[WCS EU] RO32 Group G Premier Season 1 2013 - Page 68
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Benjamin99
4176 Posts
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heartagram
178 Posts
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Ysellian
Netherlands9029 Posts
On May 09 2013 05:37 une_certaine_verve wrote: 55 min NR Please. Grubby actually was attacking non-stop this game, but was constantly getting thwarted. | ||
Schelim
Austria11528 Posts
On May 09 2013 05:37 _SpiRaL_ wrote: Wow am I even in the minority that thought that was great? Sure if every game was like that it would be boring perhaps but it was such a war of attrition, starvation, positioning, control, economy and resource management. Loved it tbh. yeah, i agree, although it sucked when the stream decided to slowly commit suicide towards the end of the game. | ||
duoform
Spain5180 Posts
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Fenrax
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United States5018 Posts
On May 09 2013 05:34 bgx wrote: What is fair and what is entertaining are 2 different things. Nah, they correlate. Only fair can be entertaining in the long run. | ||
pmp10
3239 Posts
On May 09 2013 05:36 Integra wrote: who won? Stephano. He withstood erosion better than Grubby. | ||
broodmann
604 Posts
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s3rp
Germany3192 Posts
On May 09 2013 05:36 udgnim wrote: Grubby can't turtle Stephano would eventually inch up his Swarm Hosts and put Grubby on a clock it's the Protoss's job to figure out how to break the SH siege once Zerg has enough SHs, Infestors, and Corrupters to turtle Vortex would actually be a solution to this Zerg turtle play but Vortex is gone in HotS Just Cloak everything with your Mothership so the Zerg has to bring detection which you can kill with Tempests from way back. Locusts can't chip away at something they can't see. | ||
Crownlol
United States3726 Posts
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Zarahtra
Iceland4053 Posts
On May 09 2013 05:36 CoR wrote: dude he DIDNT!!!! he used it on the locust/whatever below always 1 second BEFORE the mothership dies ... so next time think and it wont be driving your nuts ![]() ![]() ![]() He has atleast used it 3 times against only air units. Even using it rather than recall, so I don't know about that fight, but atleast he doesn't know it only works on ground. | ||
Yello
Germany7411 Posts
On May 09 2013 05:37 Shellshock1122 wrote: dude. Fuck you for even thinking of that as a possibility | ||
Mouzone
3937 Posts
On May 09 2013 05:38 Necro)Phagist( wrote: If you don't attack at all the swarm hosts slowly chip away at your army anyway and you die an even slower death... They barely reached Grubby's base though, and if they moved closer they would've been in a bad position for retreat. | ||
Drake
Germany6146 Posts
On May 09 2013 05:38 stuchiu wrote: 12 tempests, 2 oracles for revelation, hts/collosus and a mothership could probably out siege this. I think. nice idea, not working ![]() they rly expensive and you need the voids to block, its just ... no possible ![]() | ||
SCST
Mexico1609 Posts
On May 09 2013 05:37 _SpiRaL_ wrote: Wow am I even in the minority that thought that was great? Sure if every game was like that it would be boring perhaps but it was such a war of attrition, starvation, positioning, control, economy and resource management. Loved it tbh. Nope I also really enjoyed the game and thought it was great. Just because the game isn't played exactly how you "think" it should be played doesn't mean it isn't great for spectators. The viewership jumped from 30k - 55k during that game. I'd say it was a huge success. | ||
TBO
Germany1350 Posts
On May 09 2013 05:37 CoR wrote: NO NO NO its perfect, even late vs swarmhosts is PERFECT ... its JUST THE MAP and THIS BUILD ON IT ... so protoss cant do anything and z also so its boring, but its just the map guy keep calm what about building 30 tempest + HTs and cannons... Grubby just played it completely wrong.(75 probes wtf, running 100+ zealots into their death without doing any damage (killing a hatch doesnt matter at all at this point in the game)) | ||
Godwrath
Spain10107 Posts
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Seronei
Sweden991 Posts
On May 09 2013 05:38 stuchiu wrote: 12 tempests, 2 oracles for revelation, hts/collosus and a mothership could probably out siege this. I think. I don't think that would be able to deal with all the corruptors. Storm isn't enough. | ||
Derez
Netherlands6068 Posts
On May 09 2013 05:38 Schelim wrote: yeah, i agree, although it sucked when the stream decided to slowly commit suicide towards the end of the game. Problem is not the units used as much as it is tactics chosen. Stephano spent his time camping out while making poor use of his swarm host and grubby tried a similar push 5 times and failed 5 times. | ||
Qikz
United Kingdom12022 Posts
On May 09 2013 05:37 Plansix wrote: But is it the map or the unit. Split maps with no bases to fight over are terrible and shouldn't be made any more. I think now would be a good time to look into more 3 player maps as there's always an awesome fight over the last base as there's usually an odd number of bases. | ||
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