[IEM] Cologne Day 2 - Groups A & B - Page 10
Forum Index > StarCraft 2 Tournaments |
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vjcamarena
Spain493 Posts
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goody153
44020 Posts
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NovaMB
Germany9534 Posts
On February 14 2014 22:29 NovaMB wrote: Poll: Recommend ForGG vs. HerO Game 2? ★ - Dont watch, seriously. Dont (13) ★★★★★ - One of the best games of the year (4) ★★★★ - Highly recommended game (1) ★★★ - Good Game (0) ★★ - Not recommended unless you got nothing better to do (0) 18 total votes Your vote: Recommend ForGG vs. HerO Game 2? (Vote): ★★★★★ - One of the best games of the year Poll: Recommend ForGG vs. HerO Game 3? ★★★★★ - One of the best games of the year (5) ★★★ - Good Game (3) ★★ - Not recommended unless you got nothing better to do (2) ★★★★ - Highly recommended game (1) ★ - Dont watch, seriously. Dont (0) 11 total votes Your vote: Recommend ForGG vs. HerO Game 3? (Vote): ★★★★★ - One of the best games of the year | ||
vthree
Hong Kong8039 Posts
On February 14 2014 22:30 KalWarkov wrote: forgg is so nervous. terrible play today. bad scouting, didnt even cancel reactor. he plays like a different person vs good koreans, 2 levels below what he does when he faces foreigners. Or playing better players make you look bad... | ||
Qwerty85
Croatia5536 Posts
On February 14 2014 22:30 KalWarkov wrote: forgg is so nervous. terrible play today. bad scouting, didnt even cancel reactor. he plays like a different person vs good koreans, 2 levels below what he does when he faces foreigners. Only way he scouts that in time is putting a supply depot close to the ramp to spot that probe | ||
Morbidius
Brazil3449 Posts
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Olli
Austria24417 Posts
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KalWarkov
Germany4126 Posts
On February 14 2014 22:30 TheDwf wrote: As if it was going to matter, he was dead as soon as he decided to late SCV scout + no depot up there. ofc it matters. you can outmicro 2 zealots with scvs and reaper without losing much. meanwhile build marines and a bunker. you can try to make something happen. but he was way too nervous to do anything at this point. | ||
Dinotramp
Nauru2871 Posts
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SoulCapsule
France806 Posts
On February 14 2014 22:31 vthree wrote: Or playing better players make you look bad... HerO isn't better than ForGG at all to be honest. That was 2 build order loss games. | ||
Niko_Thien
Germany2671 Posts
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Qwerty85
Croatia5536 Posts
On February 14 2014 22:31 KalWarkov wrote: ofc it matters. you can outmicro 2 zealots with scvs and reaper without losing much. meanwhile build marines and a bunker. you can try to make something happen. but he was way too nervous to do anything at this point. You know how much it takes for a reaper to kill a zealot. As I said, only way he stops this is having a depot close to the ramp so HerO never even tries that proxy He would maybe hold but he would still be too much behind at that point. | ||
marvellosity
United Kingdom36156 Posts
On February 14 2014 22:32 SoulCapsule wrote: HerO isn't better than ForGG at all to be honest. That was 2 build order loss games. Lol. The first game was a build order loss? Come on now. Even if you were to describe it as such, it certainly wasn't a luck-based one. | ||
KalWarkov
Germany4126 Posts
On February 14 2014 22:31 Qwerty85 wrote: Only way he scouts that in time is putting a supply depot close to the ramp to spot that probe true - but he couldve seen it like 10s earlier due to hero waiting for 2 zealots (if he acutally went into heros base deep enough). why does he scv scout anyway on a 2 player map, if he turns back after seeing a nexus? :O | ||
Pyloss
Germany1515 Posts
but gratz HerO | ||
Qwerty85
Croatia5536 Posts
On February 14 2014 22:33 KalWarkov wrote: true - but he couldve seen it like 10s earlier due to hero waiting for 2 zealots (if he acutally went into heros base deep enough). why does he scv scout anyway on a 2 player map, if he turns back after seeing a nexus? :O It wouldn't matter at all. And he probably scv scouts to see if there is 1 base proxy oracle which is common on that map. Reaper comes at 4 minutes so it is kind of too late to defend fastest possible proxy oracle at that time. | ||
DJHelium
Sweden13480 Posts
On February 14 2014 22:34 Pyloss wrote: Why no winners interview? Whats that? to Hear NOTHING from the players is quite odd... but gratz HerO Maybe after winner's match? | ||
Serinox
Germany5224 Posts
On February 14 2014 22:34 Pyloss wrote: Why no winners interview? Whats that? to Hear NOTHING from the players is quite odd... but gratz HerO They only interview after a player has advanced from the group. | ||
TheDwf
France19747 Posts
On February 14 2014 22:31 KalWarkov wrote: ofc it matters. you can outmicro 2 zealots with scvs and reaper without losing much. meanwhile build marines and a bunker. you can try to make something happen. but he was way too nervous to do anything at this point. No it would not have mattered, the Reaper was already far away and he would lose so many SCVs against the 2 Zealots he would be dead anyway; plus there's a Stalker and the MSC coming next. And I don't get why you say he was "nervous," he was surprised by an unscouted cheese and that's all. | ||
KalWarkov
Germany4126 Posts
On February 14 2014 22:33 Qwerty85 wrote: You know how much it takes for a reaper to kill a zealot. As I said, only way he stops this is having a depot close to the ramp so HerO never even tries that proxy He would maybe hold but he would still be too much behind at that point. but he couldve tried. scv micro vs zealots is not that hard, you maybe lose 3-4 vs 2 zealots, thats it - even without the reaper. not saying it wouldve been easy from this point, especially vs hero, but not canceling reactor / lifting everything / send all workers to the natural is certainly a sign of complete nervousness | ||
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