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[Up/Down] Group C WCS Korea 2013 Season 3 - Page 21

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 19 20 21 22 23 33 Next All
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
August 08 2013 11:06 GMT
#401
Man that was brutal ,poor Leenock he looks lost at the moment
Iodem
Profile Joined October 2010
United States1173 Posts
Last Edited: 2013-08-08 11:08:15
August 08 2013 11:07 GMT
#402
Wow, that was a really, really sick build.

I hope Pigbaby makes it to Code S!
If you don't like it, you can quit.
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
August 08 2013 11:07 GMT
#403
On August 08 2013 20:06 FrostedMiniWheats wrote:
Well fuck this.

Leenock gets the Supernova award instead. >_<


IM players are the only ones allowed the Nestea award!
vol_
Profile Joined May 2010
Australia1608 Posts
August 08 2013 11:07 GMT
#404
Oh no Leenoctapus
Jaedong gives me a deep resonance.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
August 08 2013 11:07 GMT
#405
Leenock
Elite_
Profile Joined June 2012
United States4259 Posts
August 08 2013 11:08 GMT
#406
On August 08 2013 20:07 Laryleprakon wrote:
Show nested quote +
On August 08 2013 20:06 FrostedMiniWheats wrote:
Well fuck this.

Leenock gets the Supernova award instead. >_<


IM players are the only ones allowed the Nestea award!

We'll be sure of this next week when DRG and MKP play for their NesTea awards.
Panozen
Profile Joined August 2013
248 Posts
August 08 2013 11:08 GMT
#407
My heroes keep falling
Heartland
Profile Blog Joined May 2012
Sweden24593 Posts
August 08 2013 11:09 GMT
#408
Random question, does the WCS EU finals start Friday or Saturday?
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
August 08 2013 11:09 GMT
#409
On August 08 2013 20:07 Laryleprakon wrote:
Show nested quote +
On August 08 2013 20:06 FrostedMiniWheats wrote:
Well fuck this.

Leenock gets the Supernova award instead. >_<


IM players are the only ones allowed the Nestea award!


Yeah I just imagine Nestea controlling destiny and letting all those non-IM players who have beaten him in the past come close but not get the award. Which doesn't bode well for DRG...

He might take pity on MKP though xD
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
AxionSteel
Profile Joined January 2011
United States7754 Posts
August 08 2013 11:09 GMT
#410
Leenock looks really lost and uninspired in his play, quite an ordinary showing today for someone who even in defeat is usually fun to watch
DrPandaPhD
Profile Joined November 2011
5188 Posts
Last Edited: 2013-08-08 11:10:27
August 08 2013 11:09 GMT
#411
Fuck my life. Leenock not getting Nestea award after going 10 seasons in a row is so fucking dumb. Why would he have to do it 11 seasons in a row to get what people did 10 for?

"Oh but it was not the right type of Code S"

Wtf Chae. I get that you are a IM fanboy but at least be a little less biased

Leenock did what was the requirement but didn't get it. Honorary Nestea award.

yes i am mad
리노크 👑
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
August 08 2013 11:10 GMT
#412
On August 08 2013 20:09 FrostedMiniWheats wrote:
Show nested quote +
On August 08 2013 20:07 Laryleprakon wrote:
On August 08 2013 20:06 FrostedMiniWheats wrote:
Well fuck this.

Leenock gets the Supernova award instead. >_<


IM players are the only ones allowed the Nestea award!


Yeah I just imagine Nestea controlling destiny and letting all those non-IM players who have beaten him in the past come close but not get the award. Which doesn't bode well for DRG...

He might take pity on MKP though xD


I hope the casters bring it up next week, I don't think it was mentioned and it's a cool story line.
OopsOopsBaby
Profile Blog Joined June 2010
Singapore3425 Posts
August 08 2013 11:10 GMT
#413
On August 08 2013 20:07 Iodem wrote:
Wow, that was a really, really sick build.

I hope Pigbaby makes it to Code S!

agree. team 8 seems really rejuvenated lately after becoming jin air green wings.
goes to show how important a stable sponsorship is.
s3x2-2 xiao3x2+2 bone3+2+2
ReMinD_
Profile Joined May 2013
Croatia846 Posts
August 08 2013 11:11 GMT
#414
On August 08 2013 19:58 Rollora wrote:
Show nested quote +
On August 08 2013 19:43 DrPandaPhD wrote:
On August 08 2013 19:39 Rollora wrote:
On August 08 2013 19:36 Panozen wrote:
On August 08 2013 19:34 NovemberstOrm wrote:
On August 08 2013 19:33 Panozen wrote:
incredibly frustrating map

What do you mean?

Really hard for Z to defend bases.

for Z its actually easy compared to other races VERSUS Zerg (Think of ling runbys or muta harass vs a terran).

yeah........ no

Widow mines being the counter to 3 of zergs core units is a pretty big deal. They are like burrowed baneligns you don't have to control + they kill more + they cost less + they don't die when used

yeah...no.
just no.
banelings:0.5 supply for instance, so you can basically keep them everywehere. Also you don't see banelings before they explode besides you scan.
+ you can always bring overseer with you
+ sending a lone zergling in will activate mine - manual activation would be superiour in many cases
+ so zergs just need to lern how to activate the mine
+ zerglings are faster than this thing activvates and if controlled properly you see the mine before it fires
+ you need extra building (factory with reactor) with a slow production cycle to produce mines
etc.
+ if you see attacks coming, zerg is on creep fastest race so can easiest come back and defend...
...

just theorycraft though, and OT as well, but its easier for Zerg, that is how the races are designed: for instance Terrans are tuned more towards harassement, zerg for defend while macro up etc (not just that ofc as it is a very complex strategy game)


Cool story, bro. I guess suddenly Zergs players are just playing bad vs. every other race. Just how every Terran is suddenly bad when playing vs. Toss.
Parting: Well, even I can make better maps than these.
Thrillz
Profile Joined May 2012
4313 Posts
August 08 2013 11:13 GMT
#415
On August 08 2013 20:11 ReMinD_ wrote:
Show nested quote +
On August 08 2013 19:58 Rollora wrote:
On August 08 2013 19:43 DrPandaPhD wrote:
On August 08 2013 19:39 Rollora wrote:
On August 08 2013 19:36 Panozen wrote:
On August 08 2013 19:34 NovemberstOrm wrote:
On August 08 2013 19:33 Panozen wrote:
incredibly frustrating map

What do you mean?

Really hard for Z to defend bases.

for Z its actually easy compared to other races VERSUS Zerg (Think of ling runbys or muta harass vs a terran).

yeah........ no

Widow mines being the counter to 3 of zergs core units is a pretty big deal. They are like burrowed baneligns you don't have to control + they kill more + they cost less + they don't die when used

yeah...no.
just no.
banelings:0.5 supply for instance, so you can basically keep them everywehere. Also you don't see banelings before they explode besides you scan.
+ you can always bring overseer with you
+ sending a lone zergling in will activate mine - manual activation would be superiour in many cases
+ so zergs just need to lern how to activate the mine
+ zerglings are faster than this thing activvates and if controlled properly you see the mine before it fires
+ you need extra building (factory with reactor) with a slow production cycle to produce mines
etc.
+ if you see attacks coming, zerg is on creep fastest race so can easiest come back and defend...
...

just theorycraft though, and OT as well, but its easier for Zerg, that is how the races are designed: for instance Terrans are tuned more towards harassement, zerg for defend while macro up etc (not just that ofc as it is a very complex strategy game)


Cool story, bro. I guess suddenly Zergs players are just playing bad vs. every other race. Just how every Terran is suddenly bad when playing vs. Toss.


What does this have to do with anything. Take balance whine elsewhere pls.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
August 08 2013 11:13 GMT
#416
On August 08 2013 20:11 ReMinD_ wrote:
Show nested quote +
On August 08 2013 19:58 Rollora wrote:
On August 08 2013 19:43 DrPandaPhD wrote:
On August 08 2013 19:39 Rollora wrote:
On August 08 2013 19:36 Panozen wrote:
On August 08 2013 19:34 NovemberstOrm wrote:
On August 08 2013 19:33 Panozen wrote:
incredibly frustrating map

What do you mean?

Really hard for Z to defend bases.

for Z its actually easy compared to other races VERSUS Zerg (Think of ling runbys or muta harass vs a terran).

yeah........ no

Widow mines being the counter to 3 of zergs core units is a pretty big deal. They are like burrowed baneligns you don't have to control + they kill more + they cost less + they don't die when used

yeah...no.
just no.
banelings:0.5 supply for instance, so you can basically keep them everywehere. Also you don't see banelings before they explode besides you scan.
+ you can always bring overseer with you
+ sending a lone zergling in will activate mine - manual activation would be superiour in many cases
+ so zergs just need to lern how to activate the mine
+ zerglings are faster than this thing activvates and if controlled properly you see the mine before it fires
+ you need extra building (factory with reactor) with a slow production cycle to produce mines
etc.
+ if you see attacks coming, zerg is on creep fastest race so can easiest come back and defend...
...

just theorycraft though, and OT as well, but its easier for Zerg, that is how the races are designed: for instance Terrans are tuned more towards harassement, zerg for defend while macro up etc (not just that ofc as it is a very complex strategy game)


Cool story, bro. I guess suddenly Zergs players are just playing bad vs. every other race. Just how every Terran is suddenly bad when playing vs. Toss.

I'm gonna make a bold prediction and say that this account won't be here for long. Close to every post is balance whine
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Heartland
Profile Blog Joined May 2012
Sweden24593 Posts
August 08 2013 11:14 GMT
#417
On August 08 2013 20:13 DarkLordOlli wrote:
Show nested quote +
On August 08 2013 20:11 ReMinD_ wrote:
On August 08 2013 19:58 Rollora wrote:
On August 08 2013 19:43 DrPandaPhD wrote:
On August 08 2013 19:39 Rollora wrote:
On August 08 2013 19:36 Panozen wrote:
On August 08 2013 19:34 NovemberstOrm wrote:
On August 08 2013 19:33 Panozen wrote:
incredibly frustrating map

What do you mean?

Really hard for Z to defend bases.

for Z its actually easy compared to other races VERSUS Zerg (Think of ling runbys or muta harass vs a terran).

yeah........ no

Widow mines being the counter to 3 of zergs core units is a pretty big deal. They are like burrowed baneligns you don't have to control + they kill more + they cost less + they don't die when used

yeah...no.
just no.
banelings:0.5 supply for instance, so you can basically keep them everywehere. Also you don't see banelings before they explode besides you scan.
+ you can always bring overseer with you
+ sending a lone zergling in will activate mine - manual activation would be superiour in many cases
+ so zergs just need to lern how to activate the mine
+ zerglings are faster than this thing activvates and if controlled properly you see the mine before it fires
+ you need extra building (factory with reactor) with a slow production cycle to produce mines
etc.
+ if you see attacks coming, zerg is on creep fastest race so can easiest come back and defend...
...

just theorycraft though, and OT as well, but its easier for Zerg, that is how the races are designed: for instance Terrans are tuned more towards harassement, zerg for defend while macro up etc (not just that ofc as it is a very complex strategy game)


Cool story, bro. I guess suddenly Zergs players are just playing bad vs. every other race. Just how every Terran is suddenly bad when playing vs. Toss.

I'm gonna make a bold prediction and say that this account won't be here for long. Close to every post is balance whine


That reminds me to go look at the harvest from last night's WCS EU in the banned thread.
Raambo11
Profile Joined April 2011
United States828 Posts
Last Edited: 2013-08-08 11:16:25
August 08 2013 11:15 GMT
#418
Don't think Keen is gonna win this, just got a feeling, you cant let a Protoss be this greedy
Olli
Profile Blog Joined February 2012
Austria24422 Posts
August 08 2013 11:15 GMT
#419
On August 08 2013 20:14 Heartland wrote:
Show nested quote +
On August 08 2013 20:13 DarkLordOlli wrote:
On August 08 2013 20:11 ReMinD_ wrote:
On August 08 2013 19:58 Rollora wrote:
On August 08 2013 19:43 DrPandaPhD wrote:
On August 08 2013 19:39 Rollora wrote:
On August 08 2013 19:36 Panozen wrote:
On August 08 2013 19:34 NovemberstOrm wrote:
On August 08 2013 19:33 Panozen wrote:
incredibly frustrating map

What do you mean?

Really hard for Z to defend bases.

for Z its actually easy compared to other races VERSUS Zerg (Think of ling runbys or muta harass vs a terran).

yeah........ no

Widow mines being the counter to 3 of zergs core units is a pretty big deal. They are like burrowed baneligns you don't have to control + they kill more + they cost less + they don't die when used

yeah...no.
just no.
banelings:0.5 supply for instance, so you can basically keep them everywehere. Also you don't see banelings before they explode besides you scan.
+ you can always bring overseer with you
+ sending a lone zergling in will activate mine - manual activation would be superiour in many cases
+ so zergs just need to lern how to activate the mine
+ zerglings are faster than this thing activvates and if controlled properly you see the mine before it fires
+ you need extra building (factory with reactor) with a slow production cycle to produce mines
etc.
+ if you see attacks coming, zerg is on creep fastest race so can easiest come back and defend...
...

just theorycraft though, and OT as well, but its easier for Zerg, that is how the races are designed: for instance Terrans are tuned more towards harassement, zerg for defend while macro up etc (not just that ofc as it is a very complex strategy game)


Cool story, bro. I guess suddenly Zergs players are just playing bad vs. every other race. Just how every Terran is suddenly bad when playing vs. Toss.

I'm gonna make a bold prediction and say that this account won't be here for long. Close to every post is balance whine


That reminds me to go look at the harvest from last night's WCS EU in the banned thread.


MMA playing like garbage against Naniwa must have done wonders
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Naphal
Profile Joined December 2010
Germany2099 Posts
August 08 2013 11:17 GMT
#420
On August 08 2013 20:13 DarkLordOlli wrote:
Show nested quote +
On August 08 2013 20:11 ReMinD_ wrote:
On August 08 2013 19:58 Rollora wrote:
On August 08 2013 19:43 DrPandaPhD wrote:
On August 08 2013 19:39 Rollora wrote:
On August 08 2013 19:36 Panozen wrote:
On August 08 2013 19:34 NovemberstOrm wrote:
On August 08 2013 19:33 Panozen wrote:
incredibly frustrating map

What do you mean?

Really hard for Z to defend bases.

for Z its actually easy compared to other races VERSUS Zerg (Think of ling runbys or muta harass vs a terran).

yeah........ no

Widow mines being the counter to 3 of zergs core units is a pretty big deal. They are like burrowed baneligns you don't have to control + they kill more + they cost less + they don't die when used

yeah...no.
just no.
banelings:0.5 supply for instance, so you can basically keep them everywehere. Also you don't see banelings before they explode besides you scan.
+ you can always bring overseer with you
+ sending a lone zergling in will activate mine - manual activation would be superiour in many cases
+ so zergs just need to lern how to activate the mine
+ zerglings are faster than this thing activvates and if controlled properly you see the mine before it fires
+ you need extra building (factory with reactor) with a slow production cycle to produce mines
etc.
+ if you see attacks coming, zerg is on creep fastest race so can easiest come back and defend...
...

just theorycraft though, and OT as well, but its easier for Zerg, that is how the races are designed: for instance Terrans are tuned more towards harassement, zerg for defend while macro up etc (not just that ofc as it is a very complex strategy game)


Cool story, bro. I guess suddenly Zergs players are just playing bad vs. every other race. Just how every Terran is suddenly bad when playing vs. Toss.

I'm gonna make a bold prediction and say that this account won't be here for long. Close to every post is balance whine


hopefully xD, but the thing is, some of these people get smarter and find the fine line where they can constantly hint annoyingly at imbalance without getting removed from the grid xD
Prev 1 19 20 21 22 23 33 Next All
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