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[GSTL] Round 1 AxA vs SouL Season 2 2013 - Page 41

Forum Index > StarCraft 2 Tournaments
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fLyiNgDroNe
Profile Joined September 2005
Belgium4028 Posts
September 10 2013 11:45 GMT
#801
as shown by DRG the only valid solution to low-tier terran is a low-tier zerg, who keeps his muta alive...
Drone is a way of living
dreamseller
Profile Blog Joined August 2006
Australia914 Posts
September 10 2013 11:45 GMT
#802
On September 10 2013 20:43 Aunvilgod wrote:
Show nested quote +
On September 10 2013 20:40 tdt wrote:
Furthermore, let’s say Zergs defends and defends and is finally allowed to tech to Hive. What units can they make? Broodlords, Ultralisks. Both of these units are easily countered by low tech Terran units. Ultralisks? Build more maurauders. Broodlords? Build more vikings.
-MC


Vipers. Kiting the Ultras? Nope. I would love to see more Vipers being used.


off topic but i find vipers to be really expensive and they take too long to get into action (build time + consume) in fast paced trade games like this, which is every 4m game
PGtour admin
TheDwf
Profile Joined November 2011
France19747 Posts
September 10 2013 11:45 GMT
#803
On September 10 2013 20:44 Destructicon wrote:
Wow, that was a crazy good game, but you could really see the difference in quality of play between Hyvaa and DRG when it came to the ling, bling muta phase of the game, DRG was so much more cost efficient there and took way better fights. Hyvaa kept losing small groups of banes and lings to having them bated into marines and not doing any damage.

But that was still a great game overall, and it was a nice change of pace to see a zerg reach Hive for once, I think it could have even been a closer game, Hyvaa either needed to re-expand to his old 4th, or not lose all his drones to that mine shot, or harass Innovation more.

I have new respect for Hyvaa now.

And more importantly, he lost all his mutas so he had nothing by lategame to deal with the 10+ Medivacs constantly healing.
Elite_
Profile Joined June 2012
United States4259 Posts
September 10 2013 11:45 GMT
#804
On September 10 2013 20:44 Destructicon wrote:
Wow, that was a crazy good game, but you could really see the difference in quality of play between Hyvaa and DRG when it came to the ling, bling muta phase of the game, DRG was so much more cost efficient there and took way better fights. Hyvaa kept losing small groups of banes and lings to having them bated into marines and not doing any damage.

But that was still a great game overall, and it was a nice change of pace to see a zerg reach Hive for once, I think it could have even been a closer game, Hyvaa either needed to re-expand to his old 4th, or not lose all his drones to that mine shot, or harass Innovation more.

I have new respect for Hyvaa now.

I have lost respect for hyvaa... He can macro like that but chooses to cheese 95% of his ZvTs. D:
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
September 10 2013 11:45 GMT
#805
hyvva needs more confidence in himself :/

he spent the entire early game trying to piss off innovation and squeek an advantage and only managed to lose literally every single unit before innovation had 6 hellions. it might not seem like much, but that scouting worker he kept at innovation's natural, the 8 extra zerglings he made to try and sneak past, those could have been more creep in the midgame, a faster fourth base, an extra ultralisk by the end of the game. that game was so close towards the end that the small disadvantages hyvva put on himself early game could have tipped the victory to his favor.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Big J
Profile Joined March 2011
Austria16289 Posts
September 10 2013 11:46 GMT
#806
On September 10 2013 20:42 75 wrote:
Show nested quote +
On September 10 2013 20:41 NarutO wrote:
On September 10 2013 20:40 tdt wrote:
Furthermore, let’s say Zergs defends and defends and is finally allowed to tech to Hive. What units can they make? Broodlords, Ultralisks. Both of these units are easily countered by low tech Terran units. Ultralisks? Build more maurauders. Broodlords? Build more vikings.
-MC


And the low tier units are easily crushed by T3 Zerg, if Terran doesn't have as amazing control as INnoVation just showed.

and in the end zerg cant do anything


Of course... just watch DRG. Just don't build Lostralisk/Investor and stay on moneylisk/painling. Then you can kill those SCVs+PF with a mutalisk counter, instead of only killing the SCVs with fungals and you can kill those medivacs when you crush the army instead of watching them fly away or wasting 10fungals on them. And then you can stop that drop in the end and don't lose your spawning pool.
Aunvilgod
Profile Joined December 2011
2653 Posts
Last Edited: 2013-09-10 11:48:49
September 10 2013 11:46 GMT
#807
On September 10 2013 20:44 Destructicon wrote:
Wow, that was a crazy good game, but you could really see the difference in quality of play between Hyvaa and DRG when it came to the ling, bling muta phase of the game, DRG was so much more cost efficient there and took way better fights. Hyvaa kept losing small groups of banes and lings to having them bated into marines and not doing any damage.

But that was still a great game overall, and it was a nice change of pace to see a zerg reach Hive for once, I think it could have even been a closer game, Hyvaa either needed to re-expand to his old 4th, or not lose all his drones to that mine shot, or harass Innovation more.

I have new respect for Hyvaa now.


I think the main difference was that DRG was much more active with his mutas. Also he morphed more blings I think.

On September 10 2013 20:45 dreamseller wrote:
Show nested quote +
On September 10 2013 20:43 Aunvilgod wrote:
On September 10 2013 20:40 tdt wrote:
Furthermore, let’s say Zergs defends and defends and is finally allowed to tech to Hive. What units can they make? Broodlords, Ultralisks. Both of these units are easily countered by low tech Terran units. Ultralisks? Build more maurauders. Broodlords? Build more vikings.
-MC


Vipers. Kiting the Ultras? Nope. I would love to see more Vipers being used.


off topic but i find vipers to be really expensive and they take too long to get into action (build time + consume) in fast paced trade games like this, which is every 4m game


But after the Zerg manages to get infestors and a few Ultras he usually gets some more breathing room. Like in this game. I think when hyvaa tried to kill the 5th of INnoVation he could have been less aggressive and instead built Vipers.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Baatun
Profile Joined September 2013
Germany1 Post
September 10 2013 11:46 GMT
#808
I guess the staff wants to go home fast to play the FIFA14 demo. :D
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
September 10 2013 11:46 GMT
#809
On September 10 2013 20:45 Fjodorov wrote:
Show nested quote +
On September 10 2013 20:40 dreamseller wrote:
really seems like with DRG's game and this strong game by hyvaa that zergs are starting to figure out zv4m


one thing I noticed both DRG and Hyvaa did, besides great injects, was that they spent minerals on a spine wall at the base targeted by the parade push. Ive been screaming at zergs sitting on 1.5k minerals with out enough larva to do this and I really think it buys alot of time. If Zergs could micro their ultras better at set up better flanks I think ZvT wil only get better.

spine wall plus earlier hive have helped zergs a lot.
Moderatorlickypiddy
Zaxon
Profile Joined January 2011
Belgium209 Posts
September 10 2013 11:46 GMT
#810
On September 10 2013 20:43 Aunvilgod wrote:
Show nested quote +
On September 10 2013 20:40 tdt wrote:
Furthermore, let’s say Zergs defends and defends and is finally allowed to tech to Hive. What units can they make? Broodlords, Ultralisks. Both of these units are easily countered by low tech Terran units. Ultralisks? Build more maurauders. Broodlords? Build more vikings.
-MC


Vipers. Kiting the Ultras? Nope. I would love to see more Vipers being used.

Show nested quote +
On September 10 2013 20:42 75 wrote:
On September 10 2013 20:41 NarutO wrote:
On September 10 2013 20:40 tdt wrote:
Furthermore, let’s say Zergs defends and defends and is finally allowed to tech to Hive. What units can they make? Broodlords, Ultralisks. Both of these units are easily countered by low tech Terran units. Ultralisks? Build more maurauders. Broodlords? Build more vikings.
-MC


And the low tier units are easily crushed by T3 Zerg, if Terran doesn't have as amazing control as INnoVation just showed.

and in the end zerg cant do anything


That is wrong. DRG said that he thinks the outcome of TvZ is mostly determined by control during the engagements. And who are you to say anything else?

Mhh i have seen viper's do really well in PvZ and i was suprised how much it did but you gotta remember it costs extra APM i dont know if microing the vipers is the best efficient thing
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
September 10 2013 11:46 GMT
#811
people really need to value what a worker in the early game can mean at the end of a game.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Destructicon
Profile Blog Joined September 2011
4713 Posts
Last Edited: 2013-09-10 11:48:01
September 10 2013 11:46 GMT
#812
On September 10 2013 20:43 Aunvilgod wrote:
Show nested quote +
On September 10 2013 20:40 tdt wrote:
Furthermore, let’s say Zergs defends and defends and is finally allowed to tech to Hive. What units can they make? Broodlords, Ultralisks. Both of these units are easily countered by low tech Terran units. Ultralisks? Build more maurauders. Broodlords? Build more vikings.
-MC


Vipers. Kiting the Ultras? Nope. I would love to see more Vipers being used.

Show nested quote +
On September 10 2013 20:42 75 wrote:
On September 10 2013 20:41 NarutO wrote:
On September 10 2013 20:40 tdt wrote:
Furthermore, let’s say Zergs defends and defends and is finally allowed to tech to Hive. What units can they make? Broodlords, Ultralisks. Both of these units are easily countered by low tech Terran units. Ultralisks? Build more maurauders. Broodlords? Build more vikings.
-MC


And the low tier units are easily crushed by T3 Zerg, if Terran doesn't have as amazing control as INnoVation just showed.

and in the end zerg cant do anything


That is wrong. DRG said that he thinks the outcome of TvZ is mostly determined by control during the engagements. And who are you to say anything else?


I hope you are joking, Vipers are terrible vs Bio, you cast cloud, but the bio moves out of the cloud and continue kiting, if you move the vipers far forward enough to do clouds behind the bio then they get focus fired down and destroyed, and then the bio just moves out of the cloud and continues to kite anyway. Infestor is still the much better choice. Yes please, make more vipers vs my bio, I want more free wins.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
ZergX
Profile Joined October 2010
France436 Posts
September 10 2013 11:47 GMT
#813
On September 10 2013 20:45 Fjodorov wrote:
Show nested quote +
On September 10 2013 20:40 dreamseller wrote:
really seems like with DRG's game and this strong game by hyvaa that zergs are starting to figure out zv4m


one thing I noticed both DRG and Hyvaa did, besides great injects, was that they spent minerals on a spine wall at the base targeted by the parade push. Ive been screaming at zergs sitting on 1.5k minerals with out enough larva to do this and I really think it buys alot of time. If Zergs could micro their ultras better at set up better flanks I think ZvT wil only get better.


I strongly agree with u : ) the spines are really crucial , some better flanks, a little bit more time for zergs , and the TvZ match up can become pure insanety !^
Nestea fightingg ! DRG fightingggg !! Sen fightinggg ! July fighting ! SoO fighting !
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
September 10 2013 11:47 GMT
#814
Feel bad for hyvaa,played like an animal...
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
75
Profile Joined December 2012
Germany4057 Posts
September 10 2013 11:47 GMT
#815
On September 10 2013 20:46 Big J wrote:
Show nested quote +
On September 10 2013 20:42 75 wrote:
On September 10 2013 20:41 NarutO wrote:
On September 10 2013 20:40 tdt wrote:
Furthermore, let’s say Zergs defends and defends and is finally allowed to tech to Hive. What units can they make? Broodlords, Ultralisks. Both of these units are easily countered by low tech Terran units. Ultralisks? Build more maurauders. Broodlords? Build more vikings.
-MC


And the low tier units are easily crushed by T3 Zerg, if Terran doesn't have as amazing control as INnoVation just showed.

and in the end zerg cant do anything


Of course... just watch DRG. Just don't build Lostralisk/Investor and stay on moneylisk/painling. Then you can kill those SCVs+PF with a mutalisk counter, instead of only killing the SCVs with fungals and you can kill those medivacs when you crush the army instead of watching them fly away or wasting 10fungals on them. And then you can stop that drop in the end and don't lose your spawning pool.

i meant like: in the end the zerg cant do anything except ling bling muta.
i really loved that game but im a bit unsatisfied that it always has to be that kinda of game in TvZ
yo twitch, as long as I can watch 480p lagfree I'm happy
double1185
Profile Joined May 2010
Vietnam211 Posts
September 10 2013 11:48 GMT
#816
On September 10 2013 20:40 liberate71 wrote:
Show nested quote +
On September 10 2013 20:40 Elroi wrote:
I thought Hyvaa played better


He stopped to breathe too much, needed more harass like that fungal on the 4th

W/ continous rallying marine, actually i dont get where he could have room to breath, harass on the 4th can only come once cause u need energy to fungal marine, and im sure that from the time he harass to the time he lost that base his infestor never got to more than 100 energy. I do believe Hyvaa really play better there, that mine hit on the drone is either a play of genius or a lucky one, u nvr know. Everything just go exactly like MC statement, poor Hyvaa, he really the best player today
Starcraft FTW
NicksonReyes
Profile Blog Joined May 2010
Philippines4431 Posts
September 10 2013 11:48 GMT
#817
Hyvaa is a fucking boss. Innovation is the evil one.
"Start yo" -FlaSh
pylonsalad
Profile Joined January 2010
Canada649 Posts
Last Edited: 2013-09-10 11:50:33
September 10 2013 11:48 GMT
#818
I don't think ultras are worth the investment. Infestor/muta/bling with 3/3 is more effective. Ultras lose their value off creep.
Taf the Ghost
Profile Joined December 2010
United States11751 Posts
September 10 2013 11:49 GMT
#819
On September 10 2013 20:40 tdt wrote:
Show nested quote +
Furthermore, let’s say Zergs defends and defends and is finally allowed to tech to Hive. What units can they make? Broodlords, Ultralisks. Both of these units are easily countered by low tech Terran units. Ultralisks? Build more maurauders. Broodlords? Build more vikings.
-MC


I really want to see the day that Zergs build about 3 Swarm Hosts, right after they got Hive. Just 3 should do the trick. It's sacking 3 Mutas & 12 zerglings for space control & Widow Mine timer screw ups. They eat 2 widow mine shots and they've paid for themselves.

The real issue with the parade push is that Zergs haven't found a good way to push it back from their bases without beating it all the way back. Space Control via Swarm Hosts would do the trick. But you don't need mass numbers. Much like Broodlords in in TvZ. Just a few (so 3-5) does almost all of the work. Gone are the days of mass tech switches generally working.

Well, unless it's PvZ into a mass Muta switch with no Templar or Stalkers on the field, haha.
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
September 10 2013 11:49 GMT
#820
On September 10 2013 20:41 juvenal wrote:
Show nested quote +
On September 10 2013 20:40 dreamseller wrote:
really seems like with DRG's game and this strong game by hyvaa that zergs are starting to figure out zv4m

new maps starting to kick in no? Maps are a huge deal.


Maps and Innovation didn't scout that 4th for a long time. Letting that go pretty much allowed hyvaa to stay in the game as long as he did.
I am Godzilla You are Japan
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