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On July 05 2013 00:15 udgnim wrote:Show nested quote +On July 04 2013 23:39 jedi1982 wrote: I don't get why all these noobs are calling for hellbat nerfs and saying TvT is boring. I think it's freaking awesome as it takes more skill to deflect the hellbat mix IMO and also creates an intense matchup risk / reward it takes more skill to deflect hellbat drops than it does to perform a hellbat drop meaning doing hellbat drops is weighted too heavily on the reward side and there isn't enough risk involved to balance the reward potential
same exact thing with zealot warp ins. a move and the opponent micros his ass off while you do something else. even the new muta is a lot harder to defend against then to use.
If harassment was harder to execute than defending it than there would be no point of doing it.
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Still waiting for the vods on OSL... how long does it take them?
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1001 YEARS KESPAJAIL22272 Posts
On July 05 2013 00:19 havok55 wrote: Still waiting for the vods on OSL... how long does it take them?
On July 04 2013 22:05 Chobra wrote: VODs by match will be up in a few hours on twitch.tv/wcs_osl/videos with 480p free, HD subs. full broadcast videos will be enabled earlier if you want to scan through on your own.
Rebroadcast in 3 hours (6pm CET) and 12 hours (6pm PST)
Thanks for watching WCS KR guys!
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On July 05 2013 00:17 Rhaegal wrote:Show nested quote +On July 05 2013 00:15 udgnim wrote:On July 04 2013 23:39 jedi1982 wrote: I don't get why all these noobs are calling for hellbat nerfs and saying TvT is boring. I think it's freaking awesome as it takes more skill to deflect the hellbat mix IMO and also creates an intense matchup risk / reward it takes more skill to deflect hellbat drops than it does to perform a hellbat drop meaning doing hellbat drops is weighted too heavily on the reward side and there isn't enough risk involved to balance the reward potential same exact thing with zealot warp ins. a move and the opponent micros his ass off while you do something else. even the new muta is a lot harder to defend against then to use. If harassment was harder to execute than defending it than there would be no point of doing it.
zealot warp ins typically occur when an opponent has 3-4+ bases and both sides have 200 supply to work with. zealot warp ins punish an opponent that is too spread out and has neglected stationary defenses
hellbat drops typically occur in the early to early-mid game which have an impact on where the game goes into the mid & late game for an opponent
early game zealot warp in potential is harassment assuming the opponent isn't brain dead and can run workers away from melee ranged zealots
early game hellbat drop potential can be catastrophic due to hellbat AoE and medivac mobility
risk / reward for zealot warp ins are much more balanced than hellbat drops
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On July 05 2013 00:32 udgnim wrote:Show nested quote +On July 05 2013 00:17 Rhaegal wrote:On July 05 2013 00:15 udgnim wrote:On July 04 2013 23:39 jedi1982 wrote: I don't get why all these noobs are calling for hellbat nerfs and saying TvT is boring. I think it's freaking awesome as it takes more skill to deflect the hellbat mix IMO and also creates an intense matchup risk / reward it takes more skill to deflect hellbat drops than it does to perform a hellbat drop meaning doing hellbat drops is weighted too heavily on the reward side and there isn't enough risk involved to balance the reward potential same exact thing with zealot warp ins. a move and the opponent micros his ass off while you do something else. even the new muta is a lot harder to defend against then to use. If harassment was harder to execute than defending it than there would be no point of doing it. zealot warp ins typically occur when an opponent has 3-4+ bases and both sides have 200 supply to work with. zealot warp ins punish an opponent that is too spread out and has neglected stationary defenses hellbat drops typically occur in the early to early-mid game which have an impact on where the game goes into the mid & late game for an opponent early game zealot warp in potential is harassment assuming the opponent isn't brain dead and can run workers away from melee ranged zealots early game hellbat drop potential can be catastrophic due to hellbat AoE and medivac mobility
how is that different from Hellbats? It's funny that when watching players with good TvT, they make turrets, bunker, and have good enough reaction to take minimal damage from Hellbats.
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Flash and Innovation.. These two..lol...
G1: Proxy vs Proxy Flash Wins G2: Proxy Reaper vs CC first, Innovation Wins G3: I make hellbat, INnovation wins SPL: Standard game, Flash wins G1: Proxy vs Proxy Innovation wins G2: I make hellbat, INnovation wins.
The point is..STOP PROXYING. We want macro games :<
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On July 05 2013 00:37 LighT. wrote: Flash and Innovation.. These two..lol...
G1: Proxy vs Proxy Flash Wins G2: Proxy Reaper vs CC first, Innovation Wins G3: I make hellbat, INnovation wins SPL: Standard game, Flash wins G1: Proxy vs Proxy Innovation wins G2: I make hellbat, INnovation wins.
The point is..STOP PROXYING. We want macro games :< clever play from them. cheese has a high winrate in TvT, so no reason to get exhausted over a 1h siege tank turtle game. better bash lesser players with that saved energy.
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Fiddler's Green42661 Posts
ST Parting is disgusted with SKT1 Parting. What a soulless sell out.
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Based on Flash's luck in the Up and Downs It's probably going to be Innovation 2-1 Bomber 2-1 Flash 2-1 BByong 0-3 with Flash losing out on mapscore
But if Flash loses against Bomber/BByong he doesnt deserve to be in Ro8. Thats the first time since MLG Finals where Flash looked noticeably rattled.
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On July 05 2013 00:19 havok55 wrote: Still waiting for the vods on OSL... how long does it take them?
Rebroadcast is on now.
There seems to be an issue with the full broadcast VOD going up right away. will fix that for next time.
As for match by match highlights, was delayed again today taking care of some things, editing now
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1001 YEARS KESPAJAIL22272 Posts
On July 05 2013 01:25 Chobra wrote:Show nested quote +On July 05 2013 00:19 havok55 wrote: Still waiting for the vods on OSL... how long does it take them? Rebroadcast is on now. There seems to be an issue with the full broadcast VOD going up right away. will fix that for next time. As for match by match highlights, was delayed again today taking care of some things, editing now
Did you ask Flash if the pudding made him play worse and caused him to lose? :p
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Just watched Rain vs hyvaa game 2 on Gwangalli. Looks like they are aware of the FPS issues and removed some map objects. They took out some of the beach umbrellas (not sure about other stuff).
But maybe that was because they were a bit too colourful >_< Still looks like there are still some performance issues, though.
Pretty decent game. Definitely compared to most of the other games for the day.
Protoss still, in general, makes games boring, but I must say, Rain is really, really good.
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On July 05 2013 01:27 lichter wrote:Show nested quote +On July 05 2013 01:25 Chobra wrote:On July 05 2013 00:19 havok55 wrote: Still waiting for the vods on OSL... how long does it take them? Rebroadcast is on now. There seems to be an issue with the full broadcast VOD going up right away. will fix that for next time. As for match by match highlights, was delayed again today taking care of some things, editing now Did you ask Flash if the pudding made him play worse and caused him to lose? :p
I was too scared to ask
but in good news, match by match VODs are up at twitch.tv/wcs_osl/videos
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On July 05 2013 00:51 LighT. wrote: Based on Flash's luck in the Up and Downs It's probably going to be Innovation 2-1 Bomber 2-1 Flash 2-1 BByong 0-3 with Flash losing out on mapscore
But if Flash loses against Bomber/BByong he doesnt deserve to be in Ro8. Thats the first time since MLG Finals where Flash looked noticeably rattled.
I believe OSL don't count mapscores, they will do tiebreaker for that situation. They want to avoid intentional throw in maps to help teammates or friends.
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On July 05 2013 00:15 udgnim wrote:Show nested quote +On July 04 2013 23:39 jedi1982 wrote: I don't get why all these noobs are calling for hellbat nerfs and saying TvT is boring. I think it's freaking awesome as it takes more skill to deflect the hellbat mix IMO and also creates an intense matchup risk / reward it takes more skill to deflect hellbat drops than it does to perform a hellbat drop meaning doing hellbat drops is weighted too heavily on the reward side and there isn't enough risk involved to balance the reward potential
Well it takes even more skill to counter with a hellbat drop whilst deflecting opponent's hellbat drop. Which is why the skill cap is extremely high with hellbat drops. It's no coincidence that innovation, who has the best multitask and mechanics of anyone, is also the hellbatman.
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On July 05 2013 02:56 Lock0n wrote:Show nested quote +On July 05 2013 00:15 udgnim wrote:On July 04 2013 23:39 jedi1982 wrote: I don't get why all these noobs are calling for hellbat nerfs and saying TvT is boring. I think it's freaking awesome as it takes more skill to deflect the hellbat mix IMO and also creates an intense matchup risk / reward it takes more skill to deflect hellbat drops than it does to perform a hellbat drop meaning doing hellbat drops is weighted too heavily on the reward side and there isn't enough risk involved to balance the reward potential Well it takes even more skill to counter with a hellbat drop whilst deflecting opponent's hellbat drop. Which is why the skill cap is extremely high with hellbat drops. It's no coincidence that innovation, who has the best multitask and mechanics of anyone, is also the hellbatman.
Yep.
Select, faster than every foreigner, says he likes the new TvT because of the required multitask.
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On July 05 2013 00:37 LighT. wrote: Flash and Innovation.. These two..lol...
G1: Proxy vs Proxy Flash Wins G2: Proxy Reaper vs CC first, Innovation Wins G3: I make hellbat, INnovation wins SPL: Standard game, Flash wins G1: Proxy vs Proxy Innovation wins G2: I make hellbat, INnovation wins.
The point is..STOP PROXYING. We want macro games :< They want to win. So they play to win. If they believe proxying or cheese or imaekhellbat results in the greatest success-rate, they will do it regardless of what you or any of the viewers want. If you want to get mad at anyone, get mad at Blizzard for making SC2 such a coin-flip.
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Canada666 Posts
On July 05 2013 02:25 Charlie.Sheen wrote:Show nested quote +On July 05 2013 00:51 LighT. wrote: Based on Flash's luck in the Up and Downs It's probably going to be Innovation 2-1 Bomber 2-1 Flash 2-1 BByong 0-3 with Flash losing out on mapscore
But if Flash loses against Bomber/BByong he doesnt deserve to be in Ro8. Thats the first time since MLG Finals where Flash looked noticeably rattled. I believe OSL don't count mapscores, they will do tiebreaker for that situation. They want to avoid intentional throw in maps to help teammates or friends. You are correct, OSL does not take map scores into account, only match win-lose counts.
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Remind me not to care about another tvt ever. Innovation flash was about as uneventful and boring a match as you could hope for. It looks like just complete luck on where someone decides to drop hellbats and defender put his turrets,vikings, hellbats just kind of boring.
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On July 05 2013 03:48 snakeeyez wrote: Remind me not to care about another tvt ever. Innovation flash was about as uneventful and boring a match as you could hope for. It looks like just complete luck on where someone decides to drop hellbats and defender put his turrets,vikings, hellbats just kind of boring.
To restore your heart, go watch Ryung vs Puma from MLG somethign
or Ryung vs SC
or MMA vs SC
^both from GSTL this season
Personally, Ryung vs Puma is like the greatest of all time
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