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[GSTL] Round 1 AxA vs SouL Season 2 2013 - Page 42

Forum Index > StarCraft 2 Tournaments
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tdt
Profile Joined October 2010
United States3179 Posts
Last Edited: 2013-09-10 11:51:32
September 10 2013 11:50 GMT
#821
Sick game by hyvva. Seemed like he did everything right with spines, with his infestors even killing all mules, and got hive tech ultras. But Ultra just suck so bad. Inno mades 4 ebays and no problem. Behind on bases and doesnt drop much still no problem. Something just feels weaker about zerg in every game I watch except DRGs. More need to play like DRG I guess. Sick game anyways
MC for president
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
September 10 2013 11:50 GMT
#822
On September 10 2013 20:48 double1185 wrote:
Show nested quote +
On September 10 2013 20:40 liberate71 wrote:
On September 10 2013 20:40 Elroi wrote:
I thought Hyvaa played better


He stopped to breathe too much, needed more harass like that fungal on the 4th

W/ continous rallying marine, actually i dont get where he could have room to breath, harass on the 4th can only come once cause u need energy to fungal marine, and im sure that from the time he harass to the time he lost that base his infestor never got to more than 100 energy. I do believe Hyvaa really play better there, that mine hit on the drone is either a play of genius or a lucky one, u nvr know. Everything just go exactly like MC statement, poor Hyvaa, he really the best player today


Not really sure. DRG beated the shit out of Inno in macro games.
double1185
Profile Joined May 2010
Vietnam211 Posts
September 10 2013 11:50 GMT
#823
On September 10 2013 20:42 FeyFey wrote:
T.T that mine hit on the workers. Hyvaa should have expanded on the other side again not in that death trap, though could have been a deathtrap for the terran with better infestor micro. Terran can't attack or the ultras will kill bases.

And yay hive tech Zerg ! But had to happen that Innovation gets lucky a few time and beats it so people think it is weak.

w/ his army now less mobile w/ ultra, expand there is actually a right choice, he keep up w/ the pace of medivac to defend 2 expansion far away
Starcraft FTW
Aunvilgod
Profile Joined December 2011
2653 Posts
September 10 2013 11:51 GMT
#824
On September 10 2013 20:48 pylonsalad wrote:
I don't think ultras are worth the investment. Infestor/muta/bling with 3/3 is more effective.


You did notice the massive shift in the pacing of the game once Ultra/Infestor was out? Suddenly hyvaa got aggressive and INnoVation fell behind.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Novel
Profile Joined December 2012
Russian Federation32 Posts
September 10 2013 11:51 GMT
#825
Innovation not playing by his standart.
Mistakes in BO. Late upgrades. Unscouted base. Barely any drops. No multi-directional attacks.
Burrowing mines in front of Spore and Spines.

He isn't robotic enough)
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
September 10 2013 11:51 GMT
#826
There was one engagement at the right side where hyvaa lost about 10-15 mutas. I think that pretty much lost him the game. He had very good bane/ling engagements at some points, but his muta count was decreasing, because he wasn't really using them well. Other than that I believe hyvaa played a very good game.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Shauku
Profile Joined June 2013
Finland21 Posts
September 10 2013 11:52 GMT
#827
Did anybody catch how many drones were killed in that mine shot? o.O other than that unlucky shot, I loved this game, amazing. SPINE CRAWLERS ON THE 4th Zergs. So good, sooo gooood.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2013-09-10 11:56:30
September 10 2013 11:52 GMT
#828
On September 10 2013 20:41 Big J wrote:
Show nested quote +
On September 10 2013 20:40 liberate71 wrote:
On September 10 2013 20:40 Elroi wrote:
I thought Hyvaa played better


He stopped to breathe too much, needed more harass like that fungal on the 4th


well, you can't harass SCVs if your opponent has no SCVs


just need to scout for the mule hammers and snipe them asap, two mule hammers denied and the Terran has a problem. And not really a problem for the Zerg to burrow lings behind the mineral line of potential Terran bases. Freeing units to attack there on the other hand is quiet tough.

But have to admit this strip mining on new bases by the Terran is usually the gamechanger where the Zerg breaks even more then the 3/3 advantage. Maybe a bit to strong but haven't seen a Zerg deny it really. And when Hyvaa did it today once, even though a bit to late, it brought him easily on hive and to ultras.

On September 10 2013 20:51 NarutO wrote:
There was one engagement at the right side where hyvaa lost about 10-15 mutas. I think that pretty much lost him the game. He had very good bane/ling engagements at some points, but his muta count was decreasing, because he wasn't really using them well. Other than that I believe hyvaa played a very good game.


Prior to the Muta losses, Innovation lured around 12 banelings into his army and lost nothing. After that hyvaa had to use his Mutas a bit more aggressively then he would have liked to Imo. But still sniped so many Medivacs. Just imagine those had survived till the Infestor Ultra phase, when all those Medivacs were fungaled.
TheDwf
Profile Joined November 2011
France19747 Posts
September 10 2013 11:52 GMT
#829
On September 10 2013 20:50 tdt wrote:
Sick game by hyvva. Seemed like he did everything right with spines, with his infestors even killing all mules, and got hive tech ultras. But Ultra just suck so bad. Inno mades 4 ebays and no problem. Behind on bases and doesnt drop much still no problem. Something just feels weaker about zerg in every game I watch except DRGs. More need to play like DRG I guess. Sick game anyways

Oh no, he wasted 250 minerals, surely he should 100% lose the game as a consequence!
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
September 10 2013 11:52 GMT
#830
On September 10 2013 20:51 NarutO wrote:
There was one engagement at the right side where hyvaa lost about 10-15 mutas. I think that pretty much lost him the game. He had very good bane/ling engagements at some points, but his muta count was decreasing, because he wasn't really using them well. Other than that I believe hyvaa played a very good game.


there was like 12 medivacs at the end of game fighting those ultralisks? imagine those mutalisks sticking around the entire game to pick some off here and there.

playing vs innovation and to a larger extent terran can be extremely unforgiving if your opponent is competent and skilled.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Thrillz
Profile Joined May 2012
4313 Posts
September 10 2013 11:53 GMT
#831
Man Hyvaa played so incredibly well, seems like if a few more things went his way he would of had it..
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
Last Edited: 2013-09-10 11:54:22
September 10 2013 11:54 GMT
#832
On September 10 2013 20:52 Shauku wrote:
Did anybody catch how many drones were killed in that mine shot? o.O other than that unlucky shot, I loved this game, amazing. SPINE CRAWLERS ON THE 4th Zergs. So good, sooo gooood.

I think it was 15 or so
Moderatorlickypiddy
Destructicon
Profile Blog Joined September 2011
4713 Posts
September 10 2013 11:54 GMT
#833
On September 10 2013 20:49 Taf the Ghost wrote:
Show nested quote +
On September 10 2013 20:40 tdt wrote:
Furthermore, let’s say Zergs defends and defends and is finally allowed to tech to Hive. What units can they make? Broodlords, Ultralisks. Both of these units are easily countered by low tech Terran units. Ultralisks? Build more maurauders. Broodlords? Build more vikings.
-MC


I really want to see the day that Zergs build about 3 Swarm Hosts, right after they got Hive. Just 3 should do the trick. It's sacking 3 Mutas & 12 zerglings for space control & Widow Mine timer screw ups. They eat 2 widow mine shots and they've paid for themselves.

The real issue with the parade push is that Zergs haven't found a good way to push it back from their bases without beating it all the way back. Space Control via Swarm Hosts would do the trick. But you don't need mass numbers. Much like Broodlords in in TvZ. Just a few (so 3-5) does almost all of the work. Gone are the days of mass tech switches generally working.

Well, unless it's PvZ into a mass Muta switch with no Templar or Stalkers on the field, haha.


Thats not how it works, in small numbers locust are useless and they get focus fired down in time by marines before they can activate mines. Its a cute idea in theory but a terrible idea in practice.

And people, for the love of all goodness stop saying Ultra, Infestor, Ling isn't worth it. It is absolutely terrifying vs terran and very cost efficient, you saw how Hyvaa destroyed Innovation in a couple of engagements. The problem is, Zergs have been stuck in Lair tech for the past 5-6 months and have forgotten how to play Infestor, Ultra vs Bio, and don't tell me they had experience from WoL, because skillshot fungal is vastly different from instant fungal.

Give it some time, at first I was worried only DRG could get to Hive because he is a badass and an outliner, but if Hyvaa could get to Hive against arguably the best TvZer in the world then more Zergs can and should be able to do it, and then once they have more experience with Ultra, Infestor you will see Zergs do better.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
ZenithM
Profile Joined February 2011
France15952 Posts
September 10 2013 11:54 GMT
#834
On September 10 2013 20:52 Gamegene wrote:
Show nested quote +
On September 10 2013 20:51 NarutO wrote:
There was one engagement at the right side where hyvaa lost about 10-15 mutas. I think that pretty much lost him the game. He had very good bane/ling engagements at some points, but his muta count was decreasing, because he wasn't really using them well. Other than that I believe hyvaa played a very good game.


there was like 12 medivacs at the end of game fighting those ultralisks? imagine those mutalisks sticking around the entire game to pick some off here and there.

playing vs innovation and to a larger extent terran can be extremely unforgiving if your opponent is competent and skilled.

Well, playing UNO can be extremely unforgiving if your opponent is competent and skilled :/
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
September 10 2013 11:54 GMT
#835
On September 10 2013 20:52 Gamegene wrote:
Show nested quote +
On September 10 2013 20:51 NarutO wrote:
There was one engagement at the right side where hyvaa lost about 10-15 mutas. I think that pretty much lost him the game. He had very good bane/ling engagements at some points, but his muta count was decreasing, because he wasn't really using them well. Other than that I believe hyvaa played a very good game.


there was like 12 medivacs at the end of game fighting those ultralisks? imagine those mutalisks sticking around the entire game to pick some off here and there.

playing vs innovation and to a larger extent terran can be extremely unforgiving if your opponent is competent and skilled.

Yeah DRG picked off medivacs quite a lot more than hyvaa did.
Moderatorlickypiddy
Fjodorov
Profile Joined December 2011
5007 Posts
September 10 2013 11:54 GMT
#836
On September 10 2013 20:50 tdt wrote:
Sick game by hyvva. Seemed like he did everything right with spines, with his infestors even killing all mules, and got hive tech ultras. But Ultra just suck so bad. Inno mades 4 ebays and no problem. Behind on bases and doesnt drop much still no problem. Something just feels weaker about zerg in every game I watch except DRGs. More need to play like DRG I guess. Sick game anyways


If you think about that first big engagement with the ultras it was a quite tight choke (almost always is with fat ultras) and Hyvaa had like 4-5 ultras behind infestors headbutting their way forward. Imagine 3 ultras and a bunch of lings coming from behind and sandwitching inno instead? I think there are ways to make ultras work, stephano had imba infestors on his side but he also had the best ultra control because he made sure to spread them out and flank etc. There is room for improvement.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
September 10 2013 11:55 GMT
#837
On September 10 2013 20:51 NarutO wrote:
There was one engagement at the right side where hyvaa lost about 10-15 mutas. I think that pretty much lost him the game. He had very good bane/ling engagements at some points, but his muta count was decreasing, because he wasn't really using them well. Other than that I believe hyvaa played a very good game.

I pretty much agree. That said he managed to almost win with the techswitch + hidden base and killing ~30 scvs and some mules.

The only thing I hate is how effective mules can be late late late game, seems a little silly that you can be on <40 scvs, save up energy on 4 orbitals and then have 3k minerals a minute for 30 seconds or so. That sort of income boost can just win the game or negate damage for enough time to make it even again.
fried_rice
Profile Blog Joined July 2013
198 Posts
September 10 2013 11:56 GMT
#838
On September 10 2013 20:52 TheDwf wrote:
Show nested quote +
On September 10 2013 20:50 tdt wrote:
Sick game by hyvva. Seemed like he did everything right with spines, with his infestors even killing all mules, and got hive tech ultras. But Ultra just suck so bad. Inno mades 4 ebays and no problem. Behind on bases and doesnt drop much still no problem. Something just feels weaker about zerg in every game I watch except DRGs. More need to play like DRG I guess. Sick game anyways

Oh no, he wasted 250 minerals, surely he should 100% lose the game as a consequence!


WOL zergs will actually have you believing such a thing.
NicksonReyes
Profile Blog Joined May 2010
Philippines4431 Posts
September 10 2013 11:56 GMT
#839
The game was really close only because Hyvaa got really lucky Innovation could've killed the bottom base in a matter of seconds instead of breaking the rocks but didn't. Imagine how one-sided the game would have been if Innovation saw that base that isn't really even "hidden".
"Start yo" -FlaSh
tdt
Profile Joined October 2010
United States3179 Posts
September 10 2013 11:58 GMT
#840
On September 10 2013 20:54 Fjodorov wrote:
Show nested quote +
On September 10 2013 20:50 tdt wrote:
Sick game by hyvva. Seemed like he did everything right with spines, with his infestors even killing all mules, and got hive tech ultras. But Ultra just suck so bad. Inno mades 4 ebays and no problem. Behind on bases and doesnt drop much still no problem. Something just feels weaker about zerg in every game I watch except DRGs. More need to play like DRG I guess. Sick game anyways


If you think about that first big engagement with the ultras it was a quite tight choke (almost always is with fat ultras) and Hyvaa had like 4-5 ultras behind infestors headbutting their way forward. Imagine 3 ultras and a bunch of lings coming from behind and sandwitching inno instead? I think there are ways to make ultras work, stephano had imba infestors on his side but he also had the best ultra control because he made sure to spread them out and flank etc. There is room for improvement.



True thats why I said DRG may have cracked code.
MC for president
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