|
|
On July 28 2013 06:04 stuchiu wrote:Show nested quote +On July 28 2013 06:00 AgentW wrote:On July 28 2013 05:59 stuchiu wrote:On July 28 2013 05:57 Noonius wrote: how hard its to build one freaking turrent?
Building things is the hardest part of Terran. I'm not even joking. As a low level Terran, I always find this is my biggest problem. It's hard to build depots/production facilities quickly enough. Making things, upgrading, SCVs, easy stuff. Placing buildings is annoying  EDIT: Get that money, SeleCT. EDIT 2: If you surround a burrowed unit, can it move? Surround underground or above ground? Can a unit that is currently burrowed be surrounded by units that are not burrowed if they have vision of the burrowed unit via detection?
|
TLADT24920 Posts
On July 28 2013 06:06 AgentW wrote:Show nested quote +On July 28 2013 06:04 stuchiu wrote:On July 28 2013 06:00 AgentW wrote:On July 28 2013 05:59 stuchiu wrote:On July 28 2013 05:57 Noonius wrote: how hard its to build one freaking turrent?
Building things is the hardest part of Terran. I'm not even joking. As a low level Terran, I always find this is my biggest problem. It's hard to build depots/production facilities quickly enough. Making things, upgrading, SCVs, easy stuff. Placing buildings is annoying  EDIT: Get that money, SeleCT. EDIT 2: If you surround a burrowed unit, can it move? Surround underground or above ground? Can a unit that is currently burrowed be surrounded by units that are not burrowed if they have vision of the burrowed unit via detection? don't believe so
|
Nestea fought off death for a long time with his infestor usage, I was interested to see if he could somehow turn it around, but Select was solid enough to ride out the advantage despite getting his expansions denied SO MANY times.
|
Fiddler's Green42661 Posts
On July 28 2013 06:06 AgentW wrote:Show nested quote +On July 28 2013 06:04 stuchiu wrote:On July 28 2013 06:00 AgentW wrote:On July 28 2013 05:59 stuchiu wrote:On July 28 2013 05:57 Noonius wrote: how hard its to build one freaking turrent?
Building things is the hardest part of Terran. I'm not even joking. As a low level Terran, I always find this is my biggest problem. It's hard to build depots/production facilities quickly enough. Making things, upgrading, SCVs, easy stuff. Placing buildings is annoying  EDIT: Get that money, SeleCT. EDIT 2: If you surround a burrowed unit, can it move? Surround underground or above ground? Can a unit that is currently burrowed be surrounded by units that are not burrowed if they have vision of the burrowed unit via detection?
No.
|
On July 28 2013 06:07 BigFan wrote:Show nested quote +On July 28 2013 06:06 AgentW wrote:On July 28 2013 06:04 stuchiu wrote:On July 28 2013 06:00 AgentW wrote:On July 28 2013 05:59 stuchiu wrote:On July 28 2013 05:57 Noonius wrote: how hard its to build one freaking turrent?
Building things is the hardest part of Terran. I'm not even joking. As a low level Terran, I always find this is my biggest problem. It's hard to build depots/production facilities quickly enough. Making things, upgrading, SCVs, easy stuff. Placing buildings is annoying  EDIT: Get that money, SeleCT. EDIT 2: If you surround a burrowed unit, can it move? Surround underground or above ground? Can a unit that is currently burrowed be surrounded by units that are not burrowed if they have vision of the burrowed unit via detection? don't believe so
On July 28 2013 06:08 stuchiu wrote:Show nested quote +On July 28 2013 06:06 AgentW wrote:On July 28 2013 06:04 stuchiu wrote:On July 28 2013 06:00 AgentW wrote:On July 28 2013 05:59 stuchiu wrote:On July 28 2013 05:57 Noonius wrote: how hard its to build one freaking turrent?
Building things is the hardest part of Terran. I'm not even joking. As a low level Terran, I always find this is my biggest problem. It's hard to build depots/production facilities quickly enough. Making things, upgrading, SCVs, easy stuff. Placing buildings is annoying  EDIT: Get that money, SeleCT. EDIT 2: If you surround a burrowed unit, can it move? Surround underground or above ground? Can a unit that is currently burrowed be surrounded by units that are not burrowed if they have vision of the burrowed unit via detection? No. Thanks for the answer.
|
The two Terrans are both in 4th :[
|
Norway25712 Posts
On July 28 2013 06:12 MrMotionPicture wrote: The two Terrans are both in 4th :[ They should've invited some non-bad Terrans.
|
United States23455 Posts
On July 28 2013 06:08 stuchiu wrote:Show nested quote +On July 28 2013 06:06 AgentW wrote:On July 28 2013 06:04 stuchiu wrote:On July 28 2013 06:00 AgentW wrote:On July 28 2013 05:59 stuchiu wrote:On July 28 2013 05:57 Noonius wrote: how hard its to build one freaking turrent?
Building things is the hardest part of Terran. I'm not even joking. As a low level Terran, I always find this is my biggest problem. It's hard to build depots/production facilities quickly enough. Making things, upgrading, SCVs, easy stuff. Placing buildings is annoying  EDIT: Get that money, SeleCT. EDIT 2: If you surround a burrowed unit, can it move? Surround underground or above ground? Can a unit that is currently burrowed be surrounded by units that are not burrowed if they have vision of the burrowed unit via detection? No. Shouldve performed the next level burrow widow mines in circle around the burrowed infestor to trap it.
|
On July 28 2013 06:13 KristofferAG wrote:Show nested quote +On July 28 2013 06:12 MrMotionPicture wrote: The two Terrans are both in 4th :[ They should've invited some non-bad Terrans.
Or worse Zergs/Toss.
Hmm, if we only can find a worse Norwegian Zerg than Snute...
|
Norway25712 Posts
|
On July 28 2013 06:26 KristofferAG wrote: I missed it? I don't know what the exact build was and wasn't watching very closely, but I'm assuming it was a four gate against an attempted one gate expand that couldn't transition into three gate robo quickly enough, but that's only based upon my seeing minute 6ish to end.
|
On July 28 2013 06:22 PepsiMaxxxx wrote:Show nested quote +On July 28 2013 06:13 KristofferAG wrote:On July 28 2013 06:12 MrMotionPicture wrote: The two Terrans are both in 4th :[ They should've invited some non-bad Terrans. Or worse Zergs/Toss. Hmm, if we only can find a worse Norwegian Zerg than Snute...
TARGA
|
On July 28 2013 06:27 Larkin wrote:Show nested quote +On July 28 2013 06:22 PepsiMaxxxx wrote:On July 28 2013 06:13 KristofferAG wrote:On July 28 2013 06:12 MrMotionPicture wrote: The two Terrans are both in 4th :[ They should've invited some non-bad Terrans. Or worse Zergs/Toss. Hmm, if we only can find a worse Norwegian Zerg than Snute... TARGA Not bad enough for the terrans at this event
|
Disaster mode day9? HuK can just use a warp-in round at home and still have a gateway unit advantage at State's base. Poor analysis.
|
You got to stick to what you play best :D For Huk that being gateway micro :d
|
Hearing that "12-gate" while not looking at the stream made me think for just a split-second that someone was going for a one base 12-gate allin. I really need to sleep...
|
Give select a brake he just got back to playing SC2 from dota. Also Illusion isnt bad he just seems lost in HotS
|
On July 28 2013 06:34 andilaama wrote: Hearing that "12-gate" while not looking at the stream made me think for just a split-second that someone was going for a one base 12-gate allin. I really need to sleep... GG GO RE, this time I use speshul taktiks.
|
will HuK ever build a 2nd nexus?
|
|
|
|