I watched xD DouDou won mech vs Jim on map 1 Newkirk Precinct TE Jim won map 2 Star Station Jim won map 3 which isn't on the liquipedia page, its Red City ? i think, big map with 4 corner spawn points. Hmmm
Courage vs TOP was 2-0 Courage 10 pool on Star Station and then he finished when TOP went for a 4gate on Red City map i think it was XD
Yeah it's red city, had a look at the map was defiantly red city due to that silly high ramp just outside naturals XD
The stream was really confusing as well, showing a Jim vs Doudou replay of the mech game, then TOP courage series and after that the Jim vs DouDou series, including the mech game that was played before.
Toodming is actually favored against XY on Aligulac, which surprises me. I think that's just because we've been more exposed to XY's play in WCS AM. Toodming's also apparently 8-3 vs XY historically.
Jim opens up fast 3 base, very aggressive, vs 3 base from TooDming. But TooDming has gone pure ling opener harrasing as much as possible. Baneling nest now....oh my looks like a potential all in here. Jim holding so far. Jim pushes back the mass ling slow bane 3 hatch push. Pure GW defense from Jim. 3 Bases still up for Jim Jim takes a 20supply lead (80vs60) but lost his 3rd, shouldn't be a problem though. 3rd back up now for Jim and a last hoorah from TooDming. TooDming realizes Jims economy is too good and taps out.
FFE for Jim and 15hatch for TooDming. Not a FFE! Forge first and cannon rush to the natural of TooDming! TooDming cancels his hatch after scouting it and abandons his plans. As soon as the hatch is cancelled Jim throws down his nexus. TooDming takes a risky 2nd and 3rd base! Expands to the north of his base (he spawned @ 6oclock) and then takes the centre base on star station! TooDming is droning up and producing queens to try and get his creep spread going to try and join his bases up. Jim is teching his way up to robotics. Producing Immortals now and stopped producing Probes, looks like a possible Soul Train. Indeed it is, as Jim pushes out and pylon blocks his natural and heads across the map with 2 immortals and GW units, with a MSC incoming. Jim tried to hit the 3rd in the middle of the map with his force, but TooDming have just the right number of units to defend, a mixture of Roaches and Lings. Jims soul train is not as good as others....40 supply lead for TooDming and back to producing probes for Jim 4th Hatchery up and hydralisk incoming. Jim going for one last effort with his Immortal and GW units push, TooDming holds pretty well, he did good that game. Jim not so well.
FFE vs 3 base hatch, nothing hapening in the opening 8minutes...Jim is going Stargate this time and has a robo going down too. Phoenixs being made. TooDming has been droning whilst getting +1melee +1armor researched aswell as roach speed. Phoenixs head off into combat. 1immortal and colli tech being made now for Jim. Jim pushes out for his 3rd and whilst he does a handful of lings run by into his main. Pick off 1 pylon. TooDming head across the map with +1 +1 lings and handful of roaches. Jim looks a bit bare....Just barely enough units from Jim to hold all 3 bases and just lose army. Mass ling run by to his 3rd and sniped it! Jim looking in trouble now, 20 supply just disappeared, and Jim is forced to GG no army left and 3rd dead.
TooDming spawns top left, whilst Jim spawns top right...interesting positions! Gateway opening from Jim, Hatch first for TooDming. Gatewat expand it is, 2 gas up for Jim but only 2 probes in each. Pool down for Toodming and a 3rd hatch follows. 8 Sentry Stalkers + MSC push out from Jim here to TooDming, who responds with SPINES.... and tries to get Roaches out. Roaches out now and Jim got Supply blocked at 92. Looks like TooDming should comfortably hold here. And he does so, looks like Jim miss read his opponent AGAIN. GG from Jim