wrote:
On February 27 2014 10:36 FueledUpAndReadyToGo wrote:
On February 27 2014 10:34 KelsierSC wrote:
Best thing to do is keep building an infinite bunker wall, you can salvage them so they only cost 25 minerals when you put them down, protoss gets distracted killing your free bunkers and then you can overwhelm them.

That would require changing bunker build time. Do we really want to go down that road?


But seriously, if we drop bunker build time by 5 seconds, we could defend 13% more blink all ins!


I like how you crunched the numbers on this

So it's like this you see? If you take 40 mutas/8 spore crawlers + blink build research time + the time that Taldarim was in the map pool - The number of protosses currently qualified for Code S ro16 all / by something something Khadarian Amulet and that = Terran is dead

It's just science.


I think you could have worked in some fractional bunker changes and reduction of neural parasite into there. Your method is flawed.

I DEMAND TO SEE YOUR DATA, SIR!

It's a living equation. Different factors are added and dropped. Starcraft math is ever changing.
WriterRecently Necro'd (?)
coL.hendralisk
Profile Joined September 2009
Zimbabwe1756 Posts
February 27 2014 01:47 GMT
#1127
A bit unfortunate for has that the hatch barely survived
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
February 27 2014 01:47 GMT
#1128
On February 27 2014 10:45 i.of.the.storm wrote:
Show nested quote +
On February 27 2014 10:42 sAsImre wrote:
On February 27 2014 10:41 felisconcolori wrote:
On February 27 2014 10:39 sAsImre wrote:
On February 27 2014 10:38 mikumegurine wrote:
On February 27 2014 10:36 Caihead wrote:
On February 27 2014 10:34 Doublemint wrote:
People are so salty these days. If Bomber scouts this out properly he beats 9 out of 10 times. I mean the allin was sooo damn late and was able to work because Bomber had NO map presence at all.


9 out of 10 times?

Where did bomber's minerals go? Marine Marauder Medivac. What would he have built if he scouted it? Marine Marauder Medivac. As far as I can see he didn't skip a single cycle.

Are you proposing 3 more bunkers? Forcefields made that pointless. 2 more barracks? Wouldn't have kicked in yet, would have meant even less marine marauder.


so are you saying Arthurs strategy on that map is invincible? never can lose? since theres nothing you can do against it?


gamble that's bad against a wm drop. He tossed coins 3times, got it right 2.


I'm thinking it'd be better to be super aggressive - hit the gold, when he overcharges the gold, walk over to the main. Pray he doesn't have sentries. If you see sentries, pull back and get some kind of splash damage.

I can't think of any way to easily stop it, or even moderately stop it. Maybe ask Polt.


I think the TvP in PL are way more indicative about what's going than Polt awesome play (he played mostly macro games), T goes for wacky builds to throw off the P and limit the all in potential by forcing some defense (detection ie)



Yeah, I still feel like there's a decent element of luck to Polt's success at IEM. The wacky shit Maru and co keep doing in Proleague seems oddly more reliable than hoping the Protoss is braindead.


I think part of it is Polt is absolutely willing to engage in a base race while lifting to the corner if he has to do so. But clearly, some kind of insanity is required.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2014-02-27 01:48:05
February 27 2014 01:47 GMT
#1129
Mass skillray followup why not

or... 3 stargate phoenix =o
Neosteel Enthusiast
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 27 2014 01:47 GMT
#1130
On February 27 2014 10:43 The_Templar wrote:
Show nested quote +
On February 27 2014 10:39 The_Templar wrote:
WCS America: Premier

(Z)Jaedong vs (P)Has
0-0


Map: Alterzim Stronghold


Has spawns in the bottom right
Jaedong spawns in the bottom left

2:00
Has going forge first at his main ramp.
Jaedong going forge first.
Both players scouting each other.
Uh... Has builds a pyon in Jaedong's main.

3:00
Jaedong getting a spawning pool.
A second pylon in Jaedong's main, in the same spot, followed by a cannon.
Hatchery at Jaedong's third base...
Has builds two more cannons at Jaedong's natural, followed by a third one.
Gateway at Jaedong's main base.

4:00
Has cannon rushing the third and natural at the same time.
Jaedong only got 4 zerglings.
Jaedong getting 6 more zerglings, and 2 queens

5:00
The natural of Jaedong dies.
Has getting both assimilators in his main.
Cybernetics core for Has.

6:00
Jaedong saves his third hatchery by killing 3 cannons, but loses a ton of zerglings.
Stargate for Has.

7:00 (Z)Jaedong 39 vs (P)Has 27
Warp gate is starting for Has.
Has chronoboosting an oracle.

8:00 (Z)Jaedong 47 vs (P)Has 33
Has finishing up his expansion.
Mothership core for Has.
Has getting 3 more gateways.
Jaedong getting 2 spore crawlers and a roach warren.
Jaedong taking a 4th base as his 3rd.

9:00 (Z)Jaedong 52 vs (P)Has 40
Has getting phoenixes now since his oracle has been denied.
+1 ranged attack for Jaedong.
Jaedong going for the cannons in his main.
Zealots warped in and do nearly nothing.
More zealot warpins for Has.

11:00 (Z)Jaedong 89 vs (P)Has 58
Two more stargates for Has.
Jaedong getting two hydralisk dens.
Has killing queens with phoenixes and his oracle.
Moderatorshe/her
TL+ Member
Meepman
Profile Joined December 2009
Canada610 Posts
Last Edited: 2014-02-27 01:49:01
February 27 2014 01:47 GMT
#1131
Trying too hard to be sOs.
Thank-you God for not letting it happen

Edit: nevermind it still might be happening
imre
Profile Blog Joined November 2011
France9263 Posts
February 27 2014 01:47 GMT
#1132
On February 27 2014 10:45 i.of.the.storm wrote:
Show nested quote +
On February 27 2014 10:42 sAsImre wrote:
On February 27 2014 10:41 felisconcolori wrote:
On February 27 2014 10:39 sAsImre wrote:
On February 27 2014 10:38 mikumegurine wrote:
On February 27 2014 10:36 Caihead wrote:
On February 27 2014 10:34 Doublemint wrote:
People are so salty these days. If Bomber scouts this out properly he beats 9 out of 10 times. I mean the allin was sooo damn late and was able to work because Bomber had NO map presence at all.


9 out of 10 times?

Where did bomber's minerals go? Marine Marauder Medivac. What would he have built if he scouted it? Marine Marauder Medivac. As far as I can see he didn't skip a single cycle.

Are you proposing 3 more bunkers? Forcefields made that pointless. 2 more barracks? Wouldn't have kicked in yet, would have meant even less marine marauder.


so are you saying Arthurs strategy on that map is invincible? never can lose? since theres nothing you can do against it?


gamble that's bad against a wm drop. He tossed coins 3times, got it right 2.


I'm thinking it'd be better to be super aggressive - hit the gold, when he overcharges the gold, walk over to the main. Pray he doesn't have sentries. If you see sentries, pull back and get some kind of splash damage.

I can't think of any way to easily stop it, or even moderately stop it. Maybe ask Polt.


I think the TvP in PL are way more indicative about what's going than Polt awesome play (he played mostly macro games), T goes for wacky builds to throw off the P and limit the all in potential by forcing some defense (detection ie)



Yeah, I still feel like there's a decent element of luck to Polt's success at IEM. The wacky shit Maru and co keep doing in Proleague seems oddly more reliable than hoping the Protoss is braindead.


the reaper shenaningan (proxying 11/11 or 12/12) is pretty cool, Bomber was good in g2 (then late fac and co but still it did work)
Zest fanboy.
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
February 27 2014 01:47 GMT
#1133
Triple stargate after cannon rush, I'm having flashbacks of when I used to ladder on TW ladder.
Moderator
forsooth
Profile Joined February 2011
United States3648 Posts
February 27 2014 01:47 GMT
#1134
2 base carrier, do it
mikumegurine
Profile Joined May 2013
Canada3145 Posts
February 27 2014 01:47 GMT
#1135
i thought Has might have been European cause like "Haas" is a german name

lol
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
February 27 2014 01:48 GMT
#1136
Ok so I have a theory. Bomber realized JD is having an off day, so he decided he would lose to Arthur so he could knock out JD, knowing JD would be a harder opponent later on. Yeah? Yeah.
WriterRecently Necro'd (?)
KelsierSC
Profile Blog Joined March 2013
United Kingdom10443 Posts
February 27 2014 01:48 GMT
#1137
This game is like the template for how to be a fuckhead with protoss
Zerg for Life
imre
Profile Blog Joined November 2011
France9263 Posts
February 27 2014 01:48 GMT
#1138
On February 27 2014 10:47 felisconcolori wrote:
Show nested quote +
On February 27 2014 10:45 i.of.the.storm wrote:
On February 27 2014 10:42 sAsImre wrote:
On February 27 2014 10:41 felisconcolori wrote:
On February 27 2014 10:39 sAsImre wrote:
On February 27 2014 10:38 mikumegurine wrote:
On February 27 2014 10:36 Caihead wrote:
On February 27 2014 10:34 Doublemint wrote:
People are so salty these days. If Bomber scouts this out properly he beats 9 out of 10 times. I mean the allin was sooo damn late and was able to work because Bomber had NO map presence at all.


9 out of 10 times?

Where did bomber's minerals go? Marine Marauder Medivac. What would he have built if he scouted it? Marine Marauder Medivac. As far as I can see he didn't skip a single cycle.

Are you proposing 3 more bunkers? Forcefields made that pointless. 2 more barracks? Wouldn't have kicked in yet, would have meant even less marine marauder.


so are you saying Arthurs strategy on that map is invincible? never can lose? since theres nothing you can do against it?


gamble that's bad against a wm drop. He tossed coins 3times, got it right 2.


I'm thinking it'd be better to be super aggressive - hit the gold, when he overcharges the gold, walk over to the main. Pray he doesn't have sentries. If you see sentries, pull back and get some kind of splash damage.

I can't think of any way to easily stop it, or even moderately stop it. Maybe ask Polt.


I think the TvP in PL are way more indicative about what's going than Polt awesome play (he played mostly macro games), T goes for wacky builds to throw off the P and limit the all in potential by forcing some defense (detection ie)



Yeah, I still feel like there's a decent element of luck to Polt's success at IEM. The wacky shit Maru and co keep doing in Proleague seems oddly more reliable than hoping the Protoss is braindead.


I think part of it is Polt is absolutely willing to engage in a base race while lifting to the corner if he has to do so. But clearly, some kind of insanity is required.


everyone is willing to do this but it happens after most P 2b timings (like 12/13 min shit)
Zest fanboy.
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
Last Edited: 2014-02-27 01:49:27
February 27 2014 01:48 GMT
#1139
On February 27 2014 10:47 Darkhorse wrote:
Show nested quote +
On February 27 2014 10:45 felisconcolori wrote:
On February 27 2014 10:43 Darkhorse wrote:
On February 27 2014 10:40 KelsierSC wrote:
On February 27 2014 10:40 i.of.the.storm wrote:
On February 27 2014 10:36 FueledUpAndReadyToGo wrote:
On February 27 2014 10:34 KelsierSC wrote:
Best thing to do is keep building an infinite bunker wall, you can salvage them so they only cost 25 minerals when you put them down, protoss gets distracted killing your free bunkers and then you can overwhelm them.

That would require changing bunker build time. Do we really want to go down that road?


But seriously, if we drop bunker build time by 5 seconds, we could defend 13% more blink all ins!


I like how you crunched the numbers on this

So it's like this you see? If you take 40 mutas/8 spore crawlers + blink build research time + the time that Taldarim was in the map pool - The number of protosses currently qualified for Code S ro16 all / by something something Khadarian Amulet and that = Terran is dead

It's just science.


I think you could have worked in some fractional bunker changes and reduction of neural parasite into there. Your method is flawed.

I DEMAND TO SEE YOUR DATA, SIR!

It's a living equation. Different factors are added and dropped. Starcraft math is ever changing.


So it's a form of Drake equation. Fascinating. I still think some further data is needed. And I question your something something - I think it would be more appropriate to use advanced mumble mumble.


On February 27 2014 10:48 sAsImre wrote:
Show nested quote +
On February 27 2014 10:47 felisconcolori wrote:
On February 27 2014 10:45 i.of.the.storm wrote:
On February 27 2014 10:42 sAsImre wrote:
On February 27 2014 10:41 felisconcolori wrote:
On February 27 2014 10:39 sAsImre wrote:
On February 27 2014 10:38 mikumegurine wrote:
On February 27 2014 10:36 Caihead wrote:
On February 27 2014 10:34 Doublemint wrote:
People are so salty these days. If Bomber scouts this out properly he beats 9 out of 10 times. I mean the allin was sooo damn late and was able to work because Bomber had NO map presence at all.


9 out of 10 times?

Where did bomber's minerals go? Marine Marauder Medivac. What would he have built if he scouted it? Marine Marauder Medivac. As far as I can see he didn't skip a single cycle.

Are you proposing 3 more bunkers? Forcefields made that pointless. 2 more barracks? Wouldn't have kicked in yet, would have meant even less marine marauder.


so are you saying Arthurs strategy on that map is invincible? never can lose? since theres nothing you can do against it?


gamble that's bad against a wm drop. He tossed coins 3times, got it right 2.


I'm thinking it'd be better to be super aggressive - hit the gold, when he overcharges the gold, walk over to the main. Pray he doesn't have sentries. If you see sentries, pull back and get some kind of splash damage.

I can't think of any way to easily stop it, or even moderately stop it. Maybe ask Polt.


I think the TvP in PL are way more indicative about what's going than Polt awesome play (he played mostly macro games), T goes for wacky builds to throw off the P and limit the all in potential by forcing some defense (detection ie)



Yeah, I still feel like there's a decent element of luck to Polt's success at IEM. The wacky shit Maru and co keep doing in Proleague seems oddly more reliable than hoping the Protoss is braindead.


I think part of it is Polt is absolutely willing to engage in a base race while lifting to the corner if he has to do so. But clearly, some kind of insanity is required.


everyone is willing to do this but it happens after most P 2b timings (like 12/13 min shit)


Yes, but Polt commits to it earlier. Or so it seems. It's like he knows.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Zheryn
Profile Joined December 2010
Sweden3653 Posts
February 27 2014 01:48 GMT
#1140
On February 27 2014 10:47 coL.hendralisk wrote:
A bit unfortunate for has that the hatch barely survived


Yeah was really close Has would have been in a good position if JD didn't get so lucky.
hundred thousand krouner
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