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[WCS AM] Finals Day 2 Premier Season 2 2013 - Page 154

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 152 153 154 155 156 205 Next
Stop the balance whining please.
PhoenixVoid
Profile Blog Joined December 2011
Canada32746 Posts
August 12 2013 01:54 GMT
#3061
Those Infestors must regret being hatched from those eggs.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
Big J
Profile Joined March 2011
Austria16289 Posts
August 12 2013 01:54 GMT
#3062
Uh, Infestor play. I like that.
vult
Profile Blog Joined February 2012
United States9400 Posts
August 12 2013 01:54 GMT
#3063
i consider that a pretty good scout for polt.
I used to play random, but for you I play very specifically.
jonich0n
Profile Joined February 2009
United States1982 Posts
August 12 2013 01:54 GMT
#3064
Well. At least it's not hellbat spam. That shit got sickening to watch TvZ so I'm just happy that is nowhere near as viable these days (although occasionally the marauder-hellbat timing pushes were surprisingly sick).
(>'.')>
Abominous
Profile Joined March 2013
Croatia1625 Posts
August 12 2013 01:54 GMT
#3065
This is ridiculous.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19302 Posts
August 12 2013 01:54 GMT
#3066
Infestors on such low energy right now. This will be close for JD.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
WombaT
Profile Blog Joined May 2010
Northern Ireland26225 Posts
August 12 2013 01:55 GMT
#3067
On August 12 2013 10:52 Zambrah wrote:
Show nested quote +
On August 12 2013 10:51 Qikz wrote:
On August 12 2013 10:46 Weavel wrote:
On August 12 2013 10:43 Wombat_NI wrote:
On August 12 2013 10:41 Qikz wrote:
biomine IMO is just very silly. I understand people like the action but this is ridiculous.

They make for good games if the skill levels are at a certain level, I think in Innovation/Flash's TvZ that biomine is just too good/boring to watch.

People use the word ''boring'' so much nowdays that I'm not even sure what it means anymore.


I personally find watching biomine unenjoyable which for me is boring. This constant action is all well and good, but it never gives the zerg player really any time to ever do anything they want to, they're just up against a wall and it's a race to survive rather than a race to outplay the other guy. It's entirely dependant on if the banelings hit and I personally don't like that.


I kind of agree. But I think thats just my severe dislike for hyperefficient units. Might also be the meat-grinder-y nature of the engagements.

Perhaps not 'boring', I'm not sure. It's a constant stream of trades, but if the Terran is on point you can tell when the tipping point is reached in the back-and-forth
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Matta
Profile Joined July 2013
United States116 Posts
August 12 2013 01:55 GMT
#3068
jaedong's seem to got the tech edge right now
"I can just get completely fucked in every way, but I can just Widow Mine my way out of it." egxeno
PhoenixVoid
Profile Blog Joined December 2011
Canada32746 Posts
August 12 2013 01:55 GMT
#3069
Polt certainly got the best possible scenario from that Baneling run-by.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
Raambo11
Profile Joined April 2011
United States828 Posts
August 12 2013 01:56 GMT
#3070
Adrenal glans make a massive difference, really like the fast hive
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
August 12 2013 01:56 GMT
#3071
On August 12 2013 10:52 Shellshock1122 wrote:
Show nested quote +
On August 12 2013 10:49 Shellshock1122 wrote:
On August 12 2013 10:45 Shellshock1122 wrote:
[WCS AM] Finals Day 2 Premier Season 2 2013
[image loading] kr (Z)Jaedong vs. [image loading] kr (T)Polt
Game 2 (0-1)
Map: Newkirk Precinct

0:00
Jaedong spawns in the bottom right
Polt spawns in the bottom left

2:00
hatch first for Jaedong
CC first on the high ground for Polt
pool for aedong
rax for Polt
gas for Polt

3:00
overlord for Jaedong scouts the CC first

4:00
bunker in the natural for Polt
factory for Polt
Polt lands his natural OC
reactor for Polt

5:00
double gas for Jaedong
3rd CC for Polt
reactored hellion production started for Polt

6:00
3rd base for Jaedong on the low ground outside the natural
another gas for Polt
marauder started for Polt
stim research started for Polt
hellions scout Jaedong's 3rd
double evo for Jaedong
Roach warren for Jaedong

7:00 50 vs 53
double ebay for Polt
1-1 ling upgrades started for Jaedong
hellions poking the building 3rd of Jaedong
widow mines started for Polt
Lair for Jaedong
Jaedong makes 6 roaches
1-1 started for Polt

8:00 66 vs 64
Polt kills the larva at the 3rd of Jaedong
queens force the hellions back
4th base for Jaedong at the center right
another gas for Jaedong
ling speed for Jaedong
roaches moving across the map chasing the hellions away
Starport for Polt
4 more rax for Polt
hellions swing around and kill a few drones rallying out of the natural towards the 3rd
hellions of Polt scout the 4th of Jaedong

9:00 78 vs 71
Polt floats out his 3rd
roach speed for Jaedong
infestation pit for Jaedong
baneling nest for Jaedong
2 more gas for Jaedong
overlord speed for Jaedong
combat shields for Polt
hellions harassing at the 3rd are cleaned up

10:00 93 vs 76
2-2 started for Jaedong
armory for Polt
double medivac production started for Polt
pathogen glands for Jaedong
baneling speed for Jaedong
missile turrets for Polt

11:00 117 vs 111
infestors started for Jaedong
Polt moving out with his first medivacs and kill an overseer
2-2 started for Polt
Hive for Jaedong
bio attack at the 3rd of Jaedong kills the infestors as they spawn

12:00 132 vs 124
concussive shells for Polt
the bio is cleaned up but the 2 medivacs escape
2nd factory for Polt
3 more rax for Polt
burrow research for Jaedong
Polt moving out with a bio mine force
fungal on some of the mines before they burrow
4th CC for Polt

13:00 147 vs 143
Jaedong sends some lings to defend a scouted incoming drop at his main
drilling claws for Polt
ling bane runby looks for a 4th from Polt but it isn't there yet
lings and banes runby into the naturla and 3rd of Polt
4 scvs fall to the banelings

14:00 137 vs 130
engagement in the middle of the map
Polt is able to push Jaedong back to his creep
3-3 for Jaedong
adrenal glands for Jaedong
drop in the natural of Jaedong
Ultralisk cavern for Jaedong

15:00 155 vs 154
Polt lands his 4th base
Polt pushing the 3rd of Jaedong
fungal on the bio and mines to hold it off
more lings coming out for Jaedong
ling runby to the 4th of Polt forces a lift on hte CC
Polt attacking the 3rd of Jaedong
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Zambrah
Profile Blog Joined June 2011
United States7393 Posts
August 12 2013 01:57 GMT
#3072
On August 12 2013 10:55 Wombat_NI wrote:
Show nested quote +
On August 12 2013 10:52 Zambrah wrote:
On August 12 2013 10:51 Qikz wrote:
On August 12 2013 10:46 Weavel wrote:
On August 12 2013 10:43 Wombat_NI wrote:
On August 12 2013 10:41 Qikz wrote:
biomine IMO is just very silly. I understand people like the action but this is ridiculous.

They make for good games if the skill levels are at a certain level, I think in Innovation/Flash's TvZ that biomine is just too good/boring to watch.

People use the word ''boring'' so much nowdays that I'm not even sure what it means anymore.


I personally find watching biomine unenjoyable which for me is boring. This constant action is all well and good, but it never gives the zerg player really any time to ever do anything they want to, they're just up against a wall and it's a race to survive rather than a race to outplay the other guy. It's entirely dependant on if the banelings hit and I personally don't like that.


I kind of agree. But I think thats just my severe dislike for hyperefficient units. Might also be the meat-grinder-y nature of the engagements.

Perhaps not 'boring', I'm not sure. It's a constant stream of trades, but if the Terran is on point you can tell when the tipping point is reached in the back-and-forth


Its surely action-packed, but its not really the kind of action I enjoy. Just feels like two forces bashing into each other and I prefer either multi-pronged styles or just more interesting kinds of two forces bashing into each other. I dunno, biomine just doesn't suit my viewing style, lol.

I think it has something to do with my extreme dislike of hyperefficiency though. ;P
Incremental change is the Democrat version of Trickle Down economics.
jonich0n
Profile Joined February 2009
United States1982 Posts
August 12 2013 01:57 GMT
#3073
Ultras + Infestor is so beasty.
(>'.')>
geokilla
Profile Joined May 2011
Canada8245 Posts
August 12 2013 01:58 GMT
#3074
Ultralisks are so strong on this map. Holy crap.
slowbacontron
Profile Joined October 2012
United States7722 Posts
August 12 2013 01:58 GMT
#3075
Just got back, this game has some sick plays going on!
jjakji fan
Weavel
Profile Joined January 2010
Finland9221 Posts
August 12 2013 01:58 GMT
#3076
5-3 ultralisks should absolutely ravage those 2-2 bio units.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
dcsoda
Profile Joined June 2011
United States583 Posts
August 12 2013 01:59 GMT
#3077
Very good upgrades from JD that's really fast
Elite_
Profile Joined June 2012
United States4259 Posts
August 12 2013 01:59 GMT
#3078
On August 12 2013 10:46 Swisslink wrote:
Well, Bel'Shir is over, I don't think it's possible for a Zerg to win against this style if the Terran executes it proparly on this map...

... and the guy who has to get up in 3 hours: Bad luck, now it's Mech vs SH time on Newkirk :-P

You don't know anything about Polt, do you?
Matta
Profile Joined July 2013
United States116 Posts
August 12 2013 01:59 GMT
#3079
i hope polt murders those queens
"I can just get completely fucked in every way, but I can just Widow Mine my way out of it." egxeno
jonich0n
Profile Joined February 2009
United States1982 Posts
August 12 2013 01:59 GMT
#3080
just when I thought JD was pulling ahead... nice Hatch snipe by Polt.
(>'.')>
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