SHOUTcraft Clan Wars announced. - Page 9
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Garnet
Vietnam9021 Posts
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TotalBiscuit
United Kingdom5437 Posts
On January 16 2014 10:16 Garnet wrote: Great news. But are IM and MVP fielding B-Teamers? I'd rather they focus entirely on Proleague tbh. I'm sure professional gaming teams can properly figure out how to manage their own resources without help from us. | ||
thezanursic
5479 Posts
On January 16 2014 09:01 TotalBiscuit wrote: It's awarded on a match by match basis. We're looking at a 70:30 split at the moment. As it stands the $5000 budget a month will support 10 Clan Wars at $500 a piece. Hope that you guys weed a little bit of crazy out over time (The crazy that doesn't work obviously) and make this into a testing grounds for new concepts (Which it kind of looks like it attempts to be, but some of these concepts just seem like they are doomed to fail) Also I hope this doesn't go the way of the hybrid proleague. | ||
Bagration
United States18282 Posts
On January 16 2014 10:16 Garnet wrote: Great news. But are IM and MVP fielding B-Teamers? I'd rather they focus entirely on Proleague tbh. IM used to field B-Teamers even in the GSTL. It's a Herculean task to get teams like that to send the star players into the lineup sometimes. If you want IM to field their A-Teamers, you would need to hire the Yakuza AND the Triads to visit IM's coach Kang in order to "persuade" him, and even then there's only a 65% chance he'll bow down to the pressure. | ||
thezanursic
5479 Posts
On January 16 2014 10:12 Harem wrote: Iron Curtain was a 2v2 map from the olden days that had some of the best 2v2's ever in BW. Ohh shit, sorry... That was steel wall TT. Sorry, not that well-versed in non-1v1 BW maps. | ||
FrostedMiniWheats
United States30730 Posts
On January 16 2014 10:16 Garnet wrote: Great news. But are IM and MVP fielding B-Teamers? I'd rather they focus entirely on Proleague tbh. The B-team from IM still sounds like fun to me. That'd probably be: Ungnim, Ruin, Mvp, and Nestea. I'd watch the shit out of that | ||
Jono7272
United Kingdom6330 Posts
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Squat
Sweden7978 Posts
On January 16 2014 10:33 Jono7272 wrote: Do we know when Patch 2.1 is coming out? Must...resist...temptation...argh, drive...too...strong... Soon. | ||
Killmouse
Austria5700 Posts
On January 16 2014 10:33 Jono7272 wrote: Do we know when Patch 2.1 is coming out? today or next week wednesday source : me | ||
xenoZhang
China142 Posts
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CuSToM
United States1478 Posts
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Squat
Sweden7978 Posts
On January 16 2014 11:10 CuSToM wrote: very cool and exciting, but also very disappointed with the StarBow part Luckily, there is a perfectly serviceable solution to this vexing conundrum: watch something else. | ||
Pontius Pirate
United States1557 Posts
On January 16 2014 11:10 CuSToM wrote: very cool and exciting, but also very disappointed with the StarBow part Starbow will get better with balancing, and maybe adding a few more SC2 units in, such as Phoenixes and replacing the dreadfully boring Guardians with Brood Lords. | ||
TotalBiscuit
United Kingdom5437 Posts
On January 16 2014 10:24 thezanursic wrote: Hope that you guys weed a little bit of crazy out over time (The crazy that doesn't work obviously) and make this into a testing grounds for new concepts (Which it kind of looks like it attempts to be, but some of these concepts just seem like they are doomed to fail) Also I hope this doesn't go the way of the hybrid proleague. Y'know what's telling about how stagnant map design is right now? That people think this pool we have here is "crazy". This is mild compared to some of the ideas we had. I think once people see the games they will be surprised at just how sane the maps actually are. | ||
XtreMe_au
Australia412 Posts
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TotalBiscuit
United Kingdom5437 Posts
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Squat
Sweden7978 Posts
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Gen.Rolly
United States200 Posts
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TotalBiscuit
United Kingdom5437 Posts
On January 16 2014 12:46 Gen.Rolly wrote: This is not really a "clan war" as much as a team league, but oh well. It is not a league. | ||
thezanursic
5479 Posts
On January 16 2014 12:31 TotalBiscuit wrote: Y'know what's telling about how stagnant map design is right now? That people think this pool we have here is "crazy". This is mild compared to some of the ideas we had. I think once people see the games they will be surprised at just how sane the maps actually are. Really? Hahaha, could you share some of the map design ideas that were going around, but you guys ultimately rejected? How long was the process of map selection? Here's the thing if it weren't for protoss most of these designs would have worked out, but with current game design it just seems like we'll get some interesting TvT, TvZ and ZvZ and broken PvX. | ||
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