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On May 30 2013 21:21 TheBB wrote: 1st 2nd 3rd ----------------------------------------------- Hurricane 58.73% 41.27% 0.00% First 41.27% 26.15% 32.59% MarineKing 0.00% 32.59% 67.41% Estimated by Aligulac. Modify.Erm... this ain't right.
yeah, your prediction program is not designed to handle tiebreakers lol
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But yea, there's no way Protoss is getting baseline warp prism speed. The capacity for it to be abused in ways such as what we just saw will keep it as a tech requirement.
It's fine if they want to lower the cost to allow more Protoss players to use it in the late game but for the early game it'd simply be way too powerful. It wouldn't take much testing to figure that out.
Once again like so many other things in the Protoss arsenal. Forcefield prevents Protoss from having nice things.
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On May 30 2013 21:20 Lazzi wrote:Show nested quote +On May 30 2013 21:19 Thinasy wrote:On May 30 2013 21:19 -y0shi- wrote:On May 30 2013 21:18 Tsubbi wrote: as a zerg i feel so sorry for mkp, also we need more warp prism speed imo Same way you deal with a terran drop, have some units ready and dont let it happen Except terran drops doesnt stop you from dealing with it. It simply kills all your probes before you have to time to deal with it. AKA Hellbats
Don't even try to compare this to Hellbat drops. Hellbat drop will only end the game is Protoss is a retard.
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On May 30 2013 21:20 Lazzi wrote:Show nested quote +On May 30 2013 21:19 Thinasy wrote:On May 30 2013 21:19 -y0shi- wrote:On May 30 2013 21:18 Tsubbi wrote: as a zerg i feel so sorry for mkp, also we need more warp prism speed imo Same way you deal with a terran drop, have some units ready and dont let it happen Except terran drops doesnt stop you from dealing with it. It simply kills all your probes before you have to time to deal with it. AKA Hellbats
Only stupid idiotic protosses who don't pull their probes like how us terrans pull our scvs when we see oracles in our mineral line lose all their probes to terran drops.
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On May 30 2013 21:22 Kasaraki wrote: You guys are talking like this is some impossible to stop all-in. To me, it's a humiliation to lose to this as a Terran, haha.
i dont think its as much about it being impossible to stop the all in as it is about the frustration when facing these kinds of builds
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Austria24417 Posts
On May 30 2013 21:23 Prog455 wrote:Show nested quote +On May 30 2013 21:20 Lazzi wrote:On May 30 2013 21:19 Thinasy wrote:On May 30 2013 21:19 -y0shi- wrote:On May 30 2013 21:18 Tsubbi wrote: as a zerg i feel so sorry for mkp, also we need more warp prism speed imo Same way you deal with a terran drop, have some units ready and dont let it happen Except terran drops doesnt stop you from dealing with it. It simply kills all your probes before you have to time to deal with it. AKA Hellbats Don't even try to compare this to Hellbat drops. Hellbat drop will only end the game is Protoss is a retard.
Ummm... same with a warp prism all in.
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opterown
Australia54784 Posts
On May 30 2013 21:22 Kasaraki wrote: You guys are talking like this is some impossible to stop all-in. To me, it's a humiliation to lose to this as a Terran, haha. bad luck to have units on the low ground and a whole production cycle to go, nothing more than that really
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On May 30 2013 21:22 Kasaraki wrote: You guys are talking like this is some impossible to stop all-in. To me, it's a humiliation to lose to this as a Terran, haha.
Yeah, exactly. It's been used against Terran what, twice, in the entire lifetime of competitive SC2? Yep, clearly an unstoppable build. It's not like it could be entirely shut down by, you know, simple defensive army positioning & split, like the other races have had to do vs Terran... forever.
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On May 30 2013 21:23 Vindicare605 wrote: But yea, there's no way Protoss is getting baseline warp prism speed. The capacity for it to be abused in ways such as what we just saw will keep it as a tech requirement.
It's fine if they want to lower the cost to allow more Protoss players to use it in the late game but for the early game it'd simply be way too powerful. It wouldn't take much testing to realize that. He just lost to that build without warp prism speed... SO WHAT THE FUCK DIFFERENCE DOES THE SPEED MAKE TO THAT BUILD?????
Stop crying. God damn.
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On May 30 2013 21:23 Vindicare605 wrote: But yea, there's no way Protoss is getting baseline warp prism speed. The capacity for it to be abused in ways such as what we just saw will keep it as a tech requirement.
It's fine if they want to lower the cost to allow more Protoss players to use it in the late game but for the early game it'd simply be way too powerful. It wouldn't take much testing to figure that out.
Once again like so many other things in the Protoss arsenal. Forcefield prevents Protoss from having nice things.
They should just give it a cooldown based speed boost ability instead of a passive speed increase, seems like something that would fit in this game well.
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On May 30 2013 21:22 gobbledydook wrote:Show nested quote +On May 30 2013 21:21 TheBB wrote: 1st 2nd 3rd ----------------------------------------------- Hurricane 58.73% 41.27% 0.00% First 41.27% 26.15% 32.59% MarineKing 0.00% 32.59% 67.41% Estimated by Aligulac. Modify.Erm... this ain't right. yeah, your prediction program is not designed to handle tiebreakers lol I don't understand why, this should have been accounted for.
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On May 30 2013 21:22 gobbledydook wrote:Show nested quote +On May 30 2013 21:21 TheBB wrote: 1st 2nd 3rd ----------------------------------------------- Hurricane 58.73% 41.27% 0.00% First 41.27% 26.15% 32.59% MarineKing 0.00% 32.59% 67.41% Estimated by Aligulac. Modify.Erm... this ain't right. yeah, your prediction program is not designed to handle tiebreakers lol
well, it's kinda right. Hurricane can't lose two games in the first tiebreaker anymore, Marineking can't win 2 games, so marineking can't get 1st, Hurricane can't get 3rd. Everything else is still possible
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On May 30 2013 21:22 gobbledydook wrote:Show nested quote +On May 30 2013 21:21 TheBB wrote: 1st 2nd 3rd ----------------------------------------------- Hurricane 58.73% 41.27% 0.00% First 41.27% 26.15% 32.59% MarineKing 0.00% 32.59% 67.41% Estimated by Aligulac. Modify.Erm... this ain't right. yeah, your prediction program is not designed to handle tiebreakers lol What do you mean? :o It looks fine to me. With this loss, MKP has 0% chance to get out in 1st place, but as you can see, he still has a chance to get out in 2nd.
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United Kingdom50293 Posts
You know what, I agree guys. This two year old build is overpowered which is why it's almost never done in PvT and fell out of favour rapidly after mid 2011 in PvZ.
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On May 30 2013 21:24 Brett wrote:Show nested quote +On May 30 2013 21:23 Vindicare605 wrote: But yea, there's no way Protoss is getting baseline warp prism speed. The capacity for it to be abused in ways such as what we just saw will keep it as a tech requirement.
It's fine if they want to lower the cost to allow more Protoss players to use it in the late game but for the early game it'd simply be way too powerful. It wouldn't take much testing to realize that. He just lost to that build without warp prism speed... SO WHAT THE FUCK DIFFERENCE DOES THE SPEED MAKE TO THAT BUILD????? Stop crying. God damn.
Speed would make a huge difference.
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Mkp will lose this in a dissapointing manner and re-name to Almostkingprime.
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opterown
Australia54784 Posts
On May 30 2013 21:24 Yello wrote:Show nested quote +On May 30 2013 21:22 gobbledydook wrote:On May 30 2013 21:21 TheBB wrote: 1st 2nd 3rd ----------------------------------------------- Hurricane 58.73% 41.27% 0.00% First 41.27% 26.15% 32.59% MarineKing 0.00% 32.59% 67.41% Estimated by Aligulac. Modify.Erm... this ain't right. yeah, your prediction program is not designed to handle tiebreakers lol well, it's kinda right. Hurricane can't lose two games in the first tiebreaker anymore, Marineking can't win 2 games, so marineking can't get 1st, Hurricane can't get 3rd. Everything else is still possible if they all go 1-1 then mkp can still get 1st and tear can get last, etc
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On May 30 2013 21:24 Yello wrote:Show nested quote +On May 30 2013 21:22 gobbledydook wrote:On May 30 2013 21:21 TheBB wrote: 1st 2nd 3rd ----------------------------------------------- Hurricane 58.73% 41.27% 0.00% First 41.27% 26.15% 32.59% MarineKing 0.00% 32.59% 67.41% Estimated by Aligulac. Modify.Erm... this ain't right. yeah, your prediction program is not designed to handle tiebreakers lol well, it's kinda right. Hurricane can't lose two games in the first tiebreaker anymore, Marineking can't win 2 games, so marineking can't get 1st, Hurricane can't get 3rd. Everything else is still possible No, Marineking can get 1st if there's another tiebreaker. Those percentages are supposed to be accounted for.
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On May 30 2013 21:24 TheBB wrote:Show nested quote +On May 30 2013 21:22 gobbledydook wrote:On May 30 2013 21:21 TheBB wrote: 1st 2nd 3rd ----------------------------------------------- Hurricane 58.73% 41.27% 0.00% First 41.27% 26.15% 32.59% MarineKing 0.00% 32.59% 67.41% Estimated by Aligulac. Modify.Erm... this ain't right. yeah, your prediction program is not designed to handle tiebreakers lol I don't understand why, this should have been accounted for. I guessed it is because it thinks the tie-breaker is only three match
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On May 30 2013 21:25 Kasaraki wrote:Show nested quote +On May 30 2013 21:22 gobbledydook wrote:On May 30 2013 21:21 TheBB wrote: 1st 2nd 3rd ----------------------------------------------- Hurricane 58.73% 41.27% 0.00% First 41.27% 26.15% 32.59% MarineKing 0.00% 32.59% 67.41% Estimated by Aligulac. Modify.Erm... this ain't right. yeah, your prediction program is not designed to handle tiebreakers lol What do you mean? :o It looks fine to me. With this loss, MKP has 0% chance to get out in 1st place, but as you can see, he still has a chance to get out in 2nd.
If the first tiebreakers end up 1-1-1 then MKP can still get first on the second round.
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