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On September 25 2013 05:48 gedatsu wrote:Show nested quote +On September 25 2013 05:45 boxerfred wrote:On September 25 2013 05:40 FeyFey wrote:On September 25 2013 05:30 Jono7272 wrote:On September 25 2013 05:29 FeyFey wrote: Bunker placement bad again, but should be enough to win once Medivacs are out. Where else do you place them? In a way all attack and don't let the toss break into your position. The back 2 Bunkers were more hurting him then helping. Could have had one in the back for Marauders, otherwise one in the Mineral line could have allowed 4 Marines to hold that position and if the toss would have tried to deal with it given the Terran alot of time. But since you pull your workers anyway use the Orbital as cover so you have more space to place bunkers efficiently and negate their forcefields. Anyway YAY Stardust !!!!!! One Bo3 left ! Show me one terran progamer who ever pre-emptively placed a bunker in his natural's mineral line when scouting a gateway allin. Just one. Then I'll approve that. Once those stalkers get into it, you won't finish that bunker anymore. I agree though that those two bunkers were misplaced. He could've created a bunker concave, but that would've blocked his SCVs from repair a bit. It's probably better to sacrifice repair surface area for extra firepower.
So you're building those bunkers to provide additional hitpoints. Then you're telling me you sacrifice those additional hitpoints for firepower? Wait a sec.
We can talk about bunker placement before and after stim. But once stim finishes, the gateway timing is too late (imo). And before, bunkers are for hitpoints only, so repairing is a huge issue. Not the dps.
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On September 25 2013 05:52 boxerfred wrote:Show nested quote +On September 25 2013 05:48 gedatsu wrote:On September 25 2013 05:45 boxerfred wrote:On September 25 2013 05:40 FeyFey wrote:On September 25 2013 05:30 Jono7272 wrote:On September 25 2013 05:29 FeyFey wrote: Bunker placement bad again, but should be enough to win once Medivacs are out. Where else do you place them? In a way all attack and don't let the toss break into your position. The back 2 Bunkers were more hurting him then helping. Could have had one in the back for Marauders, otherwise one in the Mineral line could have allowed 4 Marines to hold that position and if the toss would have tried to deal with it given the Terran alot of time. But since you pull your workers anyway use the Orbital as cover so you have more space to place bunkers efficiently and negate their forcefields. Anyway YAY Stardust !!!!!! One Bo3 left ! Show me one terran progamer who ever pre-emptively placed a bunker in his natural's mineral line when scouting a gateway allin. Just one. Then I'll approve that. Once those stalkers get into it, you won't finish that bunker anymore. I agree though that those two bunkers were misplaced. He could've created a bunker concave, but that would've blocked his SCVs from repair a bit. It's probably better to sacrifice repair surface area for extra firepower. So you're building those bunkers to provide additional hitpoints. Then you're telling me you sacrifice those additional hitpoints for firepower? Wait a sec. I'm telling you that if you shoot from 4 bunkers instead of 2, the other guy will lose units faster and thus do less dps against your bunkers.
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On September 25 2013 05:52 boxerfred wrote:Show nested quote +On September 25 2013 05:48 gedatsu wrote:On September 25 2013 05:45 boxerfred wrote:On September 25 2013 05:40 FeyFey wrote:On September 25 2013 05:30 Jono7272 wrote:On September 25 2013 05:29 FeyFey wrote: Bunker placement bad again, but should be enough to win once Medivacs are out. Where else do you place them? In a way all attack and don't let the toss break into your position. The back 2 Bunkers were more hurting him then helping. Could have had one in the back for Marauders, otherwise one in the Mineral line could have allowed 4 Marines to hold that position and if the toss would have tried to deal with it given the Terran alot of time. But since you pull your workers anyway use the Orbital as cover so you have more space to place bunkers efficiently and negate their forcefields. Anyway YAY Stardust !!!!!! One Bo3 left ! Show me one terran progamer who ever pre-emptively placed a bunker in his natural's mineral line when scouting a gateway allin. Just one. Then I'll approve that. Once those stalkers get into it, you won't finish that bunker anymore. I agree though that those two bunkers were misplaced. He could've created a bunker concave, but that would've blocked his SCVs from repair a bit. It's probably better to sacrifice repair surface area for extra firepower. So you're building those bunkers to provide additional hitpoints. Then you're telling me you sacrifice those additional hitpoints for firepower? Wait a sec.
They also provide range and help vs forcefields, and as the first bunker falls you get extra surface area.
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Sounds like a MLG music :/
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Oh god... who to root for... Normally definitely Welmu (since tl user), but after Stardusts incredible series...
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Huh, the Proleague stream started showing reruns? That's nice.
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On September 25 2013 05:54 gedatsu wrote:Show nested quote +On September 25 2013 05:52 boxerfred wrote:On September 25 2013 05:48 gedatsu wrote:On September 25 2013 05:45 boxerfred wrote:On September 25 2013 05:40 FeyFey wrote:On September 25 2013 05:30 Jono7272 wrote:On September 25 2013 05:29 FeyFey wrote: Bunker placement bad again, but should be enough to win once Medivacs are out. Where else do you place them? In a way all attack and don't let the toss break into your position. The back 2 Bunkers were more hurting him then helping. Could have had one in the back for Marauders, otherwise one in the Mineral line could have allowed 4 Marines to hold that position and if the toss would have tried to deal with it given the Terran alot of time. But since you pull your workers anyway use the Orbital as cover so you have more space to place bunkers efficiently and negate their forcefields. Anyway YAY Stardust !!!!!! One Bo3 left ! Show me one terran progamer who ever pre-emptively placed a bunker in his natural's mineral line when scouting a gateway allin. Just one. Then I'll approve that. Once those stalkers get into it, you won't finish that bunker anymore. I agree though that those two bunkers were misplaced. He could've created a bunker concave, but that would've blocked his SCVs from repair a bit. It's probably better to sacrifice repair surface area for extra firepower. So you're building those bunkers to provide additional hitpoints. Then you're telling me you sacrifice those additional hitpoints for firepower? Wait a sec. I'm telling you that if you shoot from 4 bunkers instead of 2, the other guy will lose units faster and thus do less dps against your bunkers.
And I agree with you once stimpack is finished. But I do not agree with you before that breakpoint.
On September 25 2013 05:54 DJHelium wrote:Show nested quote +On September 25 2013 05:52 boxerfred wrote:On September 25 2013 05:48 gedatsu wrote:On September 25 2013 05:45 boxerfred wrote:On September 25 2013 05:40 FeyFey wrote:On September 25 2013 05:30 Jono7272 wrote:On September 25 2013 05:29 FeyFey wrote: Bunker placement bad again, but should be enough to win once Medivacs are out. Where else do you place them? In a way all attack and don't let the toss break into your position. The back 2 Bunkers were more hurting him then helping. Could have had one in the back for Marauders, otherwise one in the Mineral line could have allowed 4 Marines to hold that position and if the toss would have tried to deal with it given the Terran alot of time. But since you pull your workers anyway use the Orbital as cover so you have more space to place bunkers efficiently and negate their forcefields. Anyway YAY Stardust !!!!!! One Bo3 left ! Show me one terran progamer who ever pre-emptively placed a bunker in his natural's mineral line when scouting a gateway allin. Just one. Then I'll approve that. Once those stalkers get into it, you won't finish that bunker anymore. I agree though that those two bunkers were misplaced. He could've created a bunker concave, but that would've blocked his SCVs from repair a bit. It's probably better to sacrifice repair surface area for extra firepower. So you're building those bunkers to provide additional hitpoints. Then you're telling me you sacrifice those additional hitpoints for firepower? Wait a sec. They also provide range and help vs forcefields, and as the first bunker falls you get extra surface area.
I get the idea of that, but since the zealots attack the first bunker (mainly), isn't the bunker for creating surface area for the other bunkers that can shoot at the zealots straight away? I mean, we're talking about ranged terran vs. half melee half ranged protoss. So creating surface area for dps shouldn't be a task for the terran, but even more for the protoss. Terran should try to keep enough surface for repair instead, especially regarding forcefields being thrown here and there (though Stardusts attack would've been even deadlier with like 1-2 sentries more in)
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let the games begin, i need to sleep 8[
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On September 25 2013 05:45 boxerfred wrote:Show nested quote +On September 25 2013 05:40 FeyFey wrote:On September 25 2013 05:30 Jono7272 wrote:On September 25 2013 05:29 FeyFey wrote: Bunker placement bad again, but should be enough to win once Medivacs are out. Where else do you place them? In a way all attack and don't let the toss break into your position. The back 2 Bunkers were more hurting him then helping. Could have had one in the back for Marauders, otherwise one in the Mineral line could have allowed 4 Marines to hold that position and if the toss would have tried to deal with it given the Terran alot of time. But since you pull your workers anyway use the Orbital as cover so you have more space to place bunkers efficiently and negate their forcefields. Anyway YAY Stardust !!!!!! One Bo3 left ! Show me one terran progamer who ever pre-emptively placed a bunker in his natural's mineral line when scouting a gateway allin. Just one. Then I'll approve that. Once those stalkers get into it, you won't finish that bunker anymore. I agree though that those two bunkers were misplaced. He could've created a bunker concave, but that would've blocked his SCVs from repair a bit.
thats why you see terran progamers lose even when they scout it, they throw down panic Bunkers. The players that know where to place Bunkers usually use 3 and hold without a problem. Because they make sure their whole army attacks and that the workers depending on the opponents composition block access to the Bunkers or stay on the save side. People just like to call it a throw from the Protoss player in that case, instead of appreciating the insanely clever Bunker placement.
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On September 25 2013 06:01 BoZiffer wrote: This is Bo3, no? aye
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On September 25 2013 06:01 BoZiffer wrote: This is Bo3, no?
Yup.
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"I'LL RIP YOUR ARM OFF! ..with a smile!"
- Stardust.
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On September 25 2013 06:01 BoZiffer wrote: This is Bo3, no?
At least that's the plan :D
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