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Starbow Invitational tournament - Page 15

Forum Index > StarCraft 2 Tournaments
324 CommentsPost a Reply
Prev 1 13 14 15 16 17 Next All
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
March 01 2014 18:36 GMT
#281
Casters shouldn't give hints to the players in between games, that should be obvious.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Big J
Profile Joined March 2011
Austria16289 Posts
March 01 2014 18:39 GMT
#282
On March 02 2014 03:33 Hider wrote:
Show nested quote +
On March 02 2014 03:26 HolydaKing wrote:
this TvT is pretty good!


TvT in Sc2 would be the same if they just removed that goddamn Viking from from being so effective at preventing Medivacs drop plays and instead compensated mech by buffing Hellions (in some way).


yeah, more 2base tank/marine doomdrops is what SC2 TvT needs...
ClanWars
Profile Blog Joined February 2014
United States330 Posts
March 01 2014 18:42 GMT
#283
On March 02 2014 03:36 Grumbels wrote:
Casters shouldn't give hints to the players in between games, that should be obvious.


this is a really dumb thing to say
SHOUTcraft Kings - Official account.
Big J
Profile Joined March 2011
Austria16289 Posts
March 01 2014 18:53 GMT
#284
Innovation forgetting about the existence of goliaths, TT
DarkPlasmaBall
Profile Blog Joined March 2010
United States44368 Posts
March 01 2014 18:53 GMT
#285
On March 02 2014 03:42 ClanWars wrote:
Show nested quote +
On March 02 2014 03:36 Grumbels wrote:
Casters shouldn't give hints to the players in between games, that should be obvious.


this is a really dumb thing to say


Why exactly is that a dumb thing to say? It seems that what you said is a really dumb thing to say.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Hider
Profile Blog Joined May 2010
Denmark9389 Posts
Last Edited: 2014-03-01 18:57:45
March 01 2014 18:56 GMT
#286
On March 02 2014 03:39 Big J wrote:
Show nested quote +
On March 02 2014 03:33 Hider wrote:
On March 02 2014 03:26 HolydaKing wrote:
this TvT is pretty good!


TvT in Sc2 would be the same if they just removed that !@#$%^&* Viking from from being so effective at preventing Medivacs drop plays and instead compensated mech by buffing Hellions (in some way).


yeah, more 2base tank/marine doomdrops is what SC2 TvT needs...


Vs mech? Sure that wouldn't be bad. Mech now is pretty stale as Viking/Tank effectively prevents action from occuring. Marine/Tank vs Marine/Tank would basically be unchanged.

Nerfings mech "prevent fun stuff from occuring"-unit and buffings mech mobility (offensive harass unit) is imo a nobrainer.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-03-01 19:09:58
March 01 2014 19:07 GMT
#287
On March 02 2014 03:56 Hider wrote:
Show nested quote +
On March 02 2014 03:39 Big J wrote:
On March 02 2014 03:33 Hider wrote:
On March 02 2014 03:26 HolydaKing wrote:
this TvT is pretty good!


TvT in Sc2 would be the same if they just removed that !@#$%^&* Viking from from being so effective at preventing Medivacs drop plays and instead compensated mech by buffing Hellions (in some way).


yeah, more 2base tank/marine doomdrops is what SC2 TvT needs...


Vs mech? Sure that wouldn't be bad. Mech now is pretty stale as Viking/Tank effectively prevents action from occuring. Marine/Tank vs Marine/Tank would basically be unchanged.

Nerfings mech "prevent fun stuff from occuring"-unit and buffings mech mobility (offensive harass unit) is imo a nobrainer.


Not really the type of stuff I enjoy. Not a real fan of clustfuck games in SC2, the game just doesn't spread out enough to make that fun like it was in the last game, since in Sbow both players had a ton of bases and killing one mineral line isnt dramatic. Instead you create scenarios in which people get to harass and win without taking risks in SC2, since they do it off 2bases and only expand once the opponent is too occupied to strike back at all (since you are able to attack/harass an opponent that is already taking damage only defending the tiny area of 2bases).
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2014-03-01 19:17:17
March 01 2014 19:08 GMT
#288
mech ruining fun is just issue with mech overall, in every match up in every game. sure it often spices up bio play and aggresive mech play is fantastic to watch but most of the time, its just stalling until you get to the deathball.

marine/tank TvT though... that's where the fun is


e: ok i guess those games instead of being dull are fucking sick, i havent seen a TvT like this since Innovation vs Flash on Whirlwind during that one MLG. this is absolutely the sickest :O
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Hider
Profile Blog Joined May 2010
Denmark9389 Posts
Last Edited: 2014-03-01 19:33:11
March 01 2014 19:15 GMT
#289
Not really the type of stuff I enjoy. Not a real fan of clustfuck games in SC2, the game just doesn't spread out enough to make that fun like it was in the last game, since in Sbow both players had a ton of bases and killing one mineral line isnt dramatic


What do you mean? They didn't spread out in G1 very much. Neither player barely ever secured a 4th base in a 30 minute game.
Hider
Profile Blog Joined May 2010
Denmark9389 Posts
March 01 2014 19:37 GMT
#290
On March 02 2014 04:08 Ej_ wrote:
mech ruining fun is just issue with mech overall, in every match up in every game. sure it often spices up bio play and aggresive mech play is fantastic to watch but most of the time, its just stalling until you get to the deathball.

marine/tank TvT though... that's where the fun is


e: ok i guess those games instead of being dull are fucking sick, i havent seen a TvT like this since Innovation vs Flash on Whirlwind during that one MLG. this is absolutely the sickest :O


The first two games of Ryung vs Innovation (from the group stages) was the same basically.

In Sc2, it can bascially never be like that as the strenght of mech relies on preveneting anything from happeneing and then massing OC's, suicidng workers and getting a shitton of Ravens. The supporte mobile option for mech is absolutely terrible in Sc2. I think they intentionally made the Hellion really bad due to the introduciton of the Mule + reactor. But IMO that could ahve been solved by giving it some type of midgame upgrade (or just removing the mule, that macromechanic is absolutely terrible for gameplay as well).
Koz
Profile Joined October 2010
Brazil13 Posts
March 01 2014 19:59 GMT
#291
Wow tense game. Loving it.
1 base vs 1 base
Koz
Profile Joined October 2010
Brazil13 Posts
March 01 2014 20:00 GMT
#292
Banshees so annoying =]
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2014-03-01 20:23:19
March 01 2014 20:23 GMT
#293
INnoVation 4-3 Ryung

bogus too stronk
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Foxxan
Profile Joined October 2004
Sweden3427 Posts
March 01 2014 20:23 GMT
#294
Ha
Jawra
Profile Joined June 2011
Sweden146 Posts
March 01 2014 20:28 GMT
#295
Bogus overwhelming!
ionONE
Profile Joined March 2011
Germany605 Posts
Last Edited: 2014-03-01 20:35:26
March 01 2014 20:31 GMT
#296
great games, watched all!

its time for some starbow battlereports guys~

almost every game was very good ... the t v t drop ship is so demanding ... constant scan, multitasking
you almost "have to feel the game to win"
JANGBI never forget
Ardias
Profile Joined January 2014
Russian Federation610 Posts
March 01 2014 20:31 GMT
#297
Awesome tournament.
Mess with the best or die like the rest.
coZy
Profile Joined March 2012
United States65 Posts
March 01 2014 20:48 GMT
#298
Great tournament, really enjoyed it.
Koz
Profile Joined October 2010
Brazil13 Posts
March 01 2014 20:50 GMT
#299
Awesome drops by bogus in the last game.
Really enjoyed the games.
labbe
Profile Joined October 2010
Sweden1456 Posts
March 01 2014 20:54 GMT
#300
Awesome tournamet, hope to see more of them!
Prev 1 13 14 15 16 17 Next All
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