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Guys, it looks like Vasa is casting Jaedong vs DaNa.
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On July 20 2013 01:25 freerolll wrote: is there no League or dota 2 played at this event?
Dota 2 Finals, but that is another tournament that is having the finals here.
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TLADT24920 Posts
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On July 20 2013 01:26 BigFan wrote:which one is wax?
The asian lady looking guy.
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On July 20 2013 01:21 Luolis wrote:Show nested quote +On July 20 2013 01:19 Lorch wrote:On July 20 2013 01:15 FeyFey wrote:On July 20 2013 01:06 Lorch wrote:On July 20 2013 01:04 CruelZeratul wrote: Bunny was not to aggressive imo, just doesn't have the 500 split APM the krean Terrans have to be able to win against a-move Roach/Ling/Bling. Are we watching the same game? Apparently not, if anything zerg needs those 500 apm to be played properly, but I guess you prefer to stick to your limited view, because you know splitting and target firing is such a hard skill to practice especialaly when you have the easiest makro in the game. Also you make it sound like apm is something you jsut have or you don't, when it's foreign terrans unwillingness to practice as hard as koreans that makes them so much worse, also ladder is such a terrible place to practice properly... Zerg macro isn't that easy, I mean of course the basics are so easy that your apm are usually higher as other races. But with creep spread and grouping units in production you can still find ways to macro constantly. And maybe you run out of Larva if your inject rate falls below 60%. But you are right Terran have it quiet tough with the old style of unit production structures and construction. And then their in battle micro can be so unforgiving. ;P Erm I meant the other way around, terran easy makro, zerg harder. Terran is just so easy, all you need is hit 4 to 6 control groups depending on whether you hotkey each cc individually and not and hit your keys. The micro may be "hard" but it requires little to no thought and is very easy to learn/practice. On July 20 2013 01:14 Luolis wrote:On July 20 2013 01:06 Lorch wrote:On July 20 2013 01:04 CruelZeratul wrote: Bunny was not to aggressive imo, just doesn't have the 500 split APM the krean Terrans have to be able to win against a-move Roach/Ling/Bling. Are we watching the same game? Apparently not, if anything zerg needs those 500 apm to be played properly, but I guess you prefer to stick to your limited view, because you know splitting and target firing is such a hard skill to practice especialaly when you have the easiest makro in the game. Also you make it sound like apm is something you jsut have or you don't, when it's foreign terrans unwillingness to practice as hard as koreans that makes them so much worse, also ladder is such a terrible place to practice properly... *cough* Protoss *cough* While P and T production is very similiar (only real difference is warpgate which is kind off the same thing just that you get what you pay for) but the fact that you have to go to a pylon to warp shit in while you can look whereever you want and just tap your control group with T makes it easier in my eyes, I don't see how either muling/scaning or chrono boosting require much of anything at all. Yes but you have to take to account terran has to be producing stuff constantly. Protoss meanwhile can let minerals bank and warp alot of stuff in.
Protoss warpgate is the exact same thing as barracks just reverse, you pay, get shit, then wait, then pay again, so you obviously need to have a 1 k bank to make 10 zealots. Now due to terran having pay, wait, get your unit and the fact that your 3 production buildings are almost always all required to build shit (with the exception of pure bio) you can easily keep your money low by just producing constantly, also once you go bio/mech you jsut have to worry about when to expand/add production and for the most part you just keep producing your shit, where as with protoss you actually have to put a lot more thought into how much of which you warp in at what point (implying you play good rain style protoss and not the brain afk shit most protoss players do). All in all I don't see a real difference between queing up new units once the old ones are done and waiting and then getting a lot at once, waiting again etc. to me not being able to warp in without using your mouse and looking at it makes it slightly more harder.
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On July 20 2013 01:26 Lorch wrote:Show nested quote +On July 20 2013 01:21 Luolis wrote:On July 20 2013 01:19 Lorch wrote:On July 20 2013 01:15 FeyFey wrote:On July 20 2013 01:06 Lorch wrote:On July 20 2013 01:04 CruelZeratul wrote: Bunny was not to aggressive imo, just doesn't have the 500 split APM the krean Terrans have to be able to win against a-move Roach/Ling/Bling. Are we watching the same game? Apparently not, if anything zerg needs those 500 apm to be played properly, but I guess you prefer to stick to your limited view, because you know splitting and target firing is such a hard skill to practice especialaly when you have the easiest makro in the game. Also you make it sound like apm is something you jsut have or you don't, when it's foreign terrans unwillingness to practice as hard as koreans that makes them so much worse, also ladder is such a terrible place to practice properly... Zerg macro isn't that easy, I mean of course the basics are so easy that your apm are usually higher as other races. But with creep spread and grouping units in production you can still find ways to macro constantly. And maybe you run out of Larva if your inject rate falls below 60%. But you are right Terran have it quiet tough with the old style of unit production structures and construction. And then their in battle micro can be so unforgiving. ;P Erm I meant the other way around, terran easy makro, zerg harder. Terran is just so easy, all you need is hit 4 to 6 control groups depending on whether you hotkey each cc individually and not and hit your keys. The micro may be "hard" but it requires little to no thought and is very easy to learn/practice. On July 20 2013 01:14 Luolis wrote:On July 20 2013 01:06 Lorch wrote:On July 20 2013 01:04 CruelZeratul wrote: Bunny was not to aggressive imo, just doesn't have the 500 split APM the krean Terrans have to be able to win against a-move Roach/Ling/Bling. Are we watching the same game? Apparently not, if anything zerg needs those 500 apm to be played properly, but I guess you prefer to stick to your limited view, because you know splitting and target firing is such a hard skill to practice especialaly when you have the easiest makro in the game. Also you make it sound like apm is something you jsut have or you don't, when it's foreign terrans unwillingness to practice as hard as koreans that makes them so much worse, also ladder is such a terrible place to practice properly... *cough* Protoss *cough* While P and T production is very similiar (only real difference is warpgate which is kind off the same thing just that you get what you pay for) but the fact that you have to go to a pylon to warp shit in while you can look whereever you want and just tap your control group with T makes it easier in my eyes, I don't see how either muling/scaning or chrono boosting require much of anything at all. Yes but you have to take to account terran has to be producing stuff constantly. Protoss meanwhile can let minerals bank and warp alot of stuff in. Protoss warpgate is the exact same thing as barracks just reverse, you pay, get shit, then wait, then pay again, so you obviously need to have a 1 k bank to make 10 zealots. Now due to terran having pay, wait, get your unit and the fact that your 3 production buildings are almost always all required to build shit (with the exception of pure bio) you can easily keep your money low by just producing constantly, also once you go bio/mech you jsut have to worry about when to expand/add production and for the most part you just keep producing your shit, where as with protoss you actually have to put a lot more thought into how much of which you warp in at what point (implying you play good rain style protoss and not the brain afk shit most protoss players do). All in all I don't see a real difference between queing up new units once the old ones are done and waiting and then getting a lot at once, waiting again etc. to me not being able to warp in without using your mouse and looking at it makes it slightly more harder.
Warpgate are just a lot better than barrack when both players are maxed and with money in bank.
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Does anyone knows what album this Iron Maiden is? to my shameful display , I do not know
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omg vasas casting is the best thing in the world
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On July 20 2013 01:19 Emzeeshady wrote:Show nested quote +On July 20 2013 01:15 robson1 wrote:On July 20 2013 01:14 Emzeeshady wrote: I like how Bunny complained about being called a Hellbat abuser but he has basically lost everything since the Hellbat nerf :D
I feel a sense of justice Yeah his loss to a a top korean zerg is pretty indicative of his total failure as a terran without heellbats He lost to some unknown called marinelord as well as going 0-2 in his WCS EU group. Marinlord isn't a unknown for us french. Top 3 (excluding Stephano) in the recent Francophone Championship behing ToD and Dayshi.
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On July 20 2013 01:26 Lorch wrote:Show nested quote +On July 20 2013 01:21 Luolis wrote:On July 20 2013 01:19 Lorch wrote:On July 20 2013 01:15 FeyFey wrote:On July 20 2013 01:06 Lorch wrote:On July 20 2013 01:04 CruelZeratul wrote: Bunny was not to aggressive imo, just doesn't have the 500 split APM the krean Terrans have to be able to win against a-move Roach/Ling/Bling. Are we watching the same game? Apparently not, if anything zerg needs those 500 apm to be played properly, but I guess you prefer to stick to your limited view, because you know splitting and target firing is such a hard skill to practice especialaly when you have the easiest makro in the game. Also you make it sound like apm is something you jsut have or you don't, when it's foreign terrans unwillingness to practice as hard as koreans that makes them so much worse, also ladder is such a terrible place to practice properly... Zerg macro isn't that easy, I mean of course the basics are so easy that your apm are usually higher as other races. But with creep spread and grouping units in production you can still find ways to macro constantly. And maybe you run out of Larva if your inject rate falls below 60%. But you are right Terran have it quiet tough with the old style of unit production structures and construction. And then their in battle micro can be so unforgiving. ;P Erm I meant the other way around, terran easy makro, zerg harder. Terran is just so easy, all you need is hit 4 to 6 control groups depending on whether you hotkey each cc individually and not and hit your keys. The micro may be "hard" but it requires little to no thought and is very easy to learn/practice. On July 20 2013 01:14 Luolis wrote:On July 20 2013 01:06 Lorch wrote:On July 20 2013 01:04 CruelZeratul wrote: Bunny was not to aggressive imo, just doesn't have the 500 split APM the krean Terrans have to be able to win against a-move Roach/Ling/Bling. Are we watching the same game? Apparently not, if anything zerg needs those 500 apm to be played properly, but I guess you prefer to stick to your limited view, because you know splitting and target firing is such a hard skill to practice especialaly when you have the easiest makro in the game. Also you make it sound like apm is something you jsut have or you don't, when it's foreign terrans unwillingness to practice as hard as koreans that makes them so much worse, also ladder is such a terrible place to practice properly... *cough* Protoss *cough* While P and T production is very similiar (only real difference is warpgate which is kind off the same thing just that you get what you pay for) but the fact that you have to go to a pylon to warp shit in while you can look whereever you want and just tap your control group with T makes it easier in my eyes, I don't see how either muling/scaning or chrono boosting require much of anything at all. Yes but you have to take to account terran has to be producing stuff constantly. Protoss meanwhile can let minerals bank and warp alot of stuff in. Protoss warpgate is the exact same thing as barracks just reverse, you pay, get shit, then wait, then pay again, so you obviously need to have a 1 k bank to make 10 zealots. Now due to terran having pay, wait, get your unit and the fact that your 3 production buildings are almost always all required to build shit (with the exception of pure bio) you can easily keep your money low by just producing constantly, also once you go bio/mech you jsut have to worry about when to expand/add production and for the most part you just keep producing your shit, where as with protoss you actually have to put a lot more thought into how much of which you warp in at what point (implying you play good rain style protoss and not the brain afk shit most protoss players do). All in all I don't see a real difference between queing up new units once the old ones are done and waiting and then getting a lot at once, waiting again etc. to me not being able to warp in without using your mouse and looking at it makes it slightly more harder.
T needs to add production at the right time. If i have to defend a base or so i need to HAVE the units, not producing them. Toss can just warp in 10 zealots, chronoboost the warpgates, warp in again. Terran needs to have the units done and in the right place, else im fucked. This is just a completly different way.
Edit: you could probably say the Technics behind this are more or less similar, but the strategic points behind are the difference. Dunno if i made clear what i wanted to say
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I despise this muta corruptor style. Really hope Yugiooih dies.
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On July 20 2013 01:30 Kamate wrote:Does anyone knows what album this Iron Maiden is? to my shameful display , I do not know 
Virtual XI
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Why are so many Terran players not getting armour upgrades nowadays?
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On July 20 2013 01:30 Dandy_Moustachu wrote:Show nested quote +On July 20 2013 01:26 Lorch wrote:On July 20 2013 01:21 Luolis wrote:On July 20 2013 01:19 Lorch wrote:On July 20 2013 01:15 FeyFey wrote:On July 20 2013 01:06 Lorch wrote:On July 20 2013 01:04 CruelZeratul wrote: Bunny was not to aggressive imo, just doesn't have the 500 split APM the krean Terrans have to be able to win against a-move Roach/Ling/Bling. Are we watching the same game? Apparently not, if anything zerg needs those 500 apm to be played properly, but I guess you prefer to stick to your limited view, because you know splitting and target firing is such a hard skill to practice especialaly when you have the easiest makro in the game. Also you make it sound like apm is something you jsut have or you don't, when it's foreign terrans unwillingness to practice as hard as koreans that makes them so much worse, also ladder is such a terrible place to practice properly... Zerg macro isn't that easy, I mean of course the basics are so easy that your apm are usually higher as other races. But with creep spread and grouping units in production you can still find ways to macro constantly. And maybe you run out of Larva if your inject rate falls below 60%. But you are right Terran have it quiet tough with the old style of unit production structures and construction. And then their in battle micro can be so unforgiving. ;P Erm I meant the other way around, terran easy makro, zerg harder. Terran is just so easy, all you need is hit 4 to 6 control groups depending on whether you hotkey each cc individually and not and hit your keys. The micro may be "hard" but it requires little to no thought and is very easy to learn/practice. On July 20 2013 01:14 Luolis wrote:On July 20 2013 01:06 Lorch wrote:On July 20 2013 01:04 CruelZeratul wrote: Bunny was not to aggressive imo, just doesn't have the 500 split APM the krean Terrans have to be able to win against a-move Roach/Ling/Bling. Are we watching the same game? Apparently not, if anything zerg needs those 500 apm to be played properly, but I guess you prefer to stick to your limited view, because you know splitting and target firing is such a hard skill to practice especialaly when you have the easiest makro in the game. Also you make it sound like apm is something you jsut have or you don't, when it's foreign terrans unwillingness to practice as hard as koreans that makes them so much worse, also ladder is such a terrible place to practice properly... *cough* Protoss *cough* While P and T production is very similiar (only real difference is warpgate which is kind off the same thing just that you get what you pay for) but the fact that you have to go to a pylon to warp shit in while you can look whereever you want and just tap your control group with T makes it easier in my eyes, I don't see how either muling/scaning or chrono boosting require much of anything at all. Yes but you have to take to account terran has to be producing stuff constantly. Protoss meanwhile can let minerals bank and warp alot of stuff in. Protoss warpgate is the exact same thing as barracks just reverse, you pay, get shit, then wait, then pay again, so you obviously need to have a 1 k bank to make 10 zealots. Now due to terran having pay, wait, get your unit and the fact that your 3 production buildings are almost always all required to build shit (with the exception of pure bio) you can easily keep your money low by just producing constantly, also once you go bio/mech you jsut have to worry about when to expand/add production and for the most part you just keep producing your shit, where as with protoss you actually have to put a lot more thought into how much of which you warp in at what point (implying you play good rain style protoss and not the brain afk shit most protoss players do). All in all I don't see a real difference between queing up new units once the old ones are done and waiting and then getting a lot at once, waiting again etc. to me not being able to warp in without using your mouse and looking at it makes it slightly more harder. Warpgate are just a lot better than barrack when both players are maxed and with money in bank.
Ofc it is but that has nothing to do with which is harder to use. The fact that they gave protoss and zerg the capability of producing almost infinite units at once while simply giving terran the reactor is such a huge failure in design that it isn't even funny. luckily they are ok at balancing so winrates are ok.
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On July 20 2013 01:30 Kamate wrote:Does anyone knows what album this Iron Maiden is? to my shameful display , I do not know  It's from Virtual XI, and the song played was probably from the live in Rio.
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So what's the deal with Grubby?
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On July 20 2013 01:30 Otolia wrote:Show nested quote +On July 20 2013 01:19 Emzeeshady wrote:On July 20 2013 01:15 robson1 wrote:On July 20 2013 01:14 Emzeeshady wrote: I like how Bunny complained about being called a Hellbat abuser but he has basically lost everything since the Hellbat nerf :D
I feel a sense of justice Yeah his loss to a a top korean zerg is pretty indicative of his total failure as a terran without heellbats He lost to some unknown called marinelord as well as going 0-2 in his WCS EU group. Marinlord isn't a unknown for us french. Top 3 (excluding Stephano) in the recent Francophone Championship behing ToD and Dayshi. And 2nd of Gamers Assembly (behind ForGG) : http://wiki.teamliquid.net/starcraft2/Gamers_Assembly_2013
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On July 20 2013 01:33 TheDougler wrote: So what's the deal with Grubby? Not attending, never planned on attending, can't figure out why DH had him on the list.
Source.
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On July 20 2013 01:33 TheDougler wrote: So what's the deal with Grubby?
He never wanted to come to Dreamhack, i think someone mentioned on the first pages that he didn't come because of IEM next week.
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