On January 30 2014 14:24 lichter wrote:
Pig is playing pretty well
Pig is playing pretty well
he needs more swarmhosts
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Shellshock
United States97276 Posts
On January 30 2014 14:24 lichter wrote: Pig is playing pretty well he needs more swarmhosts | ||
Mozdk
Denmark6989 Posts
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oogieogie
United States3657 Posts
On January 30 2014 14:24 Shellshock wrote: he needs more swarmhosts swarmhosts are the true counter vs void rays | ||
vult
United States9400 Posts
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Shellshock
United States97276 Posts
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stuchiu
Fiddler's Green42661 Posts
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fezvez
France3021 Posts
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manniefresh
United States74 Posts
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oogieogie
United States3657 Posts
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SpunXtain20
Australia554 Posts
On January 30 2014 14:18 lichter wrote: Show nested quote + On January 30 2014 14:16 manniefresh wrote: man pig has great caster control, some of the best i've seen with fungals and viper pulls against that carrier/void death ball! He likely individually selected infestors for each fungal instead of allowing smart cast to do it for him. I doubt a lot of people noticed but it was really good. I noticed, it was pretty legit. Pig played that late game phenomenally, all this hate is so unwaranted. He chose a style that suited him and the map and played it very effectively - knew what his opponents weakness was and what he had to do to exploit that for a win. Crank didn't split his air army well at all, that cost him the game, or the void rays could have definitely won with better control. Again this game he is setting himself up for a great late game position with good defensive play early. Too many zergs try to be stingey on their defenses, but Pig knows if he sets up well his late game army control will win for him. | ||
ragz_gt
9172 Posts
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RaFox17
Finland4581 Posts
On January 30 2014 14:19 Waise wrote: Show nested quote + On January 30 2014 14:14 RaFox17 wrote: On January 30 2014 14:12 blinken wrote: I don't understand the logic behind adding a unit like the Swarm Host. It creates such boring and drawn out games. Shouldn't the objective with HotS have had the opposite in mind? Can you please tell me your master plan of defeating late game/skytoss without them? SH is simply a symptom. where is this "swarm hosts counter skytoss" thing coming from? strictly speaking swarm hosts are the counter to templar tech. vipers counter colossus with abduct, templar counter vipers with feedback, swarm host counter templar by zoning them out. skytoss midgames are countered with queens to tank damage and infestors to fungal clumped air units. the static defense turtle style is something that zergs just figured out they could abuse and started doing because there's no drawback to it. yes, zvp lategame is a clusterfuck. protoss lategame deathballs are ridiculous. so is swarm host/static d. it's a design problem. but that doesn't make swarm hosts more fun to watch or for protoss to play against Z AA is so bad that you need a lot of stuff to kill anything. If you go queen and investor and toss has some ground units you die. That means you have to have ground units and static D. When toss reaches late game death ball roaches will melt like nothing and all of your investors/queens will die after that. Without SH zerg can still make static D and cam behind it but has no chance to denie toss expansions. | ||
StutteR
United States1903 Posts
On January 30 2014 14:27 SpunXtain20 wrote: Show nested quote + On January 30 2014 14:18 lichter wrote: On January 30 2014 14:16 manniefresh wrote: man pig has great caster control, some of the best i've seen with fungals and viper pulls against that carrier/void death ball! He likely individually selected infestors for each fungal instead of allowing smart cast to do it for him. I doubt a lot of people noticed but it was really good. I noticed, it was pretty legit. Pig played that late game phenomenally, all this hate is so unwaranted. He chose a style that suited him and the map and played it very effectively - knew what his opponents weakness was and what he had to do to exploit that for a win. Crank didn't split his air army well at all, that cost him the game, or the void rays could have definitely won with better control. Again this game he is setting himself up for a great late game position with good defensive play early. Too many zergs try to be stingey on their defenses, but Pig knows if he sets up well his late game army control will win for him. I don't think anyone is hating on PiG. People are just hating because that was a boring game. Also Crank needs more HT | ||
Ace Frehley
2030 Posts
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Darkhorse
United States23455 Posts
Viva la foreigners. Viva la SEA! | ||
oogieogie
United States3657 Posts
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stuchiu
Fiddler's Green42661 Posts
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Mozdk
Denmark6989 Posts
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ssxsilver
United States4409 Posts
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lichter
1001 YEARS KESPAJAIL22272 Posts
On January 30 2014 14:28 Mozdk wrote: Why does the race with the most money in all games get the the 2 units that give free units... Come on ![]() 3 units. | ||
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