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On May 13 2013 19:00 opterown wrote:Show nested quote +On May 13 2013 18:56 armada[sb] wrote:On May 13 2013 18:54 Cokefreak wrote:On May 13 2013 18:53 armada[sb] wrote: Oh man, that sweet kespa minimap ping. What does kespa have to do with the ping? Whatever observer interface they're using had a really sweet looking ping on the minimap. Maybe it's not unique to KeSPA, but I don't see why you should care. Also corruptors. not unique to kespa at all, i don't know why you would say so?
Probably because that's the first time I've seen it, and now that I think about it, all the major SC2 I've watched has been Proleague.
Makes sense for it to have a unique ping now that I think about it.
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I would've loved to see infestors with neural parasite instead of swarm hosts, as there was waaaaaaaay too many cannons to make them truly effective.
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On May 13 2013 18:59 RPR_Tempest wrote:Show nested quote +On May 13 2013 18:57 Roman666 wrote:On May 13 2013 18:56 RPR_Tempest wrote:On May 13 2013 18:55 Roman666 wrote: Mutas, get some mutas... Doesn't work. You can clean up the void ray colossus, but the Protoss can tech switch too. Massing phoenix isn't hard from there with the amount of stargates the Protoss has, then the Zerg will tech switch AGAIN but the Protoss will have predicted the tech switch and already be going back and it's this big retarded circle. But he would be able to do large amount of damage to mineral line, before toss masses up on phoenixes. Not necessarily. It depends on the amount of cannons and how many stalkers the Protoss is able to warp in, also depends on how many mutas the Zerg was able to make and how many mutas they lost in the engagement. That's the idea of a muta switch though. From what I saw he did not have that many canons in min lines, rather in front of nexi. And he can't warp in stalkers to defend every position.
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Austria24417 Posts
On May 13 2013 19:02 Musicus wrote: Sometomes proleague games just feel so off, like really weird and bad play sometimes. Maybe it's just because Flash, Innovation and Rain games etc are on such a high level so others seem bad. But really I feel like Snute or any good european zerg would've murdered Free last game.
Any zerg who makes vipers would have. TLO probably would have had a field day with that game.
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Awesome interview, but Oz had still Steelseries on his jersey...
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On May 13 2013 19:02 Musicus wrote: Sometomes proleague games just feel so off, like really weird and bad play sometimes. Maybe it's just because Flash, Innovation and Rain games etc are on such a high level so others seem bad. But really I feel like Snute or any good european zerg would've murdered Free last game.
ok what are you smoking
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Pandemona
Charlie Sheens House51449 Posts
Does SPL win for the most downtime between games btw? Or is it me? Feels way longer than GOMs and even when it goes back to the action it seems to be another 5 minutes of watching them Practice XD
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So cute. But that combined "heart", was terrible. Need more practice, coach Park do your f******* job.
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On May 13 2013 19:02 Roman666 wrote:Show nested quote +On May 13 2013 18:59 RPR_Tempest wrote:On May 13 2013 18:57 Roman666 wrote:On May 13 2013 18:56 RPR_Tempest wrote:On May 13 2013 18:55 Roman666 wrote: Mutas, get some mutas... Doesn't work. You can clean up the void ray colossus, but the Protoss can tech switch too. Massing phoenix isn't hard from there with the amount of stargates the Protoss has, then the Zerg will tech switch AGAIN but the Protoss will have predicted the tech switch and already be going back and it's this big retarded circle. But he would be able to do large amount of damage to mineral line, before toss masses up on phoenixes. Not necessarily. It depends on the amount of cannons and how many stalkers the Protoss is able to warp in, also depends on how many mutas the Zerg was able to make and how many mutas they lost in the engagement. That's the idea of a muta switch though. From what I saw he did not have that many canons in min lines, rather in front of nexi. And he can't warp in stalkers to defend every position. As someone pointed out, he had a lot of high templar so it wouldn't have worked to begin with.
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On May 13 2013 19:03 Pandemona wrote: Does SPL win for the most downtime between games btw? Or is it me? Feels way longer than GOMs and even when it goes back to the action it seems to be another 5 minutes of watching them Practice XD
GSTL has been trying to catch up lately. :/
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On May 13 2013 19:02 Musicus wrote: Sometomes proleague games just feel so off, like really weird and bad play sometimes. Maybe it's just because Flash, Innovation and Rain games etc are on such a high level so others seem bad. But really I feel like Snute or any good european zerg would've murdered Free last game.
I completely agree. I'm not even sure that Flash/Rain/Innovation are all that fantastic either. Proleague is fun for the story and the maps, but the gameplay usually feels pretty lame.
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On May 13 2013 19:03 Pandemona wrote: Does SPL win for the most downtime between games btw? Or is it me? Feels way longer than GOMs and even when it goes back to the action it seems to be another 5 minutes of watching them Practice XD YES. This is why I have a nickname for PL, aka "15-minute-break League" But I think it's gotten better since the new year. It's down to about 10 minutes between matches, now?
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opterown
Australia54784 Posts
On May 13 2013 19:02 armada[sb] wrote:Show nested quote +On May 13 2013 19:00 opterown wrote:On May 13 2013 18:56 armada[sb] wrote:On May 13 2013 18:54 Cokefreak wrote:On May 13 2013 18:53 armada[sb] wrote: Oh man, that sweet kespa minimap ping. What does kespa have to do with the ping? Whatever observer interface they're using had a really sweet looking ping on the minimap. Maybe it's not unique to KeSPA, but I don't see why you should care. Also corruptors. not unique to kespa at all, i don't know why you would say so? Probably because that's the first time I've seen it, and now that I think about it, all the major SC2 I've watched has been Proleague. Makes sense for it to have a unique ping now that I think about it. if all the major sc2 you've watched is PL, then you wouldn't really know about if any other tournament has that ping?
*shrug
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hellokitty and SNM could be brothers.
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Haven't played sc2 in months but couldn't revival have won at the 3rd with like 6-7 banelings to kill cannons since there were no sentries around ?
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On May 13 2013 19:03 RPR_Tempest wrote:Show nested quote +On May 13 2013 19:02 Roman666 wrote:On May 13 2013 18:59 RPR_Tempest wrote:On May 13 2013 18:57 Roman666 wrote:On May 13 2013 18:56 RPR_Tempest wrote:On May 13 2013 18:55 Roman666 wrote: Mutas, get some mutas... Doesn't work. You can clean up the void ray colossus, but the Protoss can tech switch too. Massing phoenix isn't hard from there with the amount of stargates the Protoss has, then the Zerg will tech switch AGAIN but the Protoss will have predicted the tech switch and already be going back and it's this big retarded circle. But he would be able to do large amount of damage to mineral line, before toss masses up on phoenixes. Not necessarily. It depends on the amount of cannons and how many stalkers the Protoss is able to warp in, also depends on how many mutas the Zerg was able to make and how many mutas they lost in the engagement. That's the idea of a muta switch though. From what I saw he did not have that many canons in min lines, rather in front of nexi. And he can't warp in stalkers to defend every position. As someone pointed out, he had a lot of high templar so it wouldn't have worked to begin with. Maybe, but still it is a lot of a hassle to catch mutas when they are flying from mineral line to mineral line with HTs, isnt it? My point is that it would buy him a lot of time to tech up.
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YEEEES!!!!
DEFOE-ZERG FIGHTING!
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On May 13 2013 19:05 AlternativeEgo wrote: hellokitty and SNM could be brothers.
HA! Just noticed
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It looks as if Snute's wearing a wig
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