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[DreamHack] Summer Day 3 2013 - Page 488

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 486 487 488 489 490 491 Next
Pegas
Profile Joined April 2012
Romania211 Posts
June 18 2013 08:05 GMT
#9741
On June 18 2013 16:27 Ragnarork wrote:
Show nested quote +
On June 18 2013 16:19 Pegas wrote:
Way impressed by TLO. Guess all dat meditation did worked I guess.

Also congrats to Stardust , although he is from Korea , he is the 1st Asian with personality that I ever saw


Wat ? How on earth did you miss MC, MKP, DRG, Leenock, Polt (and many more, even if it shows a bit less, like Crank, Ryung, Alicia, etc) ? :D


Hey I`m new to the SC2 proscene , I realy like Stardust and his decent attempt @ English
As a rule, men worry more about what they can't see than about what they can
finkelboy
Profile Joined December 2008
Italy372 Posts
June 18 2013 08:06 GMT
#9742
Dreamhack never disappoints. And speaking about Nathan.. that guy is a fuckin good caster man
Ma jae yoon, what else? By.hero next bonjwa
pieroog
Profile Joined June 2010
Poland146 Posts
June 18 2013 08:09 GMT
#9743
if only SJOW would end up in finals... it would be MASSIVE!
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
June 18 2013 08:41 GMT
#9744
gateway allins can win a dreamhack, obviously.
Krogan
Profile Joined January 2011
Sweden375 Posts
Last Edited: 2013-06-18 08:43:19
June 18 2013 08:42 GMT
#9745
How does Dreamhack do this EVERY BLOODY TIME. I honestly felt that the entire tournament was subar all the way until round of 8 but damn if it isn't incredibly hard to even remember that.

To few games on mainstream
Far too much downtime
Really bad conditions for players on second day, esp for Swedish players with SM which knocked Thorzain and Naniwa out.
Asked way too much of the 3 casters on day 2, 16 hour day...
Bad bracket system, come on Dreamhack ROUND ROBIN FFS, less games to cast, more important games, never have to ask a player to play a pointless game, no ties, makes score being decider etc.
Best of 3 all the way to a best of 5 finals...

That aside HOLY SHIT what a round of 8 and forward, Sjow and Stardust breaking out in a big way which some amazing series. Regardless of all the issues I had with the tournament this time around it was still an amazing event and Dreamhack somehow someway ends it with such a bang.
jonich0n
Profile Joined February 2009
United States1982 Posts
June 18 2013 08:45 GMT
#9746
On June 18 2013 17:06 finkelboy wrote:
Dreamhack never disappoints. And speaking about Nathan.. that guy is a fuckin good caster man

funny thing about Nathan... his first day... he was pretty... bad. like awkward. just too monotone, missed cues, seemed like he was a bit nervous I mean shit, first huge offline tourney he's casted... but yeah each day he improved, got into his groove you could say, and casted the latter two days, last especially with Apollo extremely well. for a "relative newbie" mad props to Nathan for stepping it up.

While on that train of thought, props to Dreamhack for stepping up the production and dealing with all technical difficulties and clusterfucks from day1... which were really quite poor. Day2 was pretty solid, from what I saw, and Day3 was pretty great what with the way events transpired and SC2 being on the main stage on the final day. Awesome to see. Crowd was great.

And Stardust gained a new fan. This transition from Broodwar kinda confusing what with a lot of player name changes I had no idea he was m18m in BW (beat Flash, beat Jaedong, when both were bossing BW)... did pretty well for Air FOrce ACE. I love his playstyle... his reactions to Jaedong's aggression timings were fantastic and that warp prism mass DT warp in was HUGE and necessary at that time or else he could have given Jaedong more of a window to take that map. Plus the probes taking down that extractor at the very end. Great Final IMO even though I was pulling for JD. Well he's showed he's been stepping it up... still needs to work on his ZvP but his improvement has been marked and this will make him even hungrier to WIN an upcoming major tournament, even though second is a fine achievement... still has room for improvement though. but his ling runby's, secret speedling aggression out of nowhere... seeing shades of his former dominant BW self more and more. If he can just get more comfortable beating top-level [Korean] Protosses... his ZvZ and ZvT frankly is good enough at this moment from what I've seen to call him a top-level Zerg even with his WCS failures.
(>'.')>
nimdil
Profile Blog Joined January 2011
Poland3764 Posts
June 18 2013 08:46 GMT
#9747
aligulac so wrong...
slowbacontron
Profile Joined October 2012
United States7722 Posts
June 18 2013 08:46 GMT
#9748
Huge congratulations to StarDust!! What an incredible win in the insane pool of players. A lot of crazy stuff happened this Dreamhack...but then again, that's to be expected
jjakji fan
jonich0n
Profile Joined February 2009
United States1982 Posts
June 18 2013 08:49 GMT
#9749
On June 18 2013 17:42 Krogan wrote:
How does Dreamhack do this EVERY BLOODY TIME. I honestly felt that the entire tournament was subar all the way until round of 8 but damn if it isn't incredibly hard to even remember that.

To few games on mainstream
Far too much downtime
Really bad conditions for players on second day, esp for Swedish players with SM which knocked Thorzain and Naniwa out.
Asked way too much of the 3 casters on day 2, 16 hour day...
Bad bracket system, come on Dreamhack ROUND ROBIN FFS, less games to cast, more important games, never have to ask a player to play a pointless game, no ties, makes score being decider etc.
Best of 3 all the way to a best of 5 finals...

That aside HOLY SHIT what a round of 8 and forward, Sjow and Stardust breaking out in a big way which some amazing series. Regardless of all the issues I had with the tournament this time around it was still an amazing event and Dreamhack somehow someway ends it with such a bang.

mostly agreed. wasn't terribly disappointed with first couple days but did definitely miss some matchups I wanted to check out due to schedule clusterfuck. Day 3 was great though yeah and agreed just go Round Robin... even CS:GO has adopted this format for the first time in CS's LONG history. When you have to start worrying about round differential and coin flip situations... ugh
(>'.')>
nimdil
Profile Blog Joined January 2011
Poland3764 Posts
June 18 2013 08:54 GMT
#9750
I like round robin system groups.
Sein
Profile Blog Joined September 2010
United States1811 Posts
June 18 2013 08:58 GMT
#9751
On June 18 2013 16:19 Pegas wrote:
Way impressed by TLO. Guess all dat meditation did worked.

Also congrats to Stardust , although he is from Korea , he is the 1st Asian with personality that I ever saw


Really?
Sepi
Profile Joined September 2010
Finland231 Posts
June 18 2013 08:58 GMT
#9752
On June 18 2013 17:41 boxerfred wrote:
gateway allins can win a dreamhack, obviously.


Not completely gateway allins, you should also include 2 base robo all-ins.
Terrible finals, im not fanboy of dong although i hoped him to win, we saw once again the power of protoss 2 basing of hots play. Its so boring to watch and you know even before the game has started that its gonna end in 15 minutes or so. What gives me hope still for sc2 is games like, the zenio vs cure today on SPL. We need more of that and less of that all in play.

I'm just speaking my mind that i ain't entertained by that kind of play, even that its the most efficent way to play it.
♞live like a windrammer as you fuck ♞
p14c
Profile Joined May 2010
Vatican City State431 Posts
June 18 2013 08:59 GMT
#9753
But, but, but David Kim said Protoss can't harass..What happened? Tons and tons of dark templars warped everywhere, sniping base after base before the zerg could even try to react..Something doesn't sound right.
Game Over, Man! Game Over!
Mensol
Profile Joined September 2012
14536 Posts
June 18 2013 09:02 GMT
#9754
On June 18 2013 17:41 boxerfred wrote:
gateway allins can win a dreamhack, obviously.

Too bad, HuK tried gateway allins everygame but he lost in group stages
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
jormal1ty
Profile Joined November 2011
Finland72 Posts
June 18 2013 09:03 GMT
#9755
just partyy
stream warrior
mongoose22
Profile Joined July 2012
174 Posts
June 18 2013 09:14 GMT
#9756
On June 18 2013 17:49 jonich0n wrote:
Show nested quote +
On June 18 2013 17:42 Krogan wrote:
How does Dreamhack do this EVERY BLOODY TIME. I honestly felt that the entire tournament was subar all the way until round of 8 but damn if it isn't incredibly hard to even remember that.

To few games on mainstream
Far too much downtime
Really bad conditions for players on second day, esp for Swedish players with SM which knocked Thorzain and Naniwa out.
Asked way too much of the 3 casters on day 2, 16 hour day...
Bad bracket system, come on Dreamhack ROUND ROBIN FFS, less games to cast, more important games, never have to ask a player to play a pointless game, no ties, makes score being decider etc.
Best of 3 all the way to a best of 5 finals...

That aside HOLY SHIT what a round of 8 and forward, Sjow and Stardust breaking out in a big way which some amazing series. Regardless of all the issues I had with the tournament this time around it was still an amazing event and Dreamhack somehow someway ends it with such a bang.

mostly agreed. wasn't terribly disappointed with first couple days but did definitely miss some matchups I wanted to check out due to schedule clusterfuck. Day 3 was great though yeah and agreed just go Round Robin... even CS:GO has adopted this format for the first time in CS's LONG history. When you have to start worrying about round differential and coin flip situations... ugh


I think you guys have it backwards. What they used this time was a round robin system, where everyone in a group plays everyone else in a group once. What you want them to use is a double elimination system for the group stages, like how WCS did their groups, right?
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2013-06-18 09:20:16
June 18 2013 09:17 GMT
#9757
--- Nuked ---
jonich0n
Profile Joined February 2009
United States1982 Posts
June 18 2013 09:20 GMT
#9758
On June 18 2013 18:14 mongoose22 wrote:
Show nested quote +
On June 18 2013 17:49 jonich0n wrote:
On June 18 2013 17:42 Krogan wrote:
How does Dreamhack do this EVERY BLOODY TIME. I honestly felt that the entire tournament was subar all the way until round of 8 but damn if it isn't incredibly hard to even remember that.

To few games on mainstream
Far too much downtime
Really bad conditions for players on second day, esp for Swedish players with SM which knocked Thorzain and Naniwa out.
Asked way too much of the 3 casters on day 2, 16 hour day...
Bad bracket system, come on Dreamhack ROUND ROBIN FFS, less games to cast, more important games, never have to ask a player to play a pointless game, no ties, makes score being decider etc.
Best of 3 all the way to a best of 5 finals...

That aside HOLY SHIT what a round of 8 and forward, Sjow and Stardust breaking out in a big way which some amazing series. Regardless of all the issues I had with the tournament this time around it was still an amazing event and Dreamhack somehow someway ends it with such a bang.

mostly agreed. wasn't terribly disappointed with first couple days but did definitely miss some matchups I wanted to check out due to schedule clusterfuck. Day 3 was great though yeah and agreed just go Round Robin... even CS:GO has adopted this format for the first time in CS's LONG history. When you have to start worrying about round differential and coin flip situations... ugh


I think you guys have it backwards. What they used this time was a round robin system, where everyone in a group plays everyone else in a group once. What you want them to use is a double elimination system for the group stages, like how WCS did their groups, right?

actually that's what I meant. the double elim style in each group, the WCS "format". you're right. man it's late
(>'.')>
Sepi
Profile Joined September 2010
Finland231 Posts
June 18 2013 09:23 GMT
#9759
On June 18 2013 18:17 Sated wrote:
Show nested quote +
On June 18 2013 17:58 Sepi wrote:
On June 18 2013 17:41 boxerfred wrote:
gateway allins can win a dreamhack, obviously.


Not completely gateway allins, you should also include 2 base robo all-ins.
Terrible finals, im not fanboy of dong although i hoped him to win, we saw once again the power of protoss 2 basing of hots play. Its so boring to watch and you know even before the game has started that its gonna end in 15 minutes or so. What gives me hope still for sc2 is games like, the zenio vs cure today on SPL. We need more of that and less of that all in play.

I'm just speaking my mind that i ain't entertained by that kind of play, even that its the most efficent way to play it.

Game 1: JD tried a Speedling all-in and it fails. Sson smartly counter-attacks as he knows that JD won't have the economy/tech required to push out of a contain. JD survives by throwing up desperation Spine Crawlers, but that only stunts his economy/tech even further whilst Sson takes a third base. JD desperately tries to counter attack, so Sson crushes his front. Not a 2 base all-in, at least not by Sson.

Game 2: Straight up 2 base 7 Gate all-in. 2 base all-in doesn't work.

Game 3: Sson goes for his signature 3 base Immortal/Sentry/Zealot push. JD goes for Mutalisks, which are a pretty good counter. JD screws up the base-trade in a billion ways, but mostly by not building more buildings out on the map. Probes win the game for Sson. Not a 2 base all-in.

Game 4: JD does a Hatch-cancel Roach/Ling all-in. Not a 2 base all-in, at least not by Sson.

Game 5: Sson again goes for his signature 3 base Immortal/Sentry/Zealot push. The push kills JD's third base and significantly stunts his economy. Sson follows this up with mass Dark Templar warp-ins that force JD into a base-trade with his Swarm Hosts. It turns out that Dark Templar and Zealots kill buildings faster than Swarm Hosts. Not a 2 base all-in.

JD did more 2 base plays than Sson did in this series...

You got a point, but i didnt quite explain myself. If you backtrack M18M's previous games trough the tournament you will see a LOT of 2 base play.

And how come its 3 base push if he just expands when hes already marching trough the map? It's not like he uses 3 base resources on that push its just the continuation. You could say its a 3 base play, but he actually just expand when he is attacking right?
♞live like a windrammer as you fuck ♞
domisama
Profile Joined December 2010
Switzerland46 Posts
June 18 2013 09:25 GMT
#9760
which is what some people do to secure the expansion.
if the zerg uses too much of his army to try and kill the third, the protoss kills the zergs bases.
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