On May 16 2013 19:09 CarlosOmse wrote: omfg what sick bullshit, absolutly nothing roro could do against these hellbats drops -.-
Of course there's nothing he can do. He has no tech, he did an ALLIN which failed partly due to his leaving part of his army go afk in the natural. If you allin and you fail you're way behind in tech and you're in deep shit. If those were Marine marauder drops or marine widow mine drops he'd still have a bad time and most likely lose. You don't just come back from having 0 tech vs a terran that has medivacs + hellbats or medivacs + stim or whatever.
43 WORKERS KILLED IS A FAILED ALL IN
yes, all-ins are supposed to win the game out right, especially this one.
All ins need to do enough damage to make it worth while. I'd argue that bringing someone down to 6 workers and 2 hellbats should be enough damage but thats just me.
I agree - that should be enough. In this game however, Innovation had an additional 4 Hellbats and 2 Medivacs going to town on Roro's almost undefended workers. If you take MULEs into consideration the worker difference was not significant.
On May 16 2013 19:24 Emuking wrote: i blame the MULE, lost all scvs but his production isnt halted like it would be for a zerg because MULEs still provide just enough income to keep making army units.
On May 16 2013 19:23 MrCon wrote: It's not like terran is winning left and right vs zerg with hellbats. One game omg nerf. "I don't see any terran being able to beat Life currently" -> Life best player in the world "I don't see any zerg being able to beat Bogus currently" -> Nerf hellbats because he used them once in a bo5.
Oh please... I am not saying something is imbalanced, but a lot of people were whining about Hellbat drops even before this game and how much it is cost-efficient even if you don't kill any drone.
And where is other half that is saying how Innovation is a god? So please...
On May 16 2013 19:23 Fionn wrote: I'm happy Bomber found the booth correctly. After two years away from the Ro8, I was afraid he'd walk into a wall or something.
On May 16 2013 19:09 CarlosOmse wrote: omfg what sick bullshit, absolutly nothing roro could do against these hellbats drops -.-
Of course there's nothing he can do. He has no tech, he did an ALLIN which failed partly due to his leaving part of his army go afk in the natural. If you allin and you fail you're way behind in tech and you're in deep shit. If those were Marine marauder drops or marine widow mine drops he'd still have a bad time and most likely lose. You don't just come back from having 0 tech vs a terran that has medivacs + hellbats or medivacs + stim or whatever.
43 WORKERS KILLED IS A FAILED ALL IN
yes, all-ins are supposed to win the game out right, especially this one.
No.
No, that's not how they work at all, lol. They're supposed to do enough damage (each build has a different threshold) to allow you to move into the next phase of the game with a favorable position.
There are almost no all-ins that REQUIRE the enemy player to be dead. If there were, they wouldn't be worth using, especially at the professional level.
On May 16 2013 19:15 Psychobabas wrote: Innovation = bonjwa
no, just no
Oh yes. Oh yes...
hasnt won a tournament ---> bonjwa
Doesn't need too. He is declared bonjwa from his amazing skills. Best Terran ever. GSL too easy for him.
please don't act so deluded, bonjwa is a term used for long term domination, you can make this claim in at least 8 months from now...if he continues his form.
While I think Innovation completely outplayed roro, I will say game 3 did make hellbats look very very strong in that type of situation. I think roro did underestimate how much damage they could do, and could have prevented some of it. but I still stand behind hellbats are really really strong for the cost
On May 16 2013 19:14 BakedButters wrote: Hellbats need to cost gas or can't be healed by medivacs
I would even go as far as to say that they need to cost gas AND not be able to be healed by medivacs
dunno, still like blizzard's current slow approach to balancing the game
Hellbats need to be as strong as they are or mech just will not work against toss and zerg even. They could remove the healing from hellbats, I agree with that but a gas cost would make mech almost impossible to afford everything you need.
Infact, I'd rather them just make it so you can't build hellbats on their own and you need the upgrade to do it. That'd be fine and it'd remove early drops that are too strong against people playing greedy apparently. You could leave the healing too.
This is exactly what i have been thinking as well. But yeah no rushed patches is also good.
On May 16 2013 19:13 Twisting wrote: Hellbats makes me want to stab myself in the eye. Even more badly then the insane ghost snipe damage in WoL.
Are you Zerg? Innovation had a far more cost effecient army, which is a pretty good thing to have in low econ situations.
You can not be serious that a hellbat should be this cheap? 100 minerals for such an insane unit that can be healed by medivacs.
Ive been playing terran since hots, and i win all my games with hellbat drops. Low master atm. Its fun to see that no zerg can deal with it on the ladder.
Ofcourse, its not too expensive. It has very low range, is slow and does cost 2 supply. A baneling does cost 0,5supply and can potentially detonate your complete ecoline with drops. You cannot simply compare units and say "nah this needs to be more expensive"
Hellbats already need medivacs to compliment them and be of any aggressive potential to begin with, that makes another 100/100 for you. In bigger fights, hellbats are actually not good if either banelings or anything with range is in play, because they suck balls when they have to get close. They are very good to lings, which they are the counter to. You can test how good hellbats do against roach/bane for example, or good controlled bane/ling. They get SHREDDED
On May 16 2013 19:09 CarlosOmse wrote: omfg what sick bullshit, absolutly nothing roro could do against these hellbats drops -.-
Of course there's nothing he can do. He has no tech, he did an ALLIN which failed partly due to his leaving part of his army go afk in the natural. If you allin and you fail you're way behind in tech and you're in deep shit. If those were Marine marauder drops or marine widow mine drops he'd still have a bad time and most likely lose. You don't just come back from having 0 tech vs a terran that has medivacs + hellbats or medivacs + stim or whatever.
43 WORKERS KILLED IS A FAILED ALL IN
yes, all-ins are supposed to win the game out right, especially this one.
All ins need to do enough damage to make it worth while. I'd argue that bringing someone down to 6 workers and 2 hellbats should be enough damage but thats just me.
I agree - that should be enough. In this game however, Innovation had an additional 4 Hellbats and 2 Medivacs going to town on Roro's almost undefended workers. If you take MULEs into consideration the worker difference was not significant.
3 mules equaling 30 workers is dumb. And my mistake on the count of hellbats.