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[WCS EU] Finals Day 1 Premier Season 1 2013 - Page 173

Forum Index > StarCraft 2 Tournaments
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Prev 1 171 172 173 174 175 182 Next
DaCruise
Profile Joined July 2010
Denmark2457 Posts
May 25 2013 17:30 GMT
#3441
Truely amazing show -and production today from ESL. Shows that Blizzard was right in giving the WCS to ESL.
Killmouse
Profile Joined August 2010
Austria5700 Posts
May 25 2013 17:30 GMT
#3442
On May 26 2013 02:29 Benjamin99 wrote:
Amazing show ESL!!

Show nested quote +
On May 26 2013 02:29 bsdaemon wrote:
Wow 55k+ viewers, is this something constant for WCS EU?


it peaked at 70k+


i counted almost 80k on all streams
yo
Penguinator
Profile Joined December 2010
United States837 Posts
May 25 2013 17:31 GMT
#3443
Babyknight played so badly... he just kept making colossi and stalkers when clearly they weren't working against Stephano's SH/corruptor style. He needed to be much more active with warpprism harass, and should have transitioned to skytoss.
Towelie.635
Wintex
Profile Blog Joined July 2011
Norway16847 Posts
May 25 2013 17:31 GMT
#3444
"Koreans own white dudes." - Moon.

That quote is always a funny one from that legend.
Poor BabyK... You can beat him next time.
The Bomber boy
notmoose
Profile Joined October 2012
52 Posts
May 25 2013 17:31 GMT
#3445
I missed everything
Magnifico
Profile Joined March 2013
1958 Posts
May 25 2013 17:31 GMT
#3446
The korean zergs also are adopting this ZvP late game style? If yes, Blizzard have to do something to end it. I can't imagine nothing more boring and cheap.
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
May 25 2013 17:31 GMT
#3447
On May 26 2013 02:27 Meow-Meow wrote:
So we'll be sending three white guys to Korea? That makes 3 white dudes against 13 Koreans (2 from EU, 5 from NA, 6 from Kor) in the finals?

lol, I think Snute has a good chance (I honestly believe Revival is lucky to be where he is)
Zheryn
Profile Joined December 2010
Sweden3653 Posts
May 25 2013 17:31 GMT
#3448
On May 26 2013 02:29 Bagi wrote:
Show nested quote +
On May 26 2013 02:27 mongoose22 wrote:
On May 26 2013 02:19 FeyFey wrote:
Hope Locust are at range 2 soon again xD. Well hoped that for Roaches as well hehe .

So is Stephano no Legend anymore ? or is he beyond Legendary, Seraph class now ?


The locust range isn't the issue IMO, it's their lifetime and speed. For every second the locust lives, it can advance 2.625 on creep. 25 seconds of lifetime means a locust can travel 65.625 on creep before dying. So you can burrow the swarm host way, way back and still have the locusts hit a target. Doing something like reducing or removing the Enduring Locusts upgrade would be a way more effective nerf; 10 seconds of life for the locust is equivalent to 26.25 of range lost for the swarm host on creep, as well as give the swarm host assault a cooldown hole.

Why would you ever build a single swarm host if this nerf took place?


People are just crying about Swarm Hosts cause most protoss players facing it on streamed matches play like shit.
hundred thousand krouner
kubiks
Profile Blog Joined March 2011
France1328 Posts
May 25 2013 17:31 GMT
#3449
On May 26 2013 02:29 Bagi wrote:
Show nested quote +
On May 26 2013 02:27 mongoose22 wrote:
On May 26 2013 02:19 FeyFey wrote:
Hope Locust are at range 2 soon again xD. Well hoped that for Roaches as well hehe .

So is Stephano no Legend anymore ? or is he beyond Legendary, Seraph class now ?


The locust range isn't the issue IMO, it's their lifetime and speed. For every second the locust lives, it can advance 2.625 on creep. 25 seconds of lifetime means a locust can travel 65.625 on creep before dying. So you can burrow the swarm host way, way back and still have the locusts hit a target. Doing something like reducing or removing the Enduring Locusts upgrade would be a way more effective nerf; 10 seconds of life for the locust is equivalent to 26.25 of range lost for the swarm host on creep, as well as give the swarm host assault a cooldown hole.

Why would you ever build a single swarm host if this nerf took place?


Pretty much. And daybreak and akilon waste are good map for this.
On bels'hir or wirldwind it's a pain in the *** to make it work without the "cheesy" nydus version.
Juanald you're my hero I miss you -> best troll ever on TL <3
Benjamin99
Profile Joined April 2012
4176 Posts
Last Edited: 2013-05-25 17:33:49
May 25 2013 17:32 GMT
#3450
On May 26 2013 02:31 Tiaraju9 wrote:
The korean zergs also are adopting this ZvP late game style? If yes, Blizzard have to do something to end it. I can't imagine nothing more boring and cheap.


It will come. There has always been some swarmhost pushes to deny toss 3rd in GSL

Stephano is like cryptonite to the Protos race


Stephano & Jaedong <-- The Pain Train. Polt and Innovation to EG plz
Meow-Meow
Profile Blog Joined May 2013
Germany451 Posts
May 25 2013 17:32 GMT
#3451
On May 26 2013 02:28 Abominous wrote:
Show nested quote +
On May 26 2013 02:27 Meow-Meow wrote:
So we'll be sending three white guys to Korea? That makes 3 white dudes against 13 Koreans (2 from EU, 5 from NA, 6 from Kor) in the finals?

Murica's left.


That makes 3 white dues and 13 Koreans.
| (• ◡•)|╯ ╰(❍ᴥ❍ʋ) Like all techno, it's hard to tell if it's good music played horribly or horrible music played well.
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
May 25 2013 17:32 GMT
#3452
On May 26 2013 02:31 Wintex wrote:
"Koreans own white dudes." - Moon.

That quote is always a funny one from that legend.
Poor BabyK... You can beat him next time.


Moon
Terran & Potato Salad.
figq
Profile Blog Joined May 2010
12519 Posts
May 25 2013 17:33 GMT
#3453
On May 26 2013 02:26 Boucot wrote:
Show nested quote +
On May 26 2013 02:19 capiston wrote:
I think I was wrong
+ Show Spoiler +
[image loading]

Hi !
+ Show Spoiler +
[image loading]
Honestly, guys, your predictions were pretty reasonable based on what players have shown up to that point in WCS. However, one big factor in the Ro8 became the experience. We got players with more experience on big stages, for important results, to be able to advance.
If you stand next to my head, you can hear the ocean. - Day[9]
vandelayindustries
Profile Joined August 2011
United States290 Posts
May 25 2013 17:33 GMT
#3454
On May 26 2013 02:30 Dodgin wrote:
Show nested quote +
On May 26 2013 02:28 vandelayindustries wrote:
This may be a bit off-topic but does anyone know whether the WCS Season 1 finals will require a ticket through GOM to be able to watch the vods? I'm assuming that since the finals are being held in Korea that GOM will handle production, but the tournament is two weeks away and I don't see anything on their ticket page.


I really doubt Blizzard would allow them to charge you for the vods, It's a weekend tournament not a 1 month thing like WCS KR was last year.


This is what I was thinking/hoping as well—I was about to get the discounted season 2+3 ticket though and the thought popped in my head, so I figured I'd see if anyone in here might know. Hopefully you're right, though I expect that you will be!
ffadicted
Profile Joined January 2011
United States3545 Posts
May 25 2013 17:33 GMT
#3455
On May 26 2013 02:28 Lukeeze[zR] wrote:
Show nested quote +
On May 26 2013 02:27 Meow-Meow wrote:
So we'll be sending three white guys to Korea? That makes 3 white dudes against 13 Koreans (2 from EU, 5 from NA, 6 from Kor) in the finals?


yep


5 from NA is not guaranteed, I'm guessing it'll be 4kr+snute from NA tbqh
SooYoung-Noona!
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
May 25 2013 17:33 GMT
#3456
On May 26 2013 02:25 TheDwf wrote:
Show nested quote +
On May 26 2013 02:23 JacobShock wrote:
On May 26 2013 02:21 TheDwf wrote:
On May 26 2013 02:20 Popkiller wrote:
On May 26 2013 02:19 TheDwf wrote:
Strong odds of Mvp vs Stephano finals, good.


don't see stephano beating a korean Terran.

ForGG has abysmal TvZ.


lol.. Abysmal huh?

Yes. Didn't you see his series against TLO in the RO16?


Nope. But abysmal is a strong word coming from a random guy on TL. Even if he did play horrible or bad in one series. I think you need to be at least fairly competent in the match up to reach high GM status. Sure his TvZ might be weak and his weakest match up. Maybe if you compare the guy up against innovation you can say his TvZ is "abysmal".
"Right on" - Morrow
shell
Profile Joined October 2010
Portugal2722 Posts
May 25 2013 17:33 GMT
#3457
I got 2/4 liquibets!

Lucifron and TLO didn't make it!
BENFICA || Besties: idra, Stephano, Nestea, Jaedong, Serral, Jinro, Scarlett || Zerg <3
Abominous
Profile Joined March 2013
Croatia1625 Posts
May 25 2013 17:33 GMT
#3458
On May 26 2013 02:32 Meow-Meow wrote:
Show nested quote +
On May 26 2013 02:28 Abominous wrote:
On May 26 2013 02:27 Meow-Meow wrote:
So we'll be sending three white guys to Korea? That makes 3 white dudes against 13 Koreans (2 from EU, 5 from NA, 6 from Kor) in the finals?

Murica's left.


That makes 3 white dues and 13 Koreans.


I wouldn't count out MoonGlade and Snute
FeyFey
Profile Joined September 2010
Germany10114 Posts
May 25 2013 17:33 GMT
#3459
On May 26 2013 02:27 mongoose22 wrote:
Show nested quote +
On May 26 2013 02:19 FeyFey wrote:
Hope Locust are at range 2 soon again xD. Well hoped that for Roaches as well hehe .

So is Stephano no Legend anymore ? or is he beyond Legendary, Seraph class now ?


The locust range isn't the issue IMO, it's their lifetime and speed. For every second the locust lives, it can advance 2.625 on creep. 25 seconds of lifetime means a locust can travel 65.625 on creep before dying. So you can burrow the swarm host way, way back and still have the locusts hit a target. So doing something like removing the Enduring Locusts upgrade would be a way more effective nerf; 10 seconds of life for the locust is equivalent to 26.25 of range lost for the swarm host on creep, as well as give the swarm host assault a cooldown hole.


I am not talking about nerfing them, I am talking about making their a move mass less useful which would add a bit more need to control them.

Personally I don't like that Blizzard changed the Locust into a tiny roach, so swarmhosts become supply efficient roaches. Preferred them when Locust just were tanks, so they wouldn't work alone.
mongoose22
Profile Joined July 2012
174 Posts
Last Edited: 2013-05-25 17:35:56
May 25 2013 17:33 GMT
#3460
On May 26 2013 02:29 Bagi wrote:
Show nested quote +
On May 26 2013 02:27 mongoose22 wrote:
On May 26 2013 02:19 FeyFey wrote:
Hope Locust are at range 2 soon again xD. Well hoped that for Roaches as well hehe .

So is Stephano no Legend anymore ? or is he beyond Legendary, Seraph class now ?


The locust range isn't the issue IMO, it's their lifetime and speed. For every second the locust lives, it can advance 2.625 on creep. 25 seconds of lifetime means a locust can travel 65.625 on creep before dying. So you can burrow the swarm host way, way back and still have the locusts hit a target. Doing something like reducing or removing the Enduring Locusts upgrade would be a way more effective nerf; 10 seconds of life for the locust is equivalent to 26.25 of range lost for the swarm host on creep, as well as give the swarm host assault a cooldown hole.

Why would you ever build a single swarm host if this nerf took place?


I don't necessarily advocate that nerf, I'm just saying that the locust's range IMO is a pretty minor concern compared to their lifetime. Certainly the locusts themselves would be easier to deal with if their range was smaller, but their lifetime is what determines the swarm host's range.
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