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Questions for TotalBiscuit:
1. Are there plans to change the map pool after each round (assuming SHOUTcraft Clan Wars is split into multiple rounds like Proleague is.)
2. Are there plans to adopt the All-Kill format which has been used in some rounds of Proleague and even GSTL?
3. Why incorporate 2v2 and mods such as Starbow and SC2BW in such a tournament? I remember when MCSL had a 2v2 round and it made the league feel a bit too unorthodox, as much as the 2v2 scene needs some much-deserved promotion. There was also the controversy and hate that the BW/SC2 Hybrid Proleague received too. Wouldn't 2v2/Starbow/SC2BW be better utilized within separate events? (such as a showmatch or a separate league entirely.)
4. Is this the 'Starbow' thing you were speculated to be doing on Nathanias's stream or is this a separate announcement altogether?
5. Would you consider reintroducing early-Wings maps into the map pool such as Blistering Sands, Jungle Basin, Desert Oasis, Steppes of War, Xel'naga Caverns, Incinernation Zone, Crevasse, Terminus RE, Testbug, Typhon Peaks, Delta Quadrant, etc in a HotS setting?
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On January 16 2014 07:09 DanielSe wrote: where is mouz? better than mYinsanity, Milenium, IvDGaming and Root
mYInsanity > mouz id argue.
need mouz and Acer though :/
and plz not both, sc2bw and starbow. take the better one.
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I'm so happy right now, this has put me in a really good mood. Anyone who wants to thank TB for this could always subscribe to him on twitch if you want: www.twitch.tv/totalbiscuit
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Brilliant insanity. That's what this tournament format is, brilliant insanity. 2v2? Starbow? Bizarre maps from the community? Mix just one of those things in and everyone hates the tournament, but all of them at once? It's so crazy it might actually work. The best (and craziest) part is that this is actually well thought-out. TB is making every mistake in the book at once, but he has planned it all out and is utilizing the strengths of all his weird decisions, instead of trying to act like all the standard tournaments out there. I just love it when people turn all our preconceptions on their head like this, but right now this tournament is only amazing in theory. I can't wait to see what it looks like in practice.
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I'm now dreaming of more Proleague teams signing up when the season finishes. Imagine a clan war between KT and EG with Flash vs Jaedong in StarBow. Oh man, that would be so awesome.
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On January 16 2014 08:21 Clbull wrote: Questions for TotalBiscuit:
1. Are there plans to change the map pool after each round (assuming SHOUTcraft Clan Wars is split into multiple rounds like Proleague is.)
2. Are there plans to adopt the All-Kill format which has been used in some rounds of Proleague and even GSTL?
3. Why incorporate 2v2 and mods such as Starbow and SC2BW in such a tournament? I remember when MCSL had a 2v2 round and it made the league feel a bit too unorthodox, as much as the 2v2 scene needs some much-deserved promotion. There was also the controversy and hate that the BW/SC2 Hybrid Proleague received too. Wouldn't 2v2/Starbow/SC2BW be better utilized within separate events? (such as a showmatch or a separate league entirely.)
4. Is this the 'Starbow' thing you were speculated to be doing on Nathanias's stream or is this a separate announcement altogether?
5. Would you consider reintroducing early-Wings maps into the map pool such as Blistering Sands, Jungle Basin, Desert Oasis, Steppes of War, Xel'naga Caverns, Incinernation Zone, Crevasse, Terminus RE, Testbug, Typhon Peaks, Delta Quadrant, etc in a HotS setting?
For 1, 2 and 3 - if I understood and read the announcement correctly, this is not a tournament, this is more like a series of showmatches played out under the roof of Shoutcraft Clan Wars.
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On January 16 2014 08:21 Clbull wrote: Questions for TotalBiscuit:
1. Are there plans to change the map pool after each round (assuming SHOUTcraft Clan Wars is split into multiple rounds like Proleague is.)
2. Are there plans to adopt the All-Kill format which has been used in some rounds of Proleague and even GSTL?
3. Why incorporate 2v2 and mods such as Starbow and SC2BW in such a tournament? I remember when MCSL had a 2v2 round and it made the league feel a bit too unorthodox, as much as the 2v2 scene needs some much-deserved promotion. There was also the controversy and hate that the BW/SC2 Hybrid Proleague received too. Wouldn't 2v2/Starbow/SC2BW be better utilized within separate events? (such as a showmatch or a separate league entirely.)
4. Is this the 'Starbow' thing you were speculated to be doing on Nathanias's stream or is this a separate announcement altogether?
5. Would you consider reintroducing early-Wings maps into the map pool such as Blistering Sands, Jungle Basin, Desert Oasis, Steppes of War, Xel'naga Caverns, Incinernation Zone, Crevasse, Terminus RE, Testbug, Typhon Peaks, Delta Quadrant, etc in a HotS setting?
I'm not TotalBiscuit... lol
But.. 3. I don't think this is a tournament nor a league. From what he has said and what I can infer from the announcement, treat each individual clan war as a team showmatch.
4. Yes, that is Starbow and keep in mind it is still in development.
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On January 16 2014 08:21 Clbull wrote: Questions for TotalBiscuit:
1. Are there plans to change the map pool after each round (assuming SHOUTcraft Clan Wars is split into multiple rounds like Proleague is.)
2. Are there plans to adopt the All-Kill format which has been used in some rounds of Proleague and even GSTL?
3. Why incorporate 2v2 and mods such as Starbow and SC2BW in such a tournament? I remember when MCSL had a 2v2 round and it made the league feel a bit too unorthodox, as much as the 2v2 scene needs some much-deserved promotion. There was also the controversy and hate that the BW/SC2 Hybrid Proleague received too. Wouldn't 2v2/Starbow/SC2BW be better utilized within separate events? (such as a showmatch or a separate league entirely.)
4. Is this the 'Starbow' thing you were speculated to be doing on Nathanias's stream or is this a separate announcement altogether?
5. Would you consider reintroducing early-Wings maps into the map pool such as Blistering Sands, Jungle Basin, Desert Oasis, Steppes of War, Xel'naga Caverns, Incinernation Zone, Crevasse, Terminus RE, Testbug, Typhon Peaks, Delta Quadrant, etc in a HotS setting?
1. There are no rounds. It is not a league.
2. No. We feel All-kill formats do not synergise well with our map strategy, where we give the teams a lot of time to prepare builds for these unusual maps. We also feel All-kill benefits teams with "star players" too much, more than a well-rounded and deep team roster.
3. Because we want to.
4. Yes
5. No. The community map development scene gets too little attention as it is. I strongly disagree with the idea that map slots should be taken up by old Blizzard maps instead of new community creations.
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Hopefully Jaedong plays more Starbow  (and it is translated by then)
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On January 16 2014 08:33 TotalBiscuit wrote: 5. No. The community map development scene gets too little attention as it is. I strongly disagree with the idea that map slots should be taken up by old Blizzard maps instead of new community creations. Ahhh very well said. I kind of agreed with the question in a sense (it could be fun, i'd like to see it) but your reasoning against it is rock solid.
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On January 16 2014 08:21 Clbull wrote: 5. Would you consider reintroducing early-Wings maps into the map pool such as Blistering Sands, Jungle Basin, Desert Oasis, Steppes of War, Xel'naga Caverns, Incinernation Zone, Crevasse, Terminus RE, Testbug, Typhon Peaks, Delta Quadrant, etc in a HotS setting?
I can't speak for TB but pretty much every map you mentioned is horrible. If he wanted to have Desert Oasis cos it has a cool concept he'd probably ask us mapmakers to make something along those lines but better, not use that shitty map
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TB, are there any plans for small unknown teams to have a chance to qualify? or are you only going to do these big teams?
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Looks awesome, now I have something SC 2 related to watch!
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On January 16 2014 08:36 Sleet wrote: TB, are there any plans for small unknown teams to have a chance to qualify? or are you only going to do these big teams?
TB answered this earlier in the thread, he said that it's invite only and the prize pool isn't going to be diluted by having a load of teams in it. Which is a good thing.
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United Kingdom31935 Posts
Cool idea! Sadly no team I like is playing :/
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Starbow are you kidding me..........
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All those maps are so amazing. Air forcefields to limit flyers. Walls of natural turrets. It all looks so awesome and dumb. I love it.
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How is the money awarded. Looked but couldn't find it
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Just wondering TB, how long have you been working on this for? It feels like the culmination of a lot of hard work and passion.
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On January 16 2014 08:49 ShadowBrood wrote: Starbow are you kidding me..........
I like how 2v2, SC2BW and maps with raising lava, bridges that can kill entire armies and walls of neutral missile turrets are fine but mention Starbow and the anti-circlejerk begins in force. So many stick in the muds
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