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Glad to see Jaedong's gamble backfire so badly.
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Pandemona
Charlie Sheens House51485 Posts
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Innovation isn't playing Protoss JD :p
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Pandemona
Charlie Sheens House51485 Posts
Jaedong is a lifetime behind now 0.O
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On November 29 2013 22:38 Aeromi wrote: It's over, right ? I mean INnoVation killed 5 drones with two reapers. He'll probably all-in and still manage to win with some bane bust. /:
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Australia18228 Posts
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On November 29 2013 22:33 Technique wrote: That was not a all in anyway... don't always listen to the casters. It was definitely an all-in (just an unorthodox one), there's no coming back 0-0 vs 2-2 if he doesnt cripple Inno
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4713 Posts
That was very nearly a bop. Wasn't expecting this, ok looks like JD is far, far behind now.
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hahahahah InControl is the fucking best
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These panic lings aren't doing anything.
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On November 29 2013 22:36 Strela wrote:Show nested quote +On November 29 2013 22:33 Technique wrote: That was not a all in anyway... don't always listen to the casters. Why should we listen to you? Touché.
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On November 29 2013 22:36 samurai80 wrote:Show nested quote +On November 29 2013 22:30 Mozdk wrote:On November 29 2013 22:28 TheDwf wrote:On November 29 2013 22:25 Mozdk wrote:On November 29 2013 22:23 TheDwf wrote:On November 29 2013 22:22 Mozdk wrote:On November 29 2013 22:21 TheDwf wrote:On November 29 2013 22:20 DarkLordOlli wrote:On November 29 2013 22:18 Qwerty85 wrote:On November 29 2013 22:15 DarkLordOlli wrote: [quote]
Please actually watch Dear vs Taeja. Taeja was beating him too, then fucked up his army control and got stormed to oblivion when he wasn't watching. This almost sounds like everything depends on the terran player in the matchup and protoss is just an observer in the game, playing as good as terran allows him. It means that protoss is super volatile. You can demolish or lose a game depending on how well terran controls Was it because of Protoss' "volatility" that HerO lost his first Oracle doing nothing, or regularly overextended with his Zealots? Yeah defensive overextension. That's an actual thing! Didn't you see his Zealots chasing bio for no reason beyond the Nexus' range? The are melee units. If you keep them back eventually they are all gone... Terran units have range. Meaning they can fire from a distance. It's hard to figure out, but I promise you, that once you get that, you will understand more about the matchup. Precisely, because they're melee units, there's zero point chasing ranged units beyond your base when you're in a defensive posture. Once you get this, maybe you can drop your snide attitude and understand that HerO lost because of his own mistakes. So standing still having 8 marines and 12 marauders shooting at your units while nexus overcharge doesn't keep up with medivac heal... Is that what you recommend? Is that how you'd play PvT? We're done. Cannot handle this. Mozdk you've got TheDwf on your back, you're doomed believe me ^^ Haha. I don't forget, I don't forgive!
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Pandemona
Charlie Sheens House51485 Posts
Oh wow Jaedong even tried to counter and failed. Even further behind you go!
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dun worry, according to thedwf, zerg can just drone one round and he is back into the game
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On November 29 2013 22:40 TheDwf wrote:Show nested quote +On November 29 2013 22:36 samurai80 wrote:On November 29 2013 22:30 Mozdk wrote:On November 29 2013 22:28 TheDwf wrote:On November 29 2013 22:25 Mozdk wrote:On November 29 2013 22:23 TheDwf wrote:On November 29 2013 22:22 Mozdk wrote:On November 29 2013 22:21 TheDwf wrote:On November 29 2013 22:20 DarkLordOlli wrote:On November 29 2013 22:18 Qwerty85 wrote: [quote]
This almost sounds like everything depends on the terran player in the matchup and protoss is just an observer in the game, playing as good as terran allows him.
It means that protoss is super volatile. You can demolish or lose a game depending on how well terran controls Was it because of Protoss' "volatility" that HerO lost his first Oracle doing nothing, or regularly overextended with his Zealots? Yeah defensive overextension. That's an actual thing! Didn't you see his Zealots chasing bio for no reason beyond the Nexus' range? The are melee units. If you keep them back eventually they are all gone... Terran units have range. Meaning they can fire from a distance. It's hard to figure out, but I promise you, that once you get that, you will understand more about the matchup. Precisely, because they're melee units, there's zero point chasing ranged units beyond your base when you're in a defensive posture. Once you get this, maybe you can drop your snide attitude and understand that HerO lost because of his own mistakes. So standing still having 8 marines and 12 marauders shooting at your units while nexus overcharge doesn't keep up with medivac heal... Is that what you recommend? Is that how you'd play PvT? We're done. Cannot handle this. Mozdk you've got TheDwf on your back, you're doomed believe me ^^ Haha. I don't forget, I don't forgive!
Never give up. Never surrender
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