The best team in Proleague vs the best team in HotS. Close call but it feels like Woongjin's second string (eg Zero, Bravo, Light, Flying) are always better than everyone else's.
On April 29 2013 09:18 Evil_Sheep wrote: The best team in Proleague vs the best team in HotS. Close call but it feels like Woongjin's second string (eg Zero, Bravo, Light, Flying) are always better than everyone else's.
4-2 Woongjin
I dont understand what you mean at all.
Woongjin core players are sOs Light Zero and Soulkey and they all do really well. They get fielded all the time so second string makes no sense. It seems like you just threw all the players fielded you didnt know about in this basket. Flying and free are also fielded often but arent reliable
On April 29 2013 05:55 Die4Ever wrote: we should start putting countdowns in LR OPs, under the time
i don't think it particularly adds much to the OP and takes up space
i would looooove it
then can check TL from my phone without logging in and know how long til PL
There is a count down timer on the right under the Calender....
But maybe they have a point, if opterown was a true LR-er he would update the time till match every minute until game time.
the calendar doesn't show on the mobile version of the site haha or he could just use the countdown tag like I did and then he wouldn't need to update it manually?
On April 29 2013 05:55 Die4Ever wrote: we should start putting countdowns in LR OPs, under the time
i don't think it particularly adds much to the OP and takes up space
i would looooove it
then can check TL from my phone without logging in and know how long til PL
There is a count down timer on the right under the Calender....
But maybe they have a point, if opterown was a true LR-er he would update the time till match every minute until game time.
the calendar doesn't show on the mobile version of the site haha or he could just use the countdown tag like I did and then he wouldn't need to update it manually?
You can switch your phone to the normal format. I didn't like the mobile one so I did, dunno for others though.
On April 29 2013 05:55 Die4Ever wrote: we should start putting countdowns in LR OPs, under the time
i don't think it particularly adds much to the OP and takes up space
i would looooove it
then can check TL from my phone without logging in and know how long til PL
There is a count down timer on the right under the Calender....
But maybe they have a point, if opterown was a true LR-er he would update the time till match every minute until game time.
the calendar doesn't show on the mobile version of the site haha or he could just use the countdown tag like I did and then he wouldn't need to update it manually?
Oh I hate the mobile version. I disabled it. Using my phone right now in classic mode xD.
On April 29 2013 09:18 Evil_Sheep wrote: The best team in Proleague vs the best team in HotS. Close call but it feels like Woongjin's second string (eg Zero, Bravo, Light, Flying) are always better than everyone else's.
4-2 Woongjin
I dont understand what you mean at all.
Woongjin core players are sOs Light Zero and Soulkey and they all do really well. They get fielded all the time so second string makes no sense. It seems like you just threw all the players fielded you didnt know about in this basket. Flying and free are also fielded often but arent reliable
I'm saying Woongjin's entire team of regulars are excellent, that's what separates them from the pack. But with respect to Light, Zero, and the rest, sOs and Soulkey are the two standout performers on the team.
On April 29 2013 15:47 Insoleet wrote: This map is horrible for zergs xD
well given how it's like impossible for terran to wall off with top left/bottom right spawning locations, zerg could have abused the map with maybe an early pool
On April 29 2013 15:56 groms wrote: If this map was so bad for z why'd they send out hyvaa there? Is it worse for pvt? I can't imagine defending any sort of drop play on that map...
because hyvaa won a FFE ling burst a few day earlier xD honestly terran drop play has become a nightmare regardless of maps
On April 29 2013 16:01 julianto wrote: Asian male casters have always been hated on the most. HDstarcraft, Gretorp and now SNM. The starcraft fans are really predictable.
They say that the legendary CholeraSC was Asian, though this may or may not only be legend.
On April 29 2013 16:01 julianto wrote: Asian male casters have always been hated on the most. HDstarcraft, Gretorp and now SNM. The starcraft fans are really predictable.
On April 29 2013 16:01 julianto wrote: Asian male casters have always been hated on the most. HDstarcraft, Gretorp and now SNM. The starcraft fans are really predictable.
Husky, Whiplash, DJWheat and others have gotten more than their fair share of hate and I'm fairly certain they're not Asian.
On April 29 2013 16:01 julianto wrote: Asian male casters have always been hated on the most. HDstarcraft, Gretorp and now SNM. The starcraft fans are really predictable.
hmm HD is the one who brought me into Starcraft. I don't really think it has anything to do with ones race. I hate husky's but love HD's.
Also the community really hated on Kellymilkies so if you are gonna say that let's just say the community hates asian casters :o
On April 29 2013 16:01 julianto wrote: Asian male casters have always been hated on the most. HDstarcraft, Gretorp and now SNM. The starcraft fans are really predictable.
Moletrap was the most hated caster ever, and he was also the whitest guy you could find...
On April 29 2013 16:01 julianto wrote: Asian male casters have always been hated on the most. HDstarcraft, Gretorp and now SNM. The starcraft fans are really predictable.
Uh-huh, I really think the sc2 community has something against Asian males
Some nice subterfuge from SoulKey, first bringing his queens to the right hand side of his ramp so that the SCV could scout his main for no gasses, with two already mining at the natural. He also showed his tech at the front. Good contingency play from INnoVation to put some turrets down, too.
Beautiful game. Great defense from both players. Although INnoVation's splits were great at the start, he started trading much less efficiently later when SoulKey kept hitting his 4th.
On April 29 2013 16:33 c0sm0naut wrote: honestly SK just showed innovation why he needs to start making tanks again
Tanks on whirlwind! you're too immobile they just ran by you and kill you Also mutas regen is so crazy it feels like if you have tanks and not mines you just lose. Speaking from personal experience though. not a pro player so maybe they'd handle it better
On April 29 2013 16:33 c0sm0naut wrote: honestly SK just showed innovation why he needs to start making tanks again
Tanks on whirlwind! you're too immobile they just ran by you and kill you Also mutas regen is so crazy it feels like if you have tanks and not mines you just lose. Speaking from personal experience though. not a pro player so maybe they'd handle it better
the thing tho is
top Z are sending in lings, setting off the mines while tehy make more lings. your mines end up inactive and your army becomes even less supply efficient vs ultra comps. i think you need to watch the muta count, and adjust WM production accordingly, but go full on siege tanks when ultralisks are being made
On April 29 2013 16:33 c0sm0naut wrote: honestly SK just showed innovation why he needs to start making tanks again
Tanks on whirlwind! you're too immobile they just ran by you and kill you Also mutas regen is so crazy it feels like if you have tanks and not mines you just lose. Speaking from personal experience though. not a pro player so maybe they'd handle it better
the thing tho is
top Z are sending in lings, setting off the mines while tehy make more lings. your mines end up inactive and your army becomes even less dramatically supply efficient vs ultra comps. i think you need to watch the muta count, and adjust WM production accordingly, but go full on siege tanks when ultralisks are out.
more people need to use unburrow micro like Lucifron. I haven't seen Korean Terrans do it yet, they just let their mines activate on single lings and then die
On April 29 2013 16:33 c0sm0naut wrote: honestly SK just showed innovation why he needs to start making tanks again
Tanks on whirlwind! you're too immobile they just ran by you and kill you Also mutas regen is so crazy it feels like if you have tanks and not mines you just lose. Speaking from personal experience though. not a pro player so maybe they'd handle it better
the thing tho is
top Z are sending in lings, setting off the mines while tehy make more lings. your mines end up inactive and your army becomes even less dramatically supply efficient vs ultra comps. i think you need to watch the muta count, and adjust WM production accordingly, but go full on siege tanks when ultralisks are out.
more people need to use unburrow micro like Lucifron. I haven't seen Korean Terrans do it yet, they just let their mines activate on single lings and then die
wasn't it innovation in gsl doing that with his drops. unburrow when the lings come and re burrow and it made the 6 marines +1 mine impossible to deal with using lings. I know some terran did that in gsl.
On April 29 2013 16:33 c0sm0naut wrote: honestly SK just showed innovation why he needs to start making tanks again
Tanks on whirlwind! you're too immobile they just ran by you and kill you Also mutas regen is so crazy it feels like if you have tanks and not mines you just lose. Speaking from personal experience though. not a pro player so maybe they'd handle it better
the thing tho is
top Z are sending in lings, setting off the mines while tehy make more lings. your mines end up inactive and your army becomes even less dramatically supply efficient vs ultra comps. i think you need to watch the muta count, and adjust WM production accordingly, but go full on siege tanks when ultralisks are out.
more people need to use unburrow micro like Lucifron. I haven't seen Korean Terrans do it yet, they just let their mines activate on single lings and then die
that is a lot harder to execute than it sounds in the heat of midgame multitasking. Also, not sure if it's worth it cost-wise because you run the risk of losing mines without hitting anything if zerg has mutas/lings nearby to target fire unburrowed mines.
On April 29 2013 16:33 c0sm0naut wrote: honestly SK just showed innovation why he needs to start making tanks again
Tanks on whirlwind! you're too immobile they just ran by you and kill you Also mutas regen is so crazy it feels like if you have tanks and not mines you just lose. Speaking from personal experience though. not a pro player so maybe they'd handle it better
the thing tho is
top Z are sending in lings, setting off the mines while tehy make more lings. your mines end up inactive and your army becomes even less dramatically supply efficient vs ultra comps. i think you need to watch the muta count, and adjust WM production accordingly, but go full on siege tanks when ultralisks are out.
more people need to use unburrow micro like Lucifron. I haven't seen Korean Terrans do it yet, they just let their mines activate on single lings and then die
completely agreed, but if you are control clicking them like lucifron and dont have drilling claws, you are playing with fire :p
i think mines have a pretty high skill cap and this is most of it, its just extremely apm intensive so i think as a low speed player i'll stick to macroing and muling nistead of microing my mines
On April 29 2013 16:33 c0sm0naut wrote: honestly SK just showed innovation why he needs to start making tanks again
Tanks on whirlwind! you're too immobile they just ran by you and kill you Also mutas regen is so crazy it feels like if you have tanks and not mines you just lose. Speaking from personal experience though. not a pro player so maybe they'd handle it better
the thing tho is
top Z are sending in lings, setting off the mines while tehy make more lings. your mines end up inactive and your army becomes even less dramatically supply efficient vs ultra comps. i think you need to watch the muta count, and adjust WM production accordingly, but go full on siege tanks when ultralisks are out.
more people need to use unburrow micro like Lucifron. I haven't seen Korean Terrans do it yet, they just let their mines activate on single lings and then die
completely agreed, but if you are control clicking them like lucifron and dont have drilling claws, you are playing with fire :p
i think mines have a pretty high skill cap and this is most of it, its just extremely apm intensive so i think as a low speed player i'll stick to macroing and muling nistead of microing my mines
yeah, there's still a lot of potential,a lot to improve upon for Terrans. I never said that it was easy.
The problem is, at first Zergs didn't know how to deal with Mines and lost a lot but now Zergs get better and better at playing against them and Terrans need to step up on their game as well now. And I think the most important part to improve upon is the Mine-micro, un-burrowing and re-burrowing and trying to keep them alive with marines and marauders when they are not able to shoot.
On April 29 2013 16:33 c0sm0naut wrote: honestly SK just showed innovation why he needs to start making tanks again
Tanks on whirlwind! you're too immobile they just ran by you and kill you Also mutas regen is so crazy it feels like if you have tanks and not mines you just lose. Speaking from personal experience though. not a pro player so maybe they'd handle it better
the thing tho is
top Z are sending in lings, setting off the mines while tehy make more lings. your mines end up inactive and your army becomes even less dramatically supply efficient vs ultra comps. i think you need to watch the muta count, and adjust WM production accordingly, but go full on siege tanks when ultralisks are out.
more people need to use unburrow micro like Lucifron. I haven't seen Korean Terrans do it yet, they just let their mines activate on single lings and then die
that is a lot harder to execute than it sounds in the heat of midgame multitasking. Also, not sure if it's worth it cost-wise because you run the risk of losing mines without hitting anything if zerg has mutas/lings nearby to target fire unburrowed mines.
I think it is just as hard as properly cloning in the midst of battle to take out the mines in the first place
On April 29 2013 16:33 c0sm0naut wrote: honestly SK just showed innovation why he needs to start making tanks again
Tanks on whirlwind! you're too immobile they just ran by you and kill you Also mutas regen is so crazy it feels like if you have tanks and not mines you just lose. Speaking from personal experience though. not a pro player so maybe they'd handle it better
the thing tho is
top Z are sending in lings, setting off the mines while tehy make more lings. your mines end up inactive and your army becomes even less supply efficient vs ultra comps. i think you need to watch the muta count, and adjust WM production accordingly, but go full on siege tanks when ultralisks are being made
I wish the commentators mentioned the positional play at the end there by Classic. Nice boxing in of the mutas to stop them from saving the base attacked by cols, Classic wp.
Beautiful tactical game by Classic. Pressuring the top left with stalkers forcing the muta to chase after them, moving to the rightmost base with the second army, and intercepting the mutas moving there with the phoenixes. Very very nice play.
On April 29 2013 16:33 c0sm0naut wrote: honestly SK just showed innovation why he needs to start making tanks again
Tanks on whirlwind! you're too immobile they just ran by you and kill you Also mutas regen is so crazy it feels like if you have tanks and not mines you just lose. Speaking from personal experience though. not a pro player so maybe they'd handle it better
the thing tho is
top Z are sending in lings, setting off the mines while tehy make more lings. your mines end up inactive and your army becomes even less supply efficient vs ultra comps. i think you need to watch the muta count, and adjust WM production accordingly, but go full on siege tanks when ultralisks are being made
Tanks are horrible vs ultras.
Actually tanks are horrible, period.
You just need a lot of them which means you're going mech
On April 29 2013 16:33 c0sm0naut wrote: honestly SK just showed innovation why he needs to start making tanks again
Tanks on whirlwind! you're too immobile they just ran by you and kill you Also mutas regen is so crazy it feels like if you have tanks and not mines you just lose. Speaking from personal experience though. not a pro player so maybe they'd handle it better
the thing tho is
top Z are sending in lings, setting off the mines while tehy make more lings. your mines end up inactive and your army becomes even less supply efficient vs ultra comps. i think you need to watch the muta count, and adjust WM production accordingly, but go full on siege tanks when ultralisks are being made
Tanks are horrible vs ultras.
Actually tanks are horrible, period.
critical number of tanks are pretty good against Ultra though.
On April 29 2013 17:15 Confuse wrote: I wish the commentators mentioned the positional play at the end there by Classic. Nice boxing in of the mutas to stop them from saving the base attacked by cols, Classic wp.
I like how Classic keeps the mutas on the other side of the maps with his phoenixes, so that the main army could rampage zerg's terrority. It looks like zero suicides a shitload of roaches earlier to make room for SH but things are out of control
On April 29 2013 16:33 c0sm0naut wrote: honestly SK just showed innovation why he needs to start making tanks again
Tanks on whirlwind! you're too immobile they just ran by you and kill you Also mutas regen is so crazy it feels like if you have tanks and not mines you just lose. Speaking from personal experience though. not a pro player so maybe they'd handle it better
the thing tho is
top Z are sending in lings, setting off the mines while tehy make more lings. your mines end up inactive and your army becomes even less supply efficient vs ultra comps. i think you need to watch the muta count, and adjust WM production accordingly, but go full on siege tanks when ultralisks are being made
Tanks are horrible vs ultras.
Actually tanks are horrible, period.
critical number of tanks are pretty good against Ultra though.
after 20+ tanks beat ultras probably harder than anything on the ground (non-siege mode)
On April 29 2013 16:33 c0sm0naut wrote: honestly SK just showed innovation why he needs to start making tanks again
Tanks on whirlwind! you're too immobile they just ran by you and kill you Also mutas regen is so crazy it feels like if you have tanks and not mines you just lose. Speaking from personal experience though. not a pro player so maybe they'd handle it better
the thing tho is
top Z are sending in lings, setting off the mines while tehy make more lings. your mines end up inactive and your army becomes even less supply efficient vs ultra comps. i think you need to watch the muta count, and adjust WM production accordingly, but go full on siege tanks when ultralisks are being made
Tanks are horrible vs ultras.
Actually tanks are horrible, period.
critical number of tanks are pretty good against Ultra though.
after 20+ tanks beat ultras probably harder than anything on the ground (non-siege mode)
4M into 20+ tanks is not only impossible, but opens a switch to broods that WILL insta gib you.
On April 29 2013 16:33 c0sm0naut wrote: honestly SK just showed innovation why he needs to start making tanks again
Tanks on whirlwind! you're too immobile they just ran by you and kill you Also mutas regen is so crazy it feels like if you have tanks and not mines you just lose. Speaking from personal experience though. not a pro player so maybe they'd handle it better
the thing tho is
top Z are sending in lings, setting off the mines while tehy make more lings. your mines end up inactive and your army becomes even less supply efficient vs ultra comps. i think you need to watch the muta count, and adjust WM production accordingly, but go full on siege tanks when ultralisks are being made
Tanks are horrible vs ultras.
Actually tanks are horrible, period.
critical number of tanks are pretty good against Ultra though.
after 20+ tanks beat ultras probably harder than anything on the ground (non-siege mode)
4M into 20+ tanks is not only impossible, but opens a switch to broods that WILL insta gib you.
i know it's unrealistic, still some ppl go mech in tvz and with a lot of factories and some thors brood switch isn't all that frightening (and it also requires a huge bank)
Tbh I would expect pvp to be the toughest mu to learn. So many nuances to learn. Look at jyp his pvp is pretty good despite his poor mechanics. I feel it really rewards strategy more than mechanics
On April 29 2013 16:33 c0sm0naut wrote: honestly SK just showed innovation why he needs to start making tanks again
Tanks on whirlwind! you're too immobile they just ran by you and kill you Also mutas regen is so crazy it feels like if you have tanks and not mines you just lose. Speaking from personal experience though. not a pro player so maybe they'd handle it better
the thing tho is
top Z are sending in lings, setting off the mines while tehy make more lings. your mines end up inactive and your army becomes even less supply efficient vs ultra comps. i think you need to watch the muta count, and adjust WM production accordingly, but go full on siege tanks when ultralisks are being made
Tanks are horrible vs ultras.
Actually tanks are horrible, period.
critical number of tanks are pretty good against Ultra though.
after 20+ tanks beat ultras probably harder than anything on the ground (non-siege mode)
4M into 20+ tanks is not only impossible, but opens a switch to broods that WILL insta gib you.
i know it's unrealistic, still some ppl go mech in tvz and with a lot of factories and some thors brood switch isn't all that frightening (and it also requires a huge bank)
Yeah Lucifron style mech is really cool and fun to watch. I just don't think bio tank is a solution nowadays... 4M with proper mine micro (and mine burrow upgrade) is the way to go IMO against muta ling bane.
On April 29 2013 17:40 rj rl wrote: Bogus vs Shy plz
INnovation - Soulkey rematch? ^^
if he loses again he'll be too nervous before group of death matches. Sure the win would be great on the other hand, but I dunno I'd rather Shy play against Bogus.
On April 29 2013 16:33 c0sm0naut wrote: honestly SK just showed innovation why he needs to start making tanks again
Tanks on whirlwind! you're too immobile they just ran by you and kill you Also mutas regen is so crazy it feels like if you have tanks and not mines you just lose. Speaking from personal experience though. not a pro player so maybe they'd handle it better
the thing tho is
top Z are sending in lings, setting off the mines while tehy make more lings. your mines end up inactive and your army becomes even less supply efficient vs ultra comps. i think you need to watch the muta count, and adjust WM production accordingly, but go full on siege tanks when ultralisks are being made
Tanks are horrible vs ultras.
Actually tanks are horrible, period.
critical number of tanks are pretty good against Ultra though.
after 20+ tanks beat ultras probably harder than anything on the ground (non-siege mode)
4M into 20+ tanks is not only impossible, but opens a switch to broods that WILL insta gib you.
i know it's unrealistic, still some ppl go mech in tvz and with a lot of factories and some thors brood switch isn't all that frightening (and it also requires a huge bank)
Yeah Lucifron style mech is really cool and fun to watch. I just don't think bio tank is a solution nowadays... 4M with proper mine micro (and mine burrow upgrade) is the way to go IMO against muta ling bane.
it's probably the most efficient build overall. i think incorporating some tanks to those pushes wouldn't hurt, they have so much utility with their huge range. probably someone will be called really innovative in the future for reaching back to siege tank;)
On April 29 2013 16:33 c0sm0naut wrote: honestly SK just showed innovation why he needs to start making tanks again
Tanks on whirlwind! you're too immobile they just ran by you and kill you Also mutas regen is so crazy it feels like if you have tanks and not mines you just lose. Speaking from personal experience though. not a pro player so maybe they'd handle it better
the thing tho is
top Z are sending in lings, setting off the mines while tehy make more lings. your mines end up inactive and your army becomes even less supply efficient vs ultra comps. i think you need to watch the muta count, and adjust WM production accordingly, but go full on siege tanks when ultralisks are being made
Tanks are horrible vs ultras.
Actually tanks are horrible, period.
critical number of tanks are pretty good against Ultra though.
after 20+ tanks beat ultras probably harder than anything on the ground (non-siege mode)
4M into 20+ tanks is not only impossible, but opens a switch to broods that WILL insta gib you.
i know it's unrealistic, still some ppl go mech in tvz and with a lot of factories and some thors brood switch isn't all that frightening (and it also requires a huge bank)
Yeah Lucifron style mech is really cool and fun to watch. I just don't think bio tank is a solution nowadays... 4M with proper mine micro (and mine burrow upgrade) is the way to go IMO against muta ling bane.
it's probably the most efficient build overall. i think incorporating some tanks to those pushes wouldn't hurt, they have so much utility with their huge range. probably someone will be called really innovative in the future for reaching back to siege tank;)
Yeah you are probably right... I would be better if tanks one shotted lings though.... you could have great synergy between the too. Right now it just feels redundant!
on topic: Rootin' for STX but impossible to refuse a SK vs Bogus rematch <3
wtf sos could have had that at so many points .... his colossus had the upgrade advantage the whole time but he never attacked until the pheonix were attacking the colossus , and those pheonix eventually killed them... gg wow gj stx
whats the point of making a booth if it has no door? They better redesign shindorim stage into a classic setup of computer facing each other, some like MBC studio back then