On March 29 2013 18:26 robson1 wrote: First Game: tassadar (nshs, toss) vs. Sound (St, terran) Map: Akilon wastes
Tassadar(still having the worst haircut since Stephano) spawning at the top position Sound (wearing the most ridicolous glasses since MKP) spawning at the bottom position
On March 29 2013 18:27 robson1 wrote: 3 mins: No early gases. Gas at 16 for sound. Scout denied for tassadar. gases at 16 and 18 for tassadar.
On March 29 2013 18:29 robson1 wrote: 5 mins CC + 1 rax reactor expand for sound, then factory tassadar goes for expandiwa (2 gases, with two probs) + Mothership core
On March 29 2013 18:32 robson1 wrote: 2 gates + robo tassadar, sound scouts succsesfully
marines push out with widow mines. Sound tries to burrow widow mine in tassadars natural. Fails.
tassadar holds with nexus canon.
follow up with medivacs comming. Drops get scouted, Sound is not dropping, but trying to find another opening.
Sound drops natural, does a little bit damage, gets out with speed boosts.
Tassadar is pretty defensive on 2 bases.
Sound is getting stim just now.
Flood control is messing up my reporting
On March 29 2013 18:38 robson1 wrote: sound drops into the main. Tassadar repells it.
Tassadar tries to put pressure on third with zealots.
multi-pronged by attack by sound gets reppeled by high templars and feedback.
But sound is shoving his bigger army down the natural. 50 supply lead.
Was about to rant about NsHoSeo had absolutely no chance against Startale, but then I remembered that Jjakji is looking sharp in Hots. Perhaps it won't be utterly one-sided, but Life should still crush. He better too, cause he's pretty much my only hope in FGSTL. T_T
Outside the likelihood of a simple sweep by StarTale, NSHS will have to depend on their Code B(ackstage) crew to cheese, snipe, and luck through at least two or three games.
Even with Sting and Jjakji as aces, StarTale has the benefit of having ZvT God-Killer Life as their trump card, on top of their deeply stacked roster.
Wait, seems like I actually had no fucking clue about how GSTL works :D There are trading sessions between weeks of the same round? So... as for example Prime didn't play last week, there was literally no use in picking Prime players first? And here I was wondering why people picked so many IM players in the same team, haha :D
So currently I've got MMA who's pretty high-value but won't play today and tomorrow, I gotta trade him for someone who probably will, right?
At least for Proleague every team played inbetween trade sessions...
On March 29 2013 11:40 ZenithM wrote: Wait, seems like I actually had no fucking clue about how GSTL works :D There are trading sessions between weeks of the same round? So... as for example Prime didn't play last week, there was literally no use in picking Prime players first? That seems a bit weird, because it's apparently a good strat to change 3 players who won't play for players who will, and only put people who won't play that week in your anti-team, is that right? I don't think that's the spirit of a Fantasy team but well...
At least for Proleague every team played inbetween trade sessions...
You can only trade 2 players on main team, out of 8 players, and it'll cost you 2 trade tax. Also the way trade value works the 2nd week players are worth more because they have 1 more match left to play than the previous week players, so you are trading down even more value. It's generally not worth it if that's all you do.
Same with anti, you can only trade 1 anti out of 3.
There are 14 weeks, so 13 trades. if you spend 3 point every week to guarantee 2 players are always on the playing team and 1 anti doesn't play, it'll cost you 39 points, and a lot of trade value loss, and you might still not make a gain in fantasy points depending on the results. This does not a winning strategy make.
On March 29 2013 11:40 ZenithM wrote: Wait, seems like I actually had no fucking clue about how GSTL works :D There are trading sessions between weeks of the same round? So... as for example Prime didn't play last week, there was literally no use in picking Prime players first? That seems a bit weird, because it's apparently a good strat to change 3 players who won't play for players who will, and only put people who won't play that week in your anti-team, is that right? I don't think that's the spirit of a Fantasy team but well...
At least for Proleague every team played inbetween trade sessions...
You can only trade 2 players on main team, out of 8 players, and it'll cost you 2 trade tax. Also the way trade value works the 2nd week players are worth more because they have 1 more match left to play than the previous week players, so you are trading down even more value. It's generally not worth it if that's all you do.
Same with anti, you can only trade 1 anti out of 3.
There are 14 weeks, so 13 trades. if you spend 3 point every week to guarantee 2 players are always on the playing team and 1 anti doesn't play, it'll cost you 39 points, and a lot of trade value loss, and you might still not make a gain in fantasy points depending on the results. This does not a winning strategy make.
TLDR: the trading system works fine.
Hmm, we'll see I guess, I'm not entirely convinced. It seems quite optimal to me to always trade 1 guy in your anti-team so that the guy you swap for doesn't play at all. It costs you 1 pt but you have no risk to lose any more. You keep picking players of higher value, sure, but they don't play anyway.
On March 29 2013 11:40 ZenithM wrote: Wait, seems like I actually had no fucking clue about how GSTL works :D There are trading sessions between weeks of the same round? So... as for example Prime didn't play last week, there was literally no use in picking Prime players first? That seems a bit weird, because it's apparently a good strat to change 3 players who won't play for players who will, and only put people who won't play that week in your anti-team, is that right? I don't think that's the spirit of a Fantasy team but well...
At least for Proleague every team played inbetween trade sessions...
You can only trade 2 players on main team, out of 8 players, and it'll cost you 2 trade tax. Also the way trade value works the 2nd week players are worth more because they have 1 more match left to play than the previous week players, so you are trading down even more value. It's generally not worth it if that's all you do.
Same with anti, you can only trade 1 anti out of 3.
There are 14 weeks, so 13 trades. if you spend 3 point every week to guarantee 2 players are always on the playing team and 1 anti doesn't play, it'll cost you 39 points, and a lot of trade value loss, and you might still not make a gain in fantasy points depending on the results. This does not a winning strategy make.
TLDR: the trading system works fine.
Hmm, we'll see I guess, I'm not entirely convinced. It seems quite optimal to me to always trade 1 guy in your anti-team so that the guy you swap for doesn't play at all. It costs you 1 pt but you have no risk to lose any more. You keep picking players of higher value, sure, but they don't play anyway.
Until you trade for the most valuable player haha.
I can hardly wait for this match tonight. Startale's once-solid roster has taken a few hits while NSHoSeo is showing off some new faces, but it's a brand new game for both teams so anything goes.
First Game: tassadar (nshs, toss) vs. Sound (St, terran) Map: Akilon wastes
Tassadar(still having the worst haircut since Stephano) spawning at the top position Sound (wearing the most ridicolous glasses since MKP) spawning at the bottom position
Oh I sort of have him in my team too haha. Hope he comes out and wins some games
somehow i doubt it, he only just arived, no idea why he even joined NSH there, for his team and sponsors i supose.
WW and NSH have a partnership
Yes that would include him sitting on a bench while having about 0% chance of being used. And with that he's promoting WW and it's sponsors in getting some free exposure.
Oh I sort of have him in my team too haha. Hope he comes out and wins some games
somehow i doubt it, he only just arived, no idea why he even joined NSH there, for his team and sponsors i supose.
WW and NSH have a partnership
Yes that would include him sitting on a bench while having about 0% chance of being used. And with that he's promoting WW and it's sponsors in getting some free exposure.
Well with sting (and possibly arthur and daisy) it could be a legitimate boost to NSHoseo's life expectancy at some point
Oh I sort of have him in my team too haha. Hope he comes out and wins some games
somehow i doubt it, he only just arived, no idea why he even joined NSH there, for his team and sponsors i supose.
WW and NSH have a partnership
Yes that would include him sitting on a bench while having about 0% chance of being used. And with that he's promoting WW and it's sponsors in getting some free exposure.
We might see him a few times this season. NSH has a small enough roster I could see him getting sent, especially with them having a pretty low zerg count. He probably just has to compete with SSanaEE to be the one zerg sent out each week
Oh I sort of have him in my team too haha. Hope he comes out and wins some games
somehow i doubt it, he only just arived, no idea why he even joined NSH there, for his team and sponsors i supose.
WW and NSH have a partnership
Yes that would include him sitting on a bench while having about 0% chance of being used. And with that he's promoting WW and it's sponsors in getting some free exposure.
We might see him a few times this season. NSH has a small enough roster I could see him getting sent, especially with them having a pretty low zerg count. He probably just has to compete with SSanaEE to be the one zerg sent out each week
Fair point i should clearify that i ment this first NSH match considering people hoped he would play today. I know WW has a partnership with NSH and WW has some potential other players they could send to korea aswell wich might actualy help out NHS, just today the realistic chance of SortOf being send out is about as large as 0%. And that he is just doing his "job" as a large commercial sign by sitting there on the bench.
Oh I sort of have him in my team too haha. Hope he comes out and wins some games
somehow i doubt it, he only just arived, no idea why he even joined NSH there, for his team and sponsors i supose.
WW and NSH have a partnership
Yes that would include him sitting on a bench while having about 0% chance of being used. And with that he's promoting WW and it's sponsors in getting some free exposure.
We might see him a few times this season. NSH has a small enough roster I could see him getting sent, especially with them having a pretty low zerg count. He probably just has to compete with SSanaEE to be the one zerg sent out each week
Fair point i should clearify that i ment this first NSH match considering people hoped he would play today. I know WW has a partnership with NSH and WW has some potential other players they could send to korea aswell wich might actualy help out NHS, just today the realistic chance of SortOf being send out is about as large as 0%. And that he is just doing his "job" as a large commercial sign by sitting there on the bench.
oh ok. Yeah I agree with you there especially with another zerg already coming out and this being HoTS so he pretty much wont be coming out today
On March 29 2013 18:58 Lysanias wrote: What ever happend to tanks anyway in TvZ o0
Vipers happened. Also Mines cost way less and allow a better/faster bio max.
I see though i ment early game, vipers are hardly a problem 7min in the game. To me a Tank would be so much better vs Zerglings openings then Mines, but then again i am only a low level nerd.
On March 29 2013 18:58 Lysanias wrote: What ever happend to tanks anyway in TvZ o0
Vipers happened. Also Mines cost way less and allow a better/faster bio max.
I see though i ment early game, vipers are hardly a problem 7min in the game. To me a Tank would be so much better vs Zerglings openings then Mines, but then again i am only a low level nerd.
Yeah even in early game mines furfill roughly the same role and are less expensive, allowing for more and faster bio forces. Flash had insanly early max timings at MLG with widowmine bio.
On March 29 2013 18:53 Tobblish wrote: Bio Widowmine really strong Khaldor? Don't think so..
Do you even watch pro-streams? ^^
I like that we went from MM in BW, through MMM in WoL to MMMM in HoTS . In Legacy of the void we'll have MMMMM. Soon we'll need to call them 3M,4M because of the many Ms.
On March 29 2013 18:58 Lysanias wrote: What ever happend to tanks anyway in TvZ o0
Vipers happened. Also Mines cost way less and allow a better/faster bio max.
I see though i ment early game, vipers are hardly a problem 7min in the game. To me a Tank would be so much better vs Zerglings openings then Mines, but then again i am only a low level nerd.
Yeah even in early game mines furfill roughly the same role and are less expensive, allowing for more and faster bio forces.
Well, mines only attack once so many seconds tough. Tanks are more reliable imo.
On March 29 2013 18:58 Lysanias wrote: What ever happend to tanks anyway in TvZ o0
Vipers happened. Also Mines cost way less and allow a better/faster bio max.
I see though i ment early game, vipers are hardly a problem 7min in the game. To me a Tank would be so much better vs Zerglings openings then Mines, but then again i am only a low level nerd.
Yeah even in early game mines furfill roughly the same role and are less expensive, allowing for more and faster bio forces.
Well, mines only attack once so many seconds tough. Tanks are more reliable imo.
Personally I like tanks more too, but many korean terrans use widowmines bio atm
On March 29 2013 18:58 Lysanias wrote: What ever happend to tanks anyway in TvZ o0
Vipers happened. Also Mines cost way less and allow a better/faster bio max.
I see though i ment early game, vipers are hardly a problem 7min in the game. To me a Tank would be so much better vs Zerglings openings then Mines, but then again i am only a low level nerd.
Yeah even in early game mines furfill roughly the same role and are less expensive, allowing for more and faster bio forces.
Well, mines only attack once so many seconds tough. Tanks are more reliable imo.
Maybe 1 tank would be great to have. before switching it up, or 2 (while researching the speedburrow)
The in-game music got so intense right when Sound really took an advantage. The music combined with Wolf's screaming is epic. One of my favorite HotS matches so far. Haha
On March 29 2013 19:15 negativedge wrote: so I guess infested terrans really are useless in HotS lol
They're not really supposed to be a frontal assault thing anymore. They've still been used successfully to cut down mineral lines and burrow into bases.
On March 29 2013 19:15 negativedge wrote: so I guess infested terrans really are useless in HotS lol
They're not really supposed to be a frontal assault thing anymore. They've still been used successfully to cut down mineral lines and burrow into bases.
On March 29 2013 19:15 negativedge wrote: so I guess infested terrans really are useless in HotS lol
They're not really supposed to be a frontal assault thing anymore. They've still been used successfully to cut down mineral lines and burrow into bases.
what? infested terrans are really awful dude =\
He's talking about using them to harass with. IT still kick the shit out of structures and SCVs :p
Great game. Glad to see Swarm Hosts in action and used properly, to fight the mines. Very HotS-esque, hopefully we'll see more games like this in the near future!
On March 29 2013 19:15 negativedge wrote: so I guess infested terrans really are useless in HotS lol
They're not really supposed to be a frontal assault thing anymore. They've still been used successfully to cut down mineral lines and burrow into bases.
what? infested terrans are really awful dude =\
Because they're being used wrong. You were never supposed to make an army of infested terrans and trade free units with units. Now infestors are for fungal and slipping into mineral lines. Stop just saying "Herp, derp, awful."
On March 29 2013 19:18 fidelity wrote: Felt like the zerg had the game if he only had scouted the gold base earlier. Well played by sound though, better desicion making for sure.
decision making? marines medivacs and mines for 25 min...
On March 29 2013 19:20 GTPGlitch wrote: Not enough gas to go mutas to defend drops along with host/infestor/ultra >.<
He did go mutas but lost them because he suicided his lings on widowmines. Then he decided to spend all his gas on infestors rather than Ultras late game.
I think people in this community sometime call a unit for being bad too quick. I remember not long ago there were people calling SH useless and Blizzard was stupid to create poorly designed unit.
On March 29 2013 19:15 negativedge wrote: so I guess infested terrans really are useless in HotS lol
They're not really supposed to be a frontal assault thing anymore. They've still been used successfully to cut down mineral lines and burrow into bases.
what? infested terrans are really awful dude =\
Because they're being used wrong. You were never supposed to make an army of infested terrans and trade free units with units. Now infestors are for fungal and slipping into mineral lines. Stop just saying "Herp, derp, awful."
they don't benefit from upgrades and their eggs die a lot faster. they were always "for fungal" and "slipping into mineral lines" is a gimmick. he clearly made way too many infestors, since the double nerf makes them a support unit and a support unit alone. no one's saying they should be massable. i'm not "herp derping", you clown.
he over made infestors, needed to spend his gas towards ultra/viper :3 good use of his swarm hosts, probably could have added a few to his bases to help with drops but that's a bit nitpicky
On March 29 2013 19:21 Big J wrote: 2012: Infestor/Broodlord stomping Terran - "free units are so shit design" 2013: Infestor/Swarm Host losing a game - "HotS is so good"
shows how all the fuss was just about balance
People were excited because of the intensity of the match, not because a unit with free units lost the game. It was more-so that he even used Swarm Hosts against Terran which is rarely seen. As far as I can tell it's only really been used against Protoss. Don't make this about balance.
On March 29 2013 19:15 negativedge wrote: so I guess infested terrans really are useless in HotS lol
They're not really supposed to be a frontal assault thing anymore. They've still been used successfully to cut down mineral lines and burrow into bases.
what? infested terrans are really awful dude =\
Because they're being used wrong. You were never supposed to make an army of infested terrans and trade free units with units. Now infestors are for fungal and slipping into mineral lines. Stop just saying "Herp, derp, awful."
they don't benefit from upgrades and their eggs die a lot faster. they were always "for fungal" and "slipping into mineral lines" is a gimmick. he clearly made way too many infestors, since the double nerf makes them a support unit and a support unit alone. no one's saying they should be massable. i'm not "herp derping", you clown.
He didn't have the minerals to make something else. Mass Infestors made sense.
On March 29 2013 19:15 negativedge wrote: so I guess infested terrans really are useless in HotS lol
They're not really supposed to be a frontal assault thing anymore. They've still been used successfully to cut down mineral lines and burrow into bases.
what? infested terrans are really awful dude =\
Because they're being used wrong. You were never supposed to make an army of infested terrans and trade free units with units. Now infestors are for fungal and slipping into mineral lines. Stop just saying "Herp, derp, awful."
they don't benefit from upgrades and their eggs die a lot faster. they were always "for fungal" and "slipping into mineral lines" is a gimmick. he clearly made way too many infestors, since the double nerf makes them a support unit and a support unit alone. no one's saying they should be massable. i'm not "herp derping", you clown.
Nice unnecessary dirt flinging at the end there. I guess medivac drops are a gimmick, mutalisks are a gimmick, and warp prism play is a gimmick. Have a good day.
On March 29 2013 19:20 scaban84 wrote: That was bad usage of Infested Terrans if he didnt have any attack upgrades. I don't remember if he did.
They don't get upgrades anymore, you are not suppossed to get free armies with them anymore.
then make every mine shot cost 50 minerals.
Just stop it, you're embarassing yourself. 2nd game was awesome to watch, it oculd've well went in Z's favor hadn't he overspent on infestors and lost them needlessly. They both played very well, just enjoy the game and keep balance whine out of it, please.
Really neat build, but we should be expecting things like this. Tons of new builds and strategies, over time though players will probably figure them out and know how to counter them.
Stop being so enthusiastic about this stupid game by the way. Tha fuck was that. He scouted everything and microed well and sound just went: herp derp, i drop my stuff into your face and you die anyways.
On March 29 2013 19:32 robson1 wrote: Stop being so enthusiastic about this stupid game by the way. Tha fuck was that. He scouted everything and microed well and sound just went: herp derp, i drop my stuff into your face and you die anyways.
He didn't micro well. He constantly tried to go back to mine, clumping SCVs up while the medivacs were still there uncontested.
On March 29 2013 19:15 negativedge wrote: so I guess infested terrans really are useless in HotS lol
They're not really supposed to be a frontal assault thing anymore. They've still been used successfully to cut down mineral lines and burrow into bases.
what? infested terrans are really awful dude =\
Because they're being used wrong. You were never supposed to make an army of infested terrans and trade free units with units. Now infestors are for fungal and slipping into mineral lines. Stop just saying "Herp, derp, awful."
they don't benefit from upgrades and their eggs die a lot faster. they were always "for fungal" and "slipping into mineral lines" is a gimmick. he clearly made way too many infestors, since the double nerf makes them a support unit and a support unit alone. no one's saying they should be massable. i'm not "herp derping", you clown.
Nice unnecessary dirt flinging at the end there. I guess medivac drops are a gimmick, mutalisks are a gimmick, and warp prism play is a gimmick. Have a good day.
You "dirt-flinged" first with the herp-derp comment, chief. And no, medivacs, mutalisks, and warp prisms are not in the same category as jawsing in with slow-moving burrowed units--not to mention that it's all really situational and blowing all your infestor energy at a point in the game where it makes sense to even shark in and do a tactic such as this can backfire horribly. moreover, we're not in gold league and people actually pull their workers when it happens.
my petty argument with you aside, it's honestly just a tad concerning to hear everyone loving the match-up when i saw a zerg breaking his back just to stay alive that long. he played so well, sound made a number of key mistakes (undefended ling run-by, losing his hellions and reapers in the middle of the map for no gain) and still plowed through. not balance whining, i just felt the pain of the dude having to multitask so goddamn hard into a sad loss.
On March 29 2013 19:32 robson1 wrote: Stop being so enthusiastic about this stupid game by the way. Tha fuck was that. He scouted everything and microed well and sound just went: herp derp, i drop my stuff into your face and you die anyways.
That's not true at all.
What Salvation scouted:
Reactor factory producing stuff, and reactor starport producing stuff. It was probably going to be a marine/mine drop, in which case it was correct to keep his army below the dropping medivacs to toast the mines and marines.
Unfortunately he didn't see the armory so he didn't expect hellbats to drop out, and hellbats kill stuff that's clumped.
On March 29 2013 19:30 AxionSteel wrote: That was so sick. Best fantasy pickup I've ever made, go Sound!!
You have to remind me don't you! Was trying to be smart only going with Week1 players but it backfired so hard on me it's not even funny x)
I should really stick to my first set of FTL team, then I start tinkering around and end up with a team that score less than 20% of my original
I scored absolutely nothing in the first week as well, gumiho didn't play and Ragnarok wasn't even on the team sheet
Was pretty funny. I had Aphrodite as a token low point player but decided that would be a bit lame, so wanted a 2 point Terran. I looked at the Korean GM Ladder and saw ST Sound was top 20 so i picked him. randomly worked
On March 29 2013 19:32 robson1 wrote: Stop being so enthusiastic about this stupid game by the way. Tha fuck was that. He scouted everything and microed well and sound just went: herp derp, i drop my stuff into your face and you die anyways.
That's not true at all.
What Salvation scouted:
Reactor factory producing stuff, and reactor starport producing stuff. It was probably going to be a marine/mine drop, in which case it was correct to keep his army below the dropping medivacs to toast the mines and marines.
Unfortunately he didn't see the armory so he didn't expect hellbats to drop out, and hellbats kill stuff that's clumped.
Well to be fair hellbats kills stuff simple fact, clumped or not, they got heals from the medivacs wich just made them last forever and Salvation had no way to kill the medivacs.
On March 29 2013 19:15 negativedge wrote: so I guess infested terrans really are useless in HotS lol
They're not really supposed to be a frontal assault thing anymore. They've still been used successfully to cut down mineral lines and burrow into bases.
what? infested terrans are really awful dude =\
Because they're being used wrong. You were never supposed to make an army of infested terrans and trade free units with units. Now infestors are for fungal and slipping into mineral lines. Stop just saying "Herp, derp, awful."
they don't benefit from upgrades and their eggs die a lot faster. they were always "for fungal" and "slipping into mineral lines" is a gimmick. he clearly made way too many infestors, since the double nerf makes them a support unit and a support unit alone. no one's saying they should be massable. i'm not "herp derping", you clown.
Nice unnecessary dirt flinging at the end there. I guess medivac drops are a gimmick, mutalisks are a gimmick, and warp prism play is a gimmick. Have a good day.
You "dirt-flinged" first with the herp-derp comment, chief. And no, medivacs, mutalisks, and warp prisms are not in the same category as jawsing in with slow-moving burrowed units--not to mention that it's all really situational and blowing all your infestor energy at a point in the game where it makes sense to even shark in and do a tactic such as this can backfire horribly. moreover, we're not in gold league and people actually pull their workers when it happens.
On March 29 2013 19:15 negativedge wrote: so I guess infested terrans really are useless in HotS lol
They're not really supposed to be a frontal assault thing anymore. They've still been used successfully to cut down mineral lines and burrow into bases.
what? infested terrans are really awful dude =\
Because they're being used wrong. You were never supposed to make an army of infested terrans and trade free units with units. Now infestors are for fungal and slipping into mineral lines. Stop just saying "Herp, derp, awful."
they don't benefit from upgrades and their eggs die a lot faster. they were always "for fungal" and "slipping into mineral lines" is a gimmick. he clearly made way too many infestors, since the double nerf makes them a support unit and a support unit alone. no one's saying they should be massable. i'm not "herp derping", you clown.
Nice unnecessary dirt flinging at the end there. I guess medivac drops are a gimmick, mutalisks are a gimmick, and warp prism play is a gimmick. Have a good day.
You "dirt-flinged" first with the herp-derp comment, chief. And no, medivacs, mutalisks, and warp prisms are not in the same category as jawsing in with slow-moving burrowed units--not to mention that it's all really situational and blowing all your infestor energy at a point in the game where it makes sense to even shark in and do a tactic such as this can backfire horribly. moreover, we're not in gold league and people actually pull their workers when it happens.
On March 29 2013 19:15 negativedge wrote: so I guess infested terrans really are useless in HotS lol
They're not really supposed to be a frontal assault thing anymore. They've still been used successfully to cut down mineral lines and burrow into bases.
what? infested terrans are really awful dude =\
Because they're being used wrong. You were never supposed to make an army of infested terrans and trade free units with units. Now infestors are for fungal and slipping into mineral lines. Stop just saying "Herp, derp, awful."
they don't benefit from upgrades and their eggs die a lot faster. they were always "for fungal" and "slipping into mineral lines" is a gimmick. he clearly made way too many infestors, since the double nerf makes them a support unit and a support unit alone. no one's saying they should be massable. i'm not "herp derping", you clown.
Nice unnecessary dirt flinging at the end there. I guess medivac drops are a gimmick, mutalisks are a gimmick, and warp prism play is a gimmick. Have a good day.
You "dirt-flinged" first with the herp-derp comment, chief. And no, medivacs, mutalisks, and warp prisms are not in the same category as jawsing in with slow-moving burrowed units--not to mention that it's all really situational and blowing all your infestor energy at a point in the game where it makes sense to even shark in and do a tactic such as this can backfire horribly. moreover, we're not in gold league and people actually pull their workers when it happens.
On March 29 2013 19:15 negativedge wrote: so I guess infested terrans really are useless in HotS lol
They're not really supposed to be a frontal assault thing anymore. They've still been used successfully to cut down mineral lines and burrow into bases.
what? infested terrans are really awful dude =\
Because they're being used wrong. You were never supposed to make an army of infested terrans and trade free units with units. Now infestors are for fungal and slipping into mineral lines. Stop just saying "Herp, derp, awful."
they don't benefit from upgrades and their eggs die a lot faster. they were always "for fungal" and "slipping into mineral lines" is a gimmick. he clearly made way too many infestors, since the double nerf makes them a support unit and a support unit alone. no one's saying they should be massable. i'm not "herp derping", you clown.
Nice unnecessary dirt flinging at the end there. I guess medivac drops are a gimmick, mutalisks are a gimmick, and warp prism play is a gimmick. Have a good day.
You "dirt-flinged" first with the herp-derp comment, chief. And no, medivacs, mutalisks, and warp prisms are not in the same category as jawsing in with slow-moving burrowed units--not to mention that it's all really situational and blowing all your infestor energy at a point in the game where it makes sense to even shark in and do a tactic such as this can backfire horribly. moreover, we're not in gold league and people actually pull their workers when it happens.
I guess Flash is in gold league.
use PMs or both banned
But what's a LR thread without a good, pointless flamewar
On March 29 2013 19:15 negativedge wrote: so I guess infested terrans really are useless in HotS lol
They're not really supposed to be a frontal assault thing anymore. They've still been used successfully to cut down mineral lines and burrow into bases.
what? infested terrans are really awful dude =\
Because they're being used wrong. You were never supposed to make an army of infested terrans and trade free units with units. Now infestors are for fungal and slipping into mineral lines. Stop just saying "Herp, derp, awful."
they don't benefit from upgrades and their eggs die a lot faster. they were always "for fungal" and "slipping into mineral lines" is a gimmick. he clearly made way too many infestors, since the double nerf makes them a support unit and a support unit alone. no one's saying they should be massable. i'm not "herp derping", you clown.
Nice unnecessary dirt flinging at the end there. I guess medivac drops are a gimmick, mutalisks are a gimmick, and warp prism play is a gimmick. Have a good day.
You "dirt-flinged" first with the herp-derp comment, chief. And no, medivacs, mutalisks, and warp prisms are not in the same category as jawsing in with slow-moving burrowed units--not to mention that it's all really situational and blowing all your infestor energy at a point in the game where it makes sense to even shark in and do a tactic such as this can backfire horribly. moreover, we're not in gold league and people actually pull their workers when it happens.
I guess Flash is in gold league.
use PMs or both banned
But what's a LR thread without a good, pointless flamewar
On March 29 2013 19:38 Sumahi wrote: I've heard alot of that hellbat drop strategy, but can't believe how effective it was. Sound had some great micro there.
It's great when you can use medivac micro and there are few units to really harm the medivacs. Makes for great micro battles and games tbh. AS A SPECTATOR.
They're not really supposed to be a frontal assault thing anymore. They've still been used successfully to cut down mineral lines and burrow into bases.
what? infested terrans are really awful dude =\
Because they're being used wrong. You were never supposed to make an army of infested terrans and trade free units with units. Now infestors are for fungal and slipping into mineral lines. Stop just saying "Herp, derp, awful."
they don't benefit from upgrades and their eggs die a lot faster. they were always "for fungal" and "slipping into mineral lines" is a gimmick. he clearly made way too many infestors, since the double nerf makes them a support unit and a support unit alone. no one's saying they should be massable. i'm not "herp derping", you clown.
Nice unnecessary dirt flinging at the end there. I guess medivac drops are a gimmick, mutalisks are a gimmick, and warp prism play is a gimmick. Have a good day.
You "dirt-flinged" first with the herp-derp comment, chief. And no, medivacs, mutalisks, and warp prisms are not in the same category as jawsing in with slow-moving burrowed units--not to mention that it's all really situational and blowing all your infestor energy at a point in the game where it makes sense to even shark in and do a tactic such as this can backfire horribly. moreover, we're not in gold league and people actually pull their workers when it happens.
I guess Flash is in gold league.
use PMs or both banned
But what's a LR thread without a good, pointless flamewar
I hope someone writes up on that TvT build from Sound. I missed the game and saw only the end. If it's an all in, I'd like to be able to defend against it. Ladder will be full of it soon :p
On March 29 2013 19:59 ACrow wrote: That was unexpected. Sound played very well, but I would've liked to see a macro game out of him. Ah well, as long as it works, why not
On March 29 2013 20:02 robson1 wrote: Dam. I don't know. Sound looked great, i don't know it its because nshs is not up to snuff or because he's really good now.
If you watched the games you should already know the answer to this.
On March 29 2013 20:02 Fusilero wrote: Where were the wolves guys I feel like sting would have been better than ssanae or salvation.
Yeah I really thought Sting would be in the main 4 once Tidus Mino said he was cleared to play. Maybe it was so last minute he or the team wasn't prepared for it?
On March 29 2013 20:02 robson1 wrote: Dam. I don't know. Sound looked great, i don't know it its because nshs is not up to snuff or because he's really good now.
If you watched the games you should already know the answer to this.
no. I know that the nshs guys looked not that bad to me, but i think a really good and experienced zerg for example, could have finished sound in ssanaees position.
On March 29 2013 20:06 GrazerRinge wrote: Just tuned in and saw "4-0 for ST, allkill by sound"
well, I guess Hoseo is good as dead now :/
Nah, Round robin keeps them alive, and winning maps vs StarTale is probably one of the hardest things to do atm. MVP and LG-IM should pose the same threat. They will probably win maps vs Prime, Axiom, Azubu and FXO.
On March 29 2013 20:02 robson1 wrote: Dam. I don't know. Sound looked great, i don't know it its because nshs is not up to snuff or because he's really good now.
If you watched the games you should already know the answer to this.
no. I know that the nshs guys looked not that bad to me, but i think a really good and experienced zerg for example, could have finished sound in ssanaees position.
Ye they didn't look all that bad but there was mistakes here and there. Tassadar with the slow reaction costing him the first game. SSa with with poor control to shut down the drops, didn't take down Sounds 4th base on gold, suiciding lings and mutas pretty early and went full out WoL with infestors. Against Salvation it was a pure bo win but still if Salvation didn't go for such a heavy hellion opening he could have had a better shot. Jjakji just wasn't looking that good today..
Sound was on another level today because NSH wasn't on top of their game.
On March 29 2013 20:06 GrazerRinge wrote: Just tuned in and saw "4-0 for ST, allkill by sound"
well, I guess Hoseo is good as dead now :/
Nah, Round robin keeps them alive, and winning maps vs StarTale is probably one of the hardest things to do atm. MVP and LG-IM should pose the same threat. They will probably win maps vs Prime, Axiom, Azubu and FXO.
oh i dno, i'd say every one of prime's players are better than sound. they just got a bit unlucky today i guess
perhaps I should change my Anti Team to NSH only. There is no shame getting allkilled by ST if it's a player like Bomber or Curious. But Sound... Sanae looked good in some aspects, the rest was a huge disappointment. I expected AxiomAcer to be the punching bag of the season with no real star on their lineup, but it seems that I underrated them and overrated Jjakji and NSH. A truly concerning performance. Sound played well, but to be honest not really spectacular great. That was not a performance you should get an allkill with in the GSTL.
Like an hour before the match I said 'well, I need an ST player, sound seems good, and he's cheap, and ST must be starting him for a reason.... but I don't wanna trade one of my 3 or 4 pointers for him. '
T.T
At least I'm not regretting Tassadar on my antiteam
On March 29 2013 23:05 caradoc wrote: Like an hour before the match I said 'well, I need an ST player, sound seems good, and he's cheap, and ST must be starting him for a reason.... but I don't wanna trade one of my 3 or 4 pointers for him. '
T.T
At least I'm not regretting Tassadar on my antiteam
what? you can trade during one matchday? that's a pretty bad organized fantasy league tbh.
On March 29 2013 23:05 caradoc wrote: Like an hour before the match I said 'well, I need an ST player, sound seems good, and he's cheap, and ST must be starting him for a reason.... but I don't wanna trade one of my 3 or 4 pointers for him. '
T.T
At least I'm not regretting Tassadar on my antiteam
what? you can trade during one matchday? that's a pretty bad organized fantasy league tbh.