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[SPL] STX SouL vs. Woongjin Stars R4 - Page 12

Forum Index > StarCraft 2 Tournaments
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slowbacontron
Profile Joined October 2012
United States7722 Posts
April 29 2013 08:17 GMT
#221
It's so great to see that Classic figured out his skills could be better brought out with a different race!
jjakji fan
EpiK
Profile Blog Joined January 2007
Korea (South)5757 Posts
April 29 2013 08:17 GMT
#222
On April 29 2013 17:15 Confuse wrote:
I wish the commentators mentioned the positional play at the end there by Classic. Nice boxing in of the mutas to stop them from saving the base attacked by cols, Classic wp.

good observation
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
Last Edited: 2013-04-29 08:18:42
April 29 2013 08:17 GMT
#223
I like how Classic keeps the mutas on the other side of the maps with his phoenixes, so that the main army could rampage zerg's terrority. It looks like zero suicides a shitload of roaches earlier to make room for SH but things are out of control
Jmanthedragonguy
Profile Joined August 2012
Canada1202 Posts
April 29 2013 08:18 GMT
#224
Pretty epic game, I think swarm hosts would of been a better choice than massing mutas though
scypio
Profile Joined December 2011
Poland2127 Posts
April 29 2013 08:19 GMT
#225
I really liked the way Classic microed his phoenixes on the left part of the map and pushed into Zerg's main on the right with the rest of his army.
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
hastur420
Profile Joined March 2013
Belize178 Posts
April 29 2013 08:19 GMT
#226
On April 29 2013 17:16 Wildmoon wrote:
Show nested quote +
On April 29 2013 17:15 Douillos wrote:
On April 29 2013 16:38 c0sm0naut wrote:
On April 29 2013 16:35 Highwinds wrote:
On April 29 2013 16:33 c0sm0naut wrote:
honestly SK just showed innovation why he needs to start making tanks again


Tanks on whirlwind! you're too immobile they just ran by you and kill you
Also mutas regen is so crazy it feels like if you have tanks and not mines you just lose. Speaking from personal experience though. not a pro player so maybe they'd handle it better

the thing tho is

top Z are sending in lings, setting off the mines while tehy make more lings. your mines end up inactive and your army becomes even less supply efficient vs ultra comps. i think you need to watch the muta count, and adjust WM production accordingly, but go full on siege tanks when ultralisks are being made


Tanks are horrible vs ultras.

Actually tanks are horrible, period.


critical number of tanks are pretty good against Ultra though.


after 20+ tanks beat ultras probably harder than anything on the ground (non-siege mode)
Douillos
Profile Joined May 2010
France3195 Posts
Last Edited: 2013-04-29 08:21:50
April 29 2013 08:21 GMT
#227
On April 29 2013 17:19 hastur420 wrote:
Show nested quote +
On April 29 2013 17:16 Wildmoon wrote:
On April 29 2013 17:15 Douillos wrote:
On April 29 2013 16:38 c0sm0naut wrote:
On April 29 2013 16:35 Highwinds wrote:
On April 29 2013 16:33 c0sm0naut wrote:
honestly SK just showed innovation why he needs to start making tanks again


Tanks on whirlwind! you're too immobile they just ran by you and kill you
Also mutas regen is so crazy it feels like if you have tanks and not mines you just lose. Speaking from personal experience though. not a pro player so maybe they'd handle it better

the thing tho is

top Z are sending in lings, setting off the mines while tehy make more lings. your mines end up inactive and your army becomes even less supply efficient vs ultra comps. i think you need to watch the muta count, and adjust WM production accordingly, but go full on siege tanks when ultralisks are being made


Tanks are horrible vs ultras.

Actually tanks are horrible, period.


critical number of tanks are pretty good against Ultra though.




after 20+ tanks beat ultras probably harder than anything on the ground (non-siege mode)



4M into 20+ tanks is not only impossible, but opens a switch to broods that WILL insta gib you.
Look a giraffe! Look a fist!!
PixelNite
Profile Joined August 2011
France1008 Posts
April 29 2013 08:22 GMT
#228
So Classic keep his 100% winrate as Protoss. Impressive
groms
Profile Joined May 2010
Canada1017 Posts
April 29 2013 08:22 GMT
#229
On April 29 2013 17:22 PixelNite wrote:
So Classic keep his 100% winrate as Protoss. Impressive

I seem to recall him losing a pvp?
I have a recurring dream that I'm running away from a terran player but the marauders keep slowing me down. - Artosis
ThomasR
Profile Joined January 2012
764 Posts
April 29 2013 08:23 GMT
#230
On April 29 2013 17:18 Jmanthedragonguy wrote:
Pretty epic game, I think swarm hosts would of been a better choice than massing mutas though


would of?

swarm hosts suck in small numbers..plus toss had too big of an army/splash to allow zero to build up a high enough SH count
PixelNite
Profile Joined August 2011
France1008 Posts
April 29 2013 08:23 GMT
#231
On April 29 2013 17:22 groms wrote:
Show nested quote +
On April 29 2013 17:22 PixelNite wrote:
So Classic keep his 100% winrate as Protoss. Impressive

I seem to recall him losing a pvp?

Oh yeah against herO you are right
hastur420
Profile Joined March 2013
Belize178 Posts
April 29 2013 08:23 GMT
#232
On April 29 2013 17:21 Douillos wrote:
Show nested quote +
On April 29 2013 17:19 hastur420 wrote:
On April 29 2013 17:16 Wildmoon wrote:
On April 29 2013 17:15 Douillos wrote:
On April 29 2013 16:38 c0sm0naut wrote:
On April 29 2013 16:35 Highwinds wrote:
On April 29 2013 16:33 c0sm0naut wrote:
honestly SK just showed innovation why he needs to start making tanks again


Tanks on whirlwind! you're too immobile they just ran by you and kill you
Also mutas regen is so crazy it feels like if you have tanks and not mines you just lose. Speaking from personal experience though. not a pro player so maybe they'd handle it better

the thing tho is

top Z are sending in lings, setting off the mines while tehy make more lings. your mines end up inactive and your army becomes even less supply efficient vs ultra comps. i think you need to watch the muta count, and adjust WM production accordingly, but go full on siege tanks when ultralisks are being made


Tanks are horrible vs ultras.

Actually tanks are horrible, period.


critical number of tanks are pretty good against Ultra though.




after 20+ tanks beat ultras probably harder than anything on the ground (non-siege mode)



4M into 20+ tanks is not only impossible, but opens a switch to broods that WILL insta gib you.


i know it's unrealistic, still some ppl go mech in tvz and with a lot of factories and some thors brood switch isn't all that frightening (and it also requires a huge bank)
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
April 29 2013 08:24 GMT
#233
Huh? Major vs Terminator? What did I miss^^
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
slowbacontron
Profile Joined October 2012
United States7722 Posts
April 29 2013 08:25 GMT
#234
Guy is so uncomfortable with all the girls hiding their faces around him
jjakji fan
slowbacontron
Profile Joined October 2012
United States7722 Posts
April 29 2013 08:25 GMT
#235
On April 29 2013 17:24 Type|NarutO wrote:
Huh? Major vs Terminator? What did I miss^^

Proleague THE SPECIAL
jjakji fan
groms
Profile Joined May 2010
Canada1017 Posts
April 29 2013 08:26 GMT
#236
Tbh I would expect pvp to be the toughest mu to learn. So many nuances to learn. Look at jyp his pvp is pretty good despite his poor mechanics. I feel it really rewards strategy more than mechanics
I have a recurring dream that I'm running away from a terran player but the marauders keep slowing me down. - Artosis
Douillos
Profile Joined May 2010
France3195 Posts
April 29 2013 08:29 GMT
#237
On April 29 2013 17:23 hastur420 wrote:
Show nested quote +
On April 29 2013 17:21 Douillos wrote:
On April 29 2013 17:19 hastur420 wrote:
On April 29 2013 17:16 Wildmoon wrote:
On April 29 2013 17:15 Douillos wrote:
On April 29 2013 16:38 c0sm0naut wrote:
On April 29 2013 16:35 Highwinds wrote:
On April 29 2013 16:33 c0sm0naut wrote:
honestly SK just showed innovation why he needs to start making tanks again


Tanks on whirlwind! you're too immobile they just ran by you and kill you
Also mutas regen is so crazy it feels like if you have tanks and not mines you just lose. Speaking from personal experience though. not a pro player so maybe they'd handle it better

the thing tho is

top Z are sending in lings, setting off the mines while tehy make more lings. your mines end up inactive and your army becomes even less supply efficient vs ultra comps. i think you need to watch the muta count, and adjust WM production accordingly, but go full on siege tanks when ultralisks are being made


Tanks are horrible vs ultras.

Actually tanks are horrible, period.


critical number of tanks are pretty good against Ultra though.




after 20+ tanks beat ultras probably harder than anything on the ground (non-siege mode)



4M into 20+ tanks is not only impossible, but opens a switch to broods that WILL insta gib you.


i know it's unrealistic, still some ppl go mech in tvz and with a lot of factories and some thors brood switch isn't all that frightening (and it also requires a huge bank)



Yeah Lucifron style mech is really cool and fun to watch. I just don't think bio tank is a solution nowadays... 4M with proper mine micro (and mine burrow upgrade) is the way to go IMO against muta ling bane.
Look a giraffe! Look a fist!!
slowbacontron
Profile Joined October 2012
United States7722 Posts
April 29 2013 08:32 GMT
#238
SNM is defensive about his SC skills
jjakji fan
slowbacontron
Profile Joined October 2012
United States7722 Posts
April 29 2013 08:35 GMT
#239
Haha scouting is good
jjakji fan
Douillos
Profile Joined May 2010
France3195 Posts
Last Edited: 2013-04-29 08:35:40
April 29 2013 08:35 GMT
#240
The dreaded 7 gate zealot archon all in. That fucker is sccccccaaarrrrrrrrryyyyyyy!
Look a giraffe! Look a fist!!
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