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[WCS EU] RO32 Group G Premier Season 1 2013 - Page 59

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 57 58 59 60 61 84 Next
BAAEEMM
Profile Joined April 2012
Germany412 Posts
May 08 2013 20:28 GMT
#1161
On May 09 2013 05:28 TumNarDok wrote:
can mothersip be abducted?

Yes it can.
Mangooze
Profile Joined December 2010
Netherlands301 Posts
May 08 2013 20:28 GMT
#1162
This map ...
GreyKnight
Profile Joined August 2010
United States4720 Posts
May 08 2013 20:28 GMT
#1163
Life isnt worth living now
eonDE
Profile Joined November 2011
Canada371 Posts
May 08 2013 20:29 GMT
#1164
I think Grubby just figured out the counter to swarmhosts during this game, lol.
Weavel
Profile Joined January 2010
Finland9223 Posts
May 08 2013 20:29 GMT
#1165
Wow finally a tempest.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
Doublemint
Profile Joined July 2011
Austria8760 Posts
May 08 2013 20:29 GMT
#1166
lol ToD: "this looks like me playing basketball"
Pride goeth before destruction, and an haughty spirit before the fall.
geokilla
Profile Joined May 2011
Canada8255 Posts
Last Edited: 2013-05-08 20:29:49
May 08 2013 20:29 GMT
#1167
Stephano throwing this away.. How is it possible that Stephano has a smaller bank despite losing tons less units?!
Ace Frehley
Profile Joined December 2012
2030 Posts
May 08 2013 20:29 GMT
#1168
Hasuobs is amused
This is his disneyland
...
Roman666
Profile Joined April 2012
Poland1440 Posts
May 08 2013 20:29 GMT
#1169
On May 09 2013 05:26 Ysellian wrote:
Show nested quote +
On May 09 2013 05:25 Roman666 wrote:
On May 09 2013 05:23 Grumbels wrote:
On May 09 2013 05:19 Swords wrote:
On May 09 2013 05:18 Vadrigar wrote:
Who the fuck thought swarm hosts are a good unit? Seriously it's a LOT more boring than brood lords.


Whoever it is on the design team that things giving Zerg lots of units that produce tons of free units is a good idea.

I do want Zerg to be "swarmy", but free units are just bad RTS design.

Spider mines in Brood War were very cheap, but did make it so committing to a position had some cost. And zerglings are very cheap, but still add up too.

Well spider mines had somewhat limited supply. That design of completely free endless swarm of units is beyond idiotic.


I think you are on to something. Perhaps make swarmhosts cheaper and limit their locusts to 2 waves or something.

ROFL. You would have to give them 9 radius 500 splash dmg to make them usefull at all.
FeyFey
Profile Joined September 2010
Germany10114 Posts
May 08 2013 20:29 GMT
#1170
I like how pros die on maps I consider totally in favor of one unit composition, but they rather stick to their basic style. And even though the game goes on for 1 hour, they don't change anything while knowing they are cost inefficient.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 08 2013 20:29 GMT
#1171
On May 09 2013 05:29 Ace Frehley wrote:
Hasuobs is amused
This is his disneyland

RIP in peace Bly.
ㅇㅅㅌㅅ
Swords
Profile Blog Joined May 2012
6038 Posts
May 08 2013 20:29 GMT
#1172
haahahahaha, ToD's commentary on the missed fungals.
McBengt
Profile Joined May 2011
Sweden1684 Posts
May 08 2013 20:29 GMT
#1173
haha 66k units lost for Grubby, that's like the sum total bank of a decent sized 2 player map.
"My twelve year old will out-reason Bill Maher when it comes to understanding, you know, what, uh, how to logic work" - Rick Santorum
Mouzone
Profile Joined April 2011
3937 Posts
May 08 2013 20:30 GMT
#1174
It's almost like Stephano wants to beat his opponent by boring him to death. He shows almost no aggression at all, what's his plan?
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
May 08 2013 20:30 GMT
#1175
On May 09 2013 05:29 Roman666 wrote:
Show nested quote +
On May 09 2013 05:26 Ysellian wrote:
On May 09 2013 05:25 Roman666 wrote:
On May 09 2013 05:23 Grumbels wrote:
On May 09 2013 05:19 Swords wrote:
On May 09 2013 05:18 Vadrigar wrote:
Who the fuck thought swarm hosts are a good unit? Seriously it's a LOT more boring than brood lords.


Whoever it is on the design team that things giving Zerg lots of units that produce tons of free units is a good idea.

I do want Zerg to be "swarmy", but free units are just bad RTS design.

Spider mines in Brood War were very cheap, but did make it so committing to a position had some cost. And zerglings are very cheap, but still add up too.

Well spider mines had somewhat limited supply. That design of completely free endless swarm of units is beyond idiotic.


I think you are on to something. Perhaps make swarmhosts cheaper and limit their locusts to 2 waves or something.

ROFL. You would have to give them 9 radius 500 splash dmg to make them usefull at all.


nah, just once they unleash their waves they turn to scourge.
Yello
Profile Blog Joined July 2010
Germany7411 Posts
May 08 2013 20:30 GMT
#1176
why the hell is he not building carriers? Carriers are way better against Corruptors than Tempest....
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
Fenrax
Profile Blog Joined January 2010
United States5018 Posts
May 08 2013 20:30 GMT
#1177
Am I the only one who loves this game?
polpot
Profile Joined April 2012
3002 Posts
May 08 2013 20:30 GMT
#1178
Damn ultimate turtle game!
Ammoth
Profile Joined August 2011
Sweden391 Posts
May 08 2013 20:31 GMT
#1179
This map and Swarm hosts is kinda stupid :/
HeavenResign
Profile Joined April 2011
United States702 Posts
May 08 2013 20:31 GMT
#1180
I don't know about "balance", but I think if PvZ keeps developing this way, we're going to get away from these maps where Z can sit their swarm hosts in one location and defend all of their expands and also be offensive with the locusts.
Prev 1 57 58 59 60 61 84 Next
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