On May 09 2013 05:28 TumNarDok wrote:
can mothersip be abducted?
can mothersip be abducted?
Yes it can.
Forum Index > StarCraft 2 Tournaments |
BAAEEMM
Germany412 Posts
May 08 2013 20:28 GMT
#1161
On May 09 2013 05:28 TumNarDok wrote: can mothersip be abducted? Yes it can. | ||
Mangooze
Netherlands301 Posts
May 08 2013 20:28 GMT
#1162
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GreyKnight
United States4720 Posts
May 08 2013 20:28 GMT
#1163
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eonDE
Canada371 Posts
May 08 2013 20:29 GMT
#1164
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Weavel
Finland9221 Posts
May 08 2013 20:29 GMT
#1165
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Doublemint
Austria8366 Posts
May 08 2013 20:29 GMT
#1166
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geokilla
Canada8218 Posts
May 08 2013 20:29 GMT
#1167
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Ace Frehley
2030 Posts
May 08 2013 20:29 GMT
#1168
This is his disneyland | ||
Roman666
Poland1440 Posts
May 08 2013 20:29 GMT
#1169
On May 09 2013 05:26 Ysellian wrote: Show nested quote + On May 09 2013 05:25 Roman666 wrote: On May 09 2013 05:23 Grumbels wrote: On May 09 2013 05:19 Swords wrote: On May 09 2013 05:18 Vadrigar wrote: Who the fuck thought swarm hosts are a good unit? Seriously it's a LOT more boring than brood lords. Whoever it is on the design team that things giving Zerg lots of units that produce tons of free units is a good idea. I do want Zerg to be "swarmy", but free units are just bad RTS design. Spider mines in Brood War were very cheap, but did make it so committing to a position had some cost. And zerglings are very cheap, but still add up too. Well spider mines had somewhat limited supply. That design of completely free endless swarm of units is beyond idiotic. I think you are on to something. Perhaps make swarmhosts cheaper and limit their locusts to 2 waves or something. ROFL. You would have to give them 9 radius 500 splash dmg to make them usefull at all. | ||
FeyFey
Germany10114 Posts
May 08 2013 20:29 GMT
#1170
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eviltomahawk
United States11133 Posts
May 08 2013 20:29 GMT
#1171
On May 09 2013 05:29 Ace Frehley wrote: Hasuobs is amused This is his disneyland RIP in peace Bly. | ||
Swords
6038 Posts
May 08 2013 20:29 GMT
#1172
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McBengt
Sweden1684 Posts
May 08 2013 20:29 GMT
#1173
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Mouzone
3937 Posts
May 08 2013 20:30 GMT
#1174
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Ysellian
Netherlands9029 Posts
May 08 2013 20:30 GMT
#1175
On May 09 2013 05:29 Roman666 wrote: Show nested quote + On May 09 2013 05:26 Ysellian wrote: On May 09 2013 05:25 Roman666 wrote: On May 09 2013 05:23 Grumbels wrote: On May 09 2013 05:19 Swords wrote: On May 09 2013 05:18 Vadrigar wrote: Who the fuck thought swarm hosts are a good unit? Seriously it's a LOT more boring than brood lords. Whoever it is on the design team that things giving Zerg lots of units that produce tons of free units is a good idea. I do want Zerg to be "swarmy", but free units are just bad RTS design. Spider mines in Brood War were very cheap, but did make it so committing to a position had some cost. And zerglings are very cheap, but still add up too. Well spider mines had somewhat limited supply. That design of completely free endless swarm of units is beyond idiotic. I think you are on to something. Perhaps make swarmhosts cheaper and limit their locusts to 2 waves or something. ROFL. You would have to give them 9 radius 500 splash dmg to make them usefull at all. nah, just once they unleash their waves they turn to scourge. | ||
Yello
Germany7411 Posts
May 08 2013 20:30 GMT
#1176
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Fenrax
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United States5018 Posts
May 08 2013 20:30 GMT
#1177
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polpot
3002 Posts
May 08 2013 20:30 GMT
#1178
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Ammoth
Sweden391 Posts
May 08 2013 20:31 GMT
#1179
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HeavenResign
United States702 Posts
May 08 2013 20:31 GMT
#1180
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