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Active: 1754 users

SHOUTcraft Clan Wars announced. - Page 7

Forum Index > StarCraft 2 Tournaments
353 CommentsPost a Reply
Prev 1 5 6 7 8 9 18 Next All
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2014-01-15 23:27:48
January 15 2014 23:21 GMT
#121
Questions for TotalBiscuit:

1. Are there plans to change the map pool after each round (assuming SHOUTcraft Clan Wars is split into multiple rounds like Proleague is.)

2. Are there plans to adopt the All-Kill format which has been used in some rounds of Proleague and even GSTL?

3. Why incorporate 2v2 and mods such as Starbow and SC2BW in such a tournament? I remember when MCSL had a 2v2 round and it made the league feel a bit too unorthodox, as much as the 2v2 scene needs some much-deserved promotion. There was also the controversy and hate that the BW/SC2 Hybrid Proleague received too. Wouldn't 2v2/Starbow/SC2BW be better utilized within separate events? (such as a showmatch or a separate league entirely.)

4. Is this the 'Starbow' thing you were speculated to be doing on Nathanias's stream or is this a separate announcement altogether?

5. Would you consider reintroducing early-Wings maps into the map pool such as Blistering Sands, Jungle Basin, Desert Oasis, Steppes of War, Xel'naga Caverns, Incinernation Zone, Crevasse, Terminus RE, Testbug, Typhon Peaks, Delta Quadrant, etc in a HotS setting?
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
January 15 2014 23:22 GMT
#122
On January 16 2014 07:09 DanielSe wrote:
where is mouz? better than mYinsanity, Milenium, IvDGaming and Root


mYInsanity > mouz id argue.

need mouz and Acer though :/

and plz not both, sc2bw and starbow. take the better one.
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
Crot4le
Profile Joined June 2013
England2927 Posts
January 15 2014 23:25 GMT
#123
I'm so happy right now, this has put me in a really good mood. Anyone who wants to thank TB for this could always subscribe to him on twitch if you want: www.twitch.tv/totalbiscuit
Massive fan of Axiom eSports | Crotale#992 | Twitter: @Crot4le
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
Last Edited: 2014-01-15 23:27:28
January 15 2014 23:27 GMT
#124
Brilliant insanity. That's what this tournament format is, brilliant insanity.
2v2? Starbow? Bizarre maps from the community? Mix just one of those things in and everyone hates the tournament, but all of them at once? It's so crazy it might actually work.
The best (and craziest) part is that this is actually well thought-out. TB is making every mistake in the book at once, but he has planned it all out and is utilizing the strengths of all his weird decisions, instead of trying to act like all the standard tournaments out there.
I just love it when people turn all our preconceptions on their head like this, but right now this tournament is only amazing in theory. I can't wait to see what it looks like in practice.
"How are you?" "I am fine, because it is not normal to scream in pain."
Crot4le
Profile Joined June 2013
England2927 Posts
January 15 2014 23:28 GMT
#125
I'm now dreaming of more Proleague teams signing up when the season finishes. Imagine a clan war between KT and EG with Flash vs Jaedong in StarBow. Oh man, that would be so awesome.
Massive fan of Axiom eSports | Crotale#992 | Twitter: @Crot4le
Ammanas
Profile Blog Joined July 2011
Slovakia2166 Posts
January 15 2014 23:30 GMT
#126
On January 16 2014 08:21 Clbull wrote:
Questions for TotalBiscuit:

1. Are there plans to change the map pool after each round (assuming SHOUTcraft Clan Wars is split into multiple rounds like Proleague is.)

2. Are there plans to adopt the All-Kill format which has been used in some rounds of Proleague and even GSTL?

3. Why incorporate 2v2 and mods such as Starbow and SC2BW in such a tournament? I remember when MCSL had a 2v2 round and it made the league feel a bit too unorthodox, as much as the 2v2 scene needs some much-deserved promotion. There was also the controversy and hate that the BW/SC2 Hybrid Proleague received too. Wouldn't 2v2/Starbow/SC2BW be better utilized within separate events? (such as a showmatch or a separate league entirely.)

4. Is this the 'Starbow' thing you were speculated to be doing on Nathanias's stream or is this a separate announcement altogether?

5. Would you consider reintroducing early-Wings maps into the map pool such as Blistering Sands, Jungle Basin, Desert Oasis, Steppes of War, Xel'naga Caverns, Incinernation Zone, Crevasse, Terminus RE, Testbug, Typhon Peaks, Delta Quadrant, etc in a HotS setting?


For 1, 2 and 3 - if I understood and read the announcement correctly, this is not a tournament, this is more like a series of showmatches played out under the roof of Shoutcraft Clan Wars.
JangBi forever <3 || Classic! herO! Rain! Zest! | Rogue! Hydra! Solar! | Fantasy! Cure! Reality! Sorry! Journey!
superpanda27
Profile Blog Joined October 2012
111 Posts
January 15 2014 23:31 GMT
#127
On January 16 2014 08:21 Clbull wrote:
Questions for TotalBiscuit:

1. Are there plans to change the map pool after each round (assuming SHOUTcraft Clan Wars is split into multiple rounds like Proleague is.)

2. Are there plans to adopt the All-Kill format which has been used in some rounds of Proleague and even GSTL?

3. Why incorporate 2v2 and mods such as Starbow and SC2BW in such a tournament? I remember when MCSL had a 2v2 round and it made the league feel a bit too unorthodox, as much as the 2v2 scene needs some much-deserved promotion. There was also the controversy and hate that the BW/SC2 Hybrid Proleague received too. Wouldn't 2v2/Starbow/SC2BW be better utilized within separate events? (such as a showmatch or a separate league entirely.)

4. Is this the 'Starbow' thing you were speculated to be doing on Nathanias's stream or is this a separate announcement altogether?

5. Would you consider reintroducing early-Wings maps into the map pool such as Blistering Sands, Jungle Basin, Desert Oasis, Steppes of War, Xel'naga Caverns, Incinernation Zone, Crevasse, Terminus RE, Testbug, Typhon Peaks, Delta Quadrant, etc in a HotS setting?


I'm not TotalBiscuit... lol

But..
3. I don't think this is a tournament nor a league. From what he has said and what I can infer from the announcement, treat each individual clan war as a team showmatch.

4. Yes, that is Starbow and keep in mind it is still in development.
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
January 15 2014 23:33 GMT
#128
On January 16 2014 08:21 Clbull wrote:
Questions for TotalBiscuit:

1. Are there plans to change the map pool after each round (assuming SHOUTcraft Clan Wars is split into multiple rounds like Proleague is.)

2. Are there plans to adopt the All-Kill format which has been used in some rounds of Proleague and even GSTL?

3. Why incorporate 2v2 and mods such as Starbow and SC2BW in such a tournament? I remember when MCSL had a 2v2 round and it made the league feel a bit too unorthodox, as much as the 2v2 scene needs some much-deserved promotion. There was also the controversy and hate that the BW/SC2 Hybrid Proleague received too. Wouldn't 2v2/Starbow/SC2BW be better utilized within separate events? (such as a showmatch or a separate league entirely.)

4. Is this the 'Starbow' thing you were speculated to be doing on Nathanias's stream or is this a separate announcement altogether?

5. Would you consider reintroducing early-Wings maps into the map pool such as Blistering Sands, Jungle Basin, Desert Oasis, Steppes of War, Xel'naga Caverns, Incinernation Zone, Crevasse, Terminus RE, Testbug, Typhon Peaks, Delta Quadrant, etc in a HotS setting?


1. There are no rounds. It is not a league.

2. No. We feel All-kill formats do not synergise well with our map strategy, where we give the teams a lot of time to prepare builds for these unusual maps. We also feel All-kill benefits teams with "star players" too much, more than a well-rounded and deep team roster.

3. Because we want to.

4. Yes

5. No. The community map development scene gets too little attention as it is. I strongly disagree with the idea that map slots should be taken up by old Blizzard maps instead of new community creations.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
purakushi
Profile Joined August 2012
United States3301 Posts
January 15 2014 23:34 GMT
#129
Hopefully Jaedong plays more Starbow
(and it is translated by then)
T P Z sagi
Goibon
Profile Joined May 2010
New Zealand8185 Posts
January 15 2014 23:35 GMT
#130
On January 16 2014 08:33 TotalBiscuit wrote:
5. No. The community map development scene gets too little attention as it is. I strongly disagree with the idea that map slots should be taken up by old Blizzard maps instead of new community creations.

Ahhh very well said. I kind of agreed with the question in a sense (it could be fun, i'd like to see it) but your reasoning against it is rock solid.
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 15 2014 23:35 GMT
#131
On January 16 2014 08:21 Clbull wrote:
5. Would you consider reintroducing early-Wings maps into the map pool such as Blistering Sands, Jungle Basin, Desert Oasis, Steppes of War, Xel'naga Caverns, Incinernation Zone, Crevasse, Terminus RE, Testbug, Typhon Peaks, Delta Quadrant, etc in a HotS setting?


I can't speak for TB but pretty much every map you mentioned is horrible. If he wanted to have Desert Oasis cos it has a cool concept he'd probably ask us mapmakers to make something along those lines but better, not use that shitty map
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Sleet
Profile Joined January 2011
United States139 Posts
January 15 2014 23:36 GMT
#132
TB, are there any plans for small unknown teams to have a chance to qualify? or are you only going to do these big teams?
@SLeetscgames
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
January 15 2014 23:40 GMT
#133
Looks awesome, now I have something SC 2 related to watch!
Crot4le
Profile Joined June 2013
England2927 Posts
January 15 2014 23:44 GMT
#134
On January 16 2014 08:36 Sleet wrote:
TB, are there any plans for small unknown teams to have a chance to qualify? or are you only going to do these big teams?


TB answered this earlier in the thread, he said that it's invite only and the prize pool isn't going to be diluted by having a load of teams in it. Which is a good thing.
Massive fan of Axiom eSports | Crotale#992 | Twitter: @Crot4le
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
January 15 2014 23:44 GMT
#135
Cool idea! Sadly no team I like is playing :/
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
ShadowBrood
Profile Joined June 2013
United States9 Posts
January 15 2014 23:49 GMT
#136
Starbow are you kidding me..........
LiquidHerO Aja Aja Fighting!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 15 2014 23:51 GMT
#137
All those maps are so amazing. Air forcefields to limit flyers. Walls of natural turrets. It all looks so awesome and dumb. I love it.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Pandain
Profile Blog Joined May 2010
United States12989 Posts
January 15 2014 23:51 GMT
#138
How is the money awarded. Looked but couldn't find it
Crot4le
Profile Joined June 2013
England2927 Posts
January 15 2014 23:52 GMT
#139
Just wondering TB, how long have you been working on this for? It feels like the culmination of a lot of hard work and passion.
Massive fan of Axiom eSports | Crotale#992 | Twitter: @Crot4le
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
Last Edited: 2014-01-15 23:57:51
January 15 2014 23:56 GMT
#140
On January 16 2014 08:49 ShadowBrood wrote:
Starbow are you kidding me..........


I like how 2v2, SC2BW and maps with raising lava, bridges that can kill entire armies and walls of neutral missile turrets are fine but mention Starbow and the anti-circlejerk begins in force. So many stick in the muds
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
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