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[WCS EU] Ro16 Group A Premier Season 3 2013 - Page 51

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 49 50 51 52 53 64 Next
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
September 24 2013 20:50 GMT
#1001
Redeye plus dat camera..
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
Last Edited: 2013-09-24 20:53:03
September 24 2013 20:52 GMT
#1002
On September 25 2013 05:48 gedatsu wrote:
Show nested quote +
On September 25 2013 05:45 boxerfred wrote:
On September 25 2013 05:40 FeyFey wrote:
On September 25 2013 05:30 Jono7272 wrote:
On September 25 2013 05:29 FeyFey wrote:
Bunker placement bad again, but should be enough to win once Medivacs are out.

Where else do you place them?


In a way all attack and don't let the toss break into your position. The back 2 Bunkers were more hurting him then helping. Could have had one in the back for Marauders, otherwise one in the Mineral line could have allowed 4 Marines to hold that position and if the toss would have tried to deal with it given the Terran alot of time. But since you pull your workers anyway use the Orbital as cover so you have more space to place bunkers efficiently and negate their forcefields.


Anyway YAY Stardust !!!!!! One Bo3 left !


Show me one terran progamer who ever pre-emptively placed a bunker in his natural's mineral line when scouting a gateway allin. Just one. Then I'll approve that.

Once those stalkers get into it, you won't finish that bunker anymore.

I agree though that those two bunkers were misplaced. He could've created a bunker concave, but that would've blocked his SCVs from repair a bit.

It's probably better to sacrifice repair surface area for extra firepower.


So you're building those bunkers to provide additional hitpoints. Then you're telling me you sacrifice those additional hitpoints for firepower? Wait a sec.

We can talk about bunker placement before and after stim. But once stim finishes, the gateway timing is too late (imo). And before, bunkers are for hitpoints only, so repairing is a huge issue. Not the dps.
gedatsu
Profile Joined December 2011
1286 Posts
September 24 2013 20:54 GMT
#1003
On September 25 2013 05:52 boxerfred wrote:
Show nested quote +
On September 25 2013 05:48 gedatsu wrote:
On September 25 2013 05:45 boxerfred wrote:
On September 25 2013 05:40 FeyFey wrote:
On September 25 2013 05:30 Jono7272 wrote:
On September 25 2013 05:29 FeyFey wrote:
Bunker placement bad again, but should be enough to win once Medivacs are out.

Where else do you place them?


In a way all attack and don't let the toss break into your position. The back 2 Bunkers were more hurting him then helping. Could have had one in the back for Marauders, otherwise one in the Mineral line could have allowed 4 Marines to hold that position and if the toss would have tried to deal with it given the Terran alot of time. But since you pull your workers anyway use the Orbital as cover so you have more space to place bunkers efficiently and negate their forcefields.


Anyway YAY Stardust !!!!!! One Bo3 left !


Show me one terran progamer who ever pre-emptively placed a bunker in his natural's mineral line when scouting a gateway allin. Just one. Then I'll approve that.

Once those stalkers get into it, you won't finish that bunker anymore.

I agree though that those two bunkers were misplaced. He could've created a bunker concave, but that would've blocked his SCVs from repair a bit.

It's probably better to sacrifice repair surface area for extra firepower.


So you're building those bunkers to provide additional hitpoints. Then you're telling me you sacrifice those additional hitpoints for firepower? Wait a sec.

I'm telling you that if you shoot from 4 bunkers instead of 2, the other guy will lose units faster and thus do less dps against your bunkers.
DJHelium
Profile Joined December 2010
Sweden13480 Posts
September 24 2013 20:54 GMT
#1004
On September 25 2013 05:52 boxerfred wrote:
Show nested quote +
On September 25 2013 05:48 gedatsu wrote:
On September 25 2013 05:45 boxerfred wrote:
On September 25 2013 05:40 FeyFey wrote:
On September 25 2013 05:30 Jono7272 wrote:
On September 25 2013 05:29 FeyFey wrote:
Bunker placement bad again, but should be enough to win once Medivacs are out.

Where else do you place them?


In a way all attack and don't let the toss break into your position. The back 2 Bunkers were more hurting him then helping. Could have had one in the back for Marauders, otherwise one in the Mineral line could have allowed 4 Marines to hold that position and if the toss would have tried to deal with it given the Terran alot of time. But since you pull your workers anyway use the Orbital as cover so you have more space to place bunkers efficiently and negate their forcefields.


Anyway YAY Stardust !!!!!! One Bo3 left !


Show me one terran progamer who ever pre-emptively placed a bunker in his natural's mineral line when scouting a gateway allin. Just one. Then I'll approve that.

Once those stalkers get into it, you won't finish that bunker anymore.

I agree though that those two bunkers were misplaced. He could've created a bunker concave, but that would've blocked his SCVs from repair a bit.

It's probably better to sacrifice repair surface area for extra firepower.


So you're building those bunkers to provide additional hitpoints. Then you're telling me you sacrifice those additional hitpoints for firepower? Wait a sec.


They also provide range and help vs forcefields, and as the first bunker falls you get extra surface area.
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
Boucot
Profile Blog Joined October 2011
France15997 Posts
September 24 2013 20:54 GMT
#1005
Sounds like a MLG music :/
Former SC2 writer for Millenium - twitter.com/Boucot
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
September 24 2013 20:55 GMT
#1006
Oh god... who to root for... Normally definitely Welmu (since tl user), but after Stardusts incredible series...
Heartland
Profile Blog Joined May 2012
Sweden24584 Posts
September 24 2013 20:55 GMT
#1007
Huh, the Proleague stream started showing reruns? That's nice.
BubbleGun
Profile Joined October 2012
France1 Post
September 24 2013 20:56 GMT
#1008
Redeye is my God !
BoZiffer
Profile Joined November 2011
United States1841 Posts
September 24 2013 20:58 GMT
#1009
Lets go StarDust!
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
September 24 2013 20:59 GMT
#1010
On September 25 2013 05:54 gedatsu wrote:
Show nested quote +
On September 25 2013 05:52 boxerfred wrote:
On September 25 2013 05:48 gedatsu wrote:
On September 25 2013 05:45 boxerfred wrote:
On September 25 2013 05:40 FeyFey wrote:
On September 25 2013 05:30 Jono7272 wrote:
On September 25 2013 05:29 FeyFey wrote:
Bunker placement bad again, but should be enough to win once Medivacs are out.

Where else do you place them?


In a way all attack and don't let the toss break into your position. The back 2 Bunkers were more hurting him then helping. Could have had one in the back for Marauders, otherwise one in the Mineral line could have allowed 4 Marines to hold that position and if the toss would have tried to deal with it given the Terran alot of time. But since you pull your workers anyway use the Orbital as cover so you have more space to place bunkers efficiently and negate their forcefields.


Anyway YAY Stardust !!!!!! One Bo3 left !


Show me one terran progamer who ever pre-emptively placed a bunker in his natural's mineral line when scouting a gateway allin. Just one. Then I'll approve that.

Once those stalkers get into it, you won't finish that bunker anymore.

I agree though that those two bunkers were misplaced. He could've created a bunker concave, but that would've blocked his SCVs from repair a bit.

It's probably better to sacrifice repair surface area for extra firepower.


So you're building those bunkers to provide additional hitpoints. Then you're telling me you sacrifice those additional hitpoints for firepower? Wait a sec.

I'm telling you that if you shoot from 4 bunkers instead of 2, the other guy will lose units faster and thus do less dps against your bunkers.


And I agree with you once stimpack is finished. But I do not agree with you before that breakpoint.

On September 25 2013 05:54 DJHelium wrote:
Show nested quote +
On September 25 2013 05:52 boxerfred wrote:
On September 25 2013 05:48 gedatsu wrote:
On September 25 2013 05:45 boxerfred wrote:
On September 25 2013 05:40 FeyFey wrote:
On September 25 2013 05:30 Jono7272 wrote:
On September 25 2013 05:29 FeyFey wrote:
Bunker placement bad again, but should be enough to win once Medivacs are out.

Where else do you place them?


In a way all attack and don't let the toss break into your position. The back 2 Bunkers were more hurting him then helping. Could have had one in the back for Marauders, otherwise one in the Mineral line could have allowed 4 Marines to hold that position and if the toss would have tried to deal with it given the Terran alot of time. But since you pull your workers anyway use the Orbital as cover so you have more space to place bunkers efficiently and negate their forcefields.


Anyway YAY Stardust !!!!!! One Bo3 left !


Show me one terran progamer who ever pre-emptively placed a bunker in his natural's mineral line when scouting a gateway allin. Just one. Then I'll approve that.

Once those stalkers get into it, you won't finish that bunker anymore.

I agree though that those two bunkers were misplaced. He could've created a bunker concave, but that would've blocked his SCVs from repair a bit.

It's probably better to sacrifice repair surface area for extra firepower.


So you're building those bunkers to provide additional hitpoints. Then you're telling me you sacrifice those additional hitpoints for firepower? Wait a sec.


They also provide range and help vs forcefields, and as the first bunker falls you get extra surface area.


I get the idea of that, but since the zealots attack the first bunker (mainly), isn't the bunker for creating surface area for the other bunkers that can shoot at the zealots straight away? I mean, we're talking about ranged terran vs. half melee half ranged protoss. So creating surface area for dps shouldn't be a task for the terran, but even more for the protoss. Terran should try to keep enough surface for repair instead, especially regarding forcefields being thrown here and there (though Stardusts attack would've been even deadlier with like 1-2 sentries more in)

Undead1993
Profile Joined January 2012
Germany17651 Posts
September 24 2013 20:59 GMT
#1011
let the games begin, i need to sleep 8[
SEKO SEKO SEKO SEKO SEKO
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 24 2013 21:01 GMT
#1012
On September 25 2013 05:45 boxerfred wrote:
Show nested quote +
On September 25 2013 05:40 FeyFey wrote:
On September 25 2013 05:30 Jono7272 wrote:
On September 25 2013 05:29 FeyFey wrote:
Bunker placement bad again, but should be enough to win once Medivacs are out.

Where else do you place them?


In a way all attack and don't let the toss break into your position. The back 2 Bunkers were more hurting him then helping. Could have had one in the back for Marauders, otherwise one in the Mineral line could have allowed 4 Marines to hold that position and if the toss would have tried to deal with it given the Terran alot of time. But since you pull your workers anyway use the Orbital as cover so you have more space to place bunkers efficiently and negate their forcefields.


Anyway YAY Stardust !!!!!! One Bo3 left !


Show me one terran progamer who ever pre-emptively placed a bunker in his natural's mineral line when scouting a gateway allin. Just one. Then I'll approve that.

Once those stalkers get into it, you won't finish that bunker anymore.

I agree though that those two bunkers were misplaced. He could've created a bunker concave, but that would've blocked his SCVs from repair a bit.


thats why you see terran progamers lose even when they scout it, they throw down panic Bunkers. The players that know where to place Bunkers usually use 3 and hold without a problem. Because they make sure their whole army attacks and that the workers depending on the opponents composition block access to the Bunkers or stay on the save side.
People just like to call it a throw from the Protoss player in that case, instead of appreciating the insanely clever Bunker placement.
BoZiffer
Profile Joined November 2011
United States1841 Posts
September 24 2013 21:01 GMT
#1013
This is Bo3, no?
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
September 24 2013 21:01 GMT
#1014
On September 25 2013 06:01 BoZiffer wrote:
This is Bo3, no?

aye
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
September 24 2013 21:01 GMT
#1015
On September 25 2013 06:01 BoZiffer wrote:
This is Bo3, no?


Yup.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
Boucot
Profile Blog Joined October 2011
France15997 Posts
September 24 2013 21:02 GMT
#1016
OFFENSIVE HANDSHAKE
Former SC2 writer for Millenium - twitter.com/Boucot
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
September 24 2013 21:02 GMT
#1017
"I'LL RIP YOUR ARM OFF! ..with a smile!"

- Stardust.
Doublemint
Profile Joined July 2011
Austria8584 Posts
September 24 2013 21:02 GMT
#1018
On September 25 2013 06:01 BoZiffer wrote:
This is Bo3, no?


At least that's the plan :D
ZenithM
Profile Joined February 2011
France15952 Posts
September 24 2013 21:02 GMT
#1019
Stardust is so cool.
BoZiffer
Profile Joined November 2011
United States1841 Posts
September 24 2013 21:02 GMT
#1020
Wonderful.
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