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[WCS AM] Challenger Day 4 Season 1 2014 - Page 37

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 35 36 37 38 39 55 Next
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
January 30 2014 05:14 GMT
#721
On January 30 2014 14:12 Ljas wrote:
Show nested quote +
On January 30 2014 14:11 vult wrote:
Pig doing the only thing you can go against airtoss!

Like Pig is the victim here.


We are all victims.
Moderator
oogieogie
Profile Joined June 2011
United States3657 Posts
Last Edited: 2014-01-30 05:15:08
January 30 2014 05:14 GMT
#722
On January 30 2014 14:14 stuchiu wrote:
Show nested quote +
On January 30 2014 14:12 Ljas wrote:
On January 30 2014 14:11 vult wrote:
Pig doing the only thing you can go against airtoss!

Like Pig is the victim here.


We are all victims.

only a sith deals in absolutes.

edit: idk if i even used it right meh its late
Luolis
Profile Blog Joined May 2012
Finland7190 Posts
January 30 2014 05:14 GMT
#723
no 10-pool or proxy 2-gate so i propably wont have time to watch this game before school
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 30 2014 05:14 GMT
#724
On January 30 2014 14:12 blinken wrote:
I don't understand the logic behind adding a unit like the Swarm Host. It creates such boring and drawn out games. Shouldn't the objective with HotS have had the opposite in mind?

Can you please tell me your master plan of defeating late game/skytoss without them? SH is simply a symptom.
mikumegurine
Profile Joined May 2013
Canada3145 Posts
January 30 2014 05:15 GMT
#725
today a bunch of foreigners preventing korean invasion whoa
SpunXtain20
Profile Joined January 2014
Australia554 Posts
January 30 2014 05:16 GMT
#726
On January 30 2014 14:13 oogieogie wrote:
Show nested quote +
On January 30 2014 14:12 blinken wrote:
I don't understand the logic behind adding a unit like the Swarm Host. It creates such boring and drawn out games. Shouldn't the objective with HotS have had the opposite in mind?

we had the same exciting turtlefest static defense zerg style in WOL why change it in HOTS?


You guys really are a joke. It's not like *EVERY* PvZ ends up this way. Do you want the game to have absolutely no macro-style games at all? Lol. I'd say Crank had as much chance to win that game as Pig - Pig played better and fewer critical mistakes.
*Hugs all* | I came here to drink milk and kick asses, and I've just finished my milk.
manniefresh
Profile Joined July 2011
United States74 Posts
January 30 2014 05:16 GMT
#727
man pig has great caster control, some of the best i've seen with fungals and viper pulls against that carrier/void death ball!
StutteR
Profile Blog Joined January 2010
United States1903 Posts
January 30 2014 05:17 GMT
#728
On January 30 2014 14:16 SpunXtain20 wrote:
Show nested quote +
On January 30 2014 14:13 oogieogie wrote:
On January 30 2014 14:12 blinken wrote:
I don't understand the logic behind adding a unit like the Swarm Host. It creates such boring and drawn out games. Shouldn't the objective with HotS have had the opposite in mind?

we had the same exciting turtlefest static defense zerg style in WOL why change it in HOTS?


You guys really are a joke. It's not like *EVERY* PvZ ends up this way. Do you want the game to have absolutely no macro-style games at all? Lol. I'd say Crank had as much chance to win that game as Pig - Pig played better and fewer critical mistakes.


You can have macro style games without it being long and drawn out and incredibly boring like that. Just not in SC2 because no Zerg units trade efficiently against the Protoss deathball but SH and BL
`~` | effOrt Movie sKyHigh forever & SEn
Green_25
Profile Joined June 2013
Great Britain696 Posts
Last Edited: 2014-01-30 05:19:14
January 30 2014 05:17 GMT
#729
Meh, Crank just played bad that last game. That style shouldn't work at the highest level

Also I wouldn't call that a 'macro' style from pig, its more just a 'turtle/mine out my side of the map and let Protoss headbutt me' style.
oogieogie
Profile Joined June 2011
United States3657 Posts
January 30 2014 05:18 GMT
#730
On January 30 2014 14:16 SpunXtain20 wrote:
Show nested quote +
On January 30 2014 14:13 oogieogie wrote:
On January 30 2014 14:12 blinken wrote:
I don't understand the logic behind adding a unit like the Swarm Host. It creates such boring and drawn out games. Shouldn't the objective with HotS have had the opposite in mind?

we had the same exciting turtlefest static defense zerg style in WOL why change it in HOTS?


You guys really are a joke. It's not like *EVERY* PvZ ends up this way. Do you want the game to have absolutely no macro-style games at all? Lol. I'd say Crank had as much chance to win that game as Pig - Pig played better and fewer critical mistakes.

no macro style games =/= defensive style turtlefest hiding behind static defense
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
January 30 2014 05:18 GMT
#731
On January 30 2014 14:16 manniefresh wrote:
man pig has great caster control, some of the best i've seen with fungals and viper pulls against that carrier/void death ball!


He likely individually selected infestors for each fungal instead of allowing smart cast to do it for him. I doubt a lot of people noticed but it was really good.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Waise
Profile Joined June 2013
3165 Posts
January 30 2014 05:19 GMT
#732
On January 30 2014 14:14 RaFox17 wrote:
Show nested quote +
On January 30 2014 14:12 blinken wrote:
I don't understand the logic behind adding a unit like the Swarm Host. It creates such boring and drawn out games. Shouldn't the objective with HotS have had the opposite in mind?

Can you please tell me your master plan of defeating late game/skytoss without them? SH is simply a symptom.

where is this "swarm hosts counter skytoss" thing coming from? strictly speaking swarm hosts are the counter to templar tech. vipers counter colossus with abduct, templar counter vipers with feedback, swarm host counter templar by zoning them out. skytoss midgames are countered with queens to tank damage and infestors to fungal clumped air units. the static defense turtle style is something that zergs just figured out they could abuse and started doing because there's no drawback to it.

yes, zvp lategame is a clusterfuck. protoss lategame deathballs are ridiculous. so is swarm host/static d. it's a design problem. but that doesn't make swarm hosts more fun to watch or for protoss to play against
manniefresh
Profile Joined July 2011
United States74 Posts
January 30 2014 05:20 GMT
#733
On January 30 2014 14:18 lichter wrote:
Show nested quote +
On January 30 2014 14:16 manniefresh wrote:
man pig has great caster control, some of the best i've seen with fungals and viper pulls against that carrier/void death ball!


He likely individually selected infestors for each fungal instead of allowing smart cast to do it for him. I doubt a lot of people noticed but it was really good.


that and the good viper play also, go pig!
HeadlessWonder
Profile Joined January 2013
United States1096 Posts
January 30 2014 05:20 GMT
#734
On January 30 2014 14:18 lichter wrote:
Show nested quote +
On January 30 2014 14:16 manniefresh wrote:
man pig has great caster control, some of the best i've seen with fungals and viper pulls against that carrier/void death ball!


He likely individually selected infestors for each fungal instead of allowing smart cast to do it for him. I doubt a lot of people noticed but it was really good.

And he actually pulled them back too, instead of just headbutting them in the void rays after their energy was gone. I thought it was quite impressive.
CIS Doto
Mozdk
Profile Joined October 2010
Denmark6989 Posts
January 30 2014 05:20 GMT
#735
Nydus lol. It is just his way of keeping off hydras for a while. Ez
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
January 30 2014 05:22 GMT
#736
CRANK. YOU'RE KILLING ME BUDDY. stop taking a third base.
WriterRecently Necro'd (?)
blinken
Profile Joined October 2010
Canada368 Posts
January 30 2014 05:22 GMT
#737
On January 30 2014 14:14 RaFox17 wrote:
Show nested quote +
On January 30 2014 14:12 blinken wrote:
I don't understand the logic behind adding a unit like the Swarm Host. It creates such boring and drawn out games. Shouldn't the objective with HotS have had the opposite in mind?

Can you please tell me your master plan of defeating late game/skytoss without them? SH is simply a symptom.


I have no master plan nor have I considered fixing the problem to any degree. Blizzard has a cadre of arguably the best and most creative minds in the business, a business in which literally anything is possible. I'm sure they could come up with something more exciting than this while still solving the problem that the SH supposedly solves.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
January 30 2014 05:23 GMT
#738
On January 30 2014 14:22 Darkhoarse wrote:
CRANK. YOU'RE KILLING ME BUDDY. stop taking a third base.


He'll lose this game, and do 3x 2-base all in ftw!
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Waise
Profile Joined June 2013
3165 Posts
January 30 2014 05:23 GMT
#739
On January 30 2014 14:20 HeadlessWonder wrote:
Show nested quote +
On January 30 2014 14:18 lichter wrote:
On January 30 2014 14:16 manniefresh wrote:
man pig has great caster control, some of the best i've seen with fungals and viper pulls against that carrier/void death ball!


He likely individually selected infestors for each fungal instead of allowing smart cast to do it for him. I doubt a lot of people noticed but it was really good.

And he actually pulled them back too, instead of just headbutting them in the void rays after their energy was gone. I thought it was quite impressive.

i'm not trying to say pig is a bad player. clearly he's very good, and clearly crank was playing sloppy for some reason. but that doesn't mean that pig didn't get a lot of mileage out of the style he was using and the fact that it has no direct counter if the zerg plays correctly (spines in the main, good caster control, etc). protoss doesn't really have a reliable mechanic by which to "outplay" what pig was doing.
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
January 30 2014 05:24 GMT
#740
Pig is playing pretty well
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
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