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Russian Federation40186 Posts
On September 19 2013 02:15 DarkLordOlli wrote: Stardust took a horrible engagement and missed a warpin round because he added the templar archives and three gates. Yeah, scv pull did not matter at all here IMO.
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On September 19 2013 02:13 NarutO wrote:Show nested quote +On September 19 2013 02:10 Plansix wrote:On September 19 2013 02:07 NarutO wrote:On September 19 2013 02:06 Swiipii wrote:On September 19 2013 02:04 NarutO wrote: Robo Robo bay Twilight Forge
1 Gate, seems legit -_- CC first no scout no bunker .. :3 and he would have died to any aggression, correct. So both sides flipping that coin has hard as they can and hoping it works out. Not really. The MSC allows for the build that is as greedy without a option for Terran to really punish it. Ofcourse you can go 1-1-1 opening before expansion but those are essentially all-in / very gamblish or you can go minedrop after expansion but thats basically a scout nowadays. We saw Terrans earlier go for minedrop with 4 marines but since that does nothing really they nowadays drop either 1 mine or 2 mines and try to get scouting off. Aggression early on (no medivacs) is basically shut down due to photon overcharge and other builds (1-1-1) if they don't flat out kill Protoss will potentially leave you in a economic disadvantage. Not saying it never works, but it does rarely enough and its very specialized to punish certain builds and is terrible against pretty much all other builds so its not worth approaching the game that way. Yeah, that seems to be what a lot of terrans are feeling. I know I watched a WCS NA game earlier this week were a terran went full man mode and just tanked the cannon and sniped the nexus. I think folks are going to figure a way around it or find that exact number of units that can get the job done even with the cannon blazing.
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The 1 gate robo into twilight, aoe tech (robo bay or templar archives) and single forge is the norm in PvT macro opening. It is impossible to punish because of the mothership core and 1 gate building units being able to fend off all pre-observer timings. When the obs scouts the enemy base and sees mass barracks more gates can be put down to defend.
The general timing of the 1 gate expand build is 2 more gates at 8 mins, 3-4 more gates at 9 mins and this is enough to hold all the timings up to the 2 medivac timing. I think Stardust lost in the game because he went for double forge too fast and so did not have enough gas to build units.
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Austria24417 Posts
I feel like if you open with Innovation's 2 barracks fast stim build you just get in there and win the game against Stardust's build
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On September 19 2013 02:16 Cracy wrote: Wrrrrr... I like the games, i don't like medium quality on Twitch... And I have 40 down, 4 up...
You can watch on medium? Lucky you.
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stardust soooooo greedy wow
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Russian Federation40186 Posts
On September 19 2013 02:18 DarkLordOlli wrote: I feel like if you open with Innovation's 2 barracks fast stim build you just get in there and win the game against Stardust's build not really with proper scouting IMO.
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United States23455 Posts
Kas doing his level best to save my liquibets.
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On September 19 2013 02:19 ETisME wrote: stardust soooooo greedy wow Its how protoss roll until some terran figures out how to punish it. Its only a matter of time.
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On September 19 2013 02:18 DarkLordOlli wrote: I feel like if you open with Innovation's 2 barracks fast stim build you just get in there and win the game against Stardust's build My toughts. But it seems risky if the Protoss player decides to play somewhat safe. :x
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Austria24417 Posts
On September 19 2013 02:19 lolfail9001 wrote:Show nested quote +On September 19 2013 02:18 DarkLordOlli wrote: I feel like if you open with Innovation's 2 barracks fast stim build you just get in there and win the game against Stardust's build not really with proper scouting IMO.
If you scout it you at least can't go that much tech off one gate
On September 19 2013 02:20 Swiipii wrote:Show nested quote +On September 19 2013 02:18 DarkLordOlli wrote: I feel like if you open with Innovation's 2 barracks fast stim build you just get in there and win the game against Stardust's build My toughts. But it seems risky if the Protoss player decides to play somewhat safe. :x
Well you don't need to deal damage at all with Innovation's build. It's a macro build with 2 rax instead of 3 but with fast stim and earlier marauders. Lots of potential to punish greedy protoss builds imo or at least force overcharge and keep them from being too greedy. Innovation vs HerO game 1 from Dreamhack is a good example. Innovation didn't do damage but he forced overcharge so HerO had to play safer.
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Russian Federation40186 Posts
On September 19 2013 02:21 DarkLordOlli wrote:Show nested quote +On September 19 2013 02:19 lolfail9001 wrote:On September 19 2013 02:18 DarkLordOlli wrote: I feel like if you open with Innovation's 2 barracks fast stim build you just get in there and win the game against Stardust's build not really with proper scouting IMO. If you scout it you at least can't go that much tech off one gate Does not his push out sacrifices something though (like delays factory without getting a really strong economy), i forget that bop game all the time.
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Did Kas just move-click into the mineral line and got toasted?
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On September 19 2013 02:20 Plansix wrote:Its how protoss roll until some terran figures out how to punish it. Its only a matter of time.
Someone might think the top Terrans would have found a way by now
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Russian Federation40186 Posts
On September 19 2013 02:22 Sated wrote: You can't take a third base that quickly against Speedivacs. You get torn to pieces. Do not see StarDust getting torn yet. Ouch, Kas failed his armory timing hard, right?
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Stardust's macro is so bad.
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Russian Federation40186 Posts
On September 19 2013 02:22 HugzForL wrote: Stardust's macro is so bad. You mean?
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Kas's macro is quite impressive!
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