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Man that was brutal ,poor Leenock he looks lost at the moment
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Wow, that was a really, really sick build.
I hope Pigbaby makes it to Code S!
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On August 08 2013 20:06 FrostedMiniWheats wrote: Well fuck this.
Leenock gets the Supernova award instead. >_<
IM players are the only ones allowed the Nestea award!
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Oh no Leenoctapus 
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United States4126 Posts
Leenock
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On August 08 2013 20:07 Laryleprakon wrote:Show nested quote +On August 08 2013 20:06 FrostedMiniWheats wrote: Well fuck this.
Leenock gets the Supernova award instead. >_< IM players are the only ones allowed the Nestea award! We'll be sure of this next week when DRG and MKP play for their NesTea awards.
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My heroes keep falling
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Random question, does the WCS EU finals start Friday or Saturday?
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On August 08 2013 20:07 Laryleprakon wrote:Show nested quote +On August 08 2013 20:06 FrostedMiniWheats wrote: Well fuck this.
Leenock gets the Supernova award instead. >_< IM players are the only ones allowed the Nestea award!
Yeah I just imagine Nestea controlling destiny and letting all those non-IM players who have beaten him in the past come close but not get the award. Which doesn't bode well for DRG...
He might take pity on MKP though xD
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Leenock looks really lost and uninspired in his play, quite an ordinary showing today for someone who even in defeat is usually fun to watch
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Fuck my life. Leenock not getting Nestea award after going 10 seasons in a row is so fucking dumb. Why would he have to do it 11 seasons in a row to get what people did 10 for?
"Oh but it was not the right type of Code S"
Wtf Chae. I get that you are a IM fanboy but at least be a little less biased
Leenock did what was the requirement but didn't get it. Honorary Nestea award.
yes i am mad
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On August 08 2013 20:09 FrostedMiniWheats wrote:Show nested quote +On August 08 2013 20:07 Laryleprakon wrote:On August 08 2013 20:06 FrostedMiniWheats wrote: Well fuck this.
Leenock gets the Supernova award instead. >_< IM players are the only ones allowed the Nestea award! Yeah I just imagine Nestea controlling destiny and letting all those non-IM players who have beaten him in the past come close but not get the award. Which doesn't bode well for DRG... He might take pity on MKP though xD
I hope the casters bring it up next week, I don't think it was mentioned and it's a cool story line.
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On August 08 2013 20:07 Iodem wrote: Wow, that was a really, really sick build.
I hope Pigbaby makes it to Code S! agree. team 8 seems really rejuvenated lately after becoming jin air green wings. goes to show how important a stable sponsorship is.
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On August 08 2013 19:58 Rollora wrote:Show nested quote +On August 08 2013 19:43 DrPandaPhD wrote:On August 08 2013 19:39 Rollora wrote:On August 08 2013 19:36 Panozen wrote:On August 08 2013 19:34 NovemberstOrm wrote:On August 08 2013 19:33 Panozen wrote: incredibly frustrating map What do you mean? Really hard for Z to defend bases. for Z its actually easy compared to other races VERSUS Zerg (Think of ling runbys or muta harass vs a terran). yeah........ no Widow mines being the counter to 3 of zergs core units is a pretty big deal. They are like burrowed baneligns you don't have to control + they kill more + they cost less + they don't die when used yeah...no. just no. banelings:0.5 supply for instance, so you can basically keep them everywehere. Also you don't see banelings before they explode besides you scan. + you can always bring overseer with you + sending a lone zergling in will activate mine - manual activation would be superiour in many cases + so zergs just need to lern how to activate the mine + zerglings are faster than this thing activvates and if controlled properly you see the mine before it fires + you need extra building (factory with reactor) with a slow production cycle to produce mines etc. + if you see attacks coming, zerg is on creep fastest race so can easiest come back and defend... ... just theorycraft though, and OT as well, but its easier for Zerg, that is how the races are designed: for instance Terrans are tuned more towards harassement, zerg for defend while macro up etc (not just that ofc as it is a very complex strategy game)
Cool story, bro. I guess suddenly Zergs players are just playing bad vs. every other race. Just how every Terran is suddenly bad when playing vs. Toss.
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On August 08 2013 20:11 ReMinD_ wrote:Show nested quote +On August 08 2013 19:58 Rollora wrote:On August 08 2013 19:43 DrPandaPhD wrote:On August 08 2013 19:39 Rollora wrote:On August 08 2013 19:36 Panozen wrote:On August 08 2013 19:34 NovemberstOrm wrote:On August 08 2013 19:33 Panozen wrote: incredibly frustrating map What do you mean? Really hard for Z to defend bases. for Z its actually easy compared to other races VERSUS Zerg (Think of ling runbys or muta harass vs a terran). yeah........ no Widow mines being the counter to 3 of zergs core units is a pretty big deal. They are like burrowed baneligns you don't have to control + they kill more + they cost less + they don't die when used yeah...no. just no. banelings:0.5 supply for instance, so you can basically keep them everywehere. Also you don't see banelings before they explode besides you scan. + you can always bring overseer with you + sending a lone zergling in will activate mine - manual activation would be superiour in many cases + so zergs just need to lern how to activate the mine + zerglings are faster than this thing activvates and if controlled properly you see the mine before it fires + you need extra building (factory with reactor) with a slow production cycle to produce mines etc. + if you see attacks coming, zerg is on creep fastest race so can easiest come back and defend... ... just theorycraft though, and OT as well, but its easier for Zerg, that is how the races are designed: for instance Terrans are tuned more towards harassement, zerg for defend while macro up etc (not just that ofc as it is a very complex strategy game) Cool story, bro. I guess suddenly Zergs players are just playing bad vs. every other race. Just how every Terran is suddenly bad when playing vs. Toss.
What does this have to do with anything. Take balance whine elsewhere pls.
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Austria24417 Posts
On August 08 2013 20:11 ReMinD_ wrote:Show nested quote +On August 08 2013 19:58 Rollora wrote:On August 08 2013 19:43 DrPandaPhD wrote:On August 08 2013 19:39 Rollora wrote:On August 08 2013 19:36 Panozen wrote:On August 08 2013 19:34 NovemberstOrm wrote:On August 08 2013 19:33 Panozen wrote: incredibly frustrating map What do you mean? Really hard for Z to defend bases. for Z its actually easy compared to other races VERSUS Zerg (Think of ling runbys or muta harass vs a terran). yeah........ no Widow mines being the counter to 3 of zergs core units is a pretty big deal. They are like burrowed baneligns you don't have to control + they kill more + they cost less + they don't die when used yeah...no. just no. banelings:0.5 supply for instance, so you can basically keep them everywehere. Also you don't see banelings before they explode besides you scan. + you can always bring overseer with you + sending a lone zergling in will activate mine - manual activation would be superiour in many cases + so zergs just need to lern how to activate the mine + zerglings are faster than this thing activvates and if controlled properly you see the mine before it fires + you need extra building (factory with reactor) with a slow production cycle to produce mines etc. + if you see attacks coming, zerg is on creep fastest race so can easiest come back and defend... ... just theorycraft though, and OT as well, but its easier for Zerg, that is how the races are designed: for instance Terrans are tuned more towards harassement, zerg for defend while macro up etc (not just that ofc as it is a very complex strategy game) Cool story, bro. I guess suddenly Zergs players are just playing bad vs. every other race. Just how every Terran is suddenly bad when playing vs. Toss. I'm gonna make a bold prediction and say that this account won't be here for long. Close to every post is balance whine
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On August 08 2013 20:13 DarkLordOlli wrote:Show nested quote +On August 08 2013 20:11 ReMinD_ wrote:On August 08 2013 19:58 Rollora wrote:On August 08 2013 19:43 DrPandaPhD wrote:On August 08 2013 19:39 Rollora wrote:On August 08 2013 19:36 Panozen wrote:On August 08 2013 19:34 NovemberstOrm wrote:On August 08 2013 19:33 Panozen wrote: incredibly frustrating map What do you mean? Really hard for Z to defend bases. for Z its actually easy compared to other races VERSUS Zerg (Think of ling runbys or muta harass vs a terran). yeah........ no Widow mines being the counter to 3 of zergs core units is a pretty big deal. They are like burrowed baneligns you don't have to control + they kill more + they cost less + they don't die when used yeah...no. just no. banelings:0.5 supply for instance, so you can basically keep them everywehere. Also you don't see banelings before they explode besides you scan. + you can always bring overseer with you + sending a lone zergling in will activate mine - manual activation would be superiour in many cases + so zergs just need to lern how to activate the mine + zerglings are faster than this thing activvates and if controlled properly you see the mine before it fires + you need extra building (factory with reactor) with a slow production cycle to produce mines etc. + if you see attacks coming, zerg is on creep fastest race so can easiest come back and defend... ... just theorycraft though, and OT as well, but its easier for Zerg, that is how the races are designed: for instance Terrans are tuned more towards harassement, zerg for defend while macro up etc (not just that ofc as it is a very complex strategy game) Cool story, bro. I guess suddenly Zergs players are just playing bad vs. every other race. Just how every Terran is suddenly bad when playing vs. Toss. I'm gonna make a bold prediction and say that this account won't be here for long. Close to every post is balance whine
That reminds me to go look at the harvest from last night's WCS EU in the banned thread.
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Don't think Keen is gonna win this, just got a feeling, you cant let a Protoss be this greedy
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Austria24417 Posts
On August 08 2013 20:14 Heartland wrote:Show nested quote +On August 08 2013 20:13 DarkLordOlli wrote:On August 08 2013 20:11 ReMinD_ wrote:On August 08 2013 19:58 Rollora wrote:On August 08 2013 19:43 DrPandaPhD wrote:On August 08 2013 19:39 Rollora wrote:On August 08 2013 19:36 Panozen wrote:On August 08 2013 19:34 NovemberstOrm wrote:On August 08 2013 19:33 Panozen wrote: incredibly frustrating map What do you mean? Really hard for Z to defend bases. for Z its actually easy compared to other races VERSUS Zerg (Think of ling runbys or muta harass vs a terran). yeah........ no Widow mines being the counter to 3 of zergs core units is a pretty big deal. They are like burrowed baneligns you don't have to control + they kill more + they cost less + they don't die when used yeah...no. just no. banelings:0.5 supply for instance, so you can basically keep them everywehere. Also you don't see banelings before they explode besides you scan. + you can always bring overseer with you + sending a lone zergling in will activate mine - manual activation would be superiour in many cases + so zergs just need to lern how to activate the mine + zerglings are faster than this thing activvates and if controlled properly you see the mine before it fires + you need extra building (factory with reactor) with a slow production cycle to produce mines etc. + if you see attacks coming, zerg is on creep fastest race so can easiest come back and defend... ... just theorycraft though, and OT as well, but its easier for Zerg, that is how the races are designed: for instance Terrans are tuned more towards harassement, zerg for defend while macro up etc (not just that ofc as it is a very complex strategy game) Cool story, bro. I guess suddenly Zergs players are just playing bad vs. every other race. Just how every Terran is suddenly bad when playing vs. Toss. I'm gonna make a bold prediction and say that this account won't be here for long. Close to every post is balance whine That reminds me to go look at the harvest from last night's WCS EU in the banned thread.
MMA playing like garbage against Naniwa must have done wonders
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On August 08 2013 20:13 DarkLordOlli wrote:Show nested quote +On August 08 2013 20:11 ReMinD_ wrote:On August 08 2013 19:58 Rollora wrote:On August 08 2013 19:43 DrPandaPhD wrote:On August 08 2013 19:39 Rollora wrote:On August 08 2013 19:36 Panozen wrote:On August 08 2013 19:34 NovemberstOrm wrote:On August 08 2013 19:33 Panozen wrote: incredibly frustrating map What do you mean? Really hard for Z to defend bases. for Z its actually easy compared to other races VERSUS Zerg (Think of ling runbys or muta harass vs a terran). yeah........ no Widow mines being the counter to 3 of zergs core units is a pretty big deal. They are like burrowed baneligns you don't have to control + they kill more + they cost less + they don't die when used yeah...no. just no. banelings:0.5 supply for instance, so you can basically keep them everywehere. Also you don't see banelings before they explode besides you scan. + you can always bring overseer with you + sending a lone zergling in will activate mine - manual activation would be superiour in many cases + so zergs just need to lern how to activate the mine + zerglings are faster than this thing activvates and if controlled properly you see the mine before it fires + you need extra building (factory with reactor) with a slow production cycle to produce mines etc. + if you see attacks coming, zerg is on creep fastest race so can easiest come back and defend... ... just theorycraft though, and OT as well, but its easier for Zerg, that is how the races are designed: for instance Terrans are tuned more towards harassement, zerg for defend while macro up etc (not just that ofc as it is a very complex strategy game) Cool story, bro. I guess suddenly Zergs players are just playing bad vs. every other race. Just how every Terran is suddenly bad when playing vs. Toss. I'm gonna make a bold prediction and say that this account won't be here for long. Close to every post is balance whine
hopefully xD, but the thing is, some of these people get smarter and find the fine line where they can constantly hint annoyingly at imbalance without getting removed from the grid xD
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