On May 11 2013 15:42 Beirut wrote: Just wondering, why did JD not go straight to finish off the third when he had a 14-0 Mutalisk advantage after the spires went up? It was like a 45 second window. I'm platinum, but it looked like the right move to make considering it would be a free win with a base up and equal muta.
Dong just didn't expect such a long delay on the spire.
On May 11 2013 15:42 Beirut wrote: Just wondering, why did JD not go straight to finish off the third when he had a 14-0 Mutalisk advantage after the spires went up? It was like a 45 second window. I'm platinum, but it looked like the right move to make considering it would be a free win with a base up and equal muta.
He didn't know his mutas were that late.
This most likely. Easy for observer to see how ahead one player is in certain parts. Hard to actually know it in game.
On May 11 2013 15:42 Beirut wrote: Just wondering, why did JD not go straight to finish off the third when he had a 14-0 Mutalisk advantage after the spires went up? It was like a 45 second window. I'm platinum, but it looked like the right move to make considering it would be a free win with a base up and equal muta.
He didn't know his mutas were that late.
Ah ok yeah that makes sense. Easy to forget when you're watching that there isn't perfect information for both players!
Anyway, go JD! That was an old school rivalry match for sure, got me excited.
On May 11 2013 15:42 Beirut wrote: Just wondering, why did JD not go straight to finish off the third when he had a 14-0 Mutalisk advantage after the spires went up? It was like a 45 second window. I'm platinum, but it looked like the right move to make considering it would be a free win with a base up and equal muta.
Eff0rt was constantly attacking Jaedong's bases, so he was probably distracted by that. I also don't think that he scouted Eff0rts late Spire.
On May 11 2013 15:42 i.of.the.storm wrote: Lmao yay Jaedong. But watching Jaedong and Effort A-move muta balls into each other is sad, bring back scourge plz so we can see sexy muta micro again. Or like, allow banelings to jump or something.
allow spores to burrow completely - spore trap!!
Well, you can't micro against that, so that's not really the same. So many memories of Jaedong's sick scourge sniping back in BW, can't replace that with a building. I guess we sort of exchanged that for ling bling wars in SC2 but some diversity in air battles would be cool (other than oh shit I need to split against fungal).
On May 11 2013 15:42 i.of.the.storm wrote: Lmao yay Jaedong. But watching Jaedong and Effort A-move muta balls into each other is sad, bring back scourge plz so we can see sexy muta micro again. Or like, allow banelings to jump or something.
allow spores to burrow completely - spore trap!!
Well, you can't micro against that, so that's not really the same. So many memories of Jaedong's sick scourge sniping back in BW, can't replace that with a building. I guess we sort of exchanged that for ling bling wars in SC2 but some diversity in air battles would be cool (other than oh shit I need to split against fungal).
yeah I know what you mean, but I think the more serious problem with muta is that it's really unforgiving hence frequent mono battles zvz.
On May 11 2013 15:42 i.of.the.storm wrote: Lmao yay Jaedong. But watching Jaedong and Effort A-move muta balls into each other is sad, bring back scourge plz so we can see sexy muta micro again. Or like, allow banelings to jump or something.
allow spores to burrow completely - spore trap!!
Well, you can't micro against that, so that's not really the same. So many memories of Jaedong's sick scourge sniping back in BW, can't replace that with a building. I guess we sort of exchanged that for ling bling wars in SC2 but some diversity in air battles would be cool (other than oh shit I need to split against fungal).
yeah I know what you mean, but I think the more serious problem with muta is that it's really unforgiving hence frequent mono battles zvz.
The problem is that the only counter to mutas is more mutas. It's unforgiving in the sense that if you lose a few the disadvantage snowballs, but in terms of control it's not terribly interesting. If there was a good counter that required skill to use (i.e. not super buff spore crawlers as proposed by Blizzard) it would make things a lot more interesting. I guess maybe we don't need super high APM battles in every stage of ZvZ but as it is right now you either go for mutas or gamble and try to get infestors and probably lose, but even if you have infestors they're too slow to do anything except defend.
Edit: Jaedong should smoke his zergbong and take this guy out.
On May 11 2013 15:42 i.of.the.storm wrote: Lmao yay Jaedong. But watching Jaedong and Effort A-move muta balls into each other is sad, bring back scourge plz so we can see sexy muta micro again. Or like, allow banelings to jump or something.
allow spores to burrow completely - spore trap!!
Well, you can't micro against that, so that's not really the same. So many memories of Jaedong's sick scourge sniping back in BW, can't replace that with a building. I guess we sort of exchanged that for ling bling wars in SC2 but some diversity in air battles would be cool (other than oh shit I need to split against fungal).
yeah I know what you mean, but I think the more serious problem with muta is that it's really unforgiving hence frequent mono battles zvz.
The problem is that the only counter to mutas is more mutas. It's unforgiving in the sense that if you lose a few the disadvantage snowballs, but in terms of control it's not terribly interesting. If there was a good counter that required skill to use (i.e. not super buff spore crawlers as proposed by Blizzard) it would make things a lot more interesting. I guess maybe we don't need super high APM battles in every stage of ZvZ but as it is right now you either go for mutas or gamble and try to get infestors and probably lose, but even if you have infestors they're too slow to do anything except defend.
yeah that's what I meant. I tend to think it's a matter of meta game though.