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[IEM] Cologne Day 2 - Groups A & B - Page 11

Forum Index > StarCraft 2 Tournaments
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Nomzter
Profile Joined March 2012
Sweden2802 Posts
February 14 2014 13:35 GMT
#201
oh, i go afk and suddenly HerO 2-0s
nice
WigglingSquid
Profile Joined August 2011
5194 Posts
Last Edited: 2014-02-14 13:36:31
February 14 2014 13:35 GMT
#202
Hero!

[image loading]
NovaMB
Profile Joined February 2013
Germany9534 Posts
February 14 2014 13:35 GMT
#203
Poll: Recommend ForGG vs. HerO Game 2?

★ - Dont watch, seriously. Dont (13)
 
72%

★★★★★ - One of the best games of the year (4)
 
22%

★★★★ - Highly recommended game (1)
 
6%

★★★ - Good Game (0)
 
0%

★★ - Not recommended unless you got nothing better to do (0)
 
0%

18 total votes

Your vote: Recommend ForGG vs. HerO Game 2?

(Vote): ★★★★★ - One of the best games of the year
(Vote): ★★★★ - Highly recommended game
(Vote): ★★★ - Good Game
(Vote): ★★ - Not recommended unless you got nothing better to do
(Vote): ★ - Dont watch, seriously. Dont


Poll: Recommend ForGG vs. HerO Game 3?

★★★★★ - One of the best games of the year (5)
 
45%

★★★ - Good Game (3)
 
27%

★★ - Not recommended unless you got nothing better to do (2)
 
18%

★★★★ - Highly recommended game (1)
 
9%

★ - Dont watch, seriously. Dont (0)
 
0%

11 total votes

Your vote: Recommend ForGG vs. HerO Game 3?

(Vote): ★★★★★ - One of the best games of the year
(Vote): ★★★★ - Highly recommended game
(Vote): ★★★ - Good Game
(Vote): ★★ - Not recommended unless you got nothing better to do
(Vote): ★ - Dont watch, seriously. Dont

VmY
Profile Joined August 2011
Netherlands1286 Posts
February 14 2014 13:37 GMT
#204
On February 14 2014 22:35 KalWarkov wrote:
Show nested quote +
On February 14 2014 22:33 Qwerty85 wrote:
On February 14 2014 22:31 KalWarkov wrote:
On February 14 2014 22:30 TheDwf wrote:
On February 14 2014 22:30 KalWarkov wrote:
forgg is so nervous. terrible play today. bad scouting, didnt even cancel reactor.

As if it was going to matter, he was dead as soon as he decided to late SCV scout + no depot up there.


ofc it matters. you can outmicro 2 zealots with scvs and reaper without losing much. meanwhile build marines and a bunker. you can try to make something happen.
but he was way too nervous to do anything at this point.


You know how much it takes for a reaper to kill a zealot.
As I said, only way he stops this is having a depot close to the ramp so HerO never even tries that proxy
He would maybe hold but he would still be too much behind at that point.



but he couldve tried. scv micro vs zealots is not that hard, you maybe lose 3-4 vs 2 zealots, thats it - even without the reaper.
not saying it wouldve been easy from this point, especially vs hero, but not canceling reactor / lifting everything / send all workers to the natural is certainly a sign of complete nervousness


I'd be VERY impressed by that if you somehow manage to kill the zealots while only losing 3 or 4 scv's.
Why can't I quit you, siege tank? FanTaSy, Mvp.
TheDwf
Profile Joined November 2011
France19747 Posts
February 14 2014 13:37 GMT
#205
On February 14 2014 22:35 KalWarkov wrote:
Show nested quote +
On February 14 2014 22:33 Qwerty85 wrote:
On February 14 2014 22:31 KalWarkov wrote:
On February 14 2014 22:30 TheDwf wrote:
On February 14 2014 22:30 KalWarkov wrote:
forgg is so nervous. terrible play today. bad scouting, didnt even cancel reactor.

As if it was going to matter, he was dead as soon as he decided to late SCV scout + no depot up there.


ofc it matters. you can outmicro 2 zealots with scvs and reaper without losing much. meanwhile build marines and a bunker. you can try to make something happen.
but he was way too nervous to do anything at this point.


You know how much it takes for a reaper to kill a zealot.
As I said, only way he stops this is having a depot close to the ramp so HerO never even tries that proxy
He would maybe hold but he would still be too much behind at that point.



but he couldve tried. scv micro vs zealots is not that hard, you maybe lose 3-4 vs 2 zealots, thats it - even without the reaper.
not saying it wouldve been easy from this point, especially vs hero, but not canceling reactor / lifting everything / send all workers to the natural is certainly a sign of complete nervousness

Please. You need to pull away 2 SCVs at the same time in a 1.2 ingame seconds interval.
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
February 14 2014 13:37 GMT
#206
im not only talking this game btw: ForGG is simply a different player vs foreigners than he is vs good koreans. he plays as if he knew he will lose anyway. its a mindset thing.

no matter what u say - its certainly possible to survive this proxy in the situation forGG was put in if he does everything right. he would probably be behind, but the game isnt lost.
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
February 14 2014 13:38 GMT
#207
On February 14 2014 22:37 TheDwf wrote:
Show nested quote +
On February 14 2014 22:35 KalWarkov wrote:
On February 14 2014 22:33 Qwerty85 wrote:
On February 14 2014 22:31 KalWarkov wrote:
On February 14 2014 22:30 TheDwf wrote:
On February 14 2014 22:30 KalWarkov wrote:
forgg is so nervous. terrible play today. bad scouting, didnt even cancel reactor.

As if it was going to matter, he was dead as soon as he decided to late SCV scout + no depot up there.


ofc it matters. you can outmicro 2 zealots with scvs and reaper without losing much. meanwhile build marines and a bunker. you can try to make something happen.
but he was way too nervous to do anything at this point.


You know how much it takes for a reaper to kill a zealot.
As I said, only way he stops this is having a depot close to the ramp so HerO never even tries that proxy
He would maybe hold but he would still be too much behind at that point.



but he couldve tried. scv micro vs zealots is not that hard, you maybe lose 3-4 vs 2 zealots, thats it - even without the reaper.
not saying it wouldve been easy from this point, especially vs hero, but not canceling reactor / lifting everything / send all workers to the natural is certainly a sign of complete nervousness

Please. You need to pull away 2 SCVs at the same time in a 1.2 ingame seconds interval.



want me to show u replays? lol.
ive held 3 zealots at a time with probes only before, losing about 4 probes. and im no ForGG...
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
Last Edited: 2014-02-14 13:41:05
February 14 2014 13:39 GMT
#208
On February 14 2014 22:35 KalWarkov wrote:
Show nested quote +
On February 14 2014 22:33 Qwerty85 wrote:
On February 14 2014 22:31 KalWarkov wrote:
On February 14 2014 22:30 TheDwf wrote:
On February 14 2014 22:30 KalWarkov wrote:
forgg is so nervous. terrible play today. bad scouting, didnt even cancel reactor.

As if it was going to matter, he was dead as soon as he decided to late SCV scout + no depot up there.


ofc it matters. you can outmicro 2 zealots with scvs and reaper without losing much. meanwhile build marines and a bunker. you can try to make something happen.
but he was way too nervous to do anything at this point.


You know how much it takes for a reaper to kill a zealot.
As I said, only way he stops this is having a depot close to the ramp so HerO never even tries that proxy
He would maybe hold but he would still be too much behind at that point.



but he couldve tried. scv micro vs zealots is not that hard, you maybe lose 3-4 vs 2 zealots, thats it - even without the reaper.
not saying it wouldve been easy from this point, especially vs hero, but not canceling reactor / lifting everything / send all workers to the natural is certainly a sign of complete nervousness


I would like for you to show me a game where such scenario unfolds. Besides, what is stopping HerO from chronoing a stalker after those 2 reapers? He already had a cyber core. ForGG was dead, it was just a build order loss that is it.

Yes he could have put the supply depot at the ramp, he probably didn't because the ramp is so far away but I think it is a good trade-off to stop shit like in - base proxy gateway.

So that was a mistake by ForGG. But after that there is not really much he could have done better.
m0ck
Profile Blog Joined November 2010
4194 Posts
February 14 2014 13:40 GMT
#209
In the end here we are with another pvp finals match. So, in a sense, everyone loses!
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
February 14 2014 13:40 GMT
#210
On February 14 2014 22:38 KalWarkov wrote:
Show nested quote +
On February 14 2014 22:37 TheDwf wrote:
On February 14 2014 22:35 KalWarkov wrote:
On February 14 2014 22:33 Qwerty85 wrote:
On February 14 2014 22:31 KalWarkov wrote:
On February 14 2014 22:30 TheDwf wrote:
On February 14 2014 22:30 KalWarkov wrote:
forgg is so nervous. terrible play today. bad scouting, didnt even cancel reactor.

As if it was going to matter, he was dead as soon as he decided to late SCV scout + no depot up there.


ofc it matters. you can outmicro 2 zealots with scvs and reaper without losing much. meanwhile build marines and a bunker. you can try to make something happen.
but he was way too nervous to do anything at this point.


You know how much it takes for a reaper to kill a zealot.
As I said, only way he stops this is having a depot close to the ramp so HerO never even tries that proxy
He would maybe hold but he would still be too much behind at that point.



but he couldve tried. scv micro vs zealots is not that hard, you maybe lose 3-4 vs 2 zealots, thats it - even without the reaper.
not saying it wouldve been easy from this point, especially vs hero, but not canceling reactor / lifting everything / send all workers to the natural is certainly a sign of complete nervousness

Please. You need to pull away 2 SCVs at the same time in a 1.2 ingame seconds interval.



want me to show u replays? lol.
ive held 3 zealots at a time with probes only before, losing about 4 probes. and im no ForGG...

then you're better than every single pro player holding proxy zealots that I've ever seen. You should start a career!
[15:15] <Palmar> and yes marv, you're a total hottie
juvenal
Profile Joined July 2013
2448 Posts
February 14 2014 13:41 GMT
#211
On February 14 2014 22:37 KalWarkov wrote:
im not only talking this game btw: ForGG is simply a different player vs foreigners than he is vs good koreans. he plays as if he knew he will lose anyway. its a mindset thing.

no matter what u say - its certainly possible to survive this proxy in the situation forGG was put in if he does everything right. he would probably be behind, but the game isnt lost.

yeah no matter what the actually good terran player says. sheesh
Michael Probu
TheDwf
Profile Joined November 2011
France19747 Posts
February 14 2014 13:41 GMT
#212
On February 14 2014 22:39 Qwerty85 wrote:
Show nested quote +
On February 14 2014 22:35 KalWarkov wrote:
On February 14 2014 22:33 Qwerty85 wrote:
On February 14 2014 22:31 KalWarkov wrote:
On February 14 2014 22:30 TheDwf wrote:
On February 14 2014 22:30 KalWarkov wrote:
forgg is so nervous. terrible play today. bad scouting, didnt even cancel reactor.

As if it was going to matter, he was dead as soon as he decided to late SCV scout + no depot up there.


ofc it matters. you can outmicro 2 zealots with scvs and reaper without losing much. meanwhile build marines and a bunker. you can try to make something happen.
but he was way too nervous to do anything at this point.


You know how much it takes for a reaper to kill a zealot.
As I said, only way he stops this is having a depot close to the ramp so HerO never even tries that proxy
He would maybe hold but he would still be too much behind at that point.



but he couldve tried. scv micro vs zealots is not that hard, you maybe lose 3-4 vs 2 zealots, thats it - even without the reaper.
not saying it wouldve been easy from this point, especially vs hero, but not canceling reactor / lifting everything / send all workers to the natural is certainly a sign of complete nervousness


I would like for you to show me a game where such scenario unfolds. Besides, what is stopping HerO from chronoing a stalker after those 2 reapers? He already had a cyber core. ForGG was dead, it was just a build order loss that is it.

Yes he could have put the supply depot at the ramp, he probably didn't because the ramp is so far away but I think it is a good trade-off to stop shit like in - base proxy gateway.

The issue was his scouting pattern rather than his build (if he scouts it in time he will of course skip the Reactor).
Olli
Profile Blog Joined February 2012
Austria24420 Posts
Last Edited: 2014-02-14 13:42:42
February 14 2014 13:42 GMT
#213
On February 14 2014 22:41 juvenal wrote:
Show nested quote +
On February 14 2014 22:37 KalWarkov wrote:
im not only talking this game btw: ForGG is simply a different player vs foreigners than he is vs good koreans. he plays as if he knew he will lose anyway. its a mindset thing.

no matter what u say - its certainly possible to survive this proxy in the situation forGG was put in if he does everything right. he would probably be behind, but the game isnt lost.

yeah no matter what the actually good terran player says. sheesh


You're talking to another GM player btw

Not saying I agree, I think ForGG would probably fall too far behind.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
goody153
Profile Blog Joined April 2013
44203 Posts
February 14 2014 13:42 GMT
#214
On February 14 2014 22:35 TheDwf wrote:
Show nested quote +
On February 14 2014 22:31 KalWarkov wrote:
On February 14 2014 22:30 TheDwf wrote:
On February 14 2014 22:30 KalWarkov wrote:
forgg is so nervous. terrible play today. bad scouting, didnt even cancel reactor.

As if it was going to matter, he was dead as soon as he decided to late SCV scout + no depot up there.


ofc it matters. you can outmicro 2 zealots with scvs and reaper without losing much. meanwhile build marines and a bunker. you can try to make something happen.
but he was way too nervous to do anything at this point.

No it would not have mattered, the Reaper was already far away and he would lose so many SCVs against the 2 Zealots he would be dead anyway; plus there's a Stalker and the MSC coming next. And I don't get why you say he was "nervous," he was surprised by an unscouted cheese and that's all.

Maybe just frustrated with tvp lately (i mean who isn't) and sadly carried the mentality in the tourney which is not a good thing. Just my thoughts though.
this is a quote
VmY
Profile Joined August 2011
Netherlands1286 Posts
February 14 2014 13:42 GMT
#215
On February 14 2014 22:40 m0ck wrote:
In the end here we are with another pvp finals match. So, in a sense, everyone loses!


I woudn't count Jjakji, Innovation and Jaedong out like that
Why can't I quit you, siege tank? FanTaSy, Mvp.
Mensol
Profile Joined September 2012
14536 Posts
February 14 2014 13:43 GMT
#216
On February 14 2014 22:40 marvellosity wrote:
Show nested quote +
On February 14 2014 22:38 KalWarkov wrote:
On February 14 2014 22:37 TheDwf wrote:
On February 14 2014 22:35 KalWarkov wrote:
On February 14 2014 22:33 Qwerty85 wrote:
On February 14 2014 22:31 KalWarkov wrote:
On February 14 2014 22:30 TheDwf wrote:
On February 14 2014 22:30 KalWarkov wrote:
forgg is so nervous. terrible play today. bad scouting, didnt even cancel reactor.

As if it was going to matter, he was dead as soon as he decided to late SCV scout + no depot up there.


ofc it matters. you can outmicro 2 zealots with scvs and reaper without losing much. meanwhile build marines and a bunker. you can try to make something happen.
but he was way too nervous to do anything at this point.


You know how much it takes for a reaper to kill a zealot.
As I said, only way he stops this is having a depot close to the ramp so HerO never even tries that proxy
He would maybe hold but he would still be too much behind at that point.



but he couldve tried. scv micro vs zealots is not that hard, you maybe lose 3-4 vs 2 zealots, thats it - even without the reaper.
not saying it wouldve been easy from this point, especially vs hero, but not canceling reactor / lifting everything / send all workers to the natural is certainly a sign of complete nervousness

Please. You need to pull away 2 SCVs at the same time in a 1.2 ingame seconds interval.



want me to show u replays? lol.
ive held 3 zealots at a time with probes only before, losing about 4 probes. and im no ForGG...

then you're better than every single pro player holding proxy zealots that I've ever seen. You should start a career!

KalWarkov was gm in WoL i believe.

idk his level on HotS though.
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
February 14 2014 13:43 GMT
#217
On February 14 2014 22:42 goody153 wrote:
Show nested quote +
On February 14 2014 22:35 TheDwf wrote:
On February 14 2014 22:31 KalWarkov wrote:
On February 14 2014 22:30 TheDwf wrote:
On February 14 2014 22:30 KalWarkov wrote:
forgg is so nervous. terrible play today. bad scouting, didnt even cancel reactor.

As if it was going to matter, he was dead as soon as he decided to late SCV scout + no depot up there.


ofc it matters. you can outmicro 2 zealots with scvs and reaper without losing much. meanwhile build marines and a bunker. you can try to make something happen.
but he was way too nervous to do anything at this point.

No it would not have mattered, the Reaper was already far away and he would lose so many SCVs against the 2 Zealots he would be dead anyway; plus there's a Stalker and the MSC coming next. And I don't get why you say he was "nervous," he was surprised by an unscouted cheese and that's all.

Maybe just frustrated with tvp lately (i mean who isn't) and sadly carried the mentality in the tourney which is not a good thing. Just my thoughts though.


Well he played way better against Dear at Asus. And I think Dear is better PvTer than HerO.

Idk, I hope he can get back into this mentally, it would suck if he dropped so early in the tournament.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
February 14 2014 13:43 GMT
#218
On February 14 2014 22:42 VmY wrote:
Show nested quote +
On February 14 2014 22:40 m0ck wrote:
In the end here we are with another pvp finals match. So, in a sense, everyone loses!


I woudn't count Jjakji, Innovation and Jaedong out like that

I think he means for the group
[15:15] <Palmar> and yes marv, you're a total hottie
m0ck
Profile Blog Joined November 2010
4194 Posts
February 14 2014 13:44 GMT
#219
On February 14 2014 22:42 VmY wrote:
Show nested quote +
On February 14 2014 22:40 m0ck wrote:
In the end here we are with another pvp finals match. So, in a sense, everyone loses!


I woudn't count Jjakji, Innovation and Jaedong out like that

I meant just this group. I wouldn't rven count forGG out ^^
VmY
Profile Joined August 2011
Netherlands1286 Posts
February 14 2014 13:44 GMT
#220
On February 14 2014 22:43 marvellosity wrote:
Show nested quote +
On February 14 2014 22:42 VmY wrote:
On February 14 2014 22:40 m0ck wrote:
In the end here we are with another pvp finals match. So, in a sense, everyone loses!


I woudn't count Jjakji, Innovation and Jaedong out like that

I think he means for the group


Oh right, my bad, reading is hard.
Why can't I quit you, siege tank? FanTaSy, Mvp.
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